Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev

This commit is contained in:
chenxi 2023-05-30 10:17:34 +08:00
commit bcfd27d6f0
73 changed files with 3695 additions and 2890 deletions

View File

@ -27,6 +27,8 @@ EventManager.CUSTOM_EVENT = {
BOSS_ENTER_ANI_OVER = "BOSS_ENTER_ANI_OVER",
TIME_TRIGGERED_NEW_EMAIL = "TIME_TRIGGERED_NEW_EMAIL", -- 邮件到时间请求是否有新邮件
SKILL_REFRESH_SUCC = "SKILL_REFRESH_SUCC",
GO_SHOP = "GO_SHOP", -- 跳转商店
UPDATE_MAIN_MALL_HEIGHT = "UPDATE_MAIN_MALL_HEIGHT", -- 更新主要商品的高度
-- BORAD_TOUCH_BEGIN = "BORAD_TOUCH_BEGIN",
-- BORAD_TOUCH_OVER = "BORAD_TOUCH_OVER"
}

View File

@ -103,7 +103,6 @@ function PayManager:getGiftConfigInfo(purchaseType, id)
return
end
local cfg = ConfigManager:getConfig(cfgName)
local cfg = ConfigManager:getConfig(cfgName)
if not cfg or not cfg[id] then
return
end

View File

@ -167,7 +167,8 @@ local buff = {
["name"]="dmg_addition_all_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=1
["decr"]=1,
["icon"]="weakness_all_add"
},
[25]={
["name"]="atkp_color_add",

View File

@ -57,7 +57,7 @@ local buff_daily_challenge = {
["buff_type"]=1,
["effect"]={
{
["type"]="add_skill_all",
["type"]="skill_hurt_add",
["num"]=1500,
["ratio"]=1000,
["round"]=999
@ -117,9 +117,9 @@ local buff_daily_challenge = {
["buff_type"]=2,
["effect"]={
{
["type"]="atkp_color_add",
["type"]="dmg_addition_all_add",
["num"]=500,
["ratio"]=1000,
["ratio"]=10000,
["round"]=999
}
},
@ -129,9 +129,9 @@ local buff_daily_challenge = {
["buff_type"]=2,
["effect"]={
{
["type"]="atkp",
["type"]="normal_attack_add",
["num"]=1,
["ratio"]=1000,
["ratio"]=10000,
["round"]=999
}
},

View File

@ -252,10 +252,10 @@ local chapter = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=15,
["num_for_nothing"]="Vw0="
["id"]=13,
["id_for_nothing"]="Vws=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
},
["idle_exp"]=6,
@ -398,10 +398,10 @@ local chapter = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=20,
["num_for_nothing"]="VAg="
["id"]=13,
["id_for_nothing"]="Vws=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
},
["idle_exp"]=6,

File diff suppressed because it is too large Load Diff

View File

@ -17,7 +17,7 @@ local func_open = {
["icon"]="main_act_level_gift"
},
["idle_drop"]={
["stage"]=3,
["stage"]=2,
["icon"]="main_idle_drop"
},
["act_sevenday"]={
@ -26,6 +26,7 @@ local func_open = {
},
["mall"]={
["stage"]=2,
["pop_ups"]=1,
["icon"]="main_mall"
},
["mall_daily"]={
@ -43,15 +44,19 @@ local func_open = {
["icon"]="main_store_box_3"
},
["daily_challenge"]={
["stage"]=2,
["stage"]=8,
["icon"]="main_daily_challenge"
},
["act_gift_show_open"]={
["stage"]=3,
["pop_ups"]=1
},
["first_charge"]={
["stage"]=2,
["pop_ups"]=1
}
}
local config = {
data=func_open,count=12
data=func_open,count=13
}
return config

View File

@ -3,12 +3,12 @@ local grid_type = {
["can_fall"]=1
},
[1]={
["icon"]="battle_hinder_4",
["icon"]="battle_hinder_1",
["cant_link"]=1,
["element_invalid"]=1
},
[2]={
["icon"]="stone_2",
["icon"]="battle_obstacle_stone_2",
["next_type"]=0,
["break_condition"]={
1,
@ -20,7 +20,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[3]={
["icon"]="stone_1",
["icon"]="battle_obstacle_stone_1",
["next_type"]=2,
["break_condition"]={
1,
@ -32,7 +32,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[4]={
["icon"]="vine",
["icon"]="battle_obstacle_vine",
["next_type"]=0,
["break_condition"]={
2,
@ -42,7 +42,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b03"
},
[5]={
["icon"]="ice",
["icon"]="battle_obstacle_ice",
["next_type"]=0,
["break_condition"]={
1,
@ -54,12 +54,12 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b02"
},
[6]={
["icon"]="lock",
["icon"]="battle_obstacle_lock",
["can_fall"]=1,
["cant_link"]=1
},
[7]={
["icon"]="stone_3",
["icon"]="battle_obstacle_stone_3",
["next_type"]=3,
["break_condition"]={
1,
@ -71,7 +71,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[8]={
["icon"]="rocket_up",
["icon"]="battle_obstacle_rocket_up",
["next_type"]=0,
["break_condition"]={
1,
@ -87,7 +87,7 @@ local grid_type = {
["effect_trigger"]=2
},
[9]={
["icon"]="rocket_down",
["icon"]="battle_obstacle_rocket_down",
["next_type"]=0,
["break_condition"]={
1,
@ -103,7 +103,7 @@ local grid_type = {
["effect_trigger"]=2
},
[10]={
["icon"]="rocket_left",
["icon"]="battle_obstacle_rocket_left",
["next_type"]=0,
["break_condition"]={
1,
@ -119,7 +119,7 @@ local grid_type = {
["effect_trigger"]=2
},
[11]={
["icon"]="rocket_right",
["icon"]="battle_obstacle_rocket_right",
["next_type"]=0,
["break_condition"]={
1,
@ -135,7 +135,7 @@ local grid_type = {
["effect_trigger"]=2
},
[12]={
["icon"]="leaf",
["icon"]="battle_obstacle_leaf",
["next_type"]=0,
["break_condition"]={
1,
@ -147,7 +147,7 @@ local grid_type = {
["cant_link"]=1
},
[13]={
["icon"]="jelly",
["icon"]="battle_obstacle_jelly",
["next_type"]=0,
["break_condition"]={
1,
@ -162,7 +162,7 @@ local grid_type = {
["effect_trigger"]=1
},
[14]={
["icon"]="jelly",
["icon"]="battle_obstacle_lamp",
["next_type"]=0,
["break_condition"]={
1,
@ -176,7 +176,7 @@ local grid_type = {
["effect_trigger"]=2
},
[15]={
["icon"]="jelly",
["icon"]="battle_obstacle_chest_3",
["next_type"]=0,
["break_condition"]={
1,
@ -191,7 +191,7 @@ local grid_type = {
["effect_trigger"]=2
},
[16]={
["icon"]="jelly",
["icon"]="battle_obstacle_chest_2",
["next_type"]=15,
["break_condition"]={
1,
@ -203,7 +203,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[17]={
["icon"]="jelly",
["icon"]="battle_obstacle_chest_1",
["next_type"]=16,
["break_condition"]={
1,
@ -215,7 +215,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[18]={
["icon"]="stone_2",
["icon"]="battle_obstacle_stump_1",
["next_type"]=0,
["break_condition"]={
1,
@ -227,7 +227,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[19]={
["icon"]="stone_1",
["icon"]="battle_obstacle_stump_2",
["next_type"]=18,
["break_condition"]={
1,
@ -239,7 +239,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[20]={
["icon"]="stone_3",
["icon"]="battle_obstacle_stump_3",
["next_type"]=19,
["break_condition"]={
1,
@ -251,7 +251,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[21]={
["icon"]="leaf",
["icon"]="battle_obstacle_blister",
["next_type"]=0,
["break_condition"]={
1,
@ -260,10 +260,13 @@ local grid_type = {
["break_count"]=1,
["break_stay_element"]=1,
["can_fall"]=1,
["cant_link"]=1
["cant_link"]=1,
["element_invalid"]=1,
["effect"]=2,
["effect_trigger"]=1
},
[22]={
["icon"]="jelly",
["icon"]="battle_obstacle_silt",
["next_type"]=0,
["break_condition"]={
1,
@ -278,7 +281,7 @@ local grid_type = {
["effect_trigger"]=1
},
[23]={
["icon"]="jelly",
["icon"]="battle_obstacle_poisonous mist",
["next_type"]=0,
["break_condition"]={
1,
@ -293,7 +296,7 @@ local grid_type = {
["effect_trigger"]=1
},
[24]={
["icon"]="stone_2",
["icon"]="battle_obstacle_altar_1",
["next_type"]=0,
["break_condition"]={
1,
@ -305,7 +308,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[25]={
["icon"]="stone_1",
["icon"]="battle_obstacle_altar_2",
["next_type"]=24,
["break_condition"]={
1,
@ -317,7 +320,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[26]={
["icon"]="stone_3",
["icon"]="battle_obstacle_altar_3",
["next_type"]=25,
["break_condition"]={
1,
@ -329,7 +332,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[27]={
["icon"]="vine",
["icon"]="battle_obstacle_circle",
["next_type"]=0,
["break_condition"]={
2,
@ -339,7 +342,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b03"
},
[28]={
["icon"]="stone_2",
["icon"]="battle_obstacle_stalactite_1",
["next_type"]=0,
["break_condition"]={
1,
@ -351,7 +354,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[29]={
["icon"]="stone_1",
["icon"]="battle_obstacle_stalactite_2",
["next_type"]=28,
["break_condition"]={
1,
@ -363,7 +366,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[30]={
["icon"]="stone_3",
["icon"]="battle_obstacle_stalactite_3",
["next_type"]=29,
["break_condition"]={
1,
@ -375,7 +378,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[31]={
["icon"]="stone_2",
["icon"]="battle_obstacle_Iron_1",
["next_type"]=0,
["break_condition"]={
1,
@ -387,7 +390,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[32]={
["icon"]="stone_1",
["icon"]="battle_obstacle_Iron_2",
["next_type"]=31,
["break_condition"]={
1,
@ -399,7 +402,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[33]={
["icon"]="stone_3",
["icon"]="battle_obstacle_Iron_3",
["next_type"]=32,
["break_condition"]={
1,
@ -411,7 +414,7 @@ local grid_type = {
["break_sfx"]="sfx_piece_za_b01"
},
[34]={
["icon"]="jelly",
["icon"]="battle_obstacle_lava",
["next_type"]=0,
["break_condition"]={
1,
@ -424,9 +427,21 @@ local grid_type = {
["element_invalid"]=1,
["effect"]=2,
["effect_trigger"]=1
},
[35]={
["icon"]="battle_obstacle_tussock",
["next_type"]=0,
["break_condition"]={
1,
3
},
["break_count"]=1,
["break_stay_element"]=1,
["can_fall"]=1,
["cant_link"]=1
}
}
local config = {
data=grid_type,count=35
data=grid_type,count=36
}
return config

View File

@ -817,7 +817,7 @@ local hero = {
["model_id"]="p0022",
["icon"]="9",
["item_id"]=43001,
["unlock_chapter"]=6,
["unlock_chapter"]=2,
["is_show"]=1
},
[43002]={
@ -1112,7 +1112,7 @@ local hero = {
["model_id"]="p0019",
["icon"]="15",
["item_id"]=53002,
["unlock_chapter"]=8,
["unlock_chapter"]=6,
["is_show"]=1
},
[54001]={

