宝箱tips

This commit is contained in:
chenxi 2023-05-19 16:36:59 +08:00
parent 680992e0b6
commit a78be93bc1
27 changed files with 819 additions and 418 deletions

View File

@ -7,8 +7,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -27,8 +27,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -67,8 +67,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -87,8 +87,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -127,8 +127,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -147,8 +147,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -185,18 +185,18 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=8,
["id_for_nothing"]="Xg==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=3,
["num_for_nothing"]="VQ=="
["id"]=9,
["id_for_nothing"]="Xw==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_type"]=1
},
@ -208,8 +208,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -228,8 +228,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -268,8 +268,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -288,8 +288,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -328,8 +328,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -348,8 +348,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -386,18 +386,18 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=8,
["id_for_nothing"]="Xg==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=3,
["num_for_nothing"]="VQ=="
["id"]=9,
["id_for_nothing"]="Xw==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_type"]=1
},
@ -409,8 +409,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -429,8 +429,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -469,8 +469,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -489,8 +489,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -529,8 +529,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -549,8 +549,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -587,18 +587,18 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=8,
["id_for_nothing"]="Xg==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=3,
["num_for_nothing"]="VQ=="
["id"]=9,
["id_for_nothing"]="Xw==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_type"]=1
},
@ -610,8 +610,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -630,8 +630,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -670,8 +670,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -690,8 +690,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -730,8 +730,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -750,8 +750,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -788,18 +788,18 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=11,
["id_for_nothing"]="Vwk=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=3,
["num_for_nothing"]="VQ=="
["id"]=18,
["id_for_nothing"]="VwA=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_type"]=1
},
@ -811,8 +811,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -831,8 +831,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -871,8 +871,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -891,8 +891,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -931,8 +931,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -951,8 +951,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -989,18 +989,18 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=8,
["id_for_nothing"]="Xg==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=3,
["num_for_nothing"]="VQ=="
["id"]=9,
["id_for_nothing"]="Xw==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_type"]=1
},
@ -1012,8 +1012,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1032,8 +1032,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1072,8 +1072,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1092,8 +1092,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1132,8 +1132,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1152,8 +1152,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1190,18 +1190,18 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=11,
["id_for_nothing"]="Vwk=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=3,
["num_for_nothing"]="VQ=="
["id"]=18,
["id_for_nothing"]="VwA=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_type"]=1
},
@ -1213,8 +1213,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1233,8 +1233,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1273,8 +1273,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1293,8 +1293,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1333,8 +1333,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1353,8 +1353,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1391,18 +1391,18 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=11,
["id_for_nothing"]="Vwk=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=3,
["num_for_nothing"]="VQ=="
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_type"]=1
},
@ -1414,8 +1414,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1434,8 +1434,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1474,8 +1474,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1494,8 +1494,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1534,8 +1534,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1554,8 +1554,8 @@ local bounty_level = {
["type_for_nothing"]="Vw==",
["id"]=1,
["id_for_nothing"]="Vw==",
["num"]=1,
["num_for_nothing"]="Vw=="
["num"]=100,
["num_for_nothing"]="Vwhc"
},
["reward_pro"]={
["type"]=1,
@ -1592,18 +1592,18 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=10,
["num_for_nothing"]="Vwg="
["id"]=10,
["id_for_nothing"]="Vwg=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=3,
["num_for_nothing"]="VQ=="
["id"]=6,
["id_for_nothing"]="UA==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_type"]=1
},
@ -1613,8 +1613,8 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=10,
["id_for_nothing"]="Vwg=",
["num"]=1,
["num_for_nothing"]="Vw=="
}
@ -1633,10 +1633,10 @@ local bounty_level = {
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=1,
["num_for_nothing"]="Vw=="
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=3,
["num_for_nothing"]="VQ=="
}
},
[202]={
@ -1805,16 +1805,16 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=8,
["id_for_nothing"]="Xg==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=9,
["id_for_nothing"]="Xw==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
@ -2006,16 +2006,16 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=8,
["id_for_nothing"]="Xg==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=9,
["id_for_nothing"]="Xw==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
@ -2207,16 +2207,16 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=8,
["id_for_nothing"]="Xg==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=9,
["id_for_nothing"]="Xw==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
@ -2408,16 +2408,16 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=11,
["id_for_nothing"]="Vwk=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=18,
["id_for_nothing"]="VwA=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
@ -2609,16 +2609,16 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=8,
["id_for_nothing"]="Xg==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=9,
["id_for_nothing"]="Xw==",
["num"]=10,
["num_for_nothing"]="Vwg="
},
@ -2810,16 +2810,16 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=11,
["id_for_nothing"]="Vwk=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=18,
["id_for_nothing"]="VwA=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
@ -3011,16 +3011,16 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["id"]=11,
["id_for_nothing"]="Vwk=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=12,
["id_for_nothing"]="Vwo=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
@ -3212,16 +3212,16 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=5,
["id_for_nothing"]="Uw==",
["num"]=10,
["num_for_nothing"]="Vwg="
["id"]=10,
["id_for_nothing"]="Vwg=",
["num"]=1,
["num_for_nothing"]="Vw=="
},
["reward_pro"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=44001,
["id_for_nothing"]="UgxcA2Q=",
["num"]=10,
["num_for_nothing"]="Vwg="
},
@ -3233,8 +3233,8 @@ local bounty_level = {
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=6,
["id_for_nothing"]="UA==",
["id"]=10,
["id_for_nothing"]="Vwg=",
["num"]=1,
["num_for_nothing"]="Vw=="
}

View File

@ -14,9 +14,9 @@ local chapter = {
},
["involved_skill"]={
{
3200101,
2200101,
4200101
3200100,
2200100,
4200100
}
},
["not_involved_skill"]={

View File

@ -4,10 +4,10 @@ local func_open = {
["pop_ups"]=1
},
["bounty_open"]={
["stage"]=2
["stage"]=3
},
["task"]={
["stage"]=2
["stage"]=3
},
["act_level_gift"]={
["level"]=5

