更新配置

This commit is contained in:
xiekaidong 2023-09-05 18:00:32 +08:00
parent d7f60f5002
commit a0daa1e692
13 changed files with 61 additions and 25 deletions

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@ -200,7 +200,7 @@ local buff = {
["buff_type"]=1, ["buff_type"]=1,
["stack"]=2, ["stack"]=2,
["decr"]=1, ["decr"]=1,
["limit_parameter"]=15000 ["limit_parameter"]=10000
}, },
[26]={ [26]={
["id"]=26, ["id"]=26,
@ -209,7 +209,7 @@ local buff = {
["stack"]=2, ["stack"]=2,
["position"]=1, ["position"]=1,
["decr"]=1, ["decr"]=1,
["limit_parameter"]=15000 ["limit_parameter"]=10000
}, },
[27]={ [27]={
["id"]=27, ["id"]=27,
@ -218,7 +218,7 @@ local buff = {
["stack"]=2, ["stack"]=2,
["position"]=2, ["position"]=2,
["decr"]=1, ["decr"]=1,
["limit_parameter"]=15000 ["limit_parameter"]=10000
}, },
[28]={ [28]={
["id"]=28, ["id"]=28,
@ -227,7 +227,7 @@ local buff = {
["stack"]=2, ["stack"]=2,
["position"]=3, ["position"]=3,
["decr"]=1, ["decr"]=1,
["limit_parameter"]=15000 ["limit_parameter"]=10000
}, },
[29]={ [29]={
["id"]=29, ["id"]=29,
@ -236,7 +236,7 @@ local buff = {
["stack"]=2, ["stack"]=2,
["position"]=4, ["position"]=4,
["decr"]=1, ["decr"]=1,
["limit_parameter"]=15000 ["limit_parameter"]=10000
}, },
[30]={ [30]={
["id"]=30, ["id"]=30,
@ -245,7 +245,7 @@ local buff = {
["stack"]=2, ["stack"]=2,
["position"]=5, ["position"]=5,
["decr"]=1, ["decr"]=1,
["limit_parameter"]=15000 ["limit_parameter"]=10000
}, },
[31]={ [31]={
["id"]=31, ["id"]=31,

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@ -400,10 +400,22 @@ local const = {
["num_for_nothing"]="VAg=" ["num_for_nothing"]="VAg="
} }
}, },
["activity_boss_rush_hp_add"]={ ["activity_boss_rush_hp_add_1"]={
["value"]=1750 ["value"]=1750
}, },
["activity_boss_rush_atk_add"]={ ["activity_boss_rush_atk_add_1"]={
["value"]=1370
},
["activity_boss_rush_hp_add_2"]={
["value"]=1750
},
["activity_boss_rush_atk_add_2"]={
["value"]=1370
},
["activity_boss_rush_hp_add_3"]={
["value"]=1750
},
["activity_boss_rush_atk_add_3"]={
["value"]=1370 ["value"]=1370
}, },
["activity_recurring_day"]={ ["activity_recurring_day"]={
@ -411,6 +423,6 @@ local const = {
} }
} }
local config = { local config = {
data=const,count=83 data=const,count=87
} }
return config return config

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@ -508,7 +508,7 @@ local localization_global =
["ACT_BOSS_RUSH_DESC_28"] = "新纪录", ["ACT_BOSS_RUSH_DESC_28"] = "新纪录",
["ACT_BOSS_RUSH_DESC_29"] = "巡回积分", ["ACT_BOSS_RUSH_DESC_29"] = "巡回积分",
["ACT_BOSS_RUSH_DESC_30"] = "挑战完成", ["ACT_BOSS_RUSH_DESC_30"] = "挑战完成",
