Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
This commit is contained in:
commit
9e46d3e3ec
@ -34,6 +34,18 @@ function EffectObject:play()
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self.effectHelper:Play()
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end
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function EffectObject:playComplete(complete, customTime)
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self.effectHelper:Play()
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local duration = customTime or self:getDuration()
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if self.playCompleteSeq then
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self.playCompleteSeq:Kill()
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self.playCompleteSeq = nil
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end
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self.playCompleteSeq = self:createBindTweenSequence()
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self.playCompleteSeq:AppendInterval(duration)
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self.playCompleteSeq:AppendCallback(complete)
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end
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-- 延迟播放
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function EffectObject:playDelay(delayTime, hideBeforePlay)
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if delayTime <= 0 then
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@ -64,7 +64,7 @@ function AccountManager:onBindAccount(result)
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loginType = SDKManager.BF_LOGIN_TYPE.APPLE
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accountInfo.apple_id = result.reqData.id
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else
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accountInfo.googld_id = result.reqData.id
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accountInfo.google_id = result.reqData.id
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end
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LocalData:setLastLoginInfo(loginType, result.reqData.id, result.reqData.token)
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LocalData:setAccountInfo(accountInfo)
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@ -103,6 +103,22 @@ function AccountManager:changeAccount()
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if not params.token then
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return
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end
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local accountInfo = LocalData:getAccountInfo()
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local bindId = nil
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if Platform:isIosPlatform() then
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bindId = accountInfo.apple_id
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else
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bindId = accountInfo.google_id
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end
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if bindId and bindId ~= "" and bindId == params.id then
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local params = {
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content = I18N:getGlobalText(I18N.GlobalConst.CHANGE_ACCOUNT_FAILED_2),
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boxType = GConst.MESSAGE_BOX_TYPE.MB_OK,
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okText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK),
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}
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GFunc.showMessageBox(params)
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return
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end
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local args = {
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type = SDKManager.LOGIN_TYPE[loginType],
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id = params.id,
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@ -120,7 +136,7 @@ function AccountManager:onChangeAccount(result)
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loginType = SDKManager.BF_LOGIN_TYPE.APPLE
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accountInfo.apple_id = result.reqData.id
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else
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accountInfo.googld_id = result.reqData.id
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accountInfo.google_id = result.reqData.id
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end
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LocalData:setLastLoginInfo(loginType, result.reqData.id, result.reqData.token)
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LocalData:setAccountInfo(accountInfo)
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@ -1118,6 +1118,11 @@ function BattleController:dealGridBreak(posId, condition, time, breakedMap, sequ
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table.insert(aniUnit.aniPosList, id)
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end
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end
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---- 技能效果特效
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aniUnit.effectSfxName = entity:getEffectSfx()
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aniUnit.effectSfxFlow = entity:getEffectSfxFlow()
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aniUnit.effectSfxDir = entity:getEffectParams()[1]
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end
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end
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aniUnit.bftcTime = entity:getBftcTime()
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@ -1175,7 +1180,10 @@ function BattleController:getEliminattionAniInfo(posId, timeIdx)
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isIdle = false,
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callback = nil,
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overCallback = nil,
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bftcTime = 0
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bftcTime = 0,
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effectSfxName = nil,
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effectSfxFlow = nil,
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effectSfxDir = nil,
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}
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end
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@ -30,7 +30,13 @@ local function _crossSpread(entity, gridEntities, battleController, onlyCheck)
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for _, posId in ipairs(tempList) do
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local gridEntity = gridEntities[posId]
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if gridEntity:isEmptyIdle() then
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battleController.battleData:setGridType(posId, entity:getGridType() or BattleConst.GRID_TYPE.JELLY)
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if battleController.battleUI and entity:getEffectSfx() then
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battleController.battleUI:showGridEffectSfx(posId, entity:getEffectSfx(), function()
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battleController.battleData:setGridType(posId, entity:getGridType() or BattleConst.GRID_TYPE.JELLY)
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end)
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else
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battleController.battleData:setGridType(posId, entity:getGridType() or BattleConst.GRID_TYPE.JELLY)
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end
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succ = true
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break
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end
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@ -80,9 +80,9 @@ function MaincityManager:getModuleInSideBarWhere(moduleKey)
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return nil
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end
