更新配置
This commit is contained in:
parent
0de502ba07
commit
a903fe2950
@ -212,8 +212,8 @@ local chapter = {
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=4,
|
||||
["id_for_nothing"]="Ug==",
|
||||
["num"]=1,
|
||||
["num_for_nothing"]="Vw=="
|
||||
["num"]=2,
|
||||
["num_for_nothing"]="VA=="
|
||||
},
|
||||
{
|
||||
["type"]=1,
|
||||
@ -712,6 +712,14 @@ local chapter = {
|
||||
["num"]=3,
|
||||
["num_for_nothing"]="VQ=="
|
||||
},
|
||||
{
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
["id"]=5,
|
||||
["id_for_nothing"]="Uw==",
|
||||
["num"]=1,
|
||||
["num_for_nothing"]="Vw=="
|
||||
},
|
||||
{
|
||||
["type"]=1,
|
||||
["type_for_nothing"]="Vw==",
|
||||
|
||||
@ -429,9 +429,13 @@ local fx = {
|
||||
[300033]={
|
||||
["res"]="sfx_p0001_b05",
|
||||
["bind"]="root"
|
||||
},
|
||||
[300034]={
|
||||
["res"]="sfx_p0007_b05",
|
||||
["bind"]="root"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=fx,count=107
|
||||
data=fx,count=108
|
||||
}
|
||||
return config
|
||||
@ -1,6 +1,5 @@
|
||||
local LocalizationGlobalConst =
|
||||
{
|
||||
CHAPTER_DESC_1 = "CHAPTER_DESC_1",
|
||||
MAIN_BTN_1 = "MAIN_BTN_1",
|
||||
QLT_DESC_1 = "QLT_DESC_1",
|
||||
QLT_DESC_2 = "QLT_DESC_2",
|
||||
@ -56,6 +55,7 @@ local LocalizationGlobalConst =
|
||||
LOADING_DESC = "LOADING_DESC",
|
||||
CLICK_COPY_ACOUNT_DESC = "CLICK_COPY_ACOUNT_DESC",
|
||||
APP = "APP",
|
||||
CHAPTER_DESC_1 = "CHAPTER_DESC_1",
|
||||
}
|
||||
|
||||
return LocalizationGlobalConst
|
||||
File diff suppressed because it is too large
Load Diff
@ -540,11 +540,11 @@ local skill = {
|
||||
["skill_position"]=2,
|
||||
["sound_hit"]=2300111,
|
||||
["name_act"]="skill01",
|
||||
["fx_target"]=300029,
|
||||
["fx_self"]=300034,
|
||||
["bullet_time"]={
|
||||
1866,
|
||||
2033,
|
||||
3000,
|
||||
467
|
||||
400
|
||||
}
|
||||
},
|
||||
[3200110]={
|
||||
@ -681,12 +681,7 @@ local skill = {
|
||||
["name_act"]="skill01",
|
||||
["fx_self"]=300033,
|
||||
["fx_target"]=6,
|
||||
["fx_target_delay"]=833,
|
||||
["bullet_time"]={
|
||||
966,
|
||||
3000,
|
||||
434
|
||||
}
|
||||
["fx_target_delay"]=833
|
||||
},
|
||||
[3300110]={
|
||||
["position"]=3,
|
||||
@ -1052,7 +1047,7 @@ local skill = {
|
||||
},
|
||||
{
|
||||
["type"]="normal_attack_dec",
|
||||
["num"]=1,
|
||||
["num"]=2,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
@ -2676,7 +2671,7 @@ local skill = {
|
||||
[10077]={
|
||||
["skill_type"]=3,
|
||||
["skill_type_parameter"]={
|
||||
3,
|
||||
2,
|
||||
3
|
||||
},
|
||||
["effect_type"]=1,
|
||||
@ -2815,9 +2810,39 @@ local skill = {
|
||||
["skill_position"]=2,
|
||||
["cd"]=2,
|
||||
["cd_start"]=1
|
||||
},
|
||||
[10084]={
|
||||
["skill_type"]=3,
|
||||
["skill_type_parameter"]={
|
||||
3,
|
||||
3
|
||||
},
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt",
|
||||
["num"]=25000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]=2,
|
||||
["cd"]=2,
|
||||
["cd_start"]=1,
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=4,
|
||||
["sound_hit"]=10042,
|
||||
["name_act"]="skill01",
|
||||
["bullet_time"]={
|
||||
400,
|
||||
3000,
|
||||
333
|
||||
}
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill,count=140
|
||||
data=skill,count=141
|
||||
}
|
||||
return config
|
||||
@ -59,7 +59,7 @@ local skill_rogue = {
|
||||
["universal"]=1,
|
||||
["limit_times"]=3,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="atkp_red_add",
|
||||
@ -101,7 +101,7 @@ local skill_rogue = {
|
||||
["universal"]=1,
|
||||
["limit_times"]=3,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="atkp_yellow_add",
|
||||
@ -143,7 +143,7 @@ local skill_rogue = {
