Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev

This commit is contained in:
CloudJ 2023-06-02 19:32:41 +08:00
commit 9e46d3e3ec
7 changed files with 202 additions and 18 deletions

View File

@ -34,6 +34,18 @@ function EffectObject:play()
self.effectHelper:Play()
end
function EffectObject:playComplete(complete, customTime)
self.effectHelper:Play()
local duration = customTime or self:getDuration()
if self.playCompleteSeq then
self.playCompleteSeq:Kill()
self.playCompleteSeq = nil
end
self.playCompleteSeq = self:createBindTweenSequence()
self.playCompleteSeq:AppendInterval(duration)
self.playCompleteSeq:AppendCallback(complete)
end
-- 延迟播放
function EffectObject:playDelay(delayTime, hideBeforePlay)
if delayTime <= 0 then

View File

@ -64,7 +64,7 @@ function AccountManager:onBindAccount(result)
loginType = SDKManager.BF_LOGIN_TYPE.APPLE
accountInfo.apple_id = result.reqData.id
else
accountInfo.googld_id = result.reqData.id
accountInfo.google_id = result.reqData.id
end
LocalData:setLastLoginInfo(loginType, result.reqData.id, result.reqData.token)
LocalData:setAccountInfo(accountInfo)
@ -103,6 +103,22 @@ function AccountManager:changeAccount()
if not params.token then
return
end
local accountInfo = LocalData:getAccountInfo()
local bindId = nil
if Platform:isIosPlatform() then
bindId = accountInfo.apple_id
else
bindId = accountInfo.google_id
end
if bindId and bindId ~= "" and bindId == params.id then
local params = {
content = I18N:getGlobalText(I18N.GlobalConst.CHANGE_ACCOUNT_FAILED_2),
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK,
okText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK),
}
GFunc.showMessageBox(params)
return
end
local args = {
type = SDKManager.LOGIN_TYPE[loginType],
id = params.id,
@ -120,7 +136,7 @@ function AccountManager:onChangeAccount(result)
loginType = SDKManager.BF_LOGIN_TYPE.APPLE
accountInfo.apple_id = result.reqData.id
else
accountInfo.googld_id = result.reqData.id
accountInfo.google_id = result.reqData.id
end
LocalData:setLastLoginInfo(loginType, result.reqData.id, result.reqData.token)
LocalData:setAccountInfo(accountInfo)

View File

@ -1118,6 +1118,11 @@ function BattleController:dealGridBreak(posId, condition, time, breakedMap, sequ
table.insert(aniUnit.aniPosList, id)
end
end
---- 技能效果特效
aniUnit.effectSfxName = entity:getEffectSfx()
aniUnit.effectSfxFlow = entity:getEffectSfxFlow()
aniUnit.effectSfxDir = entity:getEffectParams()[1]
end
end
aniUnit.bftcTime = entity:getBftcTime()
@ -1175,7 +1180,10 @@ function BattleController:getEliminattionAniInfo(posId, timeIdx)
isIdle = false,
callback = nil,
overCallback = nil,
bftcTime = 0
bftcTime = 0,
effectSfxName = nil,
effectSfxFlow = nil,
effectSfxDir = nil,
}
end

View File

@ -30,7 +30,13 @@ local function _crossSpread(entity, gridEntities, battleController, onlyCheck)
for _, posId in ipairs(tempList) do
local gridEntity = gridEntities[posId]
if gridEntity:isEmptyIdle() then
battleController.battleData:setGridType(posId, entity:getGridType() or BattleConst.GRID_TYPE.JELLY)
if battleController.battleUI and entity:getEffectSfx() then
battleController.battleUI:showGridEffectSfx(posId, entity:getEffectSfx(), function()
battleController.battleData:setGridType(posId, entity:getGridType() or BattleConst.GRID_TYPE.JELLY)
end)
else
battleController.battleData:setGridType(posId, entity:getGridType() or BattleConst.GRID_TYPE.JELLY)
end
succ = true
break
end