View File

@ -175,6 +175,15 @@ local LocalizationGlobalConst =
SHOP_DESC_28 = "SHOP_DESC_28",
SHOP_DESC_29 = "SHOP_DESC_29",
HERO_DESC_11 = "HERO_DESC_11",
SHOP_DESC_30 = "SHOP_DESC_30",
SHOP_DESC_31 = "SHOP_DESC_31",
SHOP_DESC_32 = "SHOP_DESC_32",
SHOP_DESC_33 = "SHOP_DESC_33",
SHOP_DESC_34 = "SHOP_DESC_34",
SHOP_DESC_35 = "SHOP_DESC_35",
SHOP_DESC_36 = "SHOP_DESC_36",
FUNC_OPEN_LEVEL = "FUNC_OPEN_LEVEL",
FUNC_OPEN_STAGE = "FUNC_OPEN_STAGE",
}
return LocalizationGlobalConst

File diff suppressed because it is too large Load Diff

View File

@ -585,7 +585,7 @@ local monster_daily_challenge = {
["monster_exp"]=18000
},
[4602]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=15000000,
["atk"]=300000,
["atk_times"]=3,
@ -621,7 +621,7 @@ local monster_daily_challenge = {
["monster_exp"]=11000
},
[4902]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=22000000,
["atk"]=340000,
["atk_times"]=3,
@ -670,7 +670,7 @@ local monster_daily_challenge = {
["monster_exp"]=18000
},
[5302]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=27000000,
["atk"]=350000,
["atk_times"]=3,
@ -1274,7 +1274,7 @@ local monster_daily_challenge = {
["monster_exp"]=22000
},
[10102]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=8700000,
["atk"]=380000,
["atk_times"]=3,
@ -1359,7 +1359,7 @@ local monster_daily_challenge = {
["monster_exp"]=10000
},
[10802]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=24700000,
["atk"]=520000,
["atk_times"]=3,
@ -1420,7 +1420,7 @@ local monster_daily_challenge = {
["monster_exp"]=18000
},
[11302]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=36900000,
["atk"]=600000,
["atk_times"]=3,
@ -1481,7 +1481,7 @@ local monster_daily_challenge = {
["monster_exp"]=16000
},
[11802]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=61700000,
["atk"]=750000,
["atk_times"]=3,
@ -1718,7 +1718,7 @@ local monster_daily_challenge = {
["monster_exp"]=15000
},
[13702]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=58800000,
["atk"]=780000,
["atk_times"]=3,
@ -1806,7 +1806,7 @@ local monster_daily_challenge = {
["monster_exp"]=17000
},
[14402]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=26700000,
["atk"]=680000,
["atk_times"]=3,
@ -1843,7 +1843,7 @@ local monster_daily_challenge = {
["monster_exp"]=9000
},
[14702]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=28200000,
["atk"]=790000,
["atk_times"]=3,
@ -1989,7 +1989,7 @@ local monster_daily_challenge = {
["monster_exp"]=17000
},
[15902]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=82600000,
["atk"]=990000,
["atk_times"]=3,
@ -2175,7 +2175,7 @@ local monster_daily_challenge = {
["monster_exp"]=21000
},
[17402]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=57200000,
["atk"]=960000,
["atk_times"]=3,
@ -2339,7 +2339,7 @@ local monster_daily_challenge = {
["monster_exp"]=9000
},
[18702]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=34500000,
["atk"]=1010000,
["atk_times"]=3,
@ -2473,7 +2473,7 @@ local monster_daily_challenge = {
["monster_exp"]=16000
},
[19802]={
["monster_base"]=10011,
["monster_base"]=10012,
["hp"]=101800000,
["atk"]=1340000,
["atk_times"]=3,

View File

@ -264,7 +264,7 @@ local skill = {
["trigger"]=7,
["effect"]={
{
["type"]="dmg_addition_blue_add",
["type"]="dmg_addition_red_add",
["num"]=5000,
["ratio"]=10000,
["round"]=1
@ -933,22 +933,12 @@ local skill = {
["effect"]={
{
["type"]="hurt_red",
["num"]=20000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_red",
["num"]=40000,
["num"]=60000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["effect_block"]={
1,
2
},
["skill_position"]=1,
["shake_time"]=200,
["shake_type"]=5,
@ -1501,7 +1491,7 @@ local skill = {
{
{
["type"]="state",
["attr"]="lethargy",
["attr"]="vulnerable",
["op"]=">",
["v"]=0,
["side"]=2
@ -1560,7 +1550,7 @@ local skill = {
{
{
["type"]="state",
["attr"]="lethargy",
["attr"]="vulnerable",
["op"]=">",
["v"]=0,
["side"]=2
@ -1688,31 +1678,19 @@ local skill = {
["effect"]={
{
["type"]="hurt_yellow",
["num"]=6680,
["num"]=10000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_yellow",
["num"]=6680,
["num"]=10000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_yellow",
["num"]=6680,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_yellow",
["num"]=6680,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_yellow",
["num"]=6680,
["num"]=13400,
["ratio"]=10000,
["round"]=0
}
@ -1730,9 +1708,7 @@ local skill = {
["effect_block"]={
1,
2,
3,
4,
5
3
},
["skill_position"]=1,
["shake_time"]=200,
@ -2535,7 +2511,25 @@ local skill = {
["effect"]={
{
["type"]="hurt_green",
["num"]=33400,
["num"]=8000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_green",
["num"]=8000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_green",
["num"]=8000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_green",
["num"]=9400,
["ratio"]=10000,
["round"]=0
}
@ -2550,6 +2544,12 @@ local skill = {
}
},
["eliminate_obj"]=1,
["effect_block"]={
1,
2,
3,
4
},
["skill_position"]=1,
["shake_time"]=200,
["shake_type"]=5,
@ -2605,7 +2605,25 @@ local skill = {
["effect"]={
{
["type"]="hurt_green",
["num"]=33400,
["num"]=8000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_green",
["num"]=8000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_green",
["num"]=8000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_green",
["num"]=9400,
["ratio"]=10000,
["round"]=0
},
@ -2626,6 +2644,12 @@ local skill = {
}
},
["eliminate_obj"]=1,
["effect_block"]={
1,
2,
3,
5
},
["skill_position"]=1,
["shake_time"]=200,
["shake_type"]=5,
@ -2668,7 +2692,25 @@ local skill = {
["effect"]={
{
["type"]="hurt_green",
["num"]=33400,
["num"]=8000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_green",
["num"]=8000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_green",
["num"]=8000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_green",
["num"]=9400,
["ratio"]=10000,
["round"]=0
},
@ -2689,6 +2731,12 @@ local skill = {
}
},
["eliminate_obj"]=1,
["effect_block"]={
1,
2,
3,
5
},
["skill_position"]=1,
["shake_time"]=200,
["shake_type"]=5,
@ -3352,7 +3400,19 @@ local skill = {
["effect"]={
{
["type"]="hurt_blue",
["num"]=40000,
["num"]=10000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_blue",
["num"]=10000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt_blue",
["num"]=20000,
["ratio"]=10000,
["round"]=0
},
@ -3364,6 +3424,11 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1,
2,
4
},
["skill_position"]=2,
["shake_time"]=200,
["shake_type"]=6,
@ -4170,7 +4235,7 @@ local skill = {
["effect"]={
{
["type"]="counterattack",
["num"]=1500,
["num"]=5000,
["ratio"]=5000,
["round"]=2
}
@ -4215,7 +4280,7 @@ local skill = {
["effect"]={
{
["type"]="counterattack",
["num"]=1500,
["num"]=5000,
["ratio"]=10000,
["round"]=2
}
@ -4645,7 +4710,7 @@ local skill = {
["effect"]={
{
["type"]="counterattack",
["num"]=1500,
["num"]=5000,
["ratio"]=10000,
["round"]=999
}
@ -4757,7 +4822,7 @@ local skill = {
2
},
["skill_position"]=1,
["cd"]=2,
["cd"]=3,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=5,
@ -4923,14 +4988,28 @@ local skill = {
["effect"]={
{
["type"]="hurt",
["num"]=30000,
["num"]=5000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt",
["num"]=5000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt",
["num"]=20000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["effect_block"]={
1
1,
2,
3
},
["skill_position"]=1,
["cd"]=2,
@ -5028,6 +5107,10 @@ local skill = {
["cd_start"]=0
},
[10027]={
["skill_type"]=9,
["skill_type_parameter"]={
10000
},
["effect_type"]=1,
["trigger"]=1,
["effect"]={
@ -5039,9 +5122,6 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1
},
["skill_position"]=2,
["cd"]=3,
["cd_start"]=0,
@ -5058,15 +5138,6 @@ local skill = {
400
}
},
[10028]={
["skill_type"]=9,
["skill_type_parameter"]={
10000
},
["skill_position"]=2,
["cd"]=3,
["cd_start"]=0
},
[10029]={
["effect_type"]=1,
["trigger"]=1,
@ -5082,6 +5153,12 @@ local skill = {
["num"]=3500,
["ratio"]=10000,
["round"]=2
},
{
["type"]="lock",
["num"]=0,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=2,
@ -5101,22 +5178,6 @@ local skill = {
400
}
},
[10030]={
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="lock",
["num"]=0,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=2,
["skill_position"]=2,
["cd"]=3,
["cd_start"]=0
},
[10031]={
["effect_type"]=1,
["trigger"]=1,
@ -5233,9 +5294,6 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1
},
["skill_position"]=2,
["cd"]=2,
["cd_start"]=0,
@ -5292,7 +5350,7 @@ local skill = {
1,
2,
3,
4
5
},
["skill_position"]=2,
["cd"]=3,
@ -5321,14 +5379,28 @@ local skill = {
["effect"]={
{
["type"]="hurt",
["num"]=30000,
["num"]=10000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt",
["num"]=10000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["effect_block"]={
1
1,
2,
3
},
["skill_position"]=2,
["cd"]=2,
@ -5482,7 +5554,7 @@ local skill = {
["effect"]={
{
["type"]="counterattack",
["num"]=1500,
["num"]=5000,
["ratio"]=10000,
["round"]=2
}
@ -5532,7 +5604,7 @@ local skill = {
1,
2,
3,
4
5
},
["skill_position"]=2,
["cd"]=3,
@ -5561,9 +5633,6 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1
},
["cd"]=3,
["cd_start"]=2,
["name_act"]="skill01"
@ -5578,14 +5647,35 @@ local skill = {
["effect"]={
{
["type"]="hurt",
["num"]=50000,
["num"]=10000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt",
["num"]=10000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt",
["num"]=10000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt",
["num"]=20000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["effect_block"]={
1
1,
2,
3,
4
},
["cd"]=3,
["cd_start"]=0,
@ -5612,9 +5702,6 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1
},
["cd"]=3,
["cd_start"]=0,
["shake_time"]=200,
@ -5655,9 +5742,6 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1
},
["cd"]=3,
["cd_start"]=0,
["shake_time"]=200,
@ -5688,14 +5772,28 @@ local skill = {
["effect"]={
{
["type"]="hurt",
["num"]=20000,
["num"]=5000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt",
["num"]=5000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt",
["num"]=15000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["effect_block"]={
1
1,
2,
3
},
["cd"]=2,
["cd_start"]=0,
@ -5711,20 +5809,28 @@ local skill = {
["effect"]={
{
["type"]="hurt",
["num"]=20000,
["num"]=5000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="lock",
["num"]=0,
["type"]="hurt",
["num"]=5000,
["ratio"]=10000,
["round"]=1
["round"]=0
},
{
["type"]="hurt",
["num"]=15000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["effect_block"]={
1
1,
2,
3
},
["cd"]=2,
["cd_start"]=1,
@ -5752,9 +5858,6 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1
},
["cd"]=3,
["cd_start"]=0,
["name_act"]="skill01"
@ -5796,9 +5899,6 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1
},
["cd"]=3,
["cd_start"]=2,
["shake_time"]=200,
@ -5853,9 +5953,6 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1
},
["cd"]=3,
["cd_start"]=0,
["shake_time"]=200,
@ -5881,9 +5978,6 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1
},
["cd"]=3,
["cd_start"]=2,
["shake_time"]=200,
@ -5910,9 +6004,6 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1
},
["cd"]=3,
["cd_start"]=0,
["shake_time"]=200,
@ -5944,9 +6035,6 @@ local skill = {
}
},
["obj"]=2,
["effect_block"]={
1
},
["cd"]=3,
["cd_start"]=2,
["shake_time"]=200,
@ -5954,6 +6042,194 @@ local skill = {
["sound_hit"]=4200120,
["name_act"]="skill02"
},
[10060]={
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="heal",
["num"]=60000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1,
["skill_position"]=2,
["cd"]=2,
["cd_start"]=0,
["sound_hit"]=3300120,
["name_act"]="skill01",
["fx_self"]=200011
},
[10061]={
["effect_type"]=2,
["trigger"]=5,
["effect"]={
{
["type"]="vulnerable",
["num"]=2500,
["ratio"]=2500,
["round"]=1
}
},
["obj"]=2,
["cd"]=0,
["cd_start"]=0
},
[10062]={
["skill_type"]=3,
["skill_type_parameter"]={
5,
2
},
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt",
["num"]=30000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="normal_attack_dec",
["num"]=1,
["ratio"]=10000,
["round"]=2
}
},
["obj"]=2,
["skill_position"]=1,
["cd"]=2,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=5,
["sound_hit"]=10082,
["name_act"]="skill01",
["fx_self"]=200039,
["bullet_time"]={
333,
3000,
666
}
},
[10063]={
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt",
["num"]=30000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="normal_attack_dec",
["num"]=1,
["ratio"]=10000,
["round"]=2
}
},
["obj"]=2,
["skill_position"]=1,
["cd"]=3,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=5,
["sound_hit"]=10082,
["name_act"]="skill01",
["fx_self"]=200039,
["bullet_time"]={
333,
3000,
666
}
},
[10064]={
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt",
["num"]=30000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="normal_attack_dec",
["num"]=1,
["ratio"]=10000,
["round"]=2
},
{
["type"]="weaken",
["num"]=2500,
["ratio"]=10000,
["round"]=2
}
},
["obj"]=2,
["skill_position"]=1,
["cd"]=3,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=5,
["sound_hit"]=10082,
["name_act"]="skill01",
["fx_self"]=200039,
["bullet_time"]={
333,
3000,
666
}
},
[10065]={
["skill_type"]=3,
["skill_type_parameter"]={
2,
2
},
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt",
["num"]=15000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="hurt",
["num"]=1500,
["ratio"]=10000,
["round"]=0
},
{
["type"]="burn",
["num"]=5000,
["ratio"]=10000,
["round"]=2
}
},
["obj"]=2,
["effect_block"]={
1,
3
},
["skill_position"]=1,
["cd"]=3,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=5,
["sound_hit"]=10082,
["name_act"]="skill01",
["fx_self"]=200039,
["bullet_time"]={
333,
3000,
666
}
},
[20001]={
["effect_type"]=1,
["trigger"]=1,
@ -11456,6 +11732,6 @@ local skill = {
}
}
local config = {
data=skill,count=552
data=skill,count=556
}
return config