|
||||
["universal"]=1,
|
||||
["limit_times"]=3,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="atkp_green_add",
|
||||
@ -185,7 +185,7 @@ local skill_rogue = {
|
||||
["universal"]=1,
|
||||
["limit_times"]=3,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="atkp_blue_add",
|
||||
@ -227,7 +227,7 @@ local skill_rogue = {
|
||||
["universal"]=1,
|
||||
["limit_times"]=3,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="atkp_purple_add",
|
||||
@ -432,7 +432,7 @@ local skill_rogue = {
|
||||
[31]={
|
||||
["universal"]=1,
|
||||
["weight"]=2000,
|
||||
["qlt"]=3,
|
||||
["qlt"]=2,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
1
|
||||
@ -440,7 +440,7 @@ local skill_rogue = {
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=4
|
||||
["range"]=3
|
||||
}
|
||||
},
|
||||
["icon"]="16"
|
||||
@ -448,7 +448,7 @@ local skill_rogue = {
|
||||
[32]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=4,
|
||||
["qlt"]=3,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
1
|
||||
@ -480,7 +480,7 @@ local skill_rogue = {
|
||||
[34]={
|
||||
["universal"]=1,
|
||||
["weight"]=2000,
|
||||
["qlt"]=3,
|
||||
["qlt"]=2,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
2
|
||||
@ -488,7 +488,7 @@ local skill_rogue = {
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=4
|
||||
["range"]=3
|
||||
}
|
||||
},
|
||||
["icon"]="19"
|
||||
@ -496,7 +496,7 @@ local skill_rogue = {
|
||||
[35]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=4,
|
||||
["qlt"]=3,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
2
|
||||
@ -528,7 +528,7 @@ local skill_rogue = {
|
||||
[37]={
|
||||
["universal"]=1,
|
||||
["weight"]=2000,
|
||||
["qlt"]=3,
|
||||
["qlt"]=2,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
3
|
||||
@ -536,7 +536,7 @@ local skill_rogue = {
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=4
|
||||
["range"]=3
|
||||
}
|
||||
},
|
||||
["icon"]="22"
|
||||
@ -544,7 +544,7 @@ local skill_rogue = {
|
||||
[38]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=4,
|
||||
["qlt"]=3,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
3
|
||||
@ -576,7 +576,7 @@ local skill_rogue = {
|
||||
[40]={
|
||||
["universal"]=1,
|
||||
["weight"]=2000,
|
||||
["qlt"]=3,
|
||||
["qlt"]=2,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
4
|
||||
@ -584,7 +584,7 @@ local skill_rogue = {
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=4
|
||||
["range"]=3
|
||||
}
|
||||
},
|
||||
["icon"]="25"
|
||||
@ -592,7 +592,7 @@ local skill_rogue = {
|
||||
[41]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=4,
|
||||
["qlt"]=3,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
4
|
||||
@ -624,7 +624,7 @@ local skill_rogue = {
|
||||
[43]={
|
||||
["universal"]=1,
|
||||
["weight"]=2000,
|
||||
["qlt"]=3,
|
||||
["qlt"]=2,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
5
|
||||
@ -632,7 +632,7 @@ local skill_rogue = {
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=0,
|
||||
["range"]=4
|
||||
["range"]=3
|
||||
}
|
||||
},
|
||||
["icon"]="28"
|
||||
@ -640,7 +640,7 @@ local skill_rogue = {
|
||||
[44]={
|
||||
["universal"]=1,
|
||||
["weight"]=1000,
|
||||
["qlt"]=4,
|
||||
["qlt"]=3,
|
||||
["type"]=10,
|
||||
["parameter"]={
|
||||
5
|
||||
@ -786,7 +786,7 @@ local skill_rogue = {
|
||||
[200302]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["qlt"]=3,
|
||||
["type"]=3,
|
||||
["skill_position"]=4,
|
||||
["effect"]={
|
||||
@ -886,7 +886,7 @@ local skill_rogue = {
|
||||
[200502]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["qlt"]=3,
|
||||
["type"]=3,