["ACT_BOSS_RUSH_DESC_31"] = "1.首领出场顺序和地图每日都将进行变化。\n2.战斗开始后您的英雄技能默认已激活但强化技能还需要升级获得战斗内最多提升40级。\n3.叠加属性的强化技能最多可生效10次。\n4.每日公开赛的排名都将结算一次,结算可获得大量【首领金币】,可用于活动商店兑换奖励。\n5.首领巡礼将根据您参与公开赛战斗的累计波次给与奖励。\n5.每日可免费挑战1次后续挑战需要消耗钻石准备好再开始挑战。", ["ACT_BOSS_RUSH_DESC_31"] = "1.首领出场顺序和地图每日都将进行变化。\n2.战斗开始后您的英雄技能默认已激活但强化技能还需要升级获得战斗内最多提升40级。\n3.叠加属性的强化技能最多可生效10次。\n4.每日公开赛的排名都将结算一次,结算可获得大量【首领金币】,可用于活动商店兑换奖励。\n5.首领巡礼将根据您参与公开赛战斗的累计波次给与奖励。\n5.每日可免费挑战1次后续挑战需要消耗钻石准备好再开始挑战。",
["ACT_BOSS_RUSH_DESC_32"] = "限时礼包,倾情回馈!", ["ACT_BOSS_RUSH_DESC_32"] = "限时礼包,倾情回馈!",
["ACT_BOSS_RUSH_DESC_33"] = "阶段{0}解锁", ["ACT_BOSS_RUSH_DESC_33"] = "阶段{0}解锁",
["NOT_POP_TODAY"] = "今日不再提醒", ["NOT_POP_TODAY"] = "今日不再提醒",

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@ -507,7 +507,7 @@ local localization_global =
["ACT_BOSS_RUSH_DESC_28"] = "New Record", ["ACT_BOSS_RUSH_DESC_28"] = "New Record",
["ACT_BOSS_RUSH_DESC_29"] = "Parade Points", ["ACT_BOSS_RUSH_DESC_29"] = "Parade Points",
["ACT_BOSS_RUSH_DESC_30"] = "Challenge Completed", ["ACT_BOSS_RUSH_DESC_30"] = "Challenge Completed",
["ACT_BOSS_RUSH_DESC_31"] = "1. The order of bosses' appearance and the map will change daily. \n2. When the battle starts, your hero's skills are initially activated, but enhanced skills need to be upgraded, up to Lv. 40 in the battle. \n3. Championship ranking will be calculated once daily, and then you'll receive tons of [Boss Coins] that can exchange rewards in the event shop. \n4. Boss Parade will grant rewards based on the cumulative waves of battles you participate in during the championship. \n5. You can challenge once for free every day, and later challenges will consume Diamonds. Please brace yourself before engaging.", ["ACT_BOSS_RUSH_DESC_31"] = "1. The order of bosses' appearance and the map will change daily. \n2. When the battle starts, your hero's skills are initially activated, but enhanced skills need to be upgraded, up to Lv. 40 in the battle. \n3. Enhancement skills that stack attributes can be effective up to 10 times.\n4. Championship ranking will be calculated once daily, and then you'll receive tons of [Boss Coins] that can exchange rewards in the event shop. \n5. Boss Parade will grant rewards based on the cumulative waves of battles you participate in during the championship. \n6. You can challenge once for free every day, and later challenges will consume Diamonds. Please brace yourself before engaging.",
["ACT_BOSS_RUSH_DESC_32"] = "Highly rewarding limited time packages!", ["ACT_BOSS_RUSH_DESC_32"] = "Highly rewarding limited time packages!",
["ACT_BOSS_RUSH_DESC_33"] = "Stage {0} Unlocked", ["ACT_BOSS_RUSH_DESC_33"] = "Stage {0} Unlocked",
["NOT_POP_TODAY"] = "Don't remind me today", ["NOT_POP_TODAY"] = "Don't remind me today",

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@ -507,7 +507,7 @@ local localization_global =
["ACT_BOSS_RUSH_DESC_28"] = "Nuevo Récord", ["ACT_BOSS_RUSH_DESC_28"] = "Nuevo Récord",
["ACT_BOSS_RUSH_DESC_29"] = "Puntos de Desfile", ["ACT_BOSS_RUSH_DESC_29"] = "Puntos de Desfile",