View File

@ -113,7 +113,7 @@ local hero = {
["model_id"]="p0014",
["icon"]="5",
["item_id"]=13001,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[13002]={
["position"]=1,
@ -171,7 +171,7 @@ local hero = {
["model_id"]="p0009",
["icon"]="5",
["item_id"]=13002,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[14001]={
["position"]=1,
@ -229,7 +229,7 @@ local hero = {
["model_id"]="p0011",
["icon"]="5",
["item_id"]=14001,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[22001]={
["position"]=2,
@ -345,7 +345,7 @@ local hero = {
["model_id"]="p0010",
["icon"]="5",
["item_id"]=23001,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[23002]={
["position"]=2,
@ -403,7 +403,7 @@ local hero = {
["model_id"]="p0010",
["icon"]="5",
["item_id"]=23002,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[24001]={
["position"]=2,
@ -461,7 +461,7 @@ local hero = {
["model_id"]="p0007",
["icon"]="7",
["item_id"]=24001,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[32001]={
["position"]=3,
@ -577,7 +577,7 @@ local hero = {
["model_id"]="p0006",
["icon"]="6",
["item_id"]=33001,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[33002]={
["position"]=3,
@ -635,7 +635,7 @@ local hero = {
["model_id"]="p0006",
["icon"]="6",
["item_id"]=33002,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[34001]={
["position"]=3,
@ -693,7 +693,7 @@ local hero = {
["model_id"]="p0006",
["icon"]="6",
["item_id"]=34001,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[42001]={
["position"]=4,
@ -809,7 +809,7 @@ local hero = {
["model_id"]="p0003",
["icon"]="3",
["item_id"]=43001,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[43002]={
["position"]=4,
@ -867,7 +867,7 @@ local hero = {
["model_id"]="p0003",
["icon"]="3",
["item_id"]=43002,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[44001]={
["position"]=4,
@ -925,7 +925,7 @@ local hero = {
["model_id"]="p0008",
["icon"]="8",
["item_id"]=44001,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[52001]={
["position"]=5,
@ -1041,7 +1041,7 @@ local hero = {
["model_id"]="p0004",
["icon"]="4",
["item_id"]=53001,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[53002]={
["position"]=5,
@ -1099,7 +1099,7 @@ local hero = {
["model_id"]="p0004",
["icon"]="4",
["item_id"]=53002,
["unlock_chapter"]=1
["unlock_chapter"]=3
},
[54001]={
["position"]=5,
@ -1157,7 +1157,7 @@ local hero = {
["model_id"]="p0004",
["icon"]="4",
["item_id"]=54001,
["unlock_chapter"]=1
["unlock_chapter"]=3
}
}
local config = {

View File

@ -2830,7 +2830,6 @@ local skill_rogue = {
},
[5200107]={
["unlock"]=5200105,
["cover_unlock"]=5200105,
["limit_times"]=1,
["weight"]=1000,
["qlt"]=4,

View File

@ -3,40 +3,64 @@ local hero = {
["name"]="舞娘"
},
[13001]={
["name"]="独臂哥"
["name"]="克劳德"
},
[13002]={
["name"]="火旺"
},
[14001]={
["name"]="铁锤赵"
["name"]="亚历山大"
},
[22001]={
["name"]="刀妹"
["name"]="刀妹"
},
[23001]={
["name"]="野蛮人"
},
[23002]={
["name"]="二丫"
},
[24001]={
["name"]="魔童剑士"
["name"]="巨剑魔童"
},
[32001]={
["name"]="洋葱骑士"
["name"]="洋葱"
},
[33001]={
["name"]="小鹿"
},
[33002]={
["name"]="森林狼"
},
[34001]={
["name"]="木兰"
},
[42001]={
["name"]="法师"
["name"]="蓝法"
},
[43001]={
["name"]="冰女"
},
[43002]={
["name"]="鸦姐"
},
[44001]={
["name"]="冰刃"
["name"]="寒冰妖姬"
},
[52001]={
["name"]="忍者"
["name"]="忍者伦"
},
[53001]={
["name"]="魔女琪琪"
},
[53002]={
["name"]="灵魂猎手"
},
[54001]={
["name"]="蝴蝶"
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -1,63 +1,63 @@
local skill = {
[1200120]={
["desc"]="红R舞女-舞步消散将左右2格元素进行消除,并造成一次伤害"
["desc"]="舞步消散沿横向消除5格并造成一次技能伤害。"
},
[1300120]={
["desc"]="红SR-克劳德-技能攻击500%多段3段"
["desc"]="巨剑旋风:额外造成多次技能伤害。"
},
[1300220]={
["desc"]="红SR-武僧-技能400%攻击+50%几率灼烧+上下消除2格"
["desc"]="炎拳沿纵向消除5格并造成一次技能伤害50%概率附加灼烧效果2回合。"
},
[1400120]={
["desc"]="红SSR-铁锤小孩-技能攻击600%+上下4个元素变为当前连接色"
["desc"]="钢铁重击将周围4个元素变色并造成多次大量技能伤害。"
},
[2200120]={
["desc"]="黄R黑妹拔刀斩使用一次拔刀斩终结技造成大量伤害400%伤害"
["desc"]="拔刀斩:额外造成一次技能伤害。"
},
[2300120]={
["desc"]="黄SR野蛮人技能多段伤害4段500%"
["desc"]="骨旋风:额外造成多次技能伤害。"
},
[2300220]={
["desc"]="黄SR二丫技能攻击500%(配334%+链接增伤50%"
["desc"]="幻影剑袭:使用后本次技能伤害提升,并额外造成多次大量技能伤害。"
},
[2400120]={
["desc"]="巨剑罗伯特巨剑连斩巨剑造成大量伤害。"
["desc"]="巨剑轰击:额外造成一次巨量技能伤害。"
},
[3200120]={
["desc"]="绿R洋葱技能使用一次长枪突刺终结技造成大量伤害"
["desc"]="长枪突刺:额外造成一次技能伤害。"
},
[3300120]={
["desc"]="绿SR小鹿快速治愈恢复以艾芙琳攻击力*150%的生命值"
["desc"]="急速治疗:使用后本次恢复生命。"
},
[3300220]={
["desc"]="绿SR森林狼技能攻击500%(配334%+链接增伤50%"
["desc"]="森林狼:使用后本次伤害提升,并造成多次技能伤害。"
},
[3400120]={
["desc"]="绿SSR花木兰技能攻击700%配437.5%+链接增伤60%"
["desc"]="流星追月:使用后本次伤害提升,并一次巨量技能伤害。"
},
[4200120]={
["desc"]="蓝R莉莉丝元素链接随机额外消除3个元素,并造成伤害"
["desc"]="元素链接随机消除3个元素并造成一次技能伤害。"
},
[4300120]={
["desc"]="蓝SR冰女技能攻击400%+冰霜1回合"
["desc"]="冰女额外造成一次技能伤害附加冰霜效果1回合。"
},
[4300220]={
["desc"]="蓝SR鸦姐技能攻击400%+100%腐败1回合"
["desc"]="鸦姐额外造成一次技能伤害附加腐败效果1回合。"
},
[4400120]={
["desc"]="蓝SSR冰刃霜冻剑舞随机消除4个元素释放一次附带冰霜1回合效果的剑舞攻击"
["desc"]="冰霜剑舞随机消除3个元素并造成一次技能伤害附加冰霜效果1回合"
},
[5200120]={
["desc"]="紫R艾伦魔法罩生成一个魔法罩持续1回合可承受最大生命值10%伤害"
["desc"]="护盾术为团队附加一个护盾1回合。"
},
[5300120]={
["desc"]="紫SR女巫技能攻击500%"
["desc"]="魔女琪琪:额外造成一次大量技能伤害。"
},
[5300220]={
["desc"]="紫SR德古拉技能攻击500%"
["desc"]="灵魂猎手:额外造成一次大量技能伤害。"
},
[5400120]={
["desc"]="紫SSR蝴蝶技能攻击600%"
["desc"]="蝴蝶:额外造成一次大量技能伤害。"
}
}
local config = {