View File

@ -80,9 +80,9 @@ function MaincityManager:getModuleInSideBarWhere(moduleKey)
return nil
end
if self.mainCityUI:isInSideBarLeft(moduleKey) then
if mainUI:isInSideBarLeft(moduleKey) then
return -1
elseif self.mainCityUI:isInSideBarRight(moduleKey) then
elseif mainUI:isInSideBarRight(moduleKey) then
return 1
else
return 0
@ -95,7 +95,7 @@ function MaincityManager:isActivSideBarModule(moduleKey)
return nil
end
return self.mainCityUI:isActivSideBarModule(moduleKey)
return mainUI:isActivSideBarModule(moduleKey)
end
return MaincityManager

View File

@ -938,17 +938,8 @@ function BattleUI:eliminationAni(aniSequence, effectGridMap, callback)
end)
end
if info.breakSfxName then
breakSfxNameIndexMap[info.breakSfxName] = (breakSfxNameIndexMap[info.breakSfxName] or 0) + 1
local breakIndex = breakSfxNameIndexMap[info.breakSfxName]
self.eliminationAniSeq:InsertCallback(time, function()
self:getSfxGridBreak(info.breakSfxName, breakIndex, function(obj)
local pos = ModuleManager.BattleManager:getPosInfo(info.posId)
obj:setLocalPosition(pos.x, pos.y, 0)
obj:play()
end)
end)
end
self:dealGridBreakSfx(time, info, breakSfxNameIndexMap)
self:dealGridEffectSfx(time, info, breakSfxNameIndexMap, entity)
time = time + (info.bftcTime or 0)
if info.isIdle then
@ -1030,6 +1021,80 @@ function BattleUI:eliminationAni(aniSequence, effectGridMap, callback)
end
self:refreshSkill()
self:resetParentAllSfxGridBreak()
self.eliminationAniSeq = nil
end)
end
function BattleUI:dealGridBreakSfx(time, info, breakSfxNameIndexMap)
if info.breakSfxName then
breakSfxNameIndexMap[info.breakSfxName] = (breakSfxNameIndexMap[info.breakSfxName] or 0) + 1
local breakIndex = breakSfxNameIndexMap[info.breakSfxName]
self.eliminationAniSeq:InsertCallback(time, function()
self:getSfxGridBreak(info.breakSfxName, breakIndex, function(obj)
local pos = ModuleManager.BattleManager:getPosInfo(info.posId)
obj:setLocalPosition(pos.x, pos.y, 0)
obj:play()
end)
end)
end
end
function BattleUI:dealGridEffectSfx(time, info, breakSfxNameIndexMap, entity)
if not self.eliminationAniSeq then
return
end
self.flowEffects = table.clearOrCreate(self.flowEffects)
if info.effectSfxName then
breakSfxNameIndexMap[info.effectSfxName] = (breakSfxNameIndexMap[info.effectSfxName] or 0) + 1
local breakIndex = breakSfxNameIndexMap[info.effectSfxName]
self.eliminationAniSeq:InsertCallback(time, function()
self:getSfxGridBreak(info.effectSfxName, breakIndex, function(obj)
if not self.eliminationAniSeq then -- 动画已结束
obj:setActive(false)
return
end
if info.effectSfxFlow then
obj:setParent(entity:getCell():getBaseObject(), false)
obj:setLocalPosition(0, 0, 0)
obj:play()
table.insert(self.flowEffects, obj)
else
local pos = ModuleManager.BattleManager:getPosInfo(info.posId)
obj:setLocalPosition(pos.x, pos.y, 0)
obj:play()
end
if info.effectSfxDir == GConst.BattleConst.BOARD_RANGE_TYPE.UP then
obj:setLocalEulerAngles(0, 0, 0)
elseif info.effectSfxDir == GConst.BattleConst.BOARD_RANGE_TYPE.DOWN then
obj:setLocalEulerAngles(0, 0, 180)
elseif info.effectSfxDir == GConst.BattleConst.BOARD_RANGE_TYPE.LEFT then
obj:setLocalEulerAngles(0, 0, 90)
elseif info.effectSfxDir == GConst.BattleConst.BOARD_RANGE_TYPE.RIGHT then