["ACT_BOSS_RUSH_DESC_30"] = "Desafío completado", ["ACT_BOSS_RUSH_DESC_30"] = "Desafío completado",
["ACT_BOSS_RUSH_DESC_31"] = "1. El orden de aparición de los jefes y del mapa cambian diariamente. \n2. Cuando comienza la batalla, las habilidades de tu héroe se activan por defecto, pero las habilidades reforzadas requieren mejoras, hasta 40 niveles dentro de la batalla. \n3. La clasificación del Abierto se calcula diariamente, y se otorgará una gran cantidad de [Monedas de Jefe], que se puede utilizar en la tienda del evento para canjear por recompensas. \n4. Las recompensas del Desfile de Jefes se basa en el número acumulado de ondas participadas en las batallas del Abierto. \n5. Puedes desafiar gratuitamente una vez al día, y los desafíos posteriores requieren diamantes. Prepárate antes de empezar un desafío adicional.", ["ACT_BOSS_RUSH_DESC_31"] = "1. El orden de aparición de los jefes y del mapa cambian diariamente. \n2. Cuando comienza la batalla, las habilidades de tu héroe se activan por defecto, pero las habilidades reforzadas requieren mejoras, hasta 40 niveles dentro de la batalla. \n3. Las habilidades de refuerzo de atributos superpuestos pueden entrar en vigor hasta 10 veces. \n4. La clasificación del Abierto se calcula diariamente, y se otorgará una gran cantidad de [Monedas de Jefe], que se puede utilizar en la tienda del evento para canjear por recompensas. \n5. Las recompensas del Desfile de Jefes se basa en el número acumulado de ondas participadas en las batallas del Abierto. \n6. Puedes desafiar gratuitamente una vez al día, y los desafíos posteriores requieren diamantes. Prepárate antes de empezar un desafío adicional.",
["ACT_BOSS_RUSH_DESC_32"] = "¡Paquete especial de tiempo limitado!", ["ACT_BOSS_RUSH_DESC_32"] = "¡Paquete especial de tiempo limitado!",
["ACT_BOSS_RUSH_DESC_33"] = "Desbloqueo de la etapa {0}", ["ACT_BOSS_RUSH_DESC_33"] = "Desbloqueo de la etapa {0}",
["NOT_POP_TODAY"] = "No más notas por hoy", ["NOT_POP_TODAY"] = "No más notas por hoy",

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@ -507,7 +507,7 @@ local localization_global =
["ACT_BOSS_RUSH_DESC_28"] = "Log Baru", ["ACT_BOSS_RUSH_DESC_28"] = "Log Baru",
["ACT_BOSS_RUSH_DESC_29"] = "Poin Parade", ["ACT_BOSS_RUSH_DESC_29"] = "Poin Parade",
["ACT_BOSS_RUSH_DESC_30"] = "Tatangan selesai", ["ACT_BOSS_RUSH_DESC_30"] = "Tatangan selesai",