View File

@ -132,484 +132,484 @@ local skill_rogue = {
["desc"]="将场上随机<color=#3cff28>5</color>个非紫色元素变为紫色"
},
[1200100]={
["desc"]="解锁舞步消散:将左右2格元素进行消除"
["desc"]="解锁舞步消散:沿横向消除5格并造成一次技能伤害。"
},
[1200101]={
["desc"]="舞步消散上下可多消1格"
["desc"]="舞步消散纵向可额外消除2格。"
},
[1200102]={
["desc"]="舞步消散使用时本次普攻伤害提升10%"
["desc"]="舞步消散使用时本次普攻伤害提升10%"
},
[1200103]={
["desc"]="舞步消散对冰霜敌人的伤害增加"
["desc"]="舞步消散对冰霜敌人的伤害增加50%。"
},
[1200104]={
["desc"]="舞步消散上下左右可多消1格"
["desc"]="舞步消散横向和纵向可额外消除2格。"
},
[1200105]={
["desc"]="舞步消散链接超过5个元素附加亢奋效果持续2回合"
["desc"]="舞步消散链接超过5个元素附加亢奋效果2回合"
},
[1200106]={
["desc"]="步消散的这个英雄攻击力提升"
["desc"]="娘攻击提升15%。"
},
[1200107]={
["desc"]="链接元素要求减为3个并且附加2层亢奋效果"
["desc"]="舞步消散附加亢奋效果的要求降低到链接超过3个元素。"
},
[1300100]={
["desc"]="解锁破坏旋风:造成大量伤害"
["desc"]="解锁巨剑旋风:额外造成多次技能伤害。"
},
[1300101]={
["desc"]="破坏旋风附加灼烧效果持续2回合"
["desc"]="巨剑旋风可附加灼烧效果2回合。"
},
[1300102]={
["desc"]="破坏旋风对流血敌人的伤害增加"
["desc"]="巨剑旋风对流血敌人的伤害增加50%。"
},
[1300103]={
["desc"]="破坏旋风的伤害提升300%)多段换技能"
["desc"]="巨剑旋风技能伤害提升。"
},
[1300104]={
["desc"]="破坏旋风的灼烧效果提升"
["desc"]="巨剑旋风附加的灼烧伤效果,伤害提升。"
},
[1300105]={
["desc"]="破坏旋风链接超过4个元素时伤害提升30%,持续2回合。"
["desc"]="巨剑旋风链接超过4个元素伤害提升30%2回合。"
},
[1300106]={
["desc"]="破坏旋风链接超过4个元素时伤害提升效果持续回合数+1"
["desc"]="巨剑旋风附加的伤害提升效果,回合数+1。"
},
[1300107]={
["desc"]="释放破坏旋风的回合击杀敌人则施加2回合亢奋效果"
["desc"]="巨剑旋风击杀敌人则附加亢奋效果2回合。"
},
[1300200]={
["desc"]="解锁炎拳:400%攻击+50%几率灼烧+上下消除2格"
["desc"]="解锁炎拳:沿纵向消除5格并造成一次技能伤害50%概率附加灼烧效果2回合。"
},
[1300201]={
["desc"]="炎拳左右多消除2格"
["desc"]="炎拳沿横向可额外消除4格。"
},
[1300202]={
["desc"]="炎拳对禁锢敌人的伤害增加(增加技能)"
["desc"]="炎拳对禁锢敌人的伤害增加50%。"
},
[1300203]={
["desc"]="灼烧几率提高到100%换技能ID"
["desc"]="炎拳的灼烧概率提高到100%。"
},
[1300204]={
["desc"]="炎拳上下多消除1格"
["desc"]="炎拳纵向可额外消除2格。"
},
[1300205]={
["desc"]="炎拳施加的灼烧效果伤害提升50%"
["desc"]="炎拳附加的灼烧效果,伤害提升。"
},
[1300206]={
["desc"]="本英雄的攻击力提高15%"
["desc"]="火旺攻击提升15%。"
},
[1300207]={
["desc"]="炎拳攻击可释放2次"
["desc"]="炎拳攻击将释放2次。"
},
[1400100]={
["desc"]="解锁铁锤双击攻击600%+上下左右4个元素变色"
["desc"]="解锁钢铁重击将周围4个元素变色并造成多次大量技能伤害。"
},
[1400101]={
["desc"]="攻击附加灼烧2回合增加技能"
["desc"]="钢铁重击可附加灼烧效果2回合。"
},
[1400102]={
["desc"]="如果目标有眩晕则施加一个2回合的眩晕效果增加技能"
["desc"]="钢铁重击对眩晕敌人再施附加眩晕效果2回合。"
},
[1400103]={
["desc"]="对流血敌人的伤害额外造成300%伤害(增加技能)"
["desc"]="钢铁重击对流血敌人额外造成1次伤害。"
},
[1400104]={
["desc"]="有50%概率眩晕敌人2回合增加技能"
["desc"]="钢铁重击50%概率附加眩晕2回合。"
},
[1400105]={
["desc"]="灼烧伤害提升+灼烧回合数+1替换技能"
["desc"]="钢铁重击附加的灼烧效果,伤害提升,回合数+1。"
},
[1400106]={
["desc"]="本英雄的攻击力提高15%"
["desc"]="亚历山大攻击提升15%。"
},
[1400107]={
["desc"]="连接每超过4个则额外发射1个火球造成伤害(增加技能)"
["desc"]="钢铁重击每连接超过4个元素则额外发射1个火球造成伤害。"
},
[2200100]={
["desc"]="解锁拔刀斩:卡拉使用一次拔刀斩终结技,造成大量伤害"
["desc"]="解锁拔刀斩:额外造成一次技能伤害。"
},
[2200101]={
["desc"]="拔刀斩伤害提升"
["desc"]="拔刀斩技能伤害提升"
},
[2200102]={
["desc"]="拔刀斩释放时上下左右各消除1格"
["desc"]="拔刀斩沿方向可额外消除4格。"
},
[2200103]={
["desc"]="拔刀斩对灼烧敌人的伤害增加"
["desc"]="拔刀斩对灼烧敌人的伤害增加50%。"
},
[2200104]={
["desc"]="拔刀斩的这个英雄攻击力提升"
["desc"]="刀妹攻击提升15%。"
},
[2200105]={
["desc"]="拔刀斩终结技可放2次"
["desc"]="拔刀斩攻击将释放2次。"
},
[2200106]={
["desc"]="拔刀斩可消除4个斜方向的元素"
["desc"]="拔刀斩沿X方向可额外消除4格。"
},
[2200107]={
