Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
This commit is contained in:
commit
9e8ff9a083
@ -401,6 +401,10 @@ if NOT_PUBLISH then
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end
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end
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if (Input.GetKeyDown(KeyCode.RightArrow) or Input.GetKeyDown(KeyCode.LeftArrow)) and Input.GetKey(KeyCode.LeftControl) then
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if (Input.GetKeyDown(KeyCode.RightArrow) or Input.GetKeyDown(KeyCode.LeftArrow)) and Input.GetKey(KeyCode.LeftControl) then
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if not ModuleManager.DevToolManager.set_board_info then
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Logger.logHighlight("请先去gm面板设置浏览的棋盘信息!")
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return
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end
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local configName = ModuleManager.DevToolManager.set_board_info.config
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local configName = ModuleManager.DevToolManager.set_board_info.config
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local idx = ModuleManager.DevToolManager.set_board_info.idx or 0
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local idx = ModuleManager.DevToolManager.set_board_info.idx or 0
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if not configName then
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if not configName then
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@ -20,7 +20,7 @@ end
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function BattleSkillSelectComp:_display()
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function BattleSkillSelectComp:_display()
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local uiMap = self:getUIMap()
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local uiMap = self:getUIMap()
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local bg2 = uiMap["battle_select_skill_comp.bg_2"]
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local bg2 = uiMap["battle_select_skill_comp.bg_2"]
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bg2:setVisible(self.onlyCommonSkill)
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bg2:setActive(self.onlyCommonSkill)
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local bg = uiMap["battle_select_skill_comp.bg_1"]
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local bg = uiMap["battle_select_skill_comp.bg_1"]
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if ModuleManager.BattleManager.battleController then
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if ModuleManager.BattleManager.battleController then
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bg:setVisible(false)
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bg:setVisible(false)
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@ -58,13 +58,16 @@ function BattleSkillSelectComp:_addListeners()
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self.canvasGroup = uiMap["battle_select_skill_comp.skill_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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self.canvasGroup = uiMap["battle_select_skill_comp.skill_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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self.canvasGroup.alpha = 1
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self.canvasGroup.alpha = 1
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self.bg = uiMap["battle_select_skill_comp.bg_1"]
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self.bg = uiMap["battle_select_skill_comp.bg_1"]
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self.bg2 = uiMap["battle_select_skill_comp.bg_2"]
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uiMap["battle_select_skill_comp.look_btn"]:addTouchListener(function(eventType, x, y)
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uiMap["battle_select_skill_comp.look_btn"]:addTouchListener(function(eventType, x, y)
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if eventType == GConst.TOUCH_EVENT.DOWN or eventType == GConst.TOUCH_EVENT.DRAG then
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if eventType == GConst.TOUCH_EVENT.DOWN or eventType == GConst.TOUCH_EVENT.DRAG then
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self.canvasGroup.alpha = 0.3
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self.canvasGroup.alpha = 0.3
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self.bg:setVisible(false)
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self.bg:setVisible(false)
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self.bg2:setVisible(false)
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else
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else
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self.canvasGroup.alpha = 1
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self.canvasGroup.alpha = 1
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self.bg:setVisible(true)
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self.bg:setVisible(true)
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self.bg2:setVisible(true)
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end
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end
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end)
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end)
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end
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end
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