["ACT_BOSS_RUSH_DESC_31"] = "1. Urutan kemunculan Boss dan peta akan berubah setiap hari. \n2. Saat battle dimulai, skill Hero diaktifkan, tapi skill yang ditingkatkan perlu diupgrade hingga Lv. 40 dalam battle. \n3. Peringkat kejuaraan akan dihitung 1x per hari, dan kamu akan mendapat [Koin Boss] yang dapat ditukarkan dengan hadiah di toko event. \n4. Parade Boss akan memberikan hadiah berdasarkan gelombang kumulatif battle yang diikuti selama kejuaraan. \n5. Dapat menantang sekali secara gratis setiap hari, dan tantangan selanjutnya akan mengonsumsi Berlian.", ["ACT_BOSS_RUSH_DESC_31"] = "1. Urutan kemunculan Boss dan peta akan berubah setiap hari. \n2. Saat battle dimulai, skill Hero diaktifkan, tapi skill yang ditingkatkan perlu diupgrade hingga Lv. 40 dalam battle. \n3. Kemampuan yang meningkat dengan atribut yang terkumpul dapat mengambil efek sampai 10 kali. \n4. Peringkat kejuaraan akan dihitung 1x per hari, dan kamu akan mendapat [Koin Boss] yang dapat ditukarkan dengan hadiah di toko event. \n5. Parade Boss akan memberikan hadiah berdasarkan gelombang kumulatif battle yang diikuti selama kejuaraan. \n6. Dapat menantang sekali secara gratis setiap hari, dan tantangan selanjutnya akan mengonsumsi Berlian.",
["ACT_BOSS_RUSH_DESC_32"] = "Paket waktu terbatas yang sangat bermanfaat!", ["ACT_BOSS_RUSH_DESC_32"] = "Paket waktu terbatas yang sangat bermanfaat!",
["ACT_BOSS_RUSH_DESC_33"] = "Fase {0} membuka kunci", ["ACT_BOSS_RUSH_DESC_33"] = "Fase {0} membuka kunci",
["NOT_POP_TODAY"] = "Jangan ingatkan lagi hari ini", ["NOT_POP_TODAY"] = "Jangan ingatkan lagi hari ini",

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@ -507,7 +507,7 @@ local localization_global =
["ACT_BOSS_RUSH_DESC_28"] = "新記録", ["ACT_BOSS_RUSH_DESC_28"] = "新記録",
["ACT_BOSS_RUSH_DESC_29"] = "パレードポイント", ["ACT_BOSS_RUSH_DESC_29"] = "パレードポイント",
["ACT_BOSS_RUSH_DESC_30"] = "挑戦完了", ["ACT_BOSS_RUSH_DESC_30"] = "挑戦完了",
["ACT_BOSS_RUSH_DESC_31"] = "1.ボスの登場順とマップは毎日変わります。\n2.バトル開始後、ヒーローのスキルはデフォルトで解放されますが、強化スキルを獲得するにはレベルアップが必要です。バトル中最大40級までレベルアップできます。\n3.選手権大会のランキングは1日1回決算され、決算完了後に大量の【ボスコイン】を獲得でき、イベントショップで報酬と交換できます。\n4.ボスパレードでは、選手権大会で参加したバトルの回数に応じて報酬を獲得できます。\n5.1日1回無料で挑戦でき、それ以降の挑戦にはダイヤを消費する必要があります。きちんと準備して挑戦を開始しましょう。", ["ACT_BOSS_RUSH_DESC_31"] = "1.ボスの登場順とマップは毎日変わります。\n2.バトル開始後、ヒーローのスキルはデフォルトで解放されますが、強化スキルを獲得するにはレベルアップが必要です。バトル中最大40級までレベルアップできます。\n3.属性を重ねた強化スキルは、最大10回有効になります。\n4.選手権大会のランキングは1日1回決算され、決算完了後に大量の【ボスコイン】を獲得でき、イベントショップで報酬と交換できます。\n5.ボスパレードでは、選手権大会で参加したバトルの回数に応じて報酬を獲得できます。\n6.1日1回無料で挑戦でき、それ以降の挑戦にはダイヤを消費する必要があります。きちんと準備して挑戦を開始しましょう。",
["ACT_BOSS_RUSH_DESC_32"] = "報酬の高い期間限定パック!", ["ACT_BOSS_RUSH_DESC_32"] = "報酬の高い期間限定パック!",
["ACT_BOSS_RUSH_DESC_33"] = "フェーズ{0}ロック解除", ["ACT_BOSS_RUSH_DESC_33"] = "フェーズ{0}ロック解除",
["NOT_POP_TODAY"] = "今日は見ない", ["NOT_POP_TODAY"] = "今日は見ない",

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@ -507,7 +507,7 @@ local localization_global =
["ACT_BOSS_RUSH_DESC_28"] = "신기록", ["ACT_BOSS_RUSH_DESC_28"] = "신기록",
["ACT_BOSS_RUSH_DESC_29"] = "퍼레이드 포인트", ["ACT_BOSS_RUSH_DESC_29"] = "퍼레이드 포인트",
["ACT_BOSS_RUSH_DESC_30"] = "도전 완료", ["ACT_BOSS_RUSH_DESC_30"] = "도전 완료",