["desc"]="拔刀斩链接超过5个元素后,拔刀斩伤害提高(技能伤害提高)"
["desc"]="拔刀斩链接超过5个元素,则技能伤害提高。"
},
[2300100]={
["desc"]="解锁旋风骨:野蛮人使用的终结技,造成大量伤害"
["desc"]="解锁骨旋风:额外造成多次技能伤害。"
},
[2300101]={
["desc"]="旋风骨造成伤害时对对手附加2回合流血效果"
["desc"]="旋风骨可附加流血效果2回合。"
},
[2300102]={
["desc"]="技能倍率提升300%换技能ID"
["desc"]="旋风骨技能伤害提升。"
},
[2300103]={
["desc"]="攻击昏睡敌人有50%概率附加眩晕效果1回合"
["desc"]="旋风骨对昏睡敌人有50%概率附加眩晕效果1回合。"
},
[2300104]={
["desc"]="流血回合数增加1替换上面技能"
["desc"]="旋风骨附加的流血效果,回合数+1。"
},
[2300105]={
["desc"]="每有一名流血中的敌人死亡提升黄sir的攻击力10%,本局生效"
["desc"]="每有1名敌人因流血死亡则野蛮人伤害提升10%。"
},
[2300106]={
["desc"]="眩晕回合数+1替换上面技能"
["desc"]="旋风骨附加的眩晕效果,回合数+1。"
},
[2300107]={
["desc"]="本英雄的攻击力提高15%"
["desc"]="野蛮人攻击提升15%。"
},
[2300200]={
["desc"]="解锁刺剑突破:造成一次伤害,连接增伤"
["desc"]="解锁幻影剑袭:使用后本次技能伤害提升,并额外造成多次大量技能伤害。"
},
[2300201]={
["desc"]="刺剑突破上下左右可消除1格"
["desc"]="幻影剑袭沿方向可额外消除4格。"
},
[2300202]={
["desc"]="本英雄的攻击力提高"
["desc"]="二丫攻击提升15%。"
},
[2300203]={
["desc"]="刺剑突破使用时本次普攻伤害提升15%"
["desc"]="幻影剑袭使用时本次普攻伤害提升10%。"
},
[2300204]={
["desc"]="刺剑突破可消除4个斜方向的元素"
["desc"]="幻影剑袭沿X方向可额外消除4格。"
},
[2300205]={
["desc"]="刺剑突破链接超4个元素本回合暴击提升20%。(增加技能)"
["desc"]="幻影剑袭链接超过4个元素本回合暴击提升20%。"
},
[2300206]={
["desc"]="刺剑突破链接超4个元素本回合暴击提升30%。(增加技能)"
["desc"]="幻影剑袭链接超过4个元素本回合暴击提升30%。"
},
[2300207]={
["desc"]="刺剑突破链接后本回合对50%以下敌人暴击伤害提升50%(增加技能)"
["desc"]="幻影剑袭使用时本回合对生命值50%以下的敌人暴击伤害提升50%。"
},
[2400100]={
["desc"]="解锁巨剑连斩:造成巨大伤害"
["desc"]="解锁巨剑轰击:额外造成一次巨量技能伤害。"
},
[2400101]={
["desc"]="巨剑连被连接消除其4个斜方向消除1格"
["desc"]="巨剑轰击沿X方向可额外消除4格。"
},
[2400102]={
["desc"]="攻击冻结敌人几率破碎冰块(冻结改为眩晕2回合),造成巨额伤害"
["desc"]="巨剑轰击对冻结敌人伤害大服增加并有50%概率附加眩晕效果1回合。"
},
[2400103]={
["desc"]="冻结的敌人眩晕几率提高"
["desc"]="巨剑轰击附加眩晕效果的概率提高到70%。"
},
[2400104]={
["desc"]="本英雄的攻击力提高"
["desc"]="巨剑魔童攻击提升15%。"
},
[2400105]={
["desc"]="巨剑连斩技能伤害增加且几率附加禁锢换技能ID"
["desc"]="巨剑轰击技能伤害大服增加并有50%概率附加禁锢效果1回合。"
},
[2400106]={
["desc"]="禁锢几率提升继续换技能ID"
["desc"]="巨剑轰击附加禁锢效果的概率提高到70%。"
},
[2400107]={
["desc"]="巨剑连斩造成双倍伤害"
["desc"]="巨剑轰击将造成双倍伤害。"
},
[3200100]={
["desc"]="解锁长枪突刺:造成一次大量伤害。"
["desc"]="解锁长枪突刺:额外造成一次技能伤害。"
},
[3200101]={
["desc"]="长枪突刺可恢复一定量生命。"
},
[3200102]={
["desc"]="长枪突刺对中毒目标伤害增加"
["desc"]="长枪突刺对中毒敌人的伤害增加50%。"
},
[3200103]={
["desc"]="长枪突刺伤害提升。"
},
[3200104]={
["desc"]="长枪突刺可消除4个斜方向的元素"
["desc"]="长枪突刺沿X方向可额外消除4格。"
},
[3200105]={
["desc"]="长枪突刺有30%几率眩晕一回合"
["desc"]="长枪突刺有30%概率附加眩晕效果1回合。"
},
[3200106]={
["desc"]="长枪突刺眩晕几率提高20%"
},
[3200107]={
["desc"]="长枪突刺结束后附加50%格挡,持续2回合"
["desc"]="长枪突刺后为团队增加20%格挡,2回合"
},
[3300100]={
["desc"]="解锁快速治愈立即恢复80%攻击力的生命值"
["desc"]="解锁急速治疗:使用后本次恢复生命。"
},
[3300101]={
["desc"]="提升快速治愈的回血量"
["desc"]="急速治疗回血效果提升。"
},
[3300102]={
["desc"]="快速治愈使用时本次普攻伤害提升15%"
["desc"]="急速治疗使用时本次普攻伤害提升15%。"
},
[3300103]={
["desc"]="快速治愈上下左右可消除1格"
["desc"]="急速治疗沿方向可额外消除4格。"
},
[3300104]={
["desc"]="释放时同时释放技能伤害提升持续2回合(增加技能)"
["desc"]="急速治疗额外为团队提供技能伤害提升效果2回合。"
},
[3300105]={
["desc"]="连接快速治愈的每一击都将恢复以艾芙琳攻击力*5%的生命值"
["desc"]="急速治疗使用时本次普攻每一击都将恢复生命。"
},
[3300106]={
["desc"]="技能伤害提升持续回合数+1增加技能"
["desc"]="急速治疗附加的技能伤害提升效果,回合数+1。"
},
[3300107]={
["desc"]="链接超过5个元素回血量提升"
["desc"]="急速治疗链接超过5个元素回血效果提升。"