|
||||
["skill_position"]=1,
|
||||
["effect"]={
|
||||
@ -940,7 +940,7 @@ local skill_rogue = {
|
||||
[200602]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["qlt"]=3,
|
||||
["type"]=3,
|
||||
["skill_position"]=3,
|
||||
["effect"]={
|
||||
@ -1008,7 +1008,7 @@ local skill_rogue = {
|
||||
[200702]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=2,
|
||||
["qlt"]=3,
|
||||
["type"]=3,
|
||||
["skill_position"]=2,
|
||||
["effect"]={
|
||||
|
||||
@ -55,7 +55,7 @@ local localization_global =
|
||||
["LOADING_DESC"] = "加载中.......",
|
||||
["CLICK_COPY_ACOUNT_DESC"] = "点击复制用户ID",
|
||||
["APP"] = "版本号:",
|
||||
["CHAPTER_DESC_1"] = "最高纪录{0}",
|
||||
["CHAPTER_DESC_1"] = "最高纪录:{0}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -21,7 +21,7 @@ local skill = {
|
||||
["desc"]="巨剑连斩:攻击伤害增加50%,结束时使用巨剑造成大量伤害。"
|
||||
},
|
||||
[4300120]={
|
||||
["desc"]="霜冻剑舞:造成1次大量伤害并给敌人1回合冰霜效果(普攻次数-1)"
|
||||
["desc"]="霜冻剑舞:造成1次大量伤害并给敌人1回合冰霜效果(普攻次数-2)"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -90,7 +90,7 @@ local skill_rogue = {
|
||||
["desc"]="将场上随机<color=#3cff28>2</color>个非红色元素变为红色"
|
||||
},
|
||||
[31]={
|
||||
["desc"]="将场上随机<color=#3cff28>4</color>个非红色元素变为红色"
|
||||
["desc"]="将场上随机<color=#3cff28>3</color>个非红色元素变为红色"
|
||||
},
|
||||
[32]={
|
||||
["desc"]="将场上随机<color=#3cff28>5</color>个非红色元素变为红色"
|
||||
@ -99,7 +99,7 @@ local skill_rogue = {
|
||||
["desc"]="将场上随机<color=#3cff28>2</color>个非金色元素变为金色"
|
||||
},
|
||||
[34]={
|
||||
["desc"]="将场上随机<color=#3cff28>4</color>个非金色元素变为金色"
|
||||
["desc"]="将场上随机<color=#3cff28>3</color>个非金色元素变为金色"
|
||||
},
|
||||
[35]={
|
||||
["desc"]="将场上随机<color=#3cff28>5</color>个非金色元素变为金色"
|
||||
@ -108,7 +108,7 @@ local skill_rogue = {
|
||||
["desc"]="将场上随机<color=#3cff28>2</color>个非绿色元素变为绿色"
|
||||
},
|
||||
[37]={
|
||||
["desc"]="将场上随机<color=#3cff28>4</color>个非绿色元素变为绿色"
|
||||
["desc"]="将场上随机<color=#3cff28>3</color>个非绿色元素变为绿色"
|
||||
},
|
||||
[38]={
|
||||
["desc"]="将场上随机<color=#3cff28>5</color>个非绿色元素变为绿色"
|
||||
@ -117,7 +117,7 @@ local skill_rogue = {
|
||||
["desc"]="将场上随机<color=#3cff28>2</color>个非蓝色元素变为蓝色"
|
||||
},
|
||||
[40]={
|
||||
["desc"]="将场上随机<color=#3cff28>4</color>个非蓝色元素变为蓝色"
|
||||
["desc"]="将场上随机<color=#3cff28>3</color>个非蓝色元素变为蓝色"
|
||||
},
|
||||
[41]={
|
||||
["desc"]="将场上随机<color=#3cff28>5</color>个非蓝色元素变为蓝色"
|
||||
@ -126,7 +126,7 @@ local skill_rogue = {
|
||||
["desc"]="将场上随机<color=#3cff28>2</color>个非紫色元素变为紫色"
|
||||
},
|
||||
[43]={
|
||||
["desc"]="将场上随机<color=#3cff28>4</color>个非紫色元素变为紫色"
|
||||
["desc"]="将场上随机<color=#3cff28>3</color>个非紫色元素变为紫色"
|
||||
},
|
||||
[44]={
|
||||
["desc"]="将场上随机<color=#3cff28>5</color>个非紫色元素变为紫色"
|
||||
|
||||
@ -55,6 +55,7 @@ local localization_global =
|
||||
["LOADING_DESC"] = "Loading…",
|
||||
["CLICK_COPY_ACOUNT_DESC"] = "Click to copy your PlayerID",
|
||||
["APP"] = "Version:",
|
||||
["CHAPTER_DESC_1"] = "The Best Record: {0}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -21,7 +21,7 @@ local skill = {
|
||||
["desc"]="Great Sword Combos: Increases the damage of each attack by 50%, ends with a huge sword that deals tons of damage"
|
||||
},
|
||||
[4300120]={
|
||||
["desc"]="Frosty Blade Dance: Deals massive damage for one time and the applies Frost status on the enemy for 1 round (normal attack hits -1)"
|
||||
["desc"]="Frosty Blade Dance: Deals massive damage for one time and the applies Frost status on the enemy for 1 round (normal attack hits -2)"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -90,7 +90,7 @@ local skill_rogue = {
|
||||
["desc"]="Turns <color=#3cff28>2</color> random Non-Red elements into Red"
|
||||