View File

@ -1356,7 +1356,7 @@ local skill_rogue = {
["effect"]={
{
["type"]="add_skill",
["num"]=2400121,
["num"]=2300121,
["ratio"]=10000,
["round"]=1
}
@ -1762,7 +1762,7 @@ local skill_rogue = {
["effect"]={
{
["type"]="add_skill",
["num"]=10,
["num"]=3200121,
["ratio"]=10000,
["round"]=1
}
@ -1779,7 +1779,7 @@ local skill_rogue = {
["effect"]={
{
["type"]="add_skill",
["num"]=2200121,
["num"]=3200122,
["ratio"]=10000,
["round"]=1
}
@ -1824,14 +1824,6 @@ local skill_rogue = {
["range"]=1
}
},
["effect"]={
{
["type"]="add_skill",
["num"]=9,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=5,
["icon"]="48"
},
@ -3163,7 +3155,8 @@ local skill_rogue = {
["weight"]=100000,
["qlt"]=4,
["type"]=6,
["skill_position"]=5
["skill_position"]=5,
["icon"]="190"
},
[5400101]={
["limit_times"]=1,
@ -3175,7 +3168,7 @@ local skill_rogue = {
10000
},
["skill_position"]=5,
["icon"]="190"
["icon"]="164"
},
[5400102]={
["limit_times"]=1,
@ -3192,7 +3185,7 @@ local skill_rogue = {
}
},
["obj"]=7,
["icon"]="164"
["icon"]="165"
},
[5400103]={
["limit_times"]=1,
@ -3209,7 +3202,7 @@ local skill_rogue = {
}
},
["obj"]=7,
["icon"]="165"
["icon"]="166"
},
[5400104]={
["limit_times"]=1,
@ -3226,7 +3219,7 @@ local skill_rogue = {
}
},
["obj"]=7,
["icon"]="166"
["icon"]="167"
},
[5400105]={
["limit_times"]=1,
@ -3237,41 +3230,41 @@ local skill_rogue = {
5400123
},
["skill_position"]=5,
["icon"]="167"
["icon"]="168"
},
[5400106]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=12,
["type"]=9,
["skill_position"]=5,
["effect"]={
{
["type"]="add_skill",
["num"]=5400124,
["ratio"]=10000,
["round"]=1
["round"]=0
}
},
["obj"]=7,
["icon"]="168"
["icon"]="169"
},
[5400107]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=12,
["type"]=9,
["skill_position"]=5,
["effect"]={
{
["type"]="add_skill",
["num"]=5400125,
["ratio"]=10000,
["round"]=1
["round"]=0
}
},
["obj"]=7,
["icon"]="169"
["icon"]="170"
}
}
local config = {

View File

@ -23,6 +23,10 @@ local buff = {
["desc"]="极致抗性:受到所有英雄的伤害降低{0}。",
["name"]="dec_dmg_all_add"
},
[24]={
["desc"]="伤害提升:造成的伤害提升{0}。",
["name"]="dmg_addition_all_add"
},
[33]={
["desc"]="眩晕:本回合无法行动。",
["name"]="stun"
@ -124,6 +128,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -152,6 +157,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -175,6 +175,15 @@ local localization_global =
["SHOP_DESC_28"] = "每日特惠",
["SHOP_DESC_29"] = "\"每日特惠\"将每日刷新,通过观看广告可以额外刷新",
["HERO_DESC_11"] = "活动获得",
["SHOP_DESC_30"] = "是否使用钻石刷新每日特惠?",
["SHOP_DESC_31"] = "确认购买",
["SHOP_DESC_32"] = "是否花费金币购买",
["SHOP_DESC_33"] = "是否花费钻石购买",
["SHOP_DESC_34"] = "首充豪礼",
["SHOP_DESC_35"] = "充值购买任意商品,即可获得如下奖励,仅此一次!",
["SHOP_DESC_36"] = "商店",
["FUNC_OPEN_LEVEL"] = "玩家等级{0}开启",
["FUNC_OPEN_STAGE"] = "通关章节{0}开启",
}
return localization_global

View File

@ -261,7 +261,7 @@ local skill_rogue = {
["desc"]="旋风骨技能伤害提升。"
},
[2300103]={
["desc"]="旋风骨对昏睡敌人有50%概率附加眩晕效果1回合。"
["desc"]="旋风骨对易伤敌人有50%概率附加眩晕效果1回合。"
},
[2300104]={
["desc"]="旋风骨附加的流血效果,回合数+1。"

View File

@ -10,9 +10,12 @@ local tutorial = {
},
["tutorial_txt_4"]={
["value"]="领取宝箱,获取第五位英雄"
},
["tutorial_txt_5"]={
["value"]="前往商城,获得更多英雄!"
}
}
local config = {
data=tutorial,count=4
data=tutorial,count=5
}
return config

View File

@ -17,6 +17,9 @@ local buff = {
[12]={
["name"]="dec_dmg_all_add"
},
[24]={
["name"]="dmg_addition_all_add"
},
[33]={
["name"]="stun"
},
@ -95,6 +98,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -123,6 +127,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -10,9 +10,12 @@ local tutorial = {
},
["tutorial_txt_4"]={
},
["tutorial_txt_5"]={
}
}
local config = {
data=tutorial,count=4
data=tutorial,count=5
}
return config

View File

@ -17,6 +17,9 @@ local buff = {
[12]={
["name"]="dec_dmg_all_add"
},
[24]={
["name"]="dmg_addition_all_add"
},
[33]={
["name"]="stun"
},
@ -95,6 +98,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -123,6 +127,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -10,9 +10,12 @@ local tutorial = {
},
["tutorial_txt_4"]={
["value"]="Claim chest to unlock the 5th hero"
},
["tutorial_txt_5"]={
}
}
local config = {
data=tutorial,count=4
data=tutorial,count=5
}
return config

View File

@ -17,6 +17,9 @@ local buff = {
[12]={
["name"]="dec_dmg_all_add"
},
[24]={
["name"]="dmg_addition_all_add"
},
[33]={
["name"]="stun"
},
@ -95,6 +98,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -123,6 +127,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -10,9 +10,12 @@ local tutorial = {
},
["tutorial_txt_4"]={
},
["tutorial_txt_5"]={
}
}
local config = {
data=tutorial,count=4
data=tutorial,count=5
}
return config

View File

@ -17,6 +17,9 @@ local buff = {
[12]={
["name"]="dec_dmg_all_add"
},
[24]={
["name"]="dmg_addition_all_add"
},
[33]={
["name"]="stun"
},
@ -95,6 +98,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -123,6 +127,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -17,6 +17,9 @@ local buff = {
[12]={
["name"]="dec_dmg_all_add"
},
[24]={
["name"]="dmg_addition_all_add"
},
[33]={
["name"]="stun"
},
@ -95,6 +98,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -123,6 +127,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -10,9 +10,12 @@ local tutorial = {
},
["tutorial_txt_4"]={
},
["tutorial_txt_5"]={
}
}
local config = {
data=tutorial,count=4
data=tutorial,count=5
}
return config

View File

@ -17,6 +17,9 @@ local buff = {
[12]={
["name"]="dec_dmg_all_add"
},
[24]={
["name"]="dmg_addition_all_add"
},
[33]={
["name"]="stun"
},
@ -95,6 +98,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -123,6 +127,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -10,9 +10,12 @@ local tutorial = {
},
["tutorial_txt_4"]={
},
["tutorial_txt_5"]={
}
}
local config = {
data=tutorial,count=4
data=tutorial,count=5
}
return config

