This commit is contained in:
puxuan 2025-10-22 18:32:24 +08:00
parent 6af5bad659
commit b9f3f557ab
8 changed files with 91 additions and 6 deletions

View File

@ -48,6 +48,7 @@ local LOCAL_DATA_KEY = {
ACT_PVP_SHOW_HELP = "ACT_PVP_SHOW_HELP",
FUNC_OPEN = "FUNC_OPEN",
FUNC_OPEN_POP = "FUNC_OPEN_POP",
SUMMON_SKIP = "SUMMON_SKIP",
}
LocalData.KEYS = LOCAL_DATA_KEY
@ -541,4 +542,14 @@ function LocalData:setFuncOpenShowList(list)
self:setString(self:getRoleKey(LOCAL_DATA_KEY.FUNC_OPEN), jsonStr)
end
function LocalData:getSummonSkipFlag()
local jsonStr = self:getInt(self:getRoleKey(LOCAL_DATA_KEY.SUMMON_SKIP), 0)
return json.decode(jsonStr)
end
function LocalData:setSummonSkipFlag(flag)
self:setInt(self:getRoleKey(LOCAL_DATA_KEY.SUMMON_SKIP), flag)
end
return LocalData

View File

@ -935,6 +935,7 @@ local LocalizationGlobalConst =
FUNC_OPEN_STAGE_SEVER = "FUNC_OPEN_STAGE_SEVER",
FUNC_OPEN_LEVEL_SEVER = "FUNC_OPEN_LEVEL_SEVER",
FUNC_OPEN_STAGE_OR_SEVER = "FUNC_OPEN_STAGE_OR_SEVER",
ACT_TURNTABLE_DESC_5 = "ACT_TURNTABLE_DESC_5",
}
return LocalizationGlobalConst

View File

@ -935,6 +935,7 @@ local localization_global =
["FUNC_OPEN_STAGE_SEVER"] = "通关章节{0}且{1}/{2}天后解锁",
["FUNC_OPEN_LEVEL_SEVER"] = "等级达到{0}且{1}/{2}天后解锁",
["FUNC_OPEN_STAGE_OR_SEVER"] = "通关章节{0}或{1}/{2}天后解锁",
["ACT_TURNTABLE_DESC_5"] = "跳过动画",
}
return localization_global

View File

@ -37,7 +37,7 @@ function HeroAttrUI:onLoadRootComplete()
end
function HeroAttrUI:onRefresh()
local attr = self.heroEntity:getStarAttr()
local attr = DataManager.HeroData:getAllStarAttr()
self.hpAttrTx:setText(GFunc.getFinalAttrValue(GConst.ALL_ATTR.ATTR_HPP_ALL, attr.attr_hpp_all or 0, 2))
self.atkAttrTx:setText(GFunc.getFinalAttrValue(GConst.ALL_ATTR.ATTR_ATKP_ALL, attr.attr_atkp_all or 0, 2))
end

View File

@ -122,13 +122,26 @@ function SummonMainUI:onLoadRootComplete()
uiMap["summon_main_ui.node.btn_summon_free.text_free"]:setText(I18N:getGlobalText(I18N.GlobalConst.FREE_DESC_1))
uiMap["summon_main_ui.node.btn_summon_ad.desc_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_1))
uiMap["summon_main_ui.node.btn_info.desc_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_FORCE_3))
uiMap["summon_main_ui.node.skip_node.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_TURNTABLE_DESC_5))
self.descBg = uiMap["summon_main_ui.node.desc_bg"]
self.descTx = uiMap["summon_main_ui.node.desc_bg.desc_tx"]
self.descBg:setActive(false)
self.btnTxs = {
I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_6),
I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_7),
}
self.skipNode = uiMap["summon_main_ui.node.skip_node"]
self.skipNodeCheck = uiMap["summon_main_ui.node.skip_node.check"]
self.skipNodeSelect = uiMap["summon_main_ui.node.skip_node.check.select"]
self.skipNodeTx = uiMap["summon_main_ui.node.skip_node.text"]
self.skipNode:addClickListener(function()
local isQuick = DataManager.SummonData:getSkipAniFlag()
DataManager.SummonData:setSkipAniFlag(not isQuick)
self.skipNodeSelect:setActive(not isQuick)
end)
local isQuick = DataManager.SummonData:getSkipAniFlag()
self.skipNodeSelect:setActive(isQuick)
GFunc.centerImgAndTx(self.skipNodeCheck, self.skipNodeTx, 5)
-- self.btnTxs = {
-- I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_6),
-- I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_7),
-- }
-- self.pageBtns = {}
-- self.pageBtnTxs = {}
-- for i = 1, 2 do
@ -410,6 +423,27 @@ function SummonMainUI:onSummonRsp(result, newHero)
self.uiNode:setActive(true)
return
end
if DataManager.SummonData:getSkipAniFlag() then
self:enableTouch()
self.uiNode:setActive(true)
for i = 1, 4 do
self.vfxs[i]:setActive(false)
self.vfx01s[i]:setActive(false)
self.vfx02s[i]:setActive(false)
end
ModuleManager.SummonManager:showSummonRewardUI({
rewards = result.rewards,
callback = function(count, isAd)
self:onSummon(count, isAd)
end,
closeCallBack =function ()
self:fly()
end,
newHero = newHero,
page = self.page
})
return
end
local rewards = {}
local qlt = 3
for _, v in ipairs(result.rewards) do

View File

@ -359,6 +359,17 @@ function HeroData:calcAttr()
end
end
end
function HeroData:getAllStarAttr()
local allAttr = {}
for k,v in pairs(self.heroes) do
local attr = v:getStarAttr()
for k2,v2 in pairs(attr) do
allAttr[k2] = (allAttr[k2] or 0) + v2
end
end
return allAttr
end
-- endregion
--@region 战斗力

View File

@ -194,6 +194,7 @@ function HeroEntity:_updateStarAttr()
end
function HeroEntity:getStarAttr()
self:getAllAttr()
return self.starAttr
end
@ -491,8 +492,13 @@ function HeroEntity:getHurtNum()
end
function HeroEntity:getLvUpCostId()
local list = self:getLvAttrPointList()
if table.containValue(list, self.data.lv + 1) then
return self.config.level_id[2]
else
return self.config.level_id[1]
end
end
function HeroEntity:getLvUpMaterialNum()
if self.data.lv <= 0 then

View File

@ -404,4 +404,25 @@ end
--@endregion
--endregion
--@region 跳过动画
function SummonData:getSkipAniFlag()
if self.skipAniFlag == nil then
self.skipAniFlag = LocalData:getSummonSkipFlag() == 1
end
return self.skipAniFlag
end
function SummonData:setSkipAniFlag(value)
if self.skipAniFlag == value then
return
end
self.skipAniFlag = value
local flag = 0
if self.skipAniFlag then
flag = 1
end
LocalData:setSummonSkipFlag(flag)
end
--@endregion
return SummonData