血量bug
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@ -170,7 +170,13 @@ function BattleTeamEntity:getNormalAttackAddCount()
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end
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end
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function BattleTeamEntity:addMaxHp(num)
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function BattleTeamEntity:addMaxHp(num)
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local hpBefore = self.attr.hp
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local currPercent = hpBefore * DEFAULT_FACTOR // self.attr.max_hp
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self.attr.max_hp = self.attr.max_hp + self.baseAttr.max_hp * num // DEFAULT_FACTOR
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self.attr.max_hp = self.attr.max_hp + self.baseAttr.max_hp * num // DEFAULT_FACTOR
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self.attr.hp = currPercent*self.attr.max_hp//DEFAULT_FACTOR
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if self.attr.hp <= 0 and hpBefore > 0 then
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self.attr.hp = 1
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end
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end
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end
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function BattleTeamEntity:addLimit(name)
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function BattleTeamEntity:addLimit(name)
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