View File

@ -17,6 +17,9 @@ local buff = {
[12]={
["name"]="dec_dmg_all_add"
},
[24]={
["name"]="dmg_addition_all_add"
},
[33]={
["name"]="stun"
},
@ -95,6 +98,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -123,6 +127,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -17,6 +17,9 @@ local buff = {
[12]={
["name"]="dec_dmg_all_add"
},
[24]={
["name"]="dmg_addition_all_add"
},
[33]={
["name"]="stun"
},
@ -95,6 +98,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -123,6 +127,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -17,6 +17,9 @@ local buff = {
[12]={
["name"]="dec_dmg_all_add"
},
[24]={
["name"]="dmg_addition_all_add"
},
[33]={
["name"]="stun"
},
@ -95,6 +98,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -123,6 +127,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -17,6 +17,9 @@ local buff = {
[12]={
["name"]="dec_dmg_all_add"
},
[24]={
["name"]="dmg_addition_all_add"
},
[33]={
["name"]="stun"
},
@ -95,6 +98,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -123,6 +127,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -17,6 +17,9 @@ local buff = {
[12]={
["name"]="dec_dmg_all_add"
},
[24]={
["name"]="dmg_addition_all_add"
},
[33]={
["name"]="stun"
},
@ -95,6 +98,7 @@ local keys = {
["dec_dmg_blue_add"]=buff[10],
["dec_dmg_purple_add"]=buff[11],
["dec_dmg_all_add"]=buff[12],
["dmg_addition_all_add"]=buff[24],
["stun"]=buff[33],
["shield"]=buff[34],
["normal_attack_dec"]=buff[36],
@ -123,6 +127,6 @@ local keys = {
local config = {
data=buff,
keys=keys,
count=29
count=30
}
return config

View File

@ -10,9 +10,12 @@ local tutorial = {
},
["tutorial_txt_4"]={
["value"]="領取寶箱,獲取第五位英雄"
},
["tutorial_txt_5"]={
}
}
local config = {
data=tutorial,count=4
data=tutorial,count=5
}
return config

View File

@ -344,7 +344,7 @@ local tutorial = {
[40040]={
["next_id"]=40050,
["type"]=2,
["target_name"]="main_ui(Clone)/sub_ui_node/hero_ui/scrollrect/viewport/content/scroll_cell_2/prop_node/hero_cell_1",
["target_name"]="main_ui(Clone)/sub_ui_node/hero_ui/scrollrect/viewport/content/scroll_cell_2/prop_node/hero_cell_3",
["arrow_direction"]=1,
["arrow_offset"]={
0,
@ -409,6 +409,7 @@ local tutorial = {
}
},
[40080]={
["next_id"]=40090,
["type"]=2,
["target_name"]="main_ui(Clone)/sub_ui_node/hero_ui/scrollrect/viewport/content/large_hero_cell/hero_bg/use_btn",
["arrow_direction"]=1,
@ -416,9 +417,38 @@ local tutorial = {
0,
-50
}
},
[40090]={
["next_id"]=40100,
["type"]=2,
["txt"]="tutorial_txt_5",
["target_name"]="main_ui(Clone)/bottom_node/bottom_btn_cell_1",
["arrow_direction"]=1,
["arrow_offset"]={
0,
0
},
["show_mask"]=1,
["square_size"]={
50,
50
},
["square_offset"]={
0,
0
}
},
[40100]={
["type"]=2,
["target_name"]="main_ui(Clone)/sub_ui_node/shop_comp/main/scrollrect/viewport/content/box_sell_cell/bg/box_1/buy_btn",
["arrow_direction"]=1,
["arrow_offset"]={
0,
-50
}
}
}
local config = {
data=tutorial,count=32
data=tutorial,count=34
}
return config

View File

@ -265,6 +265,7 @@ GConst.MESSAGE_BOX_TYPE = {
GConst.MESSAGE_BOX_SHOW_TODAY = {
BOUNTY_BUY_LEVEL = 1,
HOT_SELL_BUY = 2,
}
GConst.QUALITY_TYPE =

View File

@ -1329,6 +1329,8 @@ function BattleUnitComp:onSkillTakeEffect(skill, isFinalBlock, validEffectIdx)
if validEffectIdx then
effectStartIdx = validEffectIdx[1] + 1
effectEndIdx = validEffectIdx[2]
else
effectEndIdx = #effectList
end
for i = effectStartIdx, effectEndIdx do
local effect = effectList[i]
@ -1370,12 +1372,15 @@ function BattleUnitComp:onSkillTakeEffect(skill, isFinalBlock, validEffectIdx)
end
function BattleUnitComp:judgeSkillEffectCondition(skill, index)
if not skill then
if not skill or skill:haveBuffCondition() then
return true
end
local buffConditions = skill:getBuffCondition(index)
local conditionRel = skill:getBuffConditionRel(index)
local buffConditionIndex, conditionRel = skill:getBuffConditionRel(index)
if not buffConditionIndex then
return true
end
local buffConditions = skill:getBuffCondition(buffConditionIndex)
return BATTLE_SKILL_CONDITION_HANDLE.judgeSkillEffectCondition(buffConditions, conditionRel, self.battleController)
end
@ -1601,6 +1606,8 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
self:onAttackOver()
end
self.battleController:resetTimeSpeed()
self:changeState(UNIT_STATE.DEAD)
elseif damage < 0 then
self:playHurt()

View File

@ -2216,26 +2216,34 @@ function BattleController:resetGrids(posList)
return
end
local canRandomElmentList = {}
if not self.canRandomElmentList then
self.canRandomElmentList = {}
end
for i = #self.canRandomElmentList, 1, -1 do
table.remove(self.canRandomElmentList)
end
local elementCount = 0
for typeName, typeNum in pairs(BattleConst.ELEMENT_TYPE) do
if not lockElementMap[typeNum] and not self:getSealElementType()[typeNum] and self.battleData:getSkillEntityByElement(typeNum) then
table.insert(canRandomElmentList, typeNum)
table.insert(self.canRandomElmentList, typeNum)
elementCount = elementCount + 1
end
end
if not canRandomElmentList[1] then
if elementCount <= 0 then
return
end
local elementCount = #canRandomElmentList
local mainElement = canRandomElmentList[math.random(1, elementCount)]
local mainElement = self.canRandomElmentList[math.random(1, elementCount)]
for typeNum, _ in pairs(lockElementMap) do
table.insert(canRandomElmentList, typeNum)
table.insert(self.canRandomElmentList, typeNum)
elementCount = elementCount + 1
end
local resetPosInfo = self:_dealResetGridsDataFunc2(useMap, emptySnapList, mainElement, backupSkill, keepSnapList, posMap, canRandomElmentList, elementCount, lockElementMap)
local resetPosInfo = self:_dealResetGridsDataFunc2(useMap, emptySnapList, mainElement, backupSkill, keepSnapList, posMap, self.canRandomElmentList, elementCount, lockElementMap)
return resetPosInfo
end

View File

@ -336,11 +336,13 @@ local function _takeAddSkillEnergy(atkUnitComp, skillEntity, battleController)
local boardSkills
local count = 0
for eType, entity in pairs(battleController.battleData:getSkillEntities()) do
if not boardSkills then
boardSkills = {}
if entity:getUnlocked() then
if not boardSkills then
boardSkills = {}
end
table.insert(boardSkills, eType)
count = count + 1
end
table.insert(boardSkills, eType)
count = count + 1
end
if count <= 0 then
return

View File

@ -400,6 +400,9 @@ function BattleTeam:doBuffWork()
buffEffect = nil
for i = count, 1, -1 do
buffEffect = self.buffList[i]
if not buffEffect then
break
end
buffEffect.round = buffEffect.round - 1
BattleBuffHandle.doBuffWork(self.mainUnit, buffEffect)
if buffEffect.round <= 0 then

View File

@ -25,6 +25,7 @@ MainCityConst.LEFT_SIDE_BARS = {
MainCityConst.RIGHT_SIDE_BARS = {
"app/ui/main_city/cell/side_bar_gold_pig_cell",
"app/ui/main_city/cell/side_bar_growth_fund_cell",
"app/ui/main_city/cell/side_bar_first_recharge_cell",
"app/ui/main_city/cell/side_bar_beginner_gift_cell",
"app/ui/main_city/cell/side_bar_grow_up_gift_1_cell",
"app/ui/main_city/cell/side_bar_grow_up_gift_2_cell",

View File

@ -1,5 +1,6 @@
local ShopConst = {}
ShopConst.FIRST_RECHARGE_ID = 10102 -- 首充礼包ID
ShopConst.BEGINNER_GIFT_ID = 40102 -- 新手礼包ID
ShopConst.MAIN_UI_POP_TYPE = { -- 当触发弹窗时,相关联的类型礼包也要触发
[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
@ -9,4 +10,31 @@ ShopConst.MAIN_UI_POP_TYPE = { -- 当触发弹窗时,相关联的类型礼包也
[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = true
}
ShopConst.GEM_ICON_NAME = {
[1] = "shop_diamond_1",
[2] = "shop_diamond_1",
[3] = "shop_diamond_2",
[4] = "shop_diamond_3",
[5] = "shop_diamond_4",
[6] = "shop_diamond_5",
[7] = "shop_diamond_6",
[8] = "shop_diamond_7",
[9] = "shop_diamond_8",
[10] = "shop_diamond_8",
[11] = "shop_diamond_8",
[12] = "shop_diamond_8",
[13] = "shop_diamond_8",
[14] = "shop_diamond_8",
[15] = "shop_diamond_8",
[16] = "shop_diamond_8",
[17] = "shop_diamond_8",
[18] = "shop_diamond_8",
[19] = "shop_diamond_8",
}
ShopConst.COIN_ICON_NAME = {
[1] = "shop_species_1",
[2] = "shop_species_2",
[3] = "shop_species_3",
}
return ShopConst

View File

@ -24,13 +24,17 @@ end
-- 触发弹窗礼包
function ShopManager:triggerGiftPopUI(actType, actId)
if ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ACT_GIFT_SHOW_OPEN, true) then
UIManager:showUI("app/ui/shop/gift_pop_ui", {type = actType, id = actId})
self:showGiftPopUI(actType, actId, false)
DataManager.ShopData:removePopUpGift(actType, actId)
end
end
function ShopManager:showGiftPopUI(actType, actId)
UIManager:showUI("app/ui/shop/gift_pop_ui", {type = actType, id = actId, onlySelf = true})
function ShopManager:showGiftPopUI(actType, actId, onlySelf)
if actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.FIRST_RECHARGE_ID then
UIManager:showUI("app/ui/shop/first_recharge_pop_ui")
else
UIManager:showUI("app/ui/shop/gift_pop_ui", {type = actType, id = actId, onlySelf = onlySelf})
end
end
-- 触发金币弹窗礼包
@ -63,11 +67,32 @@ function ShopManager:buyMallDailyGift(id, isAd)
end
end
local responseData = {
rewards = rewards,
costs = costs
}
self:sendMessage(ProtoMsgType.FromMsgEnum.BuyMallDailyReq, params, responseData, self.buyMallDailyGiftFinish, BIReport.ITEM_GET_TYPE.MALL_DAILY)
-- 二次弹窗确认
if costs then
local isCoin = costs.id == GConst.ItemConst.ITEM_ID_GOLD
local params ={
titleTx = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_31),
content = isCoin and I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_32) or I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_33),
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
showToday = GConst.MESSAGE_BOX_SHOW_TODAY.HOT_SELL_BUY,
costId = costs.id,
costNum = costs.num,
okFunc = function()
local responseData = {
rewards = rewards,
costs = costs
}
self:sendMessage(ProtoMsgType.FromMsgEnum.BuyMallDailyReq, params, responseData, self.buyMallDailyGiftFinish, BIReport.ITEM_GET_TYPE.MALL_DAILY)
end,
}
GFunc.showMessageBox(params)
else
local responseData = {
rewards = rewards,
costs = costs
}
self:sendMessage(ProtoMsgType.FromMsgEnum.BuyMallDailyReq, params, responseData, self.buyMallDailyGiftFinish, BIReport.ITEM_GET_TYPE.MALL_DAILY)
end
end
function ShopManager:buyMallDailyGiftFinish(result)

