fix 宝箱道具数量问题
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@ -80,7 +80,11 @@ end
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function SummonData:getSummonTotalRewardByLv(summonType, level)
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level = level or self:getSummonLevel()
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local rewards = self:getSummonRewardByLv(summonType, 1) -- 基础奖励
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local rewards = {}
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local baseRewards = self:getSummonRewardByLv(summonType, 1) -- 基础奖励
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for _, reward in ipairs(baseRewards) do
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table.insert(rewards, reward)
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end
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if level > 1 then
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local addRewards = self:getSummonRewardByLv(summonType, level)
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for _, reward in ipairs(addRewards) do
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