},
|
||||
[31]={
|
||||
["desc"]="Turns <color=#3cff28>4</color> random Non-Red elements into Red"
|
||||
["desc"]="Turns <color=#3cff28>3</color> random Non-Red elements into Red"
|
||||
},
|
||||
[32]={
|
||||
["desc"]="Turns <color=#3cff28>5</color> random Non-Red elements into Red"
|
||||
@ -99,7 +99,7 @@ local skill_rogue = {
|
||||
["desc"]="Turns <color=#3cff28>2</color> random Non-Golden elements into Golden"
|
||||
},
|
||||
[34]={
|
||||
["desc"]="Turns <color=#3cff28>4</color> random Non-Golden elements into Golden"
|
||||
["desc"]="Turns <color=#3cff28>3</color> random Non-Golden elements into Golden"
|
||||
},
|
||||
[35]={
|
||||
["desc"]="Turns <color=#3cff28>5</color> random Non-Golden elements into Golden"
|
||||
@ -108,7 +108,7 @@ local skill_rogue = {
|
||||
["desc"]="Turns <color=#3cff28>2</color> random Non-Green elements into Green"
|
||||
},
|
||||
[37]={
|
||||
["desc"]="Turns <color=#3cff28>4</color> random Non-Green elements into Green"
|
||||
["desc"]="Turns <color=#3cff28>3</color> random Non-Green elements into Green"
|
||||
},
|
||||
[38]={
|
||||
["desc"]="Turns <color=#3cff28>5</color> random Non-Green elements into Green"
|
||||
@ -117,7 +117,7 @@ local skill_rogue = {
|
||||
["desc"]="Turns <color=#3cff28>2</color> random Non-Blue elements into Blue"
|
||||
},
|
||||
[40]={
|
||||
["desc"]="Turns <color=#3cff28>4</color> random Non-Blue elements into Blue"
|
||||
["desc"]="Turns <color=#3cff28>3</color> random Non-Blue elements into Blue"
|
||||
},
|
||||
[41]={
|
||||
["desc"]="Turns <color=#3cff28>5</color> random Non-Blue elements into Blue"
|
||||
@ -126,7 +126,7 @@ local skill_rogue = {
|
||||
["desc"]="Turns <color=#3cff28>2</color> random Non-Purple elements into Purple"
|
||||
},
|
||||
[43]={
|
||||
["desc"]="Turns <color=#3cff28>4</color> random Non-Purple elements into Purple"
|
||||
["desc"]="Turns <color=#3cff28>3</color> random Non-Purple elements into Purple"
|
||||
},
|
||||
[44]={
|
||||
["desc"]="Turns <color=#3cff28>5</color> random Non-Purple elements into Purple"
|
||||
@ -162,7 +162,7 @@ local skill_rogue = {
|
||||
["desc"]="Increases the number of random elements cleared by Elemental Link by <color=#3cff28>2</color>"
|
||||
},
|
||||
[200302]={
|
||||
["desc"]="Increases the damage of elements cleared by Elemental Link by <color=#3cff28>10%</color>"
|
||||
["desc"]="Increases the damage of normal attacks by <color=#3cff28>10%</color> by using Elemental Link "
|
||||
},
|
||||
[200303]={
|
||||
["desc"]="Increases the number of random elements cleared by Elemental Link by <color=#3cff28>2</color>"
|
||||
@ -186,7 +186,7 @@ local skill_rogue = {
|
||||
["desc"]="Disperse in Dance clears elements on <color=#3cff28>1</color> extra tile on the top and bottom"
|
||||
},
|
||||
[200502]={
|
||||
["desc"]="Increases the damage of elements connected by the same link of Disperse in Dance by <color=#3cff28>10%</color>"
|
||||
["desc"]="Increases the damage of normal attacks by <color=#3cff28>10%</color> by using Disperse in Dance"
|
||||
},
|
||||
[200503]={
|
||||
["desc"]="Increases Block Chance by <color=#3cff28>2%</color> in the current round for every 1 element connected to Disperse in Dance"
|
||||
@ -198,7 +198,7 @@ local skill_rogue = {
|
||||
["desc"]="Increases the <color=#3cff28>amount of HP restored</color> by Quick Regen"
|
||||
},
|
||||
[200602]={
|
||||
["desc"]="Increases the damage of elements connected by the same link of Quick Regen by <color=#3cff28>10%</color>"
|
||||
["desc"]="Increases the damage of normal attacks by <color=#3cff28>10%</color> by using Quick Regen"
|
||||