View File

@ -6,11 +6,11 @@ function SideBarBeginnerGiftCell:getIsOpen()
end
function SideBarBeginnerGiftCell:getIconRes()
return "main_btn_gift_1" -- TODOJ
return "main_btn_gift_1"
end
function SideBarBeginnerGiftCell:onClick()
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID)
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID, true)
end
function SideBarBeginnerGiftCell:getIsShowRedPoint()

View File

@ -0,0 +1,24 @@
local SideBarBaseCellComp = require "app/ui/main_city/cell/side_bar_base_cell"
local SideBarFirstRechargeCell = class("SideBarFirstRechargeCell", SideBarBaseCellComp)
function SideBarFirstRechargeCell:getIsOpen()
return DataManager.ShopData:getShowFirstRechargeSideBar()
end
function SideBarFirstRechargeCell:getIconRes()
return "main_btn_gift_3"
end
function SideBarFirstRechargeCell:getIsShowRedPoint()
return DataManager.ShopData:showFirstRechargeRp()
end
function SideBarFirstRechargeCell:onClick()
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID, true)
end
function SideBarFirstRechargeCell:getIsShowRedPoint()
return false
end
return SideBarFirstRechargeCell

View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 19280ea11e6e84d4a8e2c067c3127203
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}

View File

@ -6,13 +6,13 @@ function SideBarGrowUpGift1Cell:getIsOpen()
end
function SideBarGrowUpGift1Cell:getIconRes()
return "main_btn_gift_2" -- TODOJ
return "main_btn_gift_2"
end
function SideBarGrowUpGift1Cell:onClick()
local gift = DataManager.ShopData:getValidGrowUpGifts()[1]
if gift then
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT, gift.current_grow_up_id)
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT, gift.current_grow_up_id, true)
end
end

View File

@ -6,13 +6,13 @@ function SideBarGrowUpGift2Cell:getIsOpen()
end
function SideBarGrowUpGift2Cell:getIconRes()
return "main_btn_gift_2" -- TODOJ
return "main_btn_gift_2"
end
function SideBarGrowUpGift2Cell:onClick()
local gift = DataManager.ShopData:getValidGrowUpGifts()[2]
if gift then
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT, gift.current_grow_up_id)
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT, gift.current_grow_up_id, true)
end
end

View File

@ -130,6 +130,18 @@ function MainCityUI:_addListeners()
-- 引导完成时 检测主界面的弹窗是否要触发
self:checkGift()
end)
self:addEventListener(EventManager.CUSTOM_EVENT.GO_SHOP, function()
if ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL, false) then
if self.selectedIndex == MainCityUI.CLICK_BTN_TYPE[3] then
return
end
BIReport:postHomeBtnCilck(BIReport.CLICK_BTN_TYPE[MainCityUI.CLICK_BTN_TYPE[3]])
self.bottomBtnSpines[3]:playAnimComplete("born", false, false, function()
self.bottomBtnSpines[3]:playAnim("idle", false, false)
end)
self:refreshBottom(3, true)
end
end)
DataManager.MailData:checkNewMail()
end
@ -189,6 +201,7 @@ function MainCityUI:_bind()
self.subComps[self.selectedIndex]:refresh()
end
end
self:refreshBottomRp()
end)
self:bind(DataManager.SummonData, "isDirty", function()
if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.SHOP and self.subComps[self.selectedIndex] then
@ -206,6 +219,11 @@ function MainCityUI:initBottomUI()
for i = 1, 3 do
local cellCom = CellManager:addCellComp(uiMap["main_ui.bottom_node.bottom_btn_cell_" .. i], BOTTOM_BTN_CELL)
cellCom:addClickListener(function()
if i == 3 then -- 商城有开启条件
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL, false) then
return
end
end
if self.selectedIndex == i then
return
end
@ -750,6 +768,12 @@ function MainCityUI:refreshBottomRp()
else
heroRpObj:removeRedPoint()
end
local shopRpObj = uiMap["main_ui.bottom_node.icons.ui_spine_obj_3.rp_node"]
if DataManager.ShopData:getRp() then
shopRpObj:addRedPoint(0, 0, 1)
else
shopRpObj:removeRedPoint()
end
end
function MainCityUI:refreshSettingBtn()
@ -843,6 +867,7 @@ function MainCityUI:checkGift()
-- 先遍历找出符合弹出的类型
local beginnerGiftIds = {}
local levelUpGiftIds = {}
local firstRechargeIds = {}
for _, actId in ipairs(popUpGift) do
local cfgInfo = DataManager.ShopData:getActGiftConfig()[actId]
if cfgInfo then
@ -854,8 +879,17 @@ function MainCityUI:checkGift()
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT then
table.insert(levelUpGiftIds, actId)
end
-- 首充礼包
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE then
table.insert(firstRechargeIds, actId)
end
end
end
-- 首充礼包
if #firstRechargeIds then
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, firstRechargeIds[1])
return true
end
-- 新手礼包
if #beginnerGiftIds > 0 then
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, beginnerGiftIds[1])
@ -866,8 +900,6 @@ function MainCityUI:checkGift()
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, levelUpGiftIds[1])
return true
end
return true
end
-- 特殊的 成长礼包
local popUpGift = DataManager.ShopData:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT)

View File

@ -1,12 +1,12 @@
local BoxHeroUI = class("BoxHeroUI", BaseUI)
local TITLE_TEXT = {
[GConst.SummonConst.SUMMON_TYPE.LV_1] = "普通宝箱TD", -- TODOJ
[GConst.SummonConst.SUMMON_TYPE.LV_2] = "精致宝箱TD",
[GConst.SummonConst.SUMMON_TYPE.LV_3] = "珍贵宝箱TD"
[GConst.SummonConst.SUMMON_TYPE.LV_1] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_1), -- 普通宝箱
[GConst.SummonConst.SUMMON_TYPE.LV_2] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_2), -- 精致宝箱
[GConst.SummonConst.SUMMON_TYPE.LV_3] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_3), -- 珍贵宝箱
}
local ICON_NAME = {
[GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1", -- TODOJ
[GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1",
[GConst.SummonConst.SUMMON_TYPE.LV_2] = "shop_chest_2",
[GConst.SummonConst.SUMMON_TYPE.LV_3] = "shop_chest_3"
}

View File

@ -36,7 +36,7 @@ function BoxLevelUI:onLoadRootComplete()
self.box1Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_1.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box1Add2Text = self.uiMap["box_level_ui.bg.box_1.add_node_2.text"]
self.box1Desc = self.uiMap["box_level_ui.bg.box_1.none_text"]
self.box1Desc:setText("无额外奖励加成TD") -- TODOJ
self.box1Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.box2Node = self.uiMap["box_level_ui.bg.box_2"]
self.box2Add1Node = self.uiMap["box_level_ui.bg.box_2.add_node_1"]
@ -46,7 +46,7 @@ function BoxLevelUI:onLoadRootComplete()
self.box2Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_2.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box2Add2Text = self.uiMap["box_level_ui.bg.box_2.add_node_2.text"]
self.box2Desc = self.uiMap["box_level_ui.bg.box_2.none_text"]
self.box2Desc:setText("无额外奖励加成TD") -- TODOJ
self.box2Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.box3Node = self.uiMap["box_level_ui.bg.box_3"]
self.box3Add1Node = self.uiMap["box_level_ui.bg.box_3.add_node_1"]
@ -56,10 +56,10 @@ function BoxLevelUI:onLoadRootComplete()
self.box3Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_3.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box3Add2Text = self.uiMap["box_level_ui.bg.box_3.add_node_2.text"]
self.box3Desc = self.uiMap["box_level_ui.bg.box_3.none_text"]
self.box3Desc:setText("无额外奖励加成TD") -- TODOJ
self.box3Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.bottomDesc = self.uiMap["box_level_ui.bg.title"]
self.bottomDesc:setText("开宝箱提升等级增加宝箱奖励TD") -- TODOJ
self.bottomDesc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_5)) -- 开宝箱提升等级,增加宝箱奖励
self.leftArrow:addClickListener(function()
self.level = self.level - 1

View File

@ -30,7 +30,7 @@ function BoxLevelUpUI:onLoadRootComplete()
self.box1Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_1.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box1Add2Text = self.uiMap["box_level_up_ui.box_1.add_node_2.text"]
self.box1Desc = self.uiMap["box_level_up_ui.box_1.none_text"]
self.box1Desc:setText("无额外奖励加成TD") -- TODOJ
self.box1Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.box2Node = self.uiMap["box_level_up_ui.box_2"]
self.box2Add1Node = self.uiMap["box_level_up_ui.box_2.add_node_1"]
@ -40,7 +40,7 @@ function BoxLevelUpUI:onLoadRootComplete()
self.box2Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_2.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box2Add2Text = self.uiMap["box_level_up_ui.box_2.add_node_2.text"]
self.box2Desc = self.uiMap["box_level_up_ui.box_2.none_text"]
self.box2Desc:setText("无额外奖励加成TD") -- TODOJ
self.box2Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.box3Node = self.uiMap["box_level_up_ui.box_3"]
self.box3Add1Node = self.uiMap["box_level_up_ui.box_3.add_node_1"]
@ -50,7 +50,7 @@ function BoxLevelUpUI:onLoadRootComplete()
self.box3Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_3.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box3Add2Text = self.uiMap["box_level_up_ui.box_3.add_node_2.text"]
self.box3Desc = self.uiMap["box_level_up_ui.box_3.none_text"]
self.box3Desc:setText("无额外奖励加成TD") -- TODOJ
self.box3Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.closeTx = self.uiMap["box_level_up_ui.close_tx"]
@ -58,9 +58,9 @@ function BoxLevelUpUI:onLoadRootComplete()
end
function BoxLevelUpUI:refresh()
self.titleTx:setText("宝箱等级提升!TD") -- TODOJ
self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_6)) -- 宝箱等级提升!
self.lvTx:setText("Lv." .. tostring(self.level))
self.closeTx:setText("点击继续TD") -- TODOJ
self.closeTx:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_TO_CONTINUE)) -- 点击继续
self.box1Add1Node:setVisible(false)
self.box1Add2Node:setVisible(false)

