维护公告
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805b9bec93
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@ -30,6 +30,18 @@ function LoginManager:loginGame()
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ModuleManager.MaincityManager:firstEnterMainCity()
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ModuleManager.MaincityManager:firstEnterMainCity()
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end
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end
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function LoginManager:updateServerTime(serverTime)
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self.serverTime = (serverTime or 0) // 1000
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self.differenceTime = -GFunc.getTickCount()
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end
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function LoginManager:getServerTime()
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if not self.serverTime then
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return os.time()
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end
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return self.serverTime + (self.differenceTime or 0) + GFunc.getTickCount()
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end
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function LoginManager:getClientInfo()
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function LoginManager:getClientInfo()
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local clientInfo = {}
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local clientInfo = {}
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local bundleId = Platform:getIdentifier()
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local bundleId = Platform:getIdentifier()
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@ -279,7 +291,7 @@ end
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function LoginManager:checkServerOpen()
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function LoginManager:checkServerOpen()
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local serverOpenTime = tonumber(self.versionInfo.open_at or 0)
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local serverOpenTime = tonumber(self.versionInfo.open_at or 0)
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local clientTime = Time:getServerTime()*1000
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local clientTime = self:getServerTime()*1000
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if clientTime < serverOpenTime then -- 未开服
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if clientTime < serverOpenTime then -- 未开服
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self:showMaintenanceNoticeUI(self.versionInfo.notice, serverOpenTime)
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self:showMaintenanceNoticeUI(self.versionInfo.notice, serverOpenTime)
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return
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return
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@ -353,7 +365,7 @@ function LoginManager:getServerList()
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local serverTime = (jsonData.now or 0)
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local serverTime = (jsonData.now or 0)
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if serverTime > 0 then
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if serverTime > 0 then
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Time:updateServerTime(serverTime)
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ModuleManager.LoginManager:updateServerTime(serverTime)
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end
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end
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self.versionInfo = jsonData
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self.versionInfo = jsonData
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self:checkServerOpen()
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self:checkServerOpen()
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@ -16,14 +16,27 @@ end
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function MaintenanceNoticeUI:onLoadRootComplete()
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function MaintenanceNoticeUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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local uiMap = self.root:genAllChildren()
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uiMap["maintenance_notice_ui.bg.title_bg.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.NOTICE_TITLE))
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uiMap["maintenance_notice_ui.bg.title_bg.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.NOTICE_TITLE))
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local contentTx = uiMap["maintenance_notice_ui.bg.img_2.scrollrect.viewport.content.content_tx"]
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if self.content == nil or self.content == "" then
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if self.content == nil or self.content == "" then
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uiMap["maintenance_notice_ui.bg.img_2.content_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.MAINTENANCE_NOTICE_DEFAULT))
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contentTx:setText(I18N:getGlobalText(I18N.GlobalConst.MAINTENANCE_NOTICE_DEFAULT))
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else
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else
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uiMap["maintenance_notice_ui.bg.img_2.content_tx"]:setText(self.content)
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contentTx:setText(self.content)
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end
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end
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local scrollRectHeight = uiMap["maintenance_notice_ui.bg.img_2.scrollrect"]:getRectHeight()
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local topOffset = -contentTx:fastGetAnchoredPositionY()
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contentTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO):ForceMeshUpdate()
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local height = contentTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).renderedHeight
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if height > scrollRectHeight then
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uiMap["maintenance_notice_ui.bg.img_2.scrollrect"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_SCROLL_RECT).movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
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uiMap["maintenance_notice_ui.bg.img_2.scrollrect.viewport.content"]:setSizeDeltaY(height + topOffset*2)
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else
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uiMap["maintenance_notice_ui.bg.img_2.scrollrect"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_SCROLL_RECT).movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Clamped
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uiMap["maintenance_notice_ui.bg.img_2.scrollrect.viewport.content"]:setSizeDeltaY(scrollRectHeight)
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end
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uiMap["maintenance_notice_ui.bg.img_2.scrollrect.viewport.content"]:setAnchoredPositionY(0)
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uiMap["maintenance_notice_ui.bg.ok_btn"]:addClickListener(function()
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uiMap["maintenance_notice_ui.bg.ok_btn"]:addClickListener(function()
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self:closeUI()
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self:closeUI()
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local clientTime = Time:getServerTime()*1000
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local clientTime = ModuleManager.LoginManager:getServerTime()*1000
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if clientTime >= self.openTime then
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if clientTime >= self.openTime then
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ModuleManager.LoginManager:resetServerListStartTime()
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ModuleManager.LoginManager:resetServerListStartTime()
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ModuleManager.LoginManager:getServerList()
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ModuleManager.LoginManager:getServerList()
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