},
[3300200]={
["desc"]="解锁致命爪击攻击500%(配334%+链接增伤50%"
["desc"]="解锁森林狼技能:使用后本次伤害提升,并造成多次技能伤害。"
},
[3300201]={
["desc"]="攻击50%几率附加易伤(增加技能)"
["desc"]="森林狼技能有50%概率附加易伤效果2回合。"
},
[3300202]={
["desc"]="致命爪击使用时本次普攻伤害提升15%"
["desc"]="森林狼技能使用时本次普攻伤害提升15%。"
},
[3300203]={
["desc"]="致命爪击技能伤害提升300%"
["desc"]="森林狼技能伤害提升。"
},
[3300204]={
["desc"]="致命爪击攻击中毒敌人有50%概率额外增加1层中毒2回合更换技能ID"
["desc"]="森林狼技能对中毒敌人有50%概率附加中毒效果2回合。"
},
[3300205]={
["desc"]="致命爪击增加的中毒伤害翻倍"
["desc"]="森林狼技能附加的中毒效果,伤害提升。"
},
[3300206]={
["desc"]="本英雄的攻击力提高15%"
["desc"]="森林狼技能攻击提升15%。"
},
[3300207]={
["desc"]="致命爪击攻击中毒敌人有100%概率额外增加1层中毒2回合更换技能ID"
["desc"]="森林狼技能对中毒敌人有100%概率附加中毒效果2回合。"
},
[3400100]={
["desc"]="解锁花木兰技能攻击700%配437.5%+链接增伤60%"
["desc"]="解锁流星追月:使用后本次伤害提升,并一次巨量技能伤害。"
},
[3400101]={
["desc"]="攻击百分比增加易伤(增加技能)"
["desc"]="流星追月可附加易伤效果2回合。"
},
[3400102]={
["desc"]="上下左右消除1格"
["desc"]="流星追月沿方向可额外消除4格。"
},
[3400103]={
["desc"]="本英雄的攻击力提高15%"
["desc"]="木兰攻击提升15%。"
},
[3400104]={
["desc"]="易伤效果提升10%(增加技能)"
["desc"]="流星追月附加的易伤效果,效果提升。"
},
[3400105]={
["desc"]="攻击附加流血效果2回合增加技能"
["desc"]="流星追月可附加流血效果2回合。"
},
[3400106]={
["desc"]="血效果伤害提升(增加技能)"
["desc"]="星追月附加的流血效果,伤害提升。"
},
[3400107]={
["desc"]="链接超过4个元素大招额外释放一次"
["desc"]="流星追月链接超过4个元素流星追月攻击将释放2次。"
},
[4200100]={
["desc"]="解锁元素链接:随机额外消除3个元素"
["desc"]="解锁元素链接:随机消除3个元素,并造成一次技能伤害。"
},
[4200101]={
["desc"]="元素链接随机消除元素增加2个"
["desc"]="元素链接随机消除元素+2。"
},
[4200102]={
["desc"]="元素链接使用时本次普攻伤害提升10%"
["desc"]="元素链接使用时本次普攻伤害提升10%"
},
[4200103]={
["desc"]="元素链接有50%冰霜2回合"
["desc"]="元素链接有50%概率附加冰霜效果,2回合"
},
[4200104]={
["desc"]="元素链接随机消除元素增加2个"
["desc"]="元素链接随机消除元素+2。"
},
[4200105]={
["desc"]="攻击冰霜敌人有20%概率冻结1回合"
["desc"]="元素链接对冰霜敌人有20%概率附加冻结效果1回合。"
},
[4200106]={
["desc"]="本英雄的攻击力提高"
["desc"]="蓝法攻击提升15%。"
},
[4200107]={
["desc"]="攻击冰霜英雄有40%概率冻结1回合"
["desc"]="元素链接附加冻结效果概率提升到40%。"
},
[4300100]={
["desc"]="解锁冰女技能:攻击400%+冰霜1回合"
["desc"]="解锁冰女技能:额外造成一次技能伤害附加冰霜效果1回合。"
},
[4300101]={
["desc"]="上下左右消除1格"
["desc"]="冰女技能沿方向可额外消除4格。"
},
[4300102]={
["desc"]="对灼烧伤害增加50%(加技能)"
["desc"]="冰女技能对灼烧敌人的伤害增加50%。"
},
[4300103]={
["desc"]="霜持续回合数+1"
["desc"]="女技能附加的冰霜效果,回合数+1。"
},
[4300104]={
["desc"]="技能倍率提升300%"
["desc"]="冰女技能伤害提升。"
},
[4300105]={
["desc"]="攻击冰霜敌人有50%几率冻结1回合加技能"
["desc"]="冰女技能对冰霜敌人有50%概率附加冻结效果1回合。"
},
[4300106]={
["desc"]="冰女技能命中后获得冰盾2回合加技能"
["desc"]="冰女技能后为团队附加冰盾效果2回合。"
},
[4300107]={
["desc"]="冰女技能命中后获得反伤400%冰盾2回合加技能"
["desc"]="冰女技能附加的冰盾可反伤400%。"
},
[4300300]={
["desc"]="解锁鸦姐技能:攻击400%+腐败1回合"
["desc"]="解锁鸦姐技能:额外造成一次技能伤害附加腐败效果1回合。"
},
[4300301]={
["desc"]="腐败回合数+1"
["desc"]="鸦姐技能附加的腐败效果,回合数+1."
},
[4300302]={
["desc"]="攻击易伤敌人附加冰霜1回合加技能"
["desc"]="鸦姐技能对易伤敌人附加冰霜效果1回合。"
},
[4300303]={
["desc"]="技能使用时本次普攻伤害提升15%"
["desc"]="鸦姐技能使用时本次普攻伤害提升15%"
},
[4300304]={
["desc"]="技能附加的冰霜效果回合数+1加技能"
["desc"]="鸦姐技能附加的冰霜效果,回合数+1。"
},
[4300305]={
["desc"]="攻击附加100%削弱buff2回合加技能"
["desc"]="鸦姐技能附加削弱效果2回合。"
},
[4300306]={
["desc"]="上下左右消除1格"
["desc"]="鸦姐技能沿方向可额外消除4格。"
},
[4300307]={
["desc"]="附加削弱buff为4回合加技能"
["desc"]="鸦姐技能附加的削弱效果,回合数+2。"
},
[4400100]={