View File

@ -1,7 +1,7 @@
local BoxOpenUI = class("BoxOpenUI", BaseUI)
local ICON_NAME = {
[GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1", -- TODOJ
[GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1",
[GConst.SummonConst.SUMMON_TYPE.LV_2] = "shop_chest_2",
[GConst.SummonConst.SUMMON_TYPE.LV_3] = "shop_chest_3"
}
@ -28,7 +28,7 @@ function BoxOpenUI:onLoadRootComplete()
self.btnText = self.uiMap["box_open_ui.open_btn.text"]
self.boxImg:setSprite(GConst.ATLAS_PATH.SHOP, ICON_NAME[self.summonType])
self.btnText:setText("立即打开") -- TODOJ
self.btnText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_7)) -- 立即打开
self.openBtn:addClickListener(function()
ModuleManager.ShopManager:showBoxRewardUI(self.params)

View File

@ -35,7 +35,7 @@ function BoxRewardUI:onLoadRootComplete()
self.uiMap = self.root:genAllChildren()
self.titleTx = self.uiMap["box_reward_ui.title.text"]
self.titleTx:setText("恭喜获得TD") -- TODOJ
self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_8)) -- 恭喜获得
self.scrollRectObj = self.uiMap["box_reward_ui.scroll_rect"]
self.scrollRect = self.scrollRectObj:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
@ -60,7 +60,7 @@ function BoxRewardUI:onLoadRootComplete()
end
self.closeTx = self.uiMap["box_reward_ui.close_tx"]
self.closeTx:setText("点击关闭TD") -- TODOJ
self.closeTx:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_CLOSE_DESC))
self.mask = self.uiMap["box_reward_ui.mask"]
self.mask:addClickListener(function()

View File

@ -51,9 +51,9 @@ function BeginnerSellCell:refresh()
self.offImg:setVisible(false)
end
-- 限购
self.limitText:setText("限购1次TD") -- 章节礼包默认限购1次 TODOJ
self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, 1)) -- 限购1次
-- 标题
self.titleText:setText("新手礼包TD") -- TODOJ
self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_11)) -- 新手礼包
-- 奖励
local rewardList = cfgInfo.reward
local count = rewardList and #rewardList or 0

View File

@ -8,24 +8,24 @@ function BoxSellCell:init()
local uiMap = self.baseObject:genAllChildren()
self.bg = uiMap["box_sell_cell.bg"]
local boxNameTx1 = uiMap["box_sell_cell.bg.box_1.name_tx"]
boxNameTx1:setText("临时文本:普通宝箱")
boxNameTx1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_1)) -- 普通宝箱
local boxDescTx1 = uiMap["box_sell_cell.bg.box_1.desc_tx"]
boxDescTx1:setText("临时文本:必出<color=#5fff57>普通</color>英雄")
boxDescTx1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_24)) -- 必出<color=#5fff57>普通</color>英雄
self.boxBuyBtn1 = uiMap["box_sell_cell.bg.box_1.buy_btn"]
self.boxBuyBtnCoin1 = uiMap["box_sell_cell.bg.box_1.buy_btn.coin"]
self.boxBuyBtnTx1 = uiMap["box_sell_cell.bg.box_1.buy_btn.buy_tx"]
local boxNameTx2 = uiMap["box_sell_cell.bg.box_2.name_tx"]
boxNameTx2:setText("临时文本:精致宝箱")
boxNameTx2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_2)) -- 精致宝箱
local boxDescTx2 = uiMap["box_sell_cell.bg.box_2.desc_tx"]
boxDescTx2:setText("临时文本:必出<color=#8aedff>稀有</color>英雄")
boxDescTx2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_25)) -- 必出<color=#8aedff>稀有</color>英雄
self.boxBuyBtn2 = uiMap["box_sell_cell.bg.box_2.buy_btn"]
self.boxBuyBtnCoin2 = uiMap["box_sell_cell.bg.box_2.buy_btn.coin"]
self.boxBuyBtnTx2 = uiMap["box_sell_cell.bg.box_2.buy_btn.buy_tx"]
self.box3 = uiMap["box_sell_cell.bg.box_3"]
local boxNameTx3 = uiMap["box_sell_cell.bg.box_3.name_tx"]
boxNameTx3:setText("临时文本:珍贵")
boxNameTx3:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_3)) -- 珍贵宝箱
local boxDescTx3 = uiMap["box_sell_cell.bg.box_3.desc_tx"]
boxDescTx3:setText("临时文本:必出<color=#ff8af0>史诗</color>英雄")
boxDescTx3:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_26)) -- 必出<color=#ff8af0>史诗</color>英雄
self.boxBuyBtn3 = uiMap["box_sell_cell.bg.box_3.buy_btn"]
self.boxBuyBtnCoin3 = uiMap["box_sell_cell.bg.box_3.buy_btn.coin"]
self.boxBuyBtnTx3 = uiMap["box_sell_cell.bg.box_3.buy_btn.buy_tx"]
@ -34,7 +34,7 @@ function BoxSellCell:init()
self.progressTx = uiMap["box_sell_cell.bg.progress_tx"]
self.helpBtn = uiMap["box_sell_cell.bg.help_btn"]
local titleTx = uiMap["box_sell_cell.title_bg.text"]
titleTx:setText("临时文本:宝箱")
titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_27)) -- 宝箱
self.boxBuyBtn1:addClickListener(function()
self:onClickBox(GConst.SummonConst.SUMMON_TYPE.LV_1)
@ -72,12 +72,12 @@ function BoxSellCell:refreshLv()
local lv = DataManager.SummonData:getSummonLevel()
local exp = DataManager.SummonData:getSummonExp()
local maxExp = DataManager.SummonData:getSummonMaxExp()
self.progressLv:setText("Lv." .. tostring(lv)) -- TODOJ
self.progressLv:setText("Lv." .. tostring(lv))
if maxExp and maxExp > 0 then
self.progressTx:setText(tostring(exp) .. "/" .. tostring(maxExp)) -- TODOJ
self.progressTx:setText(tostring(exp) .. "/" .. tostring(maxExp))
self.progressSlider.value = exp / maxExp
else
self.progressTx:setText("MAX") -- TODOJ
self.progressTx:setText(I18N:getGlobalText(I18N.GlobalConst.STR_MAX))
self.progressSlider.value = 1
end
end

View File

@ -67,9 +67,9 @@ function ChapterCell:refresh(idx, cfgInfo, totalCount, arrowCallback)
-- 超值
self.offText:setText(tostring(cfgInfo.value * 100) .. "%")
-- 限购
self.limitText:setText("限购1次TD") -- 章节礼包默认限购1次 TODOJ
self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, 1)) -- 限购1次
-- 标题
self.titleText:setText("" .. tostring(cfgInfo.chapter) .. "章礼包TD") -- TODOJ
self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_19, tostring(cfgInfo.chapter))) -- 第{0}章礼包
-- 奖励
local rewardList = cfgInfo.reward
local count = rewardList and #rewardList or 0

View File

@ -47,9 +47,9 @@ function CoinSellCell:refresh()
-- 超值
self.offText:setText(tostring(cfgInfo.value) .. "%")
-- 限购
self.limitText:setText("限购" .. tostring(cfgInfo.limit) .. "次TD") -- TODOJ
self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, tostring(cfgInfo.limit))) -- 限购{0}次
-- 标题
self.titleText:setText("金币礼包TD") -- TODOJ
self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_14))
-- 奖励
local rewardList = cfgInfo.reward
local count = rewardList and #rewardList or 0

View File

@ -17,7 +17,7 @@ function GemCell:init()
self.adText = uiMap["gem_cell.ad.desc"]
self.sellOutText = uiMap["gem_cell.sell_out"]
self.sellOutText:setText("已购买TD") -- TODOJ
self.sellOutText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20))
end
function GemCell:refresh(id, cfgInfo)
@ -31,6 +31,7 @@ function GemCell:refresh(id, cfgInfo)
local hasDoubleTimes = bought < limit
local leftDoubleTimes = limit - bought
self.icon:setSprite(GConst.ATLAS_PATH.SHOP, GConst.ShopConst.GEM_ICON_NAME[id])
if isFree then -- 免费广告
self.adNode:setVisible(true)
self.priceText:setVisible(false)
@ -39,11 +40,11 @@ function GemCell:refresh(id, cfgInfo)
GFunc.setAdsSprite(self.adImg)
local adLeftCount = adMaxTimes - bought
if adLeftCount > 0 then
self.adText:setText("免费(" .. tostring(adLeftCount) .. ")TD") -- TODOJ
self.adText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE) .. "(" .. tostring(adLeftCount) .. ")") -- 免费(x)
GFunc.centerImgAndTx(self.adImg, self.adText, 5)
self.sellOutText:setVisible(false)
self:getBaseObject():addRedPoint(105, 150, 0.6)
self:getBaseObject():addRedPoint(100, 145, 0.6)
else
self.adNode:setVisible(false)
self.sellOutText:setVisible(true)
@ -56,7 +57,7 @@ function GemCell:refresh(id, cfgInfo)
if hasDoubleTimes then -- 有双倍效果
self.doubleNode:setVisible(true)
self.doubleDesc:setText("剩余次数:" .. tostring(leftDoubleTimes) .. "TD") -- TODOJ
self.doubleDesc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_21, tostring(leftDoubleTimes))) -- 剩余次数:{0}
self.doubleText:setText("+" .. tostring(reward.num * 2))
GFunc.centerImgAndTx(self.doubleImg, self.doubleText, 5)
self.doubleOriginText:setText(reward.num)

View File

@ -3,13 +3,13 @@ local GemSellCell = class("GemSellCell", BaseCell)
function GemSellCell:init()
local uiMap = self.baseObject:genAllChildren()
local titleTx = uiMap["gem_sell_cell.title_bg.text"]
titleTx:setText("临时文本:钻石")
titleTx:setText(ModuleManager.ItemManager:getItemName(GConst.ItemConst.ITEM_ID_GEM))
self.cells = {}
self.cellHeight = 0
local cellHeight = nil
local cfg = ConfigManager:getConfig("mall_treasure")
for i = 1, 19 do -- 正常9个 提审19个 暂未处理提审模式 -- TODOJ
local cfg = DataManager.ShopData:getMallTreasureConfig() -- 审核模式读取另一张表
for i = 1, 19 do -- 正常9个 提审19个
local cell = uiMap["gem_sell_cell.cell_" .. i]
if cellHeight == nil then
local w, h = cell:fastGetSizeDelta()
@ -30,7 +30,7 @@ function GemSellCell:init()
end
function GemSellCell:refresh()
local cfg = ConfigManager:getConfig("mall_treasure")
local cfg = DataManager.ShopData:getMallTreasureConfig()
for k, v in ipairs(self.cells) do
local id = k -- 目前配置表结构如此
v:refresh(id, cfg[id])
@ -49,8 +49,4 @@ function GemSellCell:setVisible(visible)
self.baseObject:setVisible(visible)
end
function GemSellCell:onClickGift(id)
Logger.logHighlight("Click id:%s", id) -- TODOJ
end
return GemSellCell