},
|
||||
[200603]={
|
||||
["desc"]="Each attack of elements connected by the same link of Quick Regen <color=#3cff28>restores HP</color>"
|
||||
@ -210,7 +210,7 @@ local skill_rogue = {
|
||||
["desc"]="Great Sword Combos clears <color=#3cff28>4</color> elements on the top, bottom, left and right side when connected"
|
||||
},
|
||||
[200702]={
|
||||
["desc"]="Increases the damage of elements connected by the same link of Great Sword Combos by <color=#3cff28>10%</color>"
|
||||
["desc"]="Increases the damage of normal attacks by <color=#3cff28>10%</color> by using Great Sword Combos"
|
||||
},
|
||||
[200703]={
|
||||
["desc"]="Great Sword Combos clears <color=#3cff28>4</color> elements on the diagonal directions when connected"
|
||||
|
||||
@ -1,47 +1,62 @@
|
||||
local buff = {
|
||||
[7]={
|
||||
["desc"]="受到紅色元素傷害降低",
|
||||
["name"]="dec_dmg_red_add"
|
||||
},
|
||||
[8]={
|
||||
["desc"]="受到黃色元素傷害降低",
|
||||
["name"]="dec_dmg_yellow_add"
|
||||
},
|
||||
[9]={
|
||||
["desc"]="受到綠色元素傷害降低",
|
||||
["name"]="dec_dmg_green_add"
|
||||
},
|
||||
[10]={
|
||||
["desc"]="受到藍色元素傷害降低",
|
||||
["name"]="dec_dmg_blue_add"
|
||||
},
|
||||
[11]={
|
||||
["desc"]="受到紫色元素傷害降低",
|
||||
["name"]="dec_dmg_purple_add"
|
||||
},
|
||||
[12]={
|
||||
["desc"]="受到所有傷害降低",
|
||||
["name"]="dec_dmg_all_add"
|
||||
},
|
||||
[13]={
|
||||
["desc"]="受到紅色元素傷害增加",
|
||||
["name"]="weakness_red_add"
|
||||
},
|
||||
[14]={
|
||||
["desc"]="受到黃色元素傷害增加",
|
||||
["name"]="weakness_yellow_add"
|
||||
},
|
||||
[15]={
|
||||
["desc"]="受到綠色元素傷害增加",
|
||||
["name"]="weakness_green_add"
|
||||
},
|
||||
[16]={
|
||||
["desc"]="受到藍色元素傷害增加",
|
||||
["name"]="weakness_blue_add"
|
||||
},
|
||||
[17]={
|
||||
["desc"]="受到紫色元素傷害增加",
|
||||
["name"]="weakness_purple_add"
|
||||
},
|
||||
[18]={
|
||||
["desc"]="受到所有傷害傷害增加",
|
||||
["name"]="weakness_all_add"
|
||||
},
|
||||
[33]={
|
||||
["desc"]="眩暈效果,無法進行攻擊",
|
||||
["name"]="stun"
|
||||
},
|
||||
[34]={
|
||||
["desc"]="護盾可抵擋一定的傷害",
|
||||
["name"]="shield"
|
||||
},
|
||||
[36]={
|
||||
["desc"]="普攻攻擊次數減少",
|
||||
["name"]="normal_attack_dec"
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,33 +1,33 @@
|
||||
local chapter = {
|
||||
[1]={
|
||||
|
||||
["name"]="1.廢棄小鎮"
|
||||
},
|
||||
[2]={
|
||||
|
||||
["name"]="2.小鎮幽徑"
|
||||
},
|
||||
[3]={
|
||||
|
||||
["name"]="3.小鎮礦山"
|
||||
},
|
||||
[4]={
|
||||
|
||||
["name"]="4.幽深叢林"
|
||||
},
|
||||
[5]={
|
||||
|
||||
["name"]="5.碎石溪岸(西)"
|
||||
},
|
||||
[6]={
|
||||
|
||||
["name"]="6.碎石溪岸(東)"
|
||||
},
|
||||
[7]={
|
||||
|
||||
["name"]="7.城堡週邊"
|
||||
},
|
||||
[8]={
|
||||
|
||||
["name"]="8.城堡大門"
|
||||
},
|
||||
[9]={
|
||||
|
||||
["name"]="9.城堡內部"
|
||||
},
|
||||
[10]={
|
||||
|
||||
["name"]="10.城堡深處"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -5,8 +5,43 @@ local localization_global =
|
||||
["QLT_DESC_2"] = "優秀",
|
||||
["QLT_DESC_3"] = "稀有",
|
||||
["QLT_DESC_4"] = "史詩",
|
||||
["QLT_DESC_5"] = "傳説",
|
||||
["QLT_DESC_5"] = "傳說",
|
||||
["QLT_DESC_6"] = "神話",
|
||||
["MESSAGE_BOX_TITLE"] = "提示",
|
||||
["BTN_TEXT_CANCEL"] = "取消",
|
||||
["BTN_TEXT_OK"] = "確定",
|
||||
["BATTLE_DESC_1"] = "是否退出戰鬥",
|
||||
["ITEM_NOT_ENOUGH"] = "{0}不足",
|
||||
["START_DESC"] = "開始",
|
||||
["ELEMENT_NAME_1"] = "紅色元素",
|
||||
["ELEMENT_NAME_2"] = "金色元素",
|
||||
["ELEMENT_NAME_3"] = "綠色元素",
|
||||
["ELEMENT_NAME_4"] = "藍色元素",
|
||||
["ELEMENT_NAME_5"] = "紫色元素",
|
||||
["HERO_DESC_1"] = "等級{0}",
|
||||
["HERO_DESC_2"] = "生命",
|
||||
["HERO_DESC_3"] = "攻擊力",
|
||||
["HERO_DESC_4"] = "升級",
|
||||
["HERO_DESC_5"] = "啟動",
|
||||
["HERO_DESC_6"] = "已解鎖",
|
||||