obj:setLocalEulerAngles(0, 0, -90)
else
obj:setLocalEulerAngles(0, 0, 0)
end
end)
end)
end
end
function BattleUI:showGridEffectSfx(posId, sfxName, callback)
self:getSfxGridEffect(sfxName, function(info)
info.isIdle = false
local pos = ModuleManager.BattleManager:getPosInfo(posId)
info.obj:setLocalPosition(pos.x, pos.y, 0)
info.obj:setActive(true)
info.obj:playComplete(function()
info.isIdle = true
info.obj:setActive(false)
if callback then
callback()
end
end)
end)
end
@ -1635,12 +1700,53 @@ function BattleUI:hideAllSfxGridBreak()
for breakSfxPath, map in pairs(self.root.gridBreakSfxObjs) do
for index, info in pairs(map) do
if info.obj then
info.obj:setParent(self.gridNode, false)
info.obj:setActive(false)
end
end
end
end
function BattleUI:resetParentAllSfxGridBreak()
for _, obj in ipairs(self.flowEffects) do
obj:setActive(false)
obj:setParent(self.gridNode, true)
end
end
function BattleUI:getSfxGridEffect(effectSfxPath, func)
if not effectSfxPath then
return
end
if not self.root.gridEffectSfx then
self.root.gridEffectSfx = {}
end
if not self.root.gridEffectSfx[effectSfxPath] then
self.root.gridEffectSfx[effectSfxPath] = {}
end
local count = 0
for index, info in pairs(self.root.gridEffectSfx[effectSfxPath]) do
if info.isIdle then
func(self.root.gridEffectSfx[effectSfxPath][index])
return
end
count = count + 1
end
local index = count + 1
self.root.gridEffectSfx[effectSfxPath][index] = {
isLoaded = true,
}
EffectManager:loadUIEffectAsync(effectSfxPath, self, self.gridNode, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)
self.root.gridEffectSfx[effectSfxPath][index].obj = obj
self.root.gridEffectSfx[effectSfxPath][index].isIdle = true
if func then
func(self.root.gridEffectSfx[effectSfxPath][index])
end
end)
end
function BattleUI:getSfxSmoke(index, func)
self.hidingAllSfxSmoke = false
@ -1843,6 +1949,18 @@ function BattleUI:initUISfxs()
end
end
if self.root.gridEffectSfx then
for breakSfxPath, list in pairs(self.root.gridEffectSfx) do
for index, info in pairs(list) do
if info.obj then
info.obj:setActive(true)
info.obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL5)
info.obj:setActive(false)
end
end
end
end
if self.root.lineSfxObjs then
for index, info in pairs(self.root.lineSfxObjs) do
if info.obj then
@ -2199,6 +2317,11 @@ function BattleUI:clear()
self.bossEnterAniSeq:Kill()
self.bossEnterAniSeq = nil
end
if self.showGridEffectSfxSid then
self:unscheduleGlobal(self.showGridEffectSfxSid)
self.showGridEffectSfxSid = nil
end
end
return BattleUI

View File

@ -414,4 +414,23 @@ function BattleGridEntity:getBftcTime()
return self:getGridTypeConfig().bftc_time or 0
end
function BattleGridEntity:getEffectSfx()
local sfxName = self:getGridTypeConfig().effect_sfx
if not sfxName then
return
end
if not self.cacheEffectSfxPaths then
self.cacheEffectSfxPaths = {}
end
if not self.cacheEffectSfxPaths[sfxName] then
self.cacheEffectSfxPaths[sfxName] = "assets/prefabs/effects/battle/" .. sfxName .. ".prefab"
end
return self.cacheEffectSfxPaths[sfxName]
end
function BattleGridEntity:getEffectSfxFlow()
return self:getGridTypeConfig().sfx_flow
end
return BattleGridEntity