View File

@ -14,7 +14,7 @@ function GoldCell:init()
self.descText = uiMap["gold_cell.desc"]
self.sellOutText = uiMap["gold_cell.sell_out"]
self.sellOutText:setText("已购买TD") -- TODOJ
self.sellOutText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20)) -- 已购买
end
function GoldCell:refresh(id, cfgInfo)
@ -23,8 +23,9 @@ function GoldCell:refresh(id, cfgInfo)
local adMaxTimes = cfgInfo.daily or 0
local goldNum = DataManager.ShopData:getCommonDailyCoinNum(idleTime)
self.icon:setSprite(GConst.ATLAS_PATH.SHOP, GConst.ShopConst.COIN_ICON_NAME[id])
local isFree = adMaxTimes > 0
if isFree then -- 免费广告
self.adNode:setVisible(true)
self.costNode:setVisible(false)
@ -33,11 +34,11 @@ function GoldCell:refresh(id, cfgInfo)
local bought = DataManager.ShopData:getCommonDailyCoinAdBuyCount() -- 金币礼包购买次数
local adLeftCount = adMaxTimes - bought
if adLeftCount > 0 then
self.adText:setText("免费(" .. tostring(adLeftCount) .. ")TD") -- TODOJ
self.adText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE) .. "(" .. tostring(adLeftCount) .. ")") -- 免费(x)
GFunc.centerImgAndTx(self.adImg, self.adText, 5)
self.sellOutText:setVisible(false)
self:getBaseObject():addRedPoint(105, 150, 0.6)
self:getBaseObject():addRedPoint(100, 145, 0.6)
else
self.adNode:setVisible(false)
self.sellOutText:setVisible(true)
@ -54,7 +55,7 @@ function GoldCell:refresh(id, cfgInfo)
end
self.nameText:setText(GFunc.num2Str(goldNum))
self.descText:setText("金币礼包:" .. tostring(id) .. "TD") -- TODOJ
self.descText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_14)) -- 金币礼包
self:addClickListener(function()
self:onClickGift(id, isFree)
@ -82,7 +83,16 @@ function GoldCell:onClickGift(id, isAd)
if not GFunc.checkCost(costs.id, costs.num, true) then
return
end
ModuleManager.ShopManager:buyMallIdleCoin(id, isAd)
-- 二次提示
local params = {
content = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_33), -- 是否使用钻石刷新每日特惠?
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
okText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK),
okFunc = function()
ModuleManager.ShopManager:buyMallIdleCoin(id, isAd)
end
}
GFunc.showMessageBox(params)
end
end

View File

@ -3,7 +3,7 @@ local GoldSellCell = class("GoldSellCell", BaseCell)
function GoldSellCell:init()
local uiMap = self.baseObject:genAllChildren()
local titleTx = uiMap["gold_sell_cell.title_bg.text"]
titleTx:setText("临时文本:金币")
titleTx:setText(ModuleManager.ItemManager:getItemName(GConst.ItemConst.ITEM_ID_GOLD))
self.cells = {}
self.cellHeight = 0

View File

@ -46,9 +46,9 @@ function GrowCell:refresh(idx, gift)
-- 超值
self.offText:setText(tostring(cfgInfo.value) .. "%")
-- 限购
self.limitText:setText("限购" .. tostring(cfgInfo.limit) .. "次TD") -- TODOJ
self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, tostring(cfgInfo.limit))) -- 限购{0}次
-- 标题
self.titleText:setText("成长礼包TD") -- TODOJ
self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_13)) -- 成长礼包
-- 奖励
local rewardList = cfgInfo.reward
local count = rewardList and #rewardList or 0

View File

@ -21,7 +21,7 @@ function HotCell:init()
self.heroNumText = uiMap["hot_cell.hero.num_tx"]
self.sellOutText = uiMap["hot_cell.sell_out"]
self.sellOutText:setText("已购买TD") -- TODOJ
self.sellOutText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20)) -- 已购买
end
function HotCell:refresh(data)
@ -57,11 +57,11 @@ function HotCell:refresh(data)
GFunc.setAdsSprite(self.adImg)
local adLeftCount = DataManager.ShopData:getMallDailyFirstItemAdMaxCount() - bought
if adLeftCount > 0 then
self.adText:setText("免费(" .. tostring(adLeftCount) .. ")TD") -- TODOJ
self.adText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE) .. "(" .. tostring(adLeftCount) .. ")") -- 免费(x)
GFunc.centerImgAndTx(self.adImg, self.adText, 5)
self.sellOutText:setVisible(false)
self:getBaseObject():addRedPoint(105, 150, 0.6)
self:getBaseObject():addRedPoint(100, 145, 0.6)
else
self.adNode:setVisible(false)
self.sellOutText:setVisible(true)

View File

@ -6,9 +6,9 @@ function HotSellCell:init()
local uiMap = self.baseObject:genAllChildren()
self.cellHeight = self.baseObject:fastGetSizeDeltaY() + 20
uiMap["hot_sell_cell.title_bg.text"]:setText("临时文本:每日特惠")
uiMap["hot_sell_cell.title_bg.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_28)) -- 每日特惠
uiMap["hot_sell_cell.help_btn"]:addClickListener(function()
ModuleManager.TipsManager:showDescTips(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_29), uiMap["hot_sell_cell.help_btn"])
end)
self.timeTx = uiMap["hot_sell_cell.time_tx"]
self.cells = {}
@ -30,25 +30,24 @@ end
function HotSellCell:refresh()
local goods = DataManager.ShopData:getMallDailyGoods()
local freeRefreshCount = DataManager.ShopData:getMallDailyAdLeftCount() -- 免费刷新次数
local gemRefreshCount = DataManager.ShopData:getMallDailyDiamondLeftCount() -- 钻石刷新次数
local freeRefreshCount = DataManager.ShopData:getMallDailyAdLeftCount() -- 剩余免费刷新次数
local gemRefreshCount = DataManager.ShopData:getMallDailyDiamondLeftCount() -- 剩余钻石刷新次数
local gemRefreshCost = DataManager.ShopData:getMallDailyDiamondResetCost() -- 钻石刷新消耗
if freeRefreshCount > 0 then
self.refreshBtn:setVisible(true)
self.refreshBtn:setActive(true)
self.refreshAdImg:setVisible(true)
GFunc.setAdsSprite(self.refreshAdImg)
self.refreshGemImg:setVisible(false)
self.refreshText:setText("刷新TD") -- TODOJ
self.refreshBtn:addRedPoint(70, 30, 0.6)
self.refreshText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_REFRESH))
self.refreshBtn:addRedPoint(80, 30, 0.6)
elseif gemRefreshCount > 0 then
self.refreshBtn:setVisible(true)
self.refreshBtn:setActive(true)
self.refreshAdImg:setVisible(false)
self.refreshGemImg:setVisible(true)
self.refreshText:setText(gemRefreshCost)
self.refreshBtn:removeRedPoint()
else
self.refreshBtn:setVisible(false)
self.refreshBtn:setActive(false)
self.refreshBtn:removeRedPoint()
end
@ -68,7 +67,7 @@ function HotSellCell:refreshTime()
if remainTime < 0 then
remainTime = 0
end
self.timeTx:setText("刷新时间TD:" .. GFunc.getTimeStrWithHMS(remainTime)) -- TODOJ
self.timeTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_22, GFunc.getTimeStrWithHMS(remainTime)))-- 刷新时间:{0}
end
function HotSellCell:getCellHeight()
@ -94,7 +93,16 @@ function HotSellCell:onClickRefresh()
end)
elseif gemRefreshCount > 0 then
if GFunc.checkCost(GConst.ItemConst.ITEM_ID_GEM, gemRefreshCost, true) then
ModuleManager.ShopManager:resetMallDailyGift(2)
-- 二次提示
local params = {
content = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_30), -- 是否使用钻石刷新每日特惠?
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
okText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK),
okFunc = function()
ModuleManager.ShopManager:resetMallDailyGift(2)
end
}
GFunc.showMessageBox(params)
end
end
end

View File

@ -43,9 +43,9 @@ function LevelCell:refresh(idx, cfgInfo, clickCallback)
-- 超值
self.offText:setText(tostring(cfgInfo.value) .. "%")
-- 限购
self.limitText:setText("限购1次TD") -- 默认限购1次 TODOJ
self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, 1)) -- 限购1次
-- 标题
self.titleText:setText(tostring(cfgInfo.parameter) .. "级助力礼包TD") -- TODOJ
self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_23, tostring(cfgInfo.parameter))) -- {0}级助力礼包
-- 奖励
local rewardList = cfgInfo.reward
local count = rewardList and #rewardList or 0

View File

@ -0,0 +1,107 @@
local FirstRechargePopUI = class("FirstRechargePopUI", BaseUI)
local MAX_ITEM_NUM = 3
function FirstRechargePopUI:ctor()
end
function FirstRechargePopUI:isFullScreen()
return false
end
function FirstRechargePopUI:getPrefabPath()
return "assets/prefabs/ui/shop/first_recharge_pop_ui.prefab"
end
function FirstRechargePopUI:onLoadRootComplete()
self.uiMap = self.root:genAllChildren()
self.uiMap["first_recharge_pop_ui.close_btn"]:addClickListener(function()
self:closeUI()
end)
self.titleTx = self.uiMap["first_recharge_pop_ui.bg.title_bg.title"]
self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_34)) -- 首充豪礼
self.itemNodeList = {}
self.itemCellList = {}
self.itemTextList = {}
self.itemHelpList = {}
for i = 1, MAX_ITEM_NUM do
table.insert(self.itemNodeList, self.uiMap["first_recharge_pop_ui.bg.item_" .. i])
table.insert(self.itemCellList, CellManager:addCellComp(self.uiMap["first_recharge_pop_ui.bg.item_".. i .. ".item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL))
table.insert(self.itemTextList, self.uiMap["first_recharge_pop_ui.bg.item_".. i .. ".num"])
table.insert(self.itemHelpList, self.uiMap["first_recharge_pop_ui.bg.item_" .. i .. ".help"])
end
self.descText = self.uiMap["first_recharge_pop_ui.bg.desc_text"]
self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_35)) -- 充值购买任意商品,即可获得如下奖励,仅此一次!
self.funcBtn = self.uiMap["first_recharge_pop_ui.bg.func_btn"]
self.btnJumpText = self.uiMap["first_recharge_pop_ui.bg.func_btn.jump_text"]
self.btnGetText = self.uiMap["first_recharge_pop_ui.bg.func_btn.get_text"]
self.btnIcon = self.uiMap["first_recharge_pop_ui.bg.func_btn.icon"]
self.btnJumpText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_36)) -- 商店
self.btnGetText:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM)) -- 领取
self.funcBtn:addClickListener(function()
self:onClickFuncBtn()
end)
self:_bind()
self:refresh()
end
function FirstRechargePopUI:_bind()
self:bind(DataManager.ShopData, "isDirty", function()
self:refresh()
end)
end
function FirstRechargePopUI:refresh()
local cfgInfo = PayManager:getGiftConfigInfo(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID)
local rewards = cfgInfo.reward or {}
for i = 1, MAX_ITEM_NUM do
if i <= #rewards then
self.itemNodeList[i]:setVisible(true)
self.itemCellList[i]:refreshByCfg(rewards[i].id, 0)
self.itemCellList[i]:setNum("")
self.itemTextList[i]:setText(rewards[i].num)
self.itemCellList[i]:addClickListener(function()
ModuleManager.TipsManager:showItemTips(rewards[i].id, self.itemCellList[i]:getBaseObject())
end)
self.itemHelpList[i]:setVisible(false)
else
self.itemNodeList[i]:setVisible(false)
end
end
-- 对于首充礼包,有跳转商店和领取2个分支
local canGet = DataManager.ShopData:getHasFirstRechargeReward()
if canGet then
self.btnIcon:setVisible(false)
self.btnJumpText:setVisible(false)
self.btnGetText:setVisible(true)
else
local hasGet = DataManager.ShopData:getHasGotFirstRechargeReward()
if hasGet then
self:closeUI()
else
self.btnIcon:setVisible(true)
self.btnJumpText:setVisible(true)
self.btnGetText:setVisible(false)
end
end
end
function FirstRechargePopUI:onClickFuncBtn()
-- 对于首充礼包,有跳转商店和领取2个分支
local canGet = DataManager.ShopData:getHasFirstRechargeReward()
if canGet then
PayManager:purchasePackage(GConst.ShopConst.FIRST_RECHARGE_ID, PayManager.PURCHARSE_TYPE.ACT_GIFT)
else
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_SHOP)
self:closeUI()
end
end
return FirstRechargePopUI