["desc"]="解锁霜冻剑舞额外造成1次伤害并给敌人1回合冰霜效果普攻次数-1"
["desc"]="解锁冰霜剑舞随机消除3个元素并造成一次技能伤害附加冰霜效果1回合。"
},
[4400101]={
["desc"]="冰霜持续回合数+1"
["desc"]="冰霜剑舞附加的冰霜效果,回合数+1"
},
[4400102]={
["desc"]="对灼烧伤害增加50%"
["desc"]="冰霜剑舞对灼烧敌人伤害增加50%"
},
[4400103]={
["desc"]="霜冻剑舞随机消除元素增加3个"
["desc"]="冰霜剑舞随机消除元素+3"
},
[4400104]={
["desc"]="冰霜效果提升(普攻-2"
["desc"]="冰霜剑舞附加的冰霜效果,效果提升。"
},
[4400105]={
["desc"]="霜冻剑舞50%几率附加冻结2回合"
["desc"]="霜冻剑舞有50%概率附加冻结效果2回合。"
},
[4400106]={
["desc"]="攻击提升15%(本英雄)"
["desc"]="寒冰妖姬攻击提升15%。"
},
[4400107]={
["desc"]="霜冻剑舞70%几率附加冻结2回合"
["desc"]="霜冻剑舞附加冻结效果概率提升到70%。"
},
[5200100]={
["desc"]="解锁魔法罩艾伦生成一个魔法罩持续1回合可承受最大生命值10%伤害"
["desc"]="解锁护盾术为团队附加一个护盾1回合。"
},
[5200101]={
["desc"]="增加魔法罩承受伤害增加到16%"
["desc"]="护盾术附加的护盾,承受伤害增加。"
},
[5200102]={
["desc"]="魔法罩使用时本次普攻伤害提升10%"
["desc"]="护盾术使用时本次普攻伤害提升10%。"
},
[5200103]={
["desc"]="生成的魔法罩如果没有破可以额外持续1回合"
["desc"]="护盾术附加的护盾,回合数+1。"
},
[5200104]={
["desc"]="魔法罩上下左右可消除1格"
["desc"]="护盾术沿方向可额外消除4格。"
},
[5200105]={
["desc"]="魔法罩存在时可反伤对方造成200%伤害(替换技能)"
["desc"]="护盾术附加的护盾可反伤200%。"
},
[5200106]={
["desc"]="攻击提升15%(本英雄)"
["desc"]="忍者伦攻击提升15%。"
},
[5200107]={
["desc"]="魔法罩存在时可反伤对方造成400%伤害(继续替换技能)"
["desc"]="护盾术附加的护盾,反伤效果翻倍。"
},
[5300100]={
["desc"]="解锁女巫技能攻击500%"
["desc"]="解锁魔女琪琪技能:额外造成一次大量技能伤害。"
},
[5300101]={
["desc"]="技能命中附加中毒2回合加技能"
["desc"]="魔女琪琪技能可附加中毒效果2回合。"
},
[5300102]={
["desc"]="技能使用时本次普攻伤害提升15%"
["desc"]="魔女琪琪技能使用时本次普攻伤害提升15%"
},
[5300103]={
["desc"]="攻击附加昏睡2回合加技能"
["desc"]="魔女琪琪技能可附加昏睡效果2回合。"
},
[5300104]={
["desc"]="中毒伤害提升(加技能)"
["desc"]="魔女琪琪技能附加的中毒效果,伤害提升。"
},
[5300105]={
["desc"]="技能使用后随机增加一种技能的能量2点(加技能)"
["desc"]="魔女琪琪技能使用后随机增加一种技能的能量2点"
},
[5300106]={
["desc"]="技能使用后增加能量的数量提升2点加技能"
["desc"]="魔女琪琪技能使用后随机增加一种技能的能量2点。"
},
[5300107]={
["desc"]="技能命中后有15%几率附加不死buff1回合加技能"
["desc"]="魔女琪琪技能有15%概率为团队附加不死效果1回合。"
},
[5300200]={
["desc"]="解锁德古拉技能攻击500%"
["desc"]="解锁灵魂猎手技能:额外造成一次大量技能伤害。"
},
[5300201]={
["desc"]="上下左右消除1格"
["desc"]="灵魂猎手技能沿方向可额外消除4格。"
},
[5300202]={
["desc"]="攻击冰霜敌人50%几率将其冻结1回合加技能"
["desc"]="灵魂猎手技能对冰霜敌人有50%概率附加冻结效果1回合。"
},
[5300203]={
["desc"]="技能倍率提升300%"
["desc"]="灵魂猎手技能伤害提升。"
},
[5300204]={
["desc"]="攻击提升15%(本英雄)"
["desc"]="灵魂猎手攻击提升15%。"
},
[5300205]={
["desc"]="50%几率附加反击buff持续2回合加技能"
["desc"]="灵魂猎手技能有50%概率为团队附加反击效果2回合。"
},
[5300206]={
["desc"]="冻结回合数+1冻结概率加20%(加技能)"
["desc"]="灵魂猎手技能附加冻结效果概率提升到70%,回合数+1。"
},
[5300207]={
["desc"]="100%附加反击buff加技能"
["desc"]="灵魂猎手技能附加反击效果概率提升到100%。"
},
[5400100]={
["desc"]="解锁蝴蝶技能:攻击600%"
["desc"]="解锁蝴蝶技能:额外造成一次大量技能伤害。"
},
[5400101]={
["desc"]="技能倍率提升300%"
["desc"]="蝴蝶技能伤害提升。"
},
[5400102]={
["desc"]="技能释放后随机增加一种技能的能量2点加技能"
["desc"]="蝴蝶技能使用后随机增加一种技能的能量2点。"
},
[5400103]={
["desc"]="技能释放后把场上随机3个元素变为紫色加技能"
["desc"]="蝴蝶技能使用后将场上随机3个元素变为紫色元素。"
},
[5400104]={
["desc"]="攻击提升15%(本英雄)"
["desc"]="蝴蝶攻击提升15%。"
},
[5400105]={
["desc"]="紫色技能激活所需能量减2换技能ID"
["desc"]="蝴蝶技能激活所需能量-2。"
},
[5400106]={
["desc"]="每击杀1个敌人技能伤害提升50%,本场战斗生效(加技能)"
["desc"]="蝴蝶技能每击杀1个敌人技能伤害提升50%。"
},
[5400107]={
["desc"]="击杀敌人后增加紫色能量2点加技能"
["desc"]="蝴蝶技能击杀敌人后将增加蝴蝶技能能量2点。"
}
}
local config = {