["ACT_BOSS_RUSH_DESC_31"] = "1. 보스 등장 순서와 맵은 매일 달라집니다. \n2. 전투가 시작되면 영웅 스킬은 기본적으로 활성화되지만 강화 스킬은 업그레이드를 통해 획득해야 합니다. 전투에서 최대 40레벨까지 업그레이드할 수 있습니다. \n3. 오픈 토너먼트 랭킹은 매일 한번 정산됩니다. 정산 시 대량의 [보스 코인]이 지급되며 이벤트 상점에서 보상으로 교환할 수 있습니다. \n4. 보스 퍼레이드에서는 오픈 토너먼트 전투에 참여한 누적 웨이브 수에 따라 보상이 지급됩니다.\n5. 하루에 한 번 무료로 도전할 수 있으며, 이후 도전에는 다이아가 소모됩니다. 준비가 되면 도전을 시작하세요.", ["ACT_BOSS_RUSH_DESC_31"] = "1. 보스 등장 순서와 맵은 매일 달라집니다. \n2. 전투가 시작되면 영웅 스킬은 기본적으로 활성화되지만 강화 스킬은 업그레이드를 통해 획득해야 합니다. 전투에서 최대 40레벨까지 업그레이드할 수 있습니다. \n3. 속성을 중첩하는 강화 스킬, 최대 10회 유효. \n4. 오픈 토너먼트 랭킹은 매일 한번 정산됩니다. 정산 시 대량의 [보스 코인]이 지급되며 이벤트 상점에서 보상으로 교환할 수 있습니다. \n5. 보스 퍼레이드에서는 오픈 토너먼트 전투에 참여한 누적 웨이브 수에 따라 보상이 지급됩니다.\n6. 하루에 한 번 무료로 도전할 수 있으며, 이후 도전에는 다이아가 소모됩니다. 준비가 되면 도전을 시작하세요.",
["ACT_BOSS_RUSH_DESC_32"] = "고수익 기간 한정 선물 팩!", ["ACT_BOSS_RUSH_DESC_32"] = "고수익 기간 한정 선물 팩!",
["ACT_BOSS_RUSH_DESC_33"] = "{0}단계 잠금 해제", ["ACT_BOSS_RUSH_DESC_33"] = "{0}단계 잠금 해제",
["NOT_POP_TODAY"] = "오늘 더 이상 알림 받지 않음", ["NOT_POP_TODAY"] = "오늘 더 이상 알림 받지 않음",

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@ -507,7 +507,7 @@ local localization_global =
["ACT_BOSS_RUSH_DESC_28"] = "Novo Recorde", ["ACT_BOSS_RUSH_DESC_28"] = "Novo Recorde",
["ACT_BOSS_RUSH_DESC_29"] = "Pontuação do Desfile", ["ACT_BOSS_RUSH_DESC_29"] = "Pontuação do Desfile",
["ACT_BOSS_RUSH_DESC_30"] = "Desafio Concluído", ["ACT_BOSS_RUSH_DESC_30"] = "Desafio Concluído",
["ACT_BOSS_RUSH_DESC_31"] = "1. A ordem de aparição dos chefões e o mapa mudarão todos os dias.\n2. Após o início da batalha, as habilidades do seu herói serão ativadas por padrão, mas aquelas de reforço precisam ser ativadas por aprimoramento. Seu herói pode chegar até Nv.40 na batalha.\n3. O ranking do Torneio Aberto será calculado uma vez por dia, e você pode obter um grande número de moedas [Ouro de Chefão], que podem ser trocadas por recompensas na loja do evento.\n4. O Desfile de Chefões concederá recompensas com base no número total de ondas de batalha em que você participou no Torneio Aberto.\n5. Você pode desafiar gratuitamente 1 vez por dia, e os subsequentes exigirão diamantes. Lembre-se de preparar diamantes antes de iniciar desafios adicionais.", ["ACT_BOSS_RUSH_DESC_31"] = "1. A ordem de aparição dos chefões e o mapa mudarão todos os dias.\n2. Após o início da batalha, as habilidades do seu herói serão ativadas por padrão, mas aquelas de reforço precisam ser ativadas por aprimoramento. Seu herói pode chegar até Nv.40 na batalha.\n3. Capacidades reforçadas com atributos pilhados podem ter efeito até 10 vezes.\n4. O ranking do Torneio Aberto será calculado uma vez por dia, e você pode obter um grande número de moedas [Ouro de Chefão], que podem ser trocadas por recompensas na loja do evento.\n5. O Desfile de Chefões concederá recompensas com base no número total de ondas de batalha em que você participou no Torneio Aberto.\n6. Você pode desafiar gratuitamente 1 vez por dia, e os subsequentes exigirão diamantes. Lembre-se de preparar diamantes antes de iniciar desafios adicionais.",
