召唤跳过
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@ -972,6 +972,7 @@ local LocalizationGlobalConst =
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FUND_CHAPTER_TAG_DESC_22 = "FUND_CHAPTER_TAG_DESC_22",
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TALENT_HELP = "TALENT_HELP",
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RECOMMENDED_POWER = "RECOMMENDED_POWER",
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CLICK_SKIP_DESC = "CLICK_SKIP_DESC",
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}
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return LocalizationGlobalConst
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@ -972,6 +972,7 @@ local localization_global =
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["FUND_CHAPTER_TAG_DESC_22"] = "关卡基金22",
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["TALENT_HELP"] = "天赋帮助",
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["RECOMMENDED_POWER"] = "推荐战斗力:{0}",
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["CLICK_SKIP_DESC"] = "点击跳过",
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}
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return localization_global
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@ -82,7 +82,13 @@ function SummonMainUI:onLoadRootComplete()
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end
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self.touchNode = uiMap["summon_main_ui.touch_node"]
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self.touchNodeDescTx = uiMap["summon_main_ui.touch_node.continue"]
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self.touchNodeDescTx:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_SKIP_DESC))
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self.touchNode:setActive(false)
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self.touchNodeDescTx:setActive(false)
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self.touchNode:addClickListener(function()
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self.showIdx = 999
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end)
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self.btnSummonFree:addClickListener(function()
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self:onSummon(1)
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end)
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@ -354,6 +360,7 @@ function SummonMainUI:summon(count, summonType)
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if not DataManager.SummonData:getSkipAniFlag() then
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AudioManager:playEffect(AudioManager.EFFECT_ID.UI_SUMMON_START)
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end
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self.touchNodeDescTx:setActive(false)
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self:disableTouch()
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self.uiNode:setActive(false)
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ModuleManager.SummonManager:onForceSummonReq(count, summonType, self.page)
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@ -416,6 +423,25 @@ function SummonMainUI:playSummonAni(result, newHero)
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end)
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end
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function SummonMainUI:onSummonEnd()
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self:enableTouch()
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self.uiNode:setActive(true)
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self.heroNode:removeAllChildren()
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self.uiSpineObj:setActive(true)
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self.uiSpineObj:playAnim("idle", true, true)
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ModuleManager.SummonManager:showSummonRewardUI({
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rewards = self.summonResult,
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callback = function(count, isAd)
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self:onSummon(count, isAd)
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end,
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closeCallBack =function ()
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self:fly()
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end,
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newHero = self.newHero,
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page = self.page
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})
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end
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function SummonMainUI:onSummonRsp(result, newHero)
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self:refreshSummonBtn()
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if not result.rewards or not result.rewards[1] then
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@ -423,7 +449,8 @@ function SummonMainUI:onSummonRsp(result, newHero)
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self.uiNode:setActive(true)
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return
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end
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local rewards = {}
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self.newHero = newHero
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self.summonResult = {}
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local qlt = 3
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for _, v in ipairs(result.rewards) do
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local itemType = ModuleManager.ItemManager:getItemType(v.item.id)
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@ -431,7 +458,7 @@ function SummonMainUI:onSummonRsp(result, newHero)
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local id = v.item.id
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local q = DataManager.HeroData:getHeroQlt(id)
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qlt = math.max(qlt, q)
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table.insert(rewards, v)
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table.insert(self.summonResult, v)
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end
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end
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if self.aniSeq then
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@ -445,65 +472,33 @@ function SummonMainUI:onSummonRsp(result, newHero)
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self.vfx02s[i]:setActive(false)
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end
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if DataManager.SummonData:getSkipAniFlag() then
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self:enableTouch()
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self.uiNode:setActive(true)
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self.uiSpineObj:setActive(true)
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self.uiSpineObj:playAnim("idle", true, true)
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ModuleManager.SummonManager:showSummonRewardUI({
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rewards = rewards,
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callback = function(count, isAd)
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self:onSummon(count, isAd)
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end,
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closeCallBack =function ()
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self:fly()
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end,
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newHero = newHero,
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page = self.page
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})
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self:onSummonEnd()
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return
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end
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qlt = qlt - 2
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self.summonResult = rewards
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self.aniSeq = self.root:createBindTweenSequence()
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if self.vfxs[qlt] then
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self.vfxs[qlt]:setActive(true)
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end
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self.aniSeq:AppendInterval(1.5)
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self.aniSeq:AppendCallback(function()
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self:showHero(1, newHero)
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self.touchNodeDescTx:setActive(true)
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self.showIdx = 1
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self:showHero()
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end)
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end
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function SummonMainUI:showHero(idx, newHero)
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if not self.summonResult[idx] then
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-- self:enableTouch()
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self.uiNode:setActive(true)
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for i = 1, 4 do
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self.vfxs[i]:setActive(false)
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self.vfx01s[i]:setActive(false)
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self.vfx02s[i]:setActive(false)
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end
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self.heroNode:removeAllChildren()
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self.uiSpineObj:setActive(true)
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self.uiSpineObj:playAnim("idle", true, true)
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ModuleManager.SummonManager:showSummonRewardUI({
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rewards = self.summonResult,
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callback = function(count, isAd)
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self:onSummon(count, isAd)
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end,
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closeCallBack =function ()
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self:fly()
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end,
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newHero = newHero,
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page = self.page
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})
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return
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end
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function SummonMainUI:showHero()
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for i = 1, 4 do
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self.vfxs[i]:setActive(false)
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self.vfx01s[i]:setActive(false)
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self.vfx02s[i]:setActive(false)
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end
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local id = self.summonResult[idx].item.id
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if not self.summonResult[self.showIdx] then
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self:onSummonEnd()
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return
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end
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local id = self.summonResult[self.showIdx].item.id
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local cfg = DataManager.HeroData:getHeroConfig(id)
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local qlt = cfg.qlt - 2
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self.heroNode:removeAllChildren()
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@ -523,7 +518,8 @@ function SummonMainUI:showHero(idx, newHero)
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spineObject:setActive(true)
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end, 0.25)
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self:performWithDelayGlobal(function()
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self:showHero(idx + 1, newHero)
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self.showIdx = self.showIdx + 1
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self:showHero()
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end, 1)
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end)
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end
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@ -544,7 +540,6 @@ function SummonMainUI:fly()
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if i == 4 then
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GFunc.doScaleFlyImg(self.btnShop)
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self:refreshShopItem()
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self:enableTouch()
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end
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end)
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end
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