View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: d1ea4328dc9ac714d8d6e25ef668467e
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}

View File

@ -2,21 +2,23 @@ local GiftPopUI = class("GiftPopUI", BaseUI)
local GIFT_BG_NAME = {
[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_2_1.png", -- TODOJ
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_5_1.png", -- TODOJ
[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_3_1.png", -- TODOJ
[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = "assets/arts/textures/background/shop/shop_gift_banner_1_1.png",
[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_3_1.png",
[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_4_1.png",
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_6_1.png",
},
[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_1_1.png", -- TODOJ
[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_4_1.png", -- TODOJ
[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_2_1.png",
[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_5_1.png",
}
local GIFT_TITLE_TEXT = {
[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "新手礼包TD", -- TODOJ
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "金币礼包TD", -- TODOJ
[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "助力礼包TD", -- TODOJ
[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_9),
[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_11),
[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_12),
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_14),
},
[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "章节礼包TD", -- TODOJ
[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = "成长礼包TD", -- TODOJ
[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_10),
[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_13),
}
local MAX_ITEM_NUM = 4
@ -148,6 +150,21 @@ function GiftPopUI:refresh(needCheck)
self.buyBtnTx:setText(GFunc.getFormatPrice(rechargeId))
end
-- 对于首充礼包,有跳转商店和领取2个分支
if self.actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and self.actId == GConst.ShopConst.FIRST_RECHARGE_ID then
local canGet = DataManager.ShopData:getHasFirstRechargeReward()
if canGet then
self.buyBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM))
else
local hasGet = DataManager.ShopData:getHasGotFirstRechargeReward()
if hasGet then
self:closeUI()
else
self.buyBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_15)) -- 前往商店
end
end
end
self:updateTime()
end
@ -157,10 +174,7 @@ function GiftPopUI:updateTime()
if self.actType == PayManager.PURCHARSE_TYPE.ACT_GIFT then
local cfgInfo = DataManager.ShopData:getActGiftConfig()[self.actId]
if cfgInfo then
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE then -- 首充礼包
hasTime = true
self.timeText:setText("TODOJ") -- TODOJ
elseif cfgInfo and cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT then -- 金币礼包
if cfgInfo and cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT then -- 金币礼包
hasTime = true
local remainTime = 0
local triggerTime = DataManager.ShopData:getCoinGiftTriggerTime()
@ -187,7 +201,18 @@ function GiftPopUI:updateTime()
end
function GiftPopUI:onClickGift()
PayManager:purchasePackage(self.actId, self.actType)
-- 对于首充礼包,有跳转商店和领取2个分支
if self.actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and self.actId == GConst.ShopConst.FIRST_RECHARGE_ID then
local canGet = DataManager.ShopData:getHasFirstRechargeReward()
if canGet then
PayManager:purchasePackage(self.actId, self.actType)
else
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_SHOP)
self:closeUI()
end
else
PayManager:purchasePackage(self.actId, self.actType)
end
end
-- 如果还有需要显示的 则直接刷新而不是关闭本界面

View File

@ -38,10 +38,10 @@ function ShopComp:initTitlePage()
self.subTitleIcon2 = self.uiMap["shop_comp.title_node.btn_cell_2.icon"]
self.subTitleBtn2 = self.uiMap["shop_comp.title_node.btn_cell_2"]
self.subTitleText1:setText("特惠商品TD") -- TODOJ 特惠商品
self.subTitleSelectText1:setText("特惠商品TD") -- TODOJ 特惠商品
self.subTitleText2:setText("主要商品TD") -- TODOJ 主要商品
self.subTitleSelectText2:setText("主要商品TD") -- TODOJ 主要商品
self.subTitleText1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_16)) -- 特惠商品
self.subTitleSelectText1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_16)) -- 特惠商品
self.subTitleText2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_17)) -- 主要商品
self.subTitleSelectText2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_17)) -- 主要商品
self.subTitleBtn1:addClickListener(function()
self:switchPage(PAGE_DISCOUNT)

View File

@ -30,6 +30,7 @@ function BattleSkillEntity:init()
self.available = false
end
self:clearRecordData()
self.buffConditionRel = nil
end
function BattleSkillEntity:initSkillEffect()
@ -210,12 +211,17 @@ function BattleSkillEntity:getBuffConditionRel(index)
if not self.skillInfo.condition_rel then
return
end
for _, info in ipairs(self.skillInfo.condition_rel) do
if info[1] == index then
return info[2]
if not self.buffConditionRel then
self.buffConditionRel = {}
for i, info in ipairs(self.skillInfo.condition_rel) do
self.buffConditionRel[info[1]] = {i, info[2]}
end
end
return self.skillInfo.condition_rel[index]
return self.buffConditionRel[index]
end
function BattleSkillEntity:haveBuffCondition()
return self.skillInfo.condition_rel ~= nil
end
function BattleSkillEntity:getTargetType()

View File

@ -6,6 +6,7 @@ end
function ShopData:initBase()
self:initActChapterStoreData()
self:initFirstRecharge()
self:initCrossDay()
end
@ -117,9 +118,6 @@ function ShopData:markPopUpGift(actType, actId)
if not self.needPopUpGift[actType] then
self.needPopUpGift[actType] = {}
end
Logger.logHighlight("markPopUpGift -- actType:%s actId:%s",actType, actId)
table.insert(self.needPopUpGift[actType], actId)
end
@ -128,9 +126,6 @@ function ShopData:removePopUpGift(actType, actId)
if self.needPopUpGift[actType] then
for index, id in ipairs(self.needPopUpGift[actType]) do
if id == actId then
Logger.logHighlight("removePopUpGift -- actType:%s actId:%s",actType, actId)
table.remove(self.needPopUpGift[actType], index)
break
end
@ -262,7 +257,7 @@ function ShopData:addMallDailyAdResetCount()
end
function ShopData:getMallDailyAdLeftCount()
return 1 - self.mallDailyAdResetCount -- TODOJ 目前无配置表
return 1 - self.mallDailyAdResetCount -- 目前无配置表
end
function ShopData:getMallDailyDiamondResetCount()
@ -274,7 +269,7 @@ function ShopData:addMallDailyDiamondResetCount()
end
function ShopData:getMallDailyDiamondLeftCount()
return 1 - self.mallDailyDiamondResetCount -- TODOJ 目前无配置表
return 1 - self.mallDailyDiamondResetCount -- 目前无配置表
end
function ShopData:getMallDailyGoods()
@ -282,17 +277,17 @@ function ShopData:getMallDailyGoods()
end
function ShopData:getMallDailyDiamondResetCost()
return 30 -- TODOJ 目前无配置表
return 30 -- 目前无配置表
end
-- 每日特惠 广告商品最大购买次数
function ShopData:getMallDailyFirstItemAdMaxCount()
return 1 -- TODOJ 目前无配置表
return 1 -- 目前无配置表
end
-- 每日特惠 常规商品最大购买次数
function ShopData:getMallDailyGoodsLimitCount()
return 1 -- TODOJ 目前无配置表
return 1 -- 目前无配置表
end
-- 每日特惠 是否开启
@ -356,7 +351,7 @@ end
-- 常驻钻石礼包 **********************************************************************************************
function ShopData:getMallTreasureConfig()
return ConfigManager:getConfig("mall_treasure")
return ConfigManager:getConfig("mall_treasure") -- 审核模式会去读另一张表 TODOJ
end
-- 常驻钻石礼包结束 ----------------------------------------------------------------------------------------------
@ -421,8 +416,9 @@ function ShopData:getBeginnerGiftHasBuy()
end
end
-- 新手礼包侧边栏展示时间
function ShopData:getBeginnerGiftSideBarDurationTime()
return 3 * 24 * 3600 -- 暂无配置表 TODOJ
return 3 * 24 * 3600 -- 目前无配置表
end
-- 未购买且在开服的3天内
@ -717,4 +713,75 @@ end
-- 成长礼包结束 ----------------------------------------------------------------------------------------------
-- 首充 **********************************************************************************************
-- 用于标记是否弹窗 要求等级不低于2 未领取该奖励
function ShopData:initFirstRecharge()
local lv = DataManager.PlayerData:getLv()
if lv > 1 and not self:getHasGotFirstRechargeReward() then
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID)
end
end
-- 是否有首充奖励 有支付且未领取
function ShopData:getHasFirstRechargeReward()
local pay = DataManager.PlayerData:getTotalPayAmount()
if pay > 0 and not self:getHasGotFirstRechargeReward() then
return true
else
return false
end
end
-- 是否已领取首充奖励
function ShopData:getHasGotFirstRechargeReward()
-- 通用act礼包中是否有已购
local boughtNum = self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID)
return boughtNum > 0
end
-- 侧边栏是否展示 要求等级不低于2 未领取该奖励
function ShopData:getShowFirstRechargeSideBar()
local lv = DataManager.PlayerData:getLv()
if lv > 1 and not self:getHasGotFirstRechargeReward() then
return true
else
return false
end
end
-- 侧边栏红点
function ShopData:showFirstRechargeRp()
return self:getHasFirstRechargeReward()
end
-- 首充结束 ----------------------------------------------------------------------------------------------
-- 底部栏是否有红点
function ShopData:getRp()
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL, true) then
return false
end
local isHotOpen = ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL_DAILY, true)
-- 主要商品 每日特惠广告道具
local hotAdGoods = self:getMallDailyGoods() and self:getMallDailyGoods()[1]
local hotAdGoodsBuyCount = hotAdGoods and hotAdGoods.bought or 0
local hotAdGoodsRp = self:getMallDailyFirstItemAdMaxCount() - hotAdGoodsBuyCount > 0
-- 主要商品 每日特惠刷新
local hotRefreshRp = self:getMallDailyAdLeftCount() > 0
-- 主要商品 钻石广告道具
local gemAdId = 1 -- 约定首位为免费栏位
local cfgInfo = self:getMallTreasureConfig()[gemAdId]
local gemAdMaxTimes = cfgInfo.daily or 0
local gemAdRp = gemAdMaxTimes - DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.MALL_TREASURE, gemAdId) > 0
-- 主要商品 金币广告道具
local coinAdId = 1 -- 约定首位为免费栏位
local cfgInfo = self:getMallGoldConfig()[coinAdId]
local coinAdMaxTimes = cfgInfo.daily or 0
local coinAdRp = coinAdMaxTimes - DataManager.ShopData:getCommonDailyCoinAdBuyCount() > 0
return (isHotOpen and (hotAdGoodsRp or hotRefreshRp)) or gemAdRp or coinAdRp
end
return ShopData