bug修复
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@ -454,8 +454,9 @@ function BattleControllerDungeonRune:getRuneTaskNumByType(taskInfo)
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elseif taskType == GConst.DungeonRuneConst.TASK_TYPE.BREAK_GRID_TYPE then
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elseif taskType == GConst.DungeonRuneConst.TASK_TYPE.BREAK_GRID_TYPE then
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return self.totalBreakedGridType[taskParams1] or 0
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return self.totalBreakedGridType[taskParams1] or 0
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elseif taskType == GConst.DungeonRuneConst.TASK_TYPE.KILL_MONSTER then
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elseif taskType == GConst.DungeonRuneConst.TASK_TYPE.KILL_MONSTER then
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return self.taskProgress[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_NORMAL_MONSTER]
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return self.taskProgress[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_NORMAL_MONSTER] or 0
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end
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end
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return 0
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end
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end
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function BattleControllerDungeonRune:getRuneTaskAllOver()
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function BattleControllerDungeonRune:getRuneTaskAllOver()
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