This commit is contained in:
puxuan 2025-10-20 21:20:31 +08:00
parent 4c0e0c1921
commit a887f8d4c7
5 changed files with 78 additions and 78 deletions

View File

@ -326,7 +326,7 @@ function BattleBaseUI:initSpeedBtn()
params.boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL
params.okText = I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_21)
params.okFunc = function()
ModuleManager.MonthlyCardManager:showMainUI()
ModuleManager.PrivilegeCardManager:showPrivilegeUI()
end
GFunc.showMessageBox(params)
return

View File

@ -21,7 +21,7 @@ end
function FundChapterCell:refresh(id, isLast)
-- 刷新进度
local helf = self:getBaseObject():getSizeDeltaY() / 2 + 10
local helf = self:getBaseObject():getSizeDeltaY() / 2
if self:getIndex() == 1 then
self.progNode:setAnchoredPositionY(-helf / 2)
self.progNode:setSizeDeltaY(helf)

View File

@ -1,91 +1,91 @@
local FundLevelCell = class("FundLevelCell", BaseCell)
function FundLevelCell:init()
local uiMap = self:getUIMap()
self.progNode = uiMap["fund_level_cell.prog"]
self.imgProg = uiMap["fund_level_cell.prog.img_prog"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
self.lvNode = uiMap["fund_level_cell.level"]
self.txLv = uiMap["fund_level_cell.level.tx_lv"]
self.freeRewardCells = {}
for i = 1, 2 do
table.insert(self.freeRewardCells, uiMap["fund_level_cell.rewards_free.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
self.proRewardCells = {}
for i = 1, 2 do
table.insert(self.proRewardCells, uiMap["fund_level_cell.rewards_pro.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
local uiMap = self:getUIMap()
self.progNode = uiMap["fund_level_cell.prog"]
self.imgProg = uiMap["fund_level_cell.prog.img_prog"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER)
self.lvNode = uiMap["fund_level_cell.level"]
self.txLv = uiMap["fund_level_cell.level.tx_lv"]
self.freeRewardCells = {}
for i = 1, 2 do
table.insert(self.freeRewardCells, uiMap["fund_level_cell.rewards_free.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
self.proRewardCells = {}
for i = 1, 2 do
table.insert(self.proRewardCells, uiMap["fund_level_cell.rewards_pro.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL))
end
self.colorLight = BF.Color(0.6235294, 0.3137255, 0.1764706, 1)
self.colorGray = BF.Color(0.3568628, 0.3568628, 0.3568628, 1)
-- self.colorLight = BF.Color(0.6235294, 0.3137255, 0.1764706, 1)
-- self.colorGray = BF.Color(0.3568628, 0.3568628, 0.3568628, 1)
end
function FundLevelCell:refresh(id, isLast)
-- 刷新进度
local helf = self:getBaseObject():getSizeDeltaY() / 2
if self:getIndex() == 1 then
self.progNode:setAnchoredPositionY(-helf / 2)
self.progNode:setSizeDeltaY(helf)
elseif isLast then
self.progNode:setAnchoredPositionY(helf / 2)
self.progNode:setSizeDeltaY(helf)
else
self.progNode:setAnchoredPositionY(0)
self.progNode:setSizeDeltaY(self:getBaseObject():getSizeDeltaY())
end
local needLevel = DataManager.FundLevelData:getNeedLevel(id)
local stage = DataManager.FundLevelData:getStageById(id)
local value = DataManager.PlayerData:getLv() >= needLevel and 1 or 0
if self:getIndex() == 1 then
self.progNode:setAnchoredPositionY(-helf / 2)
self.progNode:setSizeDeltaY(helf)
elseif isLast then
self.progNode:setAnchoredPositionY(helf / 2)
self.progNode:setSizeDeltaY(helf)
else
self.progNode:setAnchoredPositionY(0)
self.progNode:setSizeDeltaY(self:getBaseObject():getSizeDeltaY())
end
local needLevel = DataManager.FundLevelData:getNeedLevel(id)
local stage = DataManager.FundLevelData:getStageById(id)
local value = DataManager.PlayerData:getLv() >= needLevel and 1 or 0
self.imgProg.value = value
self.txLv:setText(needLevel)
if value == 1 then
self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).color = self.colorLight
else
self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).color = self.colorGray
end
self.imgProg.value = value
self.txLv:setText(needLevel)
-- if value == 1 then
-- self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).color = self.colorLight
-- else
-- self.txLv:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).color = self.colorGray
-- end
local freeRewards = DataManager.FundLevelData:getFreeRewards(id)
local freeReceived = DataManager.FundLevelData:getFreeGot(id)
local canGet = DataManager.FundLevelData:getFreeCanGet(id)
for i, cell in ipairs(self.freeRewardCells) do
if freeRewards and freeRewards[i] then
cell:setActive(true)
cell:refreshByConfig(freeRewards[i], freeReceived, freeReceived)
if canGet then
cell:addClickListener(function()
local freeRewards = DataManager.FundLevelData:getFreeRewards(id)
local freeReceived = DataManager.FundLevelData:getFreeGot(id)
local canGet = DataManager.FundLevelData:getFreeCanGet(id)
for i, cell in ipairs(self.freeRewardCells) do
if freeRewards and freeRewards[i] then
cell:setActive(true)
cell:refreshByConfig(freeRewards[i], freeReceived, freeReceived)
if canGet then
cell:addClickListener(function()
ModuleManager.FundLevelManager:getReward(stage)
end)
cell:showFrameAnimation()
else
cell:hideFrameAnimation()
end
else
cell:setActive(false)
end
end
end)
cell:showFrameAnimation()
else
cell:hideFrameAnimation()
end
else
cell:setActive(false)
end
end
local proRewards = DataManager.FundLevelData:getProRewards(id)
local proReceived = DataManager.FundLevelData:getProGot(id)
local locked = not DataManager.FundLevelData:getProBought(stage)
local canGet = DataManager.FundLevelData:getProCanGet(id)
for i, cell in ipairs(self.proRewardCells) do
if proRewards and proRewards[i] then
cell:setActive(true)
cell:refreshByConfig(proRewards[i], proReceived, proReceived)
cell:showLock(locked)
if canGet then
cell:addClickListener(function()
local proRewards = DataManager.FundLevelData:getProRewards(id)
local proReceived = DataManager.FundLevelData:getProGot(id)
local locked = not DataManager.FundLevelData:getProBought(stage)
local canGet = DataManager.FundLevelData:getProCanGet(id)
for i, cell in ipairs(self.proRewardCells) do
if proRewards and proRewards[i] then
cell:setActive(true)
cell:refreshByConfig(proRewards[i], proReceived, proReceived)
cell:showLock(locked)
if canGet then
cell:addClickListener(function()
ModuleManager.FundLevelManager:getReward(stage)
end)
cell:showFrameAnimation()
else
cell:hideFrameAnimation()
end
else
cell:setActive(false)
end
end
end)
cell:showFrameAnimation()
else
cell:hideFrameAnimation()
end
else
cell:setActive(false)
end
end
end
return FundLevelCell