["HERO_DESC_7"] = "未解鎖",
|
||||
["GET_REWARDS_DESC"] = "獲得獎勵",
|
||||
["CLICK_CLOSE_DESC"] = "點擊關閉",
|
||||
["REWARD_DESC"] = "獎勵",
|
||||
["CONTINUE_DESC"] = "繼續",
|
||||
["BATTLE_DESC_2"] = "暫停",
|
||||
["BATTLE_DESC_3"] = "刷新",
|
||||
["BATTLE_DESC_4"] = "達到",
|
||||
["BATTLE_DESC_5"] = "勝利",
|
||||
["BATTLE_DESC_6"] = "失敗",
|
||||
["BATTLE_DESC_7"] = "累計造成總傷害:<color=#89FF76>{0}</color>",
|
||||
["REWARD_PREVIEW_DESC"] = "獎勵預覽",
|
||||
["HERO_DESC_8"] = "使用",
|
||||
["HERO_DESC_9"] = "資訊",
|
||||
["HERO_DESC_10"] = "通關章節{0}解鎖",
|
||||
["BATTLE_DESC_8"] = "還有可上陣英雄",
|
||||
["MAIN_BTN_2"] = "英雄",
|
||||
["MAIN_DESC_1"] = "第{0}章",
|
||||
["TIME_STR_DHM"] = "{0}天{1}時{2}分",
|
||||
["TIME_STR_M"] = "{0}分",
|
||||
["TIME_STR_MS"] = "{0}分{1}秒",
|
||||
@ -20,6 +55,7 @@ local localization_global =
|
||||
["LOADING_DESC"] = "加載中.......",
|
||||
["CLICK_COPY_ACOUNT_DESC"] = "點擊複製用戶ID",
|
||||
["APP"] = "版本號:",
|
||||
["CHAPTER_DESC_1"] = "最高紀錄:{0}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -1,27 +1,27 @@
|
||||
local hero = {
|
||||
[12001]={
|
||||
|
||||
["name"]="洛克西"
|
||||
},
|
||||
[22001]={
|
||||
|
||||
["name"]="卡拉"
|
||||
},
|
||||
[23001]={
|
||||
|
||||
["name"]="巨劍羅伯特"
|
||||
},
|
||||
[32001]={
|
||||
|
||||
["name"]="阿斯克"
|
||||
},
|
||||
[33001]={
|
||||
|
||||
["name"]="艾芙琳"
|
||||
},
|
||||
[42001]={
|
||||
|
||||
["name"]="莉莉絲"
|
||||
},
|
||||
[43001]={
|
||||
|
||||
["name"]="白髮凱瑟琳"
|
||||
},
|
||||
[52001]={
|
||||
|
||||
["name"]="艾倫"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -9,40 +9,51 @@ local item = {
|
||||
},
|
||||
[3]={
|
||||
["name"]="體力",
|
||||
["desc"]="闖關需要的當然是體力"
|
||||
["desc"]="闖關需要的當然是體力。"
|
||||
},
|
||||
[4]={
|
||||
|
||||
["name"]="優秀英雄",
|
||||
["desc"]="可以獲得優秀英雄。"
|
||||
},
|
||||
[5]={
|
||||
|
||||
["name"]="稀有英雄",
|
||||
["desc"]="可以獲得稀有英雄。"
|
||||
},
|
||||
[6]={
|
||||
|
||||
["name"]="史詩英雄",
|
||||
["desc"]="可以獲得史詩英雄。"
|
||||
},
|
||||
[12001]={
|
||||
|
||||
["name"]="洛克西英雄碎片",
|
||||
["desc"]="洛克西英雄碎片,湊齊可解鎖或升級。"
|
||||
},
|
||||
[22001]={
|
||||
|
||||
["name"]="卡拉英雄碎片",
|
||||
["desc"]="卡拉英雄碎片,湊齊可解鎖或升級。"
|
||||
},
|
||||
[23001]={
|
||||
|
||||
["name"]="巨劍羅伯特英雄碎片",
|
||||
["desc"]="巨劍羅伯特英雄碎片,湊齊可解鎖或升級。"
|
||||
},
|
||||
[32001]={
|
||||
|
||||
["name"]="阿斯克英雄碎片",
|
||||
["desc"]="阿斯克英雄碎片,湊齊可解鎖或升級。"
|
||||
},
|
||||
[33001]={
|
||||
|
||||
["name"]="艾芙琳英雄碎片",
|
||||
["desc"]="艾芙琳英雄碎片,湊齊可解鎖或升級。"
|
||||
},
|
||||
[42001]={
|
||||
|
||||
["name"]="莉莉絲英雄碎片",
|
||||
["desc"]="莉莉絲英雄碎片,湊齊可解鎖或升級。"
|
||||
},
|
||||
[43001]={
|
||||
|
||||
["name"]="白髮凱瑟琳英雄碎片",
|
||||
["desc"]="白髮凱瑟琳英雄碎片,湊齊可解鎖或升級。"
|
||||
},
|
||||
[52001]={
|
||||
|
||||
["name"]="艾倫英雄碎片",
|
||||
["desc"]="艾倫英雄碎片,湊齊可解鎖或升級。"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -1,27 +1,27 @@
|
||||
local skill = {
|
||||
[3200120]={
|
||||
|
||||
["desc"]="長槍突刺:造成1次大量傷害"
|
||||
},
|
||||
[2200120]={
|
||||
|
||||
["desc"]="拔刀斬:造成1次大量傷害"
|
||||
},
|
||||
[4200120]={
|
||||
|
||||
["desc"]="元素鏈接:隨機額外消除3個元素"
|
||||
},
|
||||
[5200120]={
|
||||
|
||||
["desc"]="魔法罩:生成一個魔法罩持續1回合,可承受最大生命值10%傷害"
|
||||
},
|
||||
[1200120]={
|
||||
|
||||
["desc"]="舞步消散:將左右2格元素進行消除"
|
||||
},
|
||||
[3300120]={
|
||||
|
||||
["desc"]="快速治癒:立即恢復艾芙琳80%攻擊力的生命值"
|
||||
},
|
||||
[2300120]={
|
||||
|
||||
["desc"]="巨劍連斬:攻擊傷害增加50%,結束時使用巨劍造成大量傷害。"
|
||||
},
|
||||
[4300120]={
|
||||
|
||||
["desc"]="霜凍劍舞:造成1次大量傷害並給敵人1回合冰霜效果(普攻次數-2)"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -1,231 +1,231 @@
|
||||
local skill_rogue = {
|
||||
[1]={
|
||||
|
||||
["desc"]="全局攻擊力+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[2]={
|
||||
|
||||
