Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev
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commit
9ac4b10ba2
@ -140,8 +140,6 @@ end
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function GridCell:resetTranform()
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local uiMap = self:getUIMap()
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uiMap["grid_cell.touch_node"]:setAnchoredPosition(0, 0)
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uiMap["grid_cell.touch_node"]:setLocalScale(1, 1, 1)
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uiMap["grid_cell.touch_node.ani_node"]:setAnchoredPosition(0, 0)
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uiMap["grid_cell.touch_node.ani_node"]:setLocalScale(1, 1, 1)
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end
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@ -149,7 +147,7 @@ end
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function GridCell:showAni()
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local uiMap = self:getUIMap()
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if not self.aniComp then
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self.aniComp = uiMap["grid_cell.touch_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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self.aniComp = uiMap["grid_cell.touch_node.ani_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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end
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-- CS.UnityEngine.Animator.StringToHash("idle") 结果是-601574123
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self.aniComp.enabled = true
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@ -159,7 +157,7 @@ end
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function GridCell:hideAni()
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local uiMap = self:getUIMap()
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if not self.aniComp then
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self.aniComp = uiMap["grid_cell.touch_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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self.aniComp = uiMap["grid_cell.touch_node.ani_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.ANIMATOR)
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end
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self.aniComp.enabled = false
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self:resetTranform()
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