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if self.mainCityUI:isInSideBarLeft(moduleKey) then
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if mainUI:isInSideBarLeft(moduleKey) then
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return -1
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elseif self.mainCityUI:isInSideBarRight(moduleKey) then
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elseif mainUI:isInSideBarRight(moduleKey) then
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return 1
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else
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return 0
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@ -95,7 +95,7 @@ function MaincityManager:isActivSideBarModule(moduleKey)
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return nil
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end
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return self.mainCityUI:isActivSideBarModule(moduleKey)
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return mainUI:isActivSideBarModule(moduleKey)
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end
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return MaincityManager
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@ -938,17 +938,8 @@ function BattleUI:eliminationAni(aniSequence, effectGridMap, callback)
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end)
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end
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if info.breakSfxName then
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breakSfxNameIndexMap[info.breakSfxName] = (breakSfxNameIndexMap[info.breakSfxName] or 0) + 1
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local breakIndex = breakSfxNameIndexMap[info.breakSfxName]
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self.eliminationAniSeq:InsertCallback(time, function()
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self:getSfxGridBreak(info.breakSfxName, breakIndex, function(obj)
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local pos = ModuleManager.BattleManager:getPosInfo(info.posId)
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obj:setLocalPosition(pos.x, pos.y, 0)
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obj:play()
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end)
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end)
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end
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self:dealGridBreakSfx(time, info, breakSfxNameIndexMap)
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self:dealGridEffectSfx(time, info, breakSfxNameIndexMap, entity)
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time = time + (info.bftcTime or 0)
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if info.isIdle then
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@ -1030,6 +1021,80 @@ function BattleUI:eliminationAni(aniSequence, effectGridMap, callback)
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end
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self:refreshSkill()
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self:resetParentAllSfxGridBreak()
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self.eliminationAniSeq = nil
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end)
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end
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function BattleUI:dealGridBreakSfx(time, info, breakSfxNameIndexMap)
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if info.breakSfxName then
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breakSfxNameIndexMap[info.breakSfxName] = (breakSfxNameIndexMap[info.breakSfxName] or 0) + 1
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local breakIndex = breakSfxNameIndexMap[info.breakSfxName]
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self.eliminationAniSeq:InsertCallback(time, function()
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self:getSfxGridBreak(info.breakSfxName, breakIndex, function(obj)
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local pos = ModuleManager.BattleManager:getPosInfo(info.posId)
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obj:setLocalPosition(pos.x, pos.y, 0)
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obj:play()
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end)
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end)
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end
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end
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function BattleUI:dealGridEffectSfx(time, info, breakSfxNameIndexMap, entity)
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if not self.eliminationAniSeq then
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return
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end
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self.flowEffects = table.clearOrCreate(self.flowEffects)
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if info.effectSfxName then
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breakSfxNameIndexMap[info.effectSfxName] = (breakSfxNameIndexMap[info.effectSfxName] or 0) + 1
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local breakIndex = breakSfxNameIndexMap[info.effectSfxName]
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self.eliminationAniSeq:InsertCallback(time, function()
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self:getSfxGridBreak(info.effectSfxName, breakIndex, function(obj)
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if not self.eliminationAniSeq then -- 动画已结束
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obj:setActive(false)
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return
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end
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if info.effectSfxFlow then
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obj:setParent(entity:getCell():getBaseObject(), false)
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obj:setLocalPosition(0, 0, 0)
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obj:play()
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table.insert(self.flowEffects, obj)
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else
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local pos = ModuleManager.BattleManager:getPosInfo(info.posId)
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obj:setLocalPosition(pos.x, pos.y, 0)
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obj:play()
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end
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if info.effectSfxDir == GConst.BattleConst.BOARD_RANGE_TYPE.UP then
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obj:setLocalEulerAngles(0, 0, 0)
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elseif info.effectSfxDir == GConst.BattleConst.BOARD_RANGE_TYPE.DOWN then
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obj:setLocalEulerAngles(0, 0, 180)
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elseif info.effectSfxDir == GConst.BattleConst.BOARD_RANGE_TYPE.LEFT then
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obj:setLocalEulerAngles(0, 0, 90)
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elseif info.effectSfxDir == GConst.BattleConst.BOARD_RANGE_TYPE.RIGHT then
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obj:setLocalEulerAngles(0, 0, -90)
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else
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obj:setLocalEulerAngles(0, 0, 0)
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end
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end)
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end)
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end
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end
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function BattleUI:showGridEffectSfx(posId, sfxName, callback)
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self:getSfxGridEffect(sfxName, function(info)
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info.isIdle = false
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local pos = ModuleManager.BattleManager:getPosInfo(posId)