["desc"]="全局攻擊力+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[3]={
|
||||
|
||||
["desc"]="全局攻擊力+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[4]={
|
||||
|
||||
["desc"]="紅色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[5]={
|
||||
|
||||
["desc"]="紅色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[6]={
|
||||
|
||||
["desc"]="紅色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[7]={
|
||||
|
||||
["desc"]="金色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[8]={
|
||||
|
||||
["desc"]="金色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[9]={
|
||||
|
||||
["desc"]="金色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[10]={
|
||||
|
||||
["desc"]="綠色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[11]={
|
||||
|
||||
["desc"]="綠色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[12]={
|
||||
|
||||
["desc"]="綠色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[13]={
|
||||
|
||||
["desc"]="藍色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[14]={
|
||||
|
||||
["desc"]="藍色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[15]={
|
||||
|
||||
["desc"]="藍色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[16]={
|
||||
|
||||
["desc"]="紫色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[17]={
|
||||
|
||||
["desc"]="紫色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[18]={
|
||||
|
||||
["desc"]="紫色攻擊+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[19]={
|
||||
|
||||
["desc"]="角色血量低於50%時所有傷害增加<color=#3cff28>30%</color>"
|
||||
},
|
||||
[20]={
|
||||
|
||||
["desc"]="獲得經驗+<color=#3cff28>5%</color>"
|
||||
},
|
||||
[21]={
|
||||
|
||||
["desc"]="最大生命值+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[22]={
|
||||
|
||||
["desc"]="最大生命值+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[23]={
|
||||
|
||||
["desc"]="最大生命值+<color=#3cff28>{0}</color>"
|
||||
},
|
||||
[24]={
|
||||
|
||||
["desc"]="回合開始前生命值恢復<color=#3cff28>1%</color>"
|
||||
},
|
||||
[25]={
|
||||
|
||||
["desc"]="生命值恢復效果提升<color=#3cff28>5%</color>"
|
||||
},
|
||||
[26]={
|
||||
|
||||
["desc"]="格擋概率增加<color=#3cff28>5%</color>"
|
||||
},
|
||||
[27]={
|
||||
|
||||
["desc"]="暴擊率+<color=#3cff28>4%</color>"
|
||||
},
|
||||
[28]={
|
||||
|
||||
["desc"]="受到傷害降低<color=#3cff28>5%</color>"
|
||||
},
|
||||
[29]={
|
||||
|
||||
["desc"]="<color=#3cff28>恢復</color>部分生命值"
|
||||
},
|
||||
[30]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>2</color>個非紅色元素變為紅色"
|
||||
},
|
||||
[31]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>3</color>個非紅色元素變為紅色"
|
||||
},
|
||||
[32]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>5</color>個非紅色元素變為紅色"
|
||||
},
|
||||
[33]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>2</color>個非金色元素變為金色"
|
||||
},
|
||||
[34]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>3</color>個非金色元素變為金色"
|
||||
},
|
||||
[35]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>5</color>個非金色元素變為金色"
|
||||
},
|
||||
[36]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>2</color>個非綠色元素變為綠色"
|
||||
},
|
||||
[37]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>3</color>個非綠色元素變為綠色"
|
||||
},
|
||||
[38]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>5</color>個非綠色元素變為綠色"
|
||||
},
|
||||
[39]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>2</color>個非藍色元素變為藍色"
|
||||
},
|
||||
[40]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>3</color>個非藍色元素變為藍色"
|
||||
},
|
||||
[41]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>5</color>個非藍色元素變為藍色"
|
||||
},
|
||||
[42]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>2</color>個非紫色元素變為紫色"
|
||||
},
|
||||