["ACT_BOSS_RUSH_DESC_32"] = "Pacote especial de tempo limitado!", ["ACT_BOSS_RUSH_DESC_32"] = "Pacote especial de tempo limitado!",
["ACT_BOSS_RUSH_DESC_33"] = "Fase {0} desbloqueando", ["ACT_BOSS_RUSH_DESC_33"] = "Fase {0} desbloqueando",
["NOT_POP_TODAY"] = "Não me notifique por hoje.", ["NOT_POP_TODAY"] = "Não me notifique por hoje.",

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@ -507,7 +507,7 @@ local localization_global =
["ACT_BOSS_RUSH_DESC_28"] = "สถิติใหม่", ["ACT_BOSS_RUSH_DESC_28"] = "สถิติใหม่",
["ACT_BOSS_RUSH_DESC_29"] = "แต้มตระเวน", ["ACT_BOSS_RUSH_DESC_29"] = "แต้มตระเวน",
["ACT_BOSS_RUSH_DESC_30"] = "ท้าทายสำเร็จ", ["ACT_BOSS_RUSH_DESC_30"] = "ท้าทายสำเร็จ",
["ACT_BOSS_RUSH_DESC_31"] = "1. ลำดับการปรากฏตัวของบอสและแผนที่จะเปลี่ยนไปทุกวัน\n2. หลังจากการต่อสู้เริ่มต้นขึ้น สกิลฮีโร่ของคุณจะถูกเปิดใช้งานตามค่าเริ่มต้น แต่สกิลที่ตีบวกแล้วจำเป็นต้องได้รับจากการอัปเกรด และสามารถอัปได้ถึง Lv.40 ในการต่อสู้\n3. อันดับของการแข่งขันชิงแชมป์รายวันจะคำนวณเพียงครั้งเดียว และสามารถได้รับ [เหรียญทองบอส] จำนวนมากได้หลังจากการคำนวณ ซึ่งสามารถใช้เพื่อแลกเปลี่ยนรางวัลในร้านกิจกรรมได้\n4. รางวัลบอสจะมอบรางวัลให้คุณตามจำนวนรอบที่คุณเข้าร่วมในการต่อสู้ที่คุณได้เข้าร่วมในการแข่งขันชิงแชมป์\n5. สามารถท้าทายได้ฟรีวันละครั้ง การท้าทายครั้งต่อไปจะใช้เพชร โปรดเริ่มการท้าทายเมื่อคุณพร้อม", ["ACT_BOSS_RUSH_DESC_31"] = "1. ลำดับการปรากฏตัวของบอสและแผนที่จะเปลี่ยนไปทุกวัน\n2. หลังจากการต่อสู้เริ่มต้นขึ้น สกิลฮีโร่ของคุณจะถูกเปิดใช้งานตามค่าเริ่มต้น แต่สกิลที่ตีบวกแล้วจำเป็นต้องได้รับจากการอัปเกรด และสามารถอัปได้ถึง Lv.40 ในการต่อสู้\n3. สกิลเสริมพลังของคุณสมบัติที่ซ้อนทับ มีผลสูงสุด 10 ครั้ง\n4. อันดับของการแข่งขันชิงแชมป์รายวันจะคำนวณเพียงครั้งเดียว และสามารถได้รับ [เหรียญทองบอส] จำนวนมากได้หลังจากการคำนวณ ซึ่งสามารถใช้เพื่อแลกเปลี่ยนรางวัลในร้านกิจกรรมได้\n5. รางวัลบอสจะมอบรางวัลให้คุณตามจำนวนรอบที่คุณเข้าร่วมในการต่อสู้ที่คุณได้เข้าร่วมในการแข่งขันชิงแชมป์\n6. สามารถท้าทายได้ฟรีวันละครั้ง การท้าทายครั้งต่อไปจะใช้เพชร โปรดเริ่มการท้าทายเมื่อคุณพร้อม",
["ACT_BOSS_RUSH_DESC_32"] = "แพ็คเกจพิเศษแบบจำกัดเวลา!", ["ACT_BOSS_RUSH_DESC_32"] = "แพ็คเกจพิเศษแบบจำกัดเวลา!",
["ACT_BOSS_RUSH_DESC_33"] = "ขั้นตอนที่ {0} ปลดล็อค", ["ACT_BOSS_RUSH_DESC_33"] = "ขั้นตอนที่ {0} ปลดล็อค",
["NOT_POP_TODAY"] = "วันนี้ไม่เตือนอีก", ["NOT_POP_TODAY"] = "วันนี้ไม่เตือนอีก",

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@ -507,7 +507,7 @@ local localization_global =
["ACT_BOSS_RUSH_DESC_28"] = "Nhật ký mới", ["ACT_BOSS_RUSH_DESC_28"] = "Nhật ký mới",
["ACT_BOSS_RUSH_DESC_29"] = "Điểm Tham Quan", ["ACT_BOSS_RUSH_DESC_29"] = "Điểm Tham Quan",