View File

@ -173,7 +173,7 @@ function FundChapterComp:refreshStageTags()
if stage then
tag:setActive(true)
local isSelect = self.curStage == stage
self.tagImgs[i]:setSprite(GConst.ATLAS_PATH.COMMON, isSelect and "common_menu_4" or "common_menu_5")
self.tagImgs[i]:setSprite(GConst.ATLAS_PATH.COMMON, isSelect and "common_menu_3" or "common_menu_4")
self.tagImgs[i]:setAnchoredPositionY(isSelect and 5 or 0)
self.tagDescs[i]:setText(I18N:getGlobalText(I18N.GlobalConst["FUND_CHAPTER_TAG_DESC_" .. stage]))

View File

@ -194,7 +194,7 @@ function FundLevelComp:refreshStageTags()
if stage then
tag:setActive(true)
local isSelect = self.curStage == stage
self.tagImgs[i]:setSprite(GConst.ATLAS_PATH.COMMON, isSelect and "common_menu_4" or "common_menu_5")
self.tagImgs[i]:setSprite(GConst.ATLAS_PATH.COMMON, isSelect and "common_menu_3" or "common_menu_4")
self.tagImgs[i]:setAnchoredPositionY(isSelect and 5 or 0)
self.tagDescs[i]:setText(I18N:getGlobalText(I18N.GlobalConst["FUND_TAG_DESC_" .. stage]))