View File

@ -16,6 +16,9 @@ local hero = {
},
[23001]={
},
[23002]={
},
[24001]={
@ -25,18 +28,39 @@ local hero = {
},
[33001]={
},
[33002]={
},
[34001]={
},
[42001]={
},
[43001]={
},
[43002]={
},
[44001]={
},
[52001]={
},
[53001]={
},
[53002]={
},
[54001]={
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -16,6 +16,9 @@ local hero = {
},
[23001]={
},
[23002]={
},
[24001]={
@ -25,18 +28,39 @@ local hero = {
},
[33001]={
},
[33002]={
},
[34001]={
},
[42001]={
},
[43001]={
},
[43002]={
},
[44001]={
},
[52001]={
},
[53001]={
},
[53002]={
},
[54001]={
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -16,6 +16,9 @@ local hero = {
},
[23001]={
},
[23002]={
},
[24001]={
@ -25,18 +28,39 @@ local hero = {
},
[33001]={
},
[33002]={
},
[34001]={
},
[42001]={
},
[43001]={
},
[43002]={
},
[44001]={
},
[52001]={
},
[53001]={
},
[53002]={
},
[54001]={
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -16,6 +16,9 @@ local hero = {
},
[23001]={
},
[23002]={
},
[24001]={
@ -25,18 +28,39 @@ local hero = {
},
[33001]={
},
[33002]={
},
[34001]={
},
[42001]={
},
[43001]={
},
[43002]={
},
[44001]={
},
[52001]={
},
[53001]={
},
[53002]={
},
[54001]={
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -16,6 +16,9 @@ local hero = {
},
[23001]={
},
[23002]={
},
[24001]={
@ -25,18 +28,39 @@ local hero = {
},
[33001]={
},
[33002]={
},
[34001]={
},
[42001]={
},
[43001]={
},
[43002]={
},
[44001]={
},
[52001]={
},
[53001]={
},
[53002]={
},
[54001]={
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -16,6 +16,9 @@ local hero = {
},
[23001]={
},
[23002]={
},
[24001]={
@ -25,18 +28,39 @@ local hero = {
},
[33001]={
},
[33002]={
},
[34001]={
},
[42001]={
},
[43001]={
},
[43002]={
},
[44001]={
},
[52001]={
},
[53001]={
},
[53002]={
},
[54001]={
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -16,6 +16,9 @@ local hero = {
},
[23001]={
},
[23002]={
},
[24001]={
@ -25,18 +28,39 @@ local hero = {
},
[33001]={
},
[33002]={
},
[34001]={
},
[42001]={
},
[43001]={
},
[43002]={
},
[44001]={
},
[52001]={
},
[53001]={
},
[53002]={
},
[54001]={
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -16,6 +16,9 @@ local hero = {
},
[23001]={
},
[23002]={
},
[24001]={
@ -25,18 +28,39 @@ local hero = {
},
[33001]={
},
[33002]={
},
[34001]={
},
[42001]={
},
[43001]={
},
[43002]={
},
[44001]={
},
[52001]={
},
[53001]={
},
[53002]={
},
[54001]={
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -16,6 +16,9 @@ local hero = {
},
[23001]={
},
[23002]={
},
[24001]={
@ -25,18 +28,39 @@ local hero = {
},
[33001]={
},
[33002]={
},
[34001]={
},
[42001]={
},
[43001]={
},
[43002]={
},
[44001]={
},
[52001]={
},
[53001]={
},
[53002]={
},
[54001]={
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -16,6 +16,9 @@ local hero = {
},
[23001]={
},
[23002]={
},
[24001]={
@ -25,18 +28,39 @@ local hero = {
},
[33001]={
},
[33002]={
},
[34001]={
},
[42001]={
},
[43001]={
},
[43002]={
},
[44001]={
},
[52001]={
},
[53001]={
},
[53002]={
},
[54001]={
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -16,6 +16,9 @@ local hero = {
},
[23001]={
},
[23002]={
},
[24001]={
@ -25,18 +28,39 @@ local hero = {
},
[33001]={
},
[33002]={
},
[34001]={
},
[42001]={
},
[43001]={
},
[43002]={
},
[44001]={
},
[52001]={
},
[53001]={
},
[53002]={
},
[54001]={
}
}
local config = {
data=hero,count=12
data=hero,count=20
}
return config

View File

@ -181,6 +181,7 @@ GConst.ATLAS_PATH = {
BOUNTY = "assets/arts/atlas/ui/bounty.asset",
UI_SETTING = "assets/arts/atlas/ui/setting.asset",
ICON_TASK = "assets/arts/atlas/icon/task.asset",
SHOP = "assets/arts/atlas/ui/shop.asset",
}
GConst.TOUCH_EVENT = {