[43]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>3</color>個非紫色元素變為紫色"
|
||||
},
|
||||
[44]={
|
||||
|
||||
["desc"]="將場上隨機<color=#3cff28>5</color>個非紫色元素變為紫色"
|
||||
},
|
||||
[200100]={
|
||||
|
||||
["desc"]="長槍突刺:阿斯克可造成<color=#3cff28>1</color>次大量傷害"
|
||||
},
|
||||
[200101]={
|
||||
|
||||
["desc"]="長槍突刺可<color=#3cff28>恢復生命</color>"
|
||||
},
|
||||
[200102]={
|
||||
|
||||
["desc"]="長槍突刺<color=#3cff28>傷害提升</color>"
|
||||
},
|
||||
[200103]={
|
||||
|
||||
["desc"]="長槍突刺有<color=#3cff28>30%</color>概率眩暈對手<color=#3cff28>1</color>回合"
|
||||
},
|
||||
[200200]={
|
||||
|
||||
["desc"]="拔刀斬:卡拉可造成<color=#3cff28>1</color>次大量傷害"
|
||||
},
|
||||
[200201]={
|
||||
|
||||
["desc"]="拔刀斬<color=#3cff28>傷害提升</color>"
|
||||
},
|
||||
[200202]={
|
||||
|
||||
["desc"]="拔刀斬釋放時上下左右各消除<color=#3cff28>1</color>格"
|
||||
},
|
||||
[200203]={
|
||||
|
||||
["desc"]="拔刀斬終結技可放<color=#3cff28>2</color>次"
|
||||
},
|
||||
[200300]={
|
||||
|
||||
["desc"]="元素鏈接:隨機額外消除<color=#3cff28>3</color>個元素"
|
||||
},
|
||||
[200301]={
|
||||
|
||||
["desc"]="元素鏈接隨機消除元素增加<color=#3cff28>2</color>個"
|
||||
},
|
||||
[200302]={
|
||||
|
||||
["desc"]="元素鏈接使用時本次普攻傷害提升<color=#3cff28>10%</color>"
|
||||
},
|
||||
[200303]={
|
||||
|
||||
["desc"]="元素鏈接隨機消除元素增加<color=#3cff28>2</color>個"
|
||||
},
|
||||
[200400]={
|
||||
|
||||
["desc"]="魔法罩:艾倫可生成一個魔法罩持續<color=#3cff28>1</color>回合"
|
||||
},
|
||||
[200401]={
|
||||
|
||||
["desc"]="增加魔法罩承受<color=#3cff28>傷害增加</color>。"
|
||||
},
|
||||
[200402]={
|
||||
|
||||
["desc"]="生成的魔法罩如果沒有破可以額外持續<color=#3cff28>1</color>回合"
|
||||
},
|
||||
[200403]={
|
||||
|
||||
["desc"]="魔法罩存在時可反傷對方造成<color=#3cff28>200%傷害</color>"
|
||||
},
|
||||
[200500]={
|
||||
|
||||
["desc"]="舞步消散:將左右<color=#3cff28>2</color>格元素進行消除"
|
||||
},
|
||||
[200501]={
|
||||
|
||||
["desc"]="舞步消散上下可多消<color=#3cff28>1</color>格"
|
||||
},
|
||||
[200502]={
|
||||
|
||||
["desc"]="舞步消散使用時本次普攻傷害提升<color=#3cff28>10%</color>"
|
||||
},
|
||||
[200503]={
|
||||
|
||||
["desc"]="每有1個元素連接舞步消散則本回合格擋增加<color=#3cff28>2%</color>"
|
||||
},
|
||||
[200600]={
|
||||
|
||||
["desc"]="快速治癒:艾芙琳可恢復<color=#3cff28>80%</color>攻擊力的生命值"
|
||||
},
|
||||
[200601]={
|
||||
|
||||
["desc"]="快速治癒的<color=#3cff28>恢復量提升</color>"
|
||||
},
|
||||
[200602]={
|
||||
|
||||
["desc"]="快速治癒使用時本次普攻傷害提升<color=#3cff28>10%</color>"
|
||||
},
|
||||
[200603]={
|
||||
|
||||
["desc"]="連接快速治癒的每一擊都將<color=#3cff28>恢復</color>生命值"
|
||||
},
|
||||
[200700]={
|
||||
|
||||
["desc"]="巨劍連斬:每一次攻擊的傷害將增加<color=#3cff28>50%</color>"
|
||||
},
|
||||
[200701]={
|
||||
|
||||
["desc"]="巨劍連斬被連接消除其上下左右<color=#3cff28>4</color>個元素"
|
||||
},
|
||||
[200702]={
|
||||
|
||||
["desc"]="巨劍連斬使用時本次普攻傷害提升<color=#3cff28>10%</color>"
|
||||
},
|
||||
[200703]={
|
||||
|
||||
["desc"]="巨劍連斬被連接消除其斜方向的<color=#3cff28>4</color>個元素"
|
||||
},
|
||||
[200800]={
|
||||
|
||||
["desc"]="霜凍劍舞:造成<color=#3cff28>1</color>次傷害並施加<color=#3cff28>1</color>回合冰霜效果"
|
||||
},
|
||||
[200801]={
|
||||
|
||||
["desc"]="霜凍劍舞被使用時可消除掉其上下左右<color=#3cff28>4</color>個元素"
|
||||
},
|
||||
[200802]={
|
||||
|
||||
["desc"]="霜凍劍舞<color=#3cff28>傷害提升</color>"
|
||||
},
|
||||
[200803]={
|
||||
|
||||
["desc"]="霜凍劍舞造成的冰霜效果將持續<color=#3cff28>2</color>回合"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -1,15 +1,15 @@
|
||||
local tutorial = {
|
||||
["tutorial_txt_1"]={
|
||||
|
||||
["value"]="選擇技能,繼續戰鬥"
|
||||
},
|
||||
["tutorial_txt_2"]={
|
||||
|
||||
["value"]="領取寶箱,解鎖新英雄"
|
||||
},
|
||||
["tutorial_txt_3"]={
|
||||
|
||||
["value"]="領取寶箱,獲取英雄碎片"
|
||||
},
|
||||
["tutorial_txt_4"]={
|
||||
|
||||
["value"]="領取寶箱,獲取第五位英雄"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user