["ACT_BOSS_RUSH_DESC_30"] = "Hoàn thành khiêu chiến", ["ACT_BOSS_RUSH_DESC_30"] = "Hoàn thành khiêu chiến",
["ACT_BOSS_RUSH_DESC_31"] = "1.Thứ tự và bản đồ BOSS xuất hiện sẽ thay đổi mỗi ngày.\n2.Sau khi bắt đầu chiến đấu, kỹ năng anh hùng mặc định đã kích hoạt, nhưng kỹ năng cường hóa thì cần phải tăng cấp mới nhận được, tối đa tăng 40 cấp trong chiến đấu.\n3.Xếp hạng Giải Mở Rộng mỗi ngày đều tổng kết 1 lần, tổng kết được nhận vô số [Vàng BOSS], được dùng để đổi thưởng ở SHOP Sự Kiện.\n4.Tham Quan BOSS sẽ phát thưởng theo số lượt tích lũy tham gia chiến đấu Giải Mở Rộng.\n5.Mỗi ngày được 1 lần khiêu chiến miễn phí, khiêu chiến tiếp theo cần tốn Kim Cương, hãy chuẩn bị sẵn sàng rồi bắt đầu khiêu chiến.", ["ACT_BOSS_RUSH_DESC_31"] = "1.Thứ tự và bản đồ BOSS xuất hiện sẽ thay đổi mỗi ngày.\n2.Sau khi bắt đầu chiến đấu, kỹ năng anh hùng mặc định đã kích hoạt, nhưng kỹ năng cường hóa thì cần phải tăng cấp mới nhận được, tối đa tăng 40 cấp trong chiến đấu.\n3.Kỹ năng cường hóa thuộc tính chồng lên nhau, nhiều nhất có thể có hiệu lực 10 lần.\n4.Xếp hạng Giải Mở Rộng mỗi ngày đều tổng kết 1 lần, tổng kết được nhận vô số [Vàng BOSS], được dùng để đổi thưởng ở SHOP Sự Kiện.\n5.Tham Quan BOSS sẽ phát thưởng theo số lượt tích lũy tham gia chiến đấu Giải Mở Rộng.\n6.Mỗi ngày được 1 lần khiêu chiến miễn phí, khiêu chiến tiếp theo cần tốn Kim Cương, hãy chuẩn bị sẵn sàng rồi bắt đầu khiêu chiến.",
["ACT_BOSS_RUSH_DESC_32"] = "Quà tặng giới hạn hồi báo cao!", ["ACT_BOSS_RUSH_DESC_32"] = "Quà tặng giới hạn hồi báo cao!",
["ACT_BOSS_RUSH_DESC_33"] = "Giai đoạn {0} Mở khóa", ["ACT_BOSS_RUSH_DESC_33"] = "Giai đoạn {0} Mở khóa",
["NOT_POP_TODAY"] = "Hôm nay không nhắc lại", ["NOT_POP_TODAY"] = "Hôm nay không nhắc lại",

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@ -507,7 +507,7 @@ local localization_global =
["ACT_BOSS_RUSH_DESC_28"] = "新紀錄", ["ACT_BOSS_RUSH_DESC_28"] = "新紀錄",
["ACT_BOSS_RUSH_DESC_29"] = "巡迴積分", ["ACT_BOSS_RUSH_DESC_29"] = "巡迴積分",
["ACT_BOSS_RUSH_DESC_30"] = "挑戰完成", ["ACT_BOSS_RUSH_DESC_30"] = "挑戰完成",
["ACT_BOSS_RUSH_DESC_31"] = "1.首領出場順序和地圖每日都將進行變化。 \n2.戰鬥開始後您的英雄技能默認已激活但強化技能還需要升級獲得戰鬥內最多提升40級。 \n3.每日公開賽的排名都將結算一次,結算可獲得大量【首領金幣】,可用於活動商店兌換獎勵。 \n4.首領巡禮將根據您參與公開賽戰鬥的累計波次給與獎勵。 \n5.每日可免費挑戰1次後續挑戰需要消耗鑽石請準備好再開始挑戰。", ["ACT_BOSS_RUSH_DESC_31"] = "1.首領出場順序和地圖每日都將進行變化。 \n2.戰鬥開始後您的英雄技能默認已激活但強化技能還需要升級獲得戰鬥內最多提升40級。 \n3.疊加屬性的強化技能最多可生效10次。 \n4.每日公開賽的排名都將結算一次,結算可獲得大量【首領金幣】,可用於活動商店兌換獎勵。 \n5.首領巡禮將根據您參與公開賽戰鬥的累計波次給與獎勵。 \n6.每日可免費挑戰1次後續挑戰需要消耗鑽石請準備好再開始挑戰。",
["ACT_BOSS_RUSH_DESC_32"] = "限時禮包,傾情回饋!", ["ACT_BOSS_RUSH_DESC_32"] = "限時禮包,傾情回饋!",
["ACT_BOSS_RUSH_DESC_33"] = "階段{0}解鎖", ["ACT_BOSS_RUSH_DESC_33"] = "階段{0}解鎖",
["NOT_POP_TODAY"] = "今日不再提醒", ["NOT_POP_TODAY"] = "今日不再提醒",

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@ -83,31 +83,55 @@ function BattleControllerBossRush:onLoadComplete(...)
