arena
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@ -435,13 +435,13 @@ GConst.HERO_FRAME = {
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}
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GConst.FRAME_QLT = {
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[1] = "hero_frame_1",
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[2] = "hero_frame_2",
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[3] = "hero_frame_1",
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[4] = "hero_frame_1",
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[5] = "hero_frame_1",
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[6] = "hero_frame_1",
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[7] = "hero_frame_1",
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[1] = "frame_1",
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[2] = "frame_2",
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[3] = "frame_3",
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[4] = "frame_4",
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[5] = "frame_5",
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[6] = "frame_6",
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[7] = "frame_7",
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}
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GConst.HERO_SMALL_FRAME_QLT = {
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@ -477,11 +477,11 @@ GConst.HERO_DEC_QLT = {
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GConst.HERO_FRAME_QLT = {
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[1] = "hero_frame_1",
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[2] = "hero_frame_2",
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[3] = "hero_frame_3",
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[4] = "hero_frame_4",
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[5] = "hero_frame_5",
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[6] = "hero_frame_6",
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[7] = "hero_frame_7",
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[3] = "hero_frame_1",
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[4] = "hero_frame_1",
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[5] = "hero_frame_1",
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[6] = "hero_frame_1",
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[7] = "hero_frame_1",
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}
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GConst.HERO_FRAME_BG_QLT = {
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@ -68,7 +68,6 @@ function ArenaMatchUI:onLoadRootComplete()
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-- 匹配结果页
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self.matchResult = uiMap["arena_match_ui.match_result"]
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self.btnClose = uiMap["arena_match_ui.match_result.btn_close"]
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self.spineVS = uiMap["arena_match_ui.match_result.spine_vs"]
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self.matchAnimator = self.matchResult:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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-- 对手信息
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self.matchAvatar = CellManager:addCellComp(uiMap["arena_match_ui.match_result.match.info.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
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@ -159,9 +158,9 @@ function ArenaMatchUI:showMatchResult()
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self.matchResult:setActive(true)
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UIManager:setBarsVisible(self, true)
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self.spineVS:playAnimComplete("born", false, true, function()
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self.spineVS:playAnim("idle", true, true)
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end)
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-- self.spineVS:playAnimComplete("born", false, true, function()
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-- self.spineVS:playAnim("idle", true, true)
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-- end)
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self.txStart:setText(I18N:getGlobalText(I18N.GlobalConst.TASK_CHALLENGE))
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self.txConst:setText(DataManager.ArenaData:getFightCostNum())
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@ -170,7 +170,7 @@ end
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function HeroCell:_refresh(heroInfo, isGray)
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self.clickCallback = nil
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self.maskImg2:setActive(isGray)
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self.heroBg:setSprite(GConst.ATLAS_PATH.HERO, GConst.FRAME_QLT[heroInfo.qlt])
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self.heroBg:setSprite(GConst.ATLAS_PATH.HERO, GConst.HERO_FRAME_QLT[heroInfo.qlt])
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self.heroDec:setSprite(GConst.ATLAS_PATH.HERO, GConst.HERO_DEC_QLT[heroInfo.qlt])
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[heroInfo.position])
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self.check:setVisible(false)
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@ -38,6 +38,7 @@ function HelpTips:onLoadRootComplete()
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self.arenaTxClose = uiMap["help_tips.style_arena.btn_close.tx_close"]
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self.arenaContent = uiMap["help_tips.style_arena.ScrollView.Viewport.Content"]
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self.arenaTxDesc = uiMap["help_tips.style_arena.ScrollView.Viewport.Content.tx_desc"]
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self.arenaCloseBtn = uiMap["help_tips.style_arena.close_btn"]
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self.normaBtnClose:addClickListener(function ()
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self:playCloseAni(function()
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@ -47,6 +48,9 @@ function HelpTips:onLoadRootComplete()
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self.arenaBtnClose:addClickListener(function ()
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self:closeUI()
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end)
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self.arenaCloseBtn:addClickListener(function ()
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self:closeUI()
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end)
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self.root:addClickListener(function()
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if self.params.type == GConst.TipsConst.HELP_TIPS_TYPE.NORMAL then
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self:playCloseAni(function()
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