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info.obj:setLocalPosition(pos.x, pos.y, 0)
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info.obj:setActive(true)
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info.obj:playComplete(function()
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info.isIdle = true
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info.obj:setActive(false)
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if callback then
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callback()
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end
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end)
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end)
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end
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@ -1635,12 +1700,53 @@ function BattleUI:hideAllSfxGridBreak()
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for breakSfxPath, map in pairs(self.root.gridBreakSfxObjs) do
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for index, info in pairs(map) do
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if info.obj then
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info.obj:setParent(self.gridNode, false)
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info.obj:setActive(false)
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end
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end
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end
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end
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function BattleUI:resetParentAllSfxGridBreak()
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for _, obj in ipairs(self.flowEffects) do
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obj:setActive(false)
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obj:setParent(self.gridNode, true)
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end
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end
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function BattleUI:getSfxGridEffect(effectSfxPath, func)
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if not effectSfxPath then
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return
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end
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if not self.root.gridEffectSfx then
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self.root.gridEffectSfx = {}
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end
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if not self.root.gridEffectSfx[effectSfxPath] then
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self.root.gridEffectSfx[effectSfxPath] = {}
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end
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local count = 0
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for index, info in pairs(self.root.gridEffectSfx[effectSfxPath]) do
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if info.isIdle then
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func(self.root.gridEffectSfx[effectSfxPath][index])
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return
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end
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count = count + 1
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end
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local index = count + 1
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self.root.gridEffectSfx[effectSfxPath][index] = {
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isLoaded = true,
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}
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EffectManager:loadUIEffectAsync(effectSfxPath, self, self.gridNode, GConst.UI_EFFECT_ORDER.LEVEL5, function(obj)
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self.root.gridEffectSfx[effectSfxPath][index].obj = obj
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self.root.gridEffectSfx[effectSfxPath][index].isIdle = true
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if func then
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func(self.root.gridEffectSfx[effectSfxPath][index])
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end
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end)
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end
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function BattleUI:getSfxSmoke(index, func)
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self.hidingAllSfxSmoke = false
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@ -1843,6 +1949,18 @@ function BattleUI:initUISfxs()
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end
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end
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if self.root.gridEffectSfx then
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for breakSfxPath, list in pairs(self.root.gridEffectSfx) do
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for index, info in pairs(list) do
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if info.obj then
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info.obj:setActive(true)
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info.obj:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL5)
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info.obj:setActive(false)
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end
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end
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end
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end
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if self.root.lineSfxObjs then
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for index, info in pairs(self.root.lineSfxObjs) do
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if info.obj then
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@ -2199,6 +2317,11 @@ function BattleUI:clear()
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self.bossEnterAniSeq:Kill()
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self.bossEnterAniSeq = nil
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end
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if self.showGridEffectSfxSid then
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self:unscheduleGlobal(self.showGridEffectSfxSid)
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self.showGridEffectSfxSid = nil
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end
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end
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return BattleUI
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@ -414,4 +414,23 @@ function BattleGridEntity:getBftcTime()
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return self:getGridTypeConfig().bftc_time or 0
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end
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function BattleGridEntity:getEffectSfx()
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local sfxName = self:getGridTypeConfig().effect_sfx
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if not sfxName then
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return
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end
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if not self.cacheEffectSfxPaths then
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self.cacheEffectSfxPaths = {}
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end
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if not self.cacheEffectSfxPaths[sfxName] then
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self.cacheEffectSfxPaths[sfxName] = "assets/prefabs/effects/battle/" .. sfxName .. ".prefab"
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end
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return self.cacheEffectSfxPaths[sfxName]
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end
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function BattleGridEntity:getEffectSfxFlow()
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return self:getGridTypeConfig().sfx_flow
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end
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return BattleGridEntity
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