end end
function BattleControllerBossRush:initOther() function BattleControllerBossRush:initOther()
self.monsterAtkAddition = GFunc.getConstIntValue("activity_boss_rush_hp_add") self.monsterAtkAddition1 = GFunc.getConstIntValue("activity_boss_rush_hp_add_1")
self.monsterHpAddition = GFunc.getConstIntValue("activity_boss_rush_atk_add") self.monsterHpAddition1 = GFunc.getConstIntValue("activity_boss_rush_atk_add_1")
self.monsterAtkAddition2 = GFunc.getConstIntValue("activity_boss_rush_hp_add_2")
self.monsterHpAddition2 = GFunc.getConstIntValue("activity_boss_rush_atk_add_2")
self.monsterAtkAddition3 = GFunc.getConstIntValue("activity_boss_rush_hp_add_3")
self.monsterHpAddition3 = GFunc.getConstIntValue("activity_boss_rush_atk_add_3")
self.battleData:setMaxBattleLv(MAX_LV) self.battleData:setMaxBattleLv(MAX_LV)
end end
-- 怪物攻击力加成 -- 怪物攻击力加成
function BattleControllerBossRush:getMonsterAtkAddition() function BattleControllerBossRush:getMonsterAtkAddition()
local waveIndex = self:getWaveIndex() local waveIndex = self:getWaveIndex()
local index = waveIndex
local addtion = 0
if not self.lastAtkWaveIndex ~= waveIndex then if not self.lastAtkWaveIndex ~= waveIndex then
self.lastAtkWaveIndex = waveIndex self.lastAtkWaveIndex = waveIndex
return self.monsterAtkAddition * (waveIndex + 1) index = waveIndex + 1
else else
return self.monsterAtkAddition * self.lastAtkWaveIndex index = self.lastAtkWaveIndex
end end
if index <= 20 then
addtion = self.monsterAtkAddition1
elseif index <= 50 then
addtion = self.monsterAtkAddition2
else
addtion = self.monsterAtkAddition3
end
return addtion * index
end end
-- 怪物血量加成 -- 怪物血量加成
function BattleControllerBossRush:getMonsterHpAddition() function BattleControllerBossRush:getMonsterHpAddition()
local waveIndex = self:getWaveIndex() local waveIndex = self:getWaveIndex()
local index = waveIndex
local addtion = 0
if not self.lastHpWaveIndex ~= waveIndex then if not self.lastHpWaveIndex ~= waveIndex then
self.lastHpWaveIndex = waveIndex self.lastHpWaveIndex = waveIndex
return self.monsterHpAddition * (waveIndex + 1) index = waveIndex + 1
else else
return self.monsterHpAddition * self.lastHpWaveIndex index = self.lastHpWaveIndex
end end
if index <= 20 then
addtion = self.monsterHpAddition1
elseif index <= 50 then
addtion = self.monsterHpAddition2
else
addtion = self.monsterHpAddition3
end
return addtion * index
end end
function BattleControllerBossRush:getNextMonsterId(waveIndex) function BattleControllerBossRush:getNextMonsterId(waveIndex)