View File

@ -25,9 +25,14 @@ end
function TipsManager:showRewardTips(rewardId, rewardType, tarPrefabObj, alignType)
if rewardType == GConst.REWARD_TYPE.ITEM then
local info = ConfigManager:getConfig("item")[rewardId]
if info and info.type == GConst.ItemConst.ITEM_TYPE.RANDOM_FRAGMENT then
self:showHeroFragmentTips(rewardId)
return
if info then
if info.type == GConst.ItemConst.ITEM_TYPE.RANDOM_FRAGMENT then
self:showHeroFragmentTips(rewardId)
return
elseif info.type == GConst.ItemConst.ITEM_TYPE.BOX then
self:showBoxTips(rewardId)
return
end
end
end
local desc = self:getRewardDesc(rewardId, rewardType)
@ -89,6 +94,13 @@ function TipsManager:showHeroFragmentTips(itemId)
UIManager:showUI("app/ui/tips/hero_fragment_tips", params)
end
function TipsManager:showBoxTips(itemId)
local params = {
itemId = itemId
}
UIManager:showUI("app/ui/tips/box_tips", params)
end
function TipsManager:getRewardDesc(rewardId, rewardType)
if rewardType == GConst.REWARD_TYPE.ITEM then
local item18NInfo = I18N:getConfig("item")[rewardId]

View File

@ -189,7 +189,15 @@ function BountyMainUI:initRepeatReward()
local level = DataManager.BountyData:getLevel()
ModuleManager.BountyManager:claimReward(level, false)
else
GFunc.showToast("显示宝箱tips")
local levelInfo = DataManager.BountyData:getRepeatLevelInfo()
if levelInfo then
local reward = levelInfo.reward
if reward then
local rewardId = GFunc.getRewardId(reward)
local rewardType = GFunc.getRewardType(reward)
ModuleManager.TipsManager:showRewardTips(rewardId, rewardType, self.repeatBox)
end
end
end
end)
end

View File

@ -89,14 +89,10 @@ function RewardCell:_refreshItem(info, count)
end
end
function RewardCell:showNumTx(str)
function RewardCell:setNumTx(str)
self.numTx:setText(str)
end
function RewardCell:showNumTx(value)
self.numTx:setText(value)
end
function RewardCell:showMask(show, syncCheck)
self.mask:setVisible(show == true)
self:showCheck(syncCheck)

View File

@ -325,13 +325,13 @@ function IdleDropUI:getDefUnit(callback)
if self.cacheUnit == nil then
self.cacheUnit = {}
end
local defUnit = self.cacheUnit[self.idleMonsterId]
local monsterCfg = ConfigManager:getConfig("monster")
local monsterInfo = monsterCfg[self.idleMonsterId]
local defUnit = self.cacheUnit[monsterInfo.model_id]
if defUnit then
defUnit:setActive(true)
return callback(defUnit)
end
local monsterCfg = ConfigManager:getConfig("monster")
local monsterInfo = monsterCfg[self.idleMonsterId]
SpineManager:loadHeroAsync(monsterInfo.model_id, self.fightRoot, function(spineObject)
spineObject:setDefaultMix(0)
local defUnitComp = spineObject:addLuaComponent(IDLE_UNIT_COMPONENT)

View File

@ -0,0 +1,83 @@
local BoxTips = class("BoxTips", BaseUI)
function BoxTips:ctor(params)
self.itemId = params.itemId
end
function BoxTips:getPrefabPath()
return "assets/prefabs/ui/tips/box_tips.prefab"
end
function BoxTips:isFullScreen()
return false
end
function BoxTips:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
self.uiMap = uiMap
local itemTextInfo = I18N:getConfig("item")[self.itemId]
if itemTextInfo then
uiMap["box_tips.bg.title"]:setText(itemTextInfo.name)
else
uiMap["box_tips.bg.title"]:setText(GConst.EMPTY_STRING)
end
local itemInfo = ConfigManager:getConfig("item")[self.itemId]
if itemInfo then
local nameIndex = itemInfo.qlt - 1
if nameIndex < 1 then
nameIndex = 1
elseif nameIndex > 3 then
nameIndex = 3
end
uiMap["box_tips.bg.box"]:setSprite(GConst.ATLAS_PATH.SHOP, "shop_chest_" .. nameIndex)
end
uiMap["box_tips.close_btn"]:addClickListener(function()
self:closeUI()
end)
self.rewardNodeList = {}
local rewardList = itemInfo.reward or GConst.EMPTY_TABLE
for i = 1, 4 do
local rewardNode = uiMap["box_tips.bg.item_" .. i]
self.rewardNodeList[i] = rewardNode
if rewardList[i] then
local num = uiMap["box_tips.bg.item_" .. i .. ".num"]
num:setText(GFunc.intToString(i))
local help = uiMap["box_tips.bg.item_" .. i .. ".help"]
if rewardList[i].type == GConst.ItemConst.ITEM_TYPE.RANDOM_FRAGMENT then
help:setVisible(true)
else
help:setVisible(false)
end
rewardNode:setVisible(true)
rewardNode:addClickListener(function()
ModuleManager.TipsManager:showRewardTips(rewardList[i].id, rewardList[i].type, rewardNode)
end)
local rewardComp = uiMap["box_tips.bg.item_" .. i .. ".reward_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
rewardComp:refreshByConfig(rewardList[i])
rewardComp:setTouchEnable(false)
rewardComp:setNumTx(GConst.EMPTY_STRING)
else
rewardNode:setVisible(false)
end
end
self:adpatRewardNode(#rewardList)
end
function BoxTips:adpatRewardNode(count)
if count == 0 then
return
end
local width = self.rewardNodeList[1]:getRectWidth() + 10
if count % 2 == 0 then
for i = 1, count do
self.rewardNodeList[i]:setAnchoredPositionX((i - count / 2 - 0.5) * width)
end
else
for i = 1, count do
self.rewardNodeList[i]:setAnchoredPositionX((i - (count - 1) / 2 - 1) * width)
end
end
end
return BoxTips

View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 59e3ce9541c217b4faf3f7e24ed10431
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}

View File

@ -142,6 +142,10 @@ function BountyData:getLvUpExp()
return info.exp
end
function BountyData:getRepeatLevelInfo()
return self.repeatLevelInfo
end
function BountyData:getIsOpen()
if ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.BOUNTY_OPEN, true) and self.endTime > Time:getServerTime() then
return true