界面调整

This commit is contained in:
xiekaidong 2023-06-29 15:22:42 +08:00
parent a8ac9b1789
commit 98d46965f9
3 changed files with 30 additions and 2 deletions

View File

@ -0,0 +1,18 @@
local BoardHelper = {}
function BoardHelper:findPvpLinkOptimalSolution(battleController, minRow, maxRow)
local battleData = battleController.battleData
local gridEntities = {}
for row = minRow, maxRow do -- 遍历所有的可使用格子
for column = 1, GConst.BattleConst.COLUMN_COUNT do
local posId = ModuleManager.BattleManager:getPosId(row, column)
local gridEntity = battleData:getGridEnties()[posId]
if gridEntity and gridEntity:canLink() then
table.insert(gridEntities, gridEntity)
end
end
end
end
return BoardHelper

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@ -0,0 +1,10 @@
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View File

@ -5,8 +5,8 @@ local SELECT_SKILL_CELL = "app/ui/battle/cell/select_skill_cell"
local BATTLE_SELECT_SKILL_COMP = "app/ui/battle/battle_skill_select_comp"
local DEFAULT_X = 10000
local BOARD_POS_UP = BF.Vector2(0, 0)
local BOARD_POS_DOWN = BF.Vector2(0, 0)
local BOARD_POS_UP = BF.Vector2(0, 47)
local BOARD_POS_DOWN = BF.Vector2(0, -740)
local CacheVector2 = CS.UnityEngine.Vector2(0, 0)
---------------------------------必须重写的方法----------------------------------
function BattleUI:initBaseInfo()