Merge branch 'dungeon_rune' into dev_20230919

# Conflicts:
#	lua/app/config/buff.lua
#	lua/app/config/const.lua
#	lua/app/config/localization/localization_global_const.lua
#	lua/app/config/monster_dungeon_rune.lua
#	lua/app/config/skill.lua
#	lua/app/config/strings/cn/global.lua
#	lua/app/config/strings/cn/skill_rogue.lua
#	lua/app/proto/proto_msg_type.lua
This commit is contained in:
xiekaidong 2023-09-12 10:07:33 +08:00
commit 94d59731c8
66 changed files with 2852 additions and 493 deletions

View File

@ -150,6 +150,10 @@ BIReport.ITEM_GET_TYPE = {
ACT_FOURTEEN_DAY_TASK = "ActFourteenDayTask",
ACT_FOURTEEN_DAY_EXCHANGE = "ActFourteenDayExchange",
FOURTEEN_DAY_GIFT = "FourteenDayGift",
DUNGEON_RUNE_START = "DungeonRuneStart",
DUNGEON_RUNE_SETTLEMENT = "DungeonRuneSettlement",
DUNGEON_RUNE_SWEEP = "DungeonRuneSweep",
DUNGEON_RUNE_BUY_WING = "DungeonRunebuyWing",
}
BIReport.ADS_CLICK_TYPE = {
@ -162,6 +166,7 @@ BIReport.ADS_CLICK_TYPE = {
ARENA_REMATCH = "ArenaRematch",
ARENA_AD_BOX = "ArenaAdBox",
ARMOR_FUND_AD = "ArmorFundAd",
DUNGEON_RUNE_REBIRTH = "DungeonRuneRebirth",
MALL_DAILY = "MallDaily",
MALL_DAILY_RESET = "MallDailyReset",
@ -199,6 +204,7 @@ BIReport.BATTLE_TYPE = {
["6"] = "DungeonWeapon",
["7"] = "DungeonArmor",
["8"] = "ActBossRush",
["9"] = "DungeonRune",
}
BIReport.GIFT_TYPE = {

View File

@ -188,6 +188,7 @@ function DataManager:initWithServerData(data)
end
self.HeroFundData:init(data.hero_fund)
self.FourteenDayData:init(data.fourteen_bounty)
self.DungeonData:initDungeonRune(data.chapter_rune_challenge)
-- 任务数据最后初始化,依赖其他模块的数据
self.TaskData:init()

View File

@ -62,6 +62,7 @@ EventManager.CUSTOM_EVENT = {
ACTIVITY_SUMMER_END = "ACTIVITY_SUMMER_END",
MAIN_UI_CHECK_SIDE_BAR = "MAIN_UI_CHECK_SIDE_BAR",
FORMATION_CHANGE = "FORMATION_CHANGE",
BATTLE_REBIRTH = "BATTLE_REBIRTH",
}
-- 此方法不能直接在外部调用请使用例如BaseUIBaseModule等封装好的接口

View File

@ -75,6 +75,8 @@ local MODULE_PATHS = {
ActBossRushManager = "app/module/activity/act_boss_rush/act_boss_rush_manager",
-- 新手14天乐
FourteenDayManager = "app/module/activity/fourteen_day/fourteen_day_manager",
-- 符文副本
DungeonRuneManager = "app/module/dungeon_rune/dungeon_rune_manager",
}
-- 这里的key对应func_open里的id
@ -106,6 +108,7 @@ ModuleManager.MODULE_KEY = {
EQUIP_WEAPON = "equip_weapon_open", -- 武器
EQUIP_ARMOR = "equip_armor_open", -- 防具
SKIN = "skin_open", -- 皮肤
RUNES_OPEN = "runes_open", -- 符文
}
local _moduleMgrs = {}

View File

@ -53,9 +53,7 @@ local buff = {
["stack"]=2,
["position"]=1,
["decr"]=1,
["icon"]="dec_dmg_red_add",
["show_name"]=true,
["ispercent"]=1
["icon"]="dec_dmg_red_add"
},
[8]={
["id"]=8,
@ -64,9 +62,7 @@ local buff = {
["stack"]=2,
["position"]=2,
["decr"]=1,
["icon"]="dec_dmg_yellow_add",
["show_name"]=true,
["ispercent"]=1
["icon"]="dec_dmg_yellow_add"
},
[9]={
["id"]=9,
@ -75,9 +71,7 @@ local buff = {
["stack"]=2,
["position"]=3,
["decr"]=1,
["icon"]="dec_dmg_green_add",
["show_name"]=true,
["ispercent"]=1
["icon"]="dec_dmg_green_add"
},
[10]={
["id"]=10,
@ -86,9 +80,7 @@ local buff = {
["stack"]=2,
["position"]=4,
["decr"]=1,
["icon"]="dec_dmg_blue_add",
["show_name"]=true,
["ispercent"]=1
["icon"]="dec_dmg_blue_add"
},
[11]={
["id"]=11,
@ -97,9 +89,7 @@ local buff = {
["stack"]=2,
["position"]=5,
["decr"]=1,
["icon"]="dec_dmg_purple_add",
["show_name"]=true,
["ispercent"]=1
["icon"]="dec_dmg_purple_add"
},
[12]={
["id"]=12,
@ -107,9 +97,7 @@ local buff = {
["buff_type"]=1,
["stack"]=2,
["decr"]=1,
["icon"]="dec_dmg_all_add",
["show_name"]=true,
["ispercent"]=1
["icon"]="dec_dmg_all_add"
},
[13]={
["id"]=13,
@ -204,8 +192,7 @@ local buff = {
["buff_type"]=1,
["stack"]=2,
["decr"]=1,
["icon"]="weakness_all_add",
["ispercent"]=1
["icon"]="weakness_all_add"
},
[25]={
["id"]=25,
@ -419,7 +406,6 @@ local buff = {
["formula"]=4,
["icon"]="burn",
["show_name"]=true,
["ispercent"]=1,
["fx_take"]={
36
}
@ -430,8 +416,6 @@ local buff = {
["buff_type"]=1,
["decr"]=2,
["icon"]="vulnerable",
["show_name"]=true,
["ispercent"]=1,
["fx_get"]={
34
}
@ -460,7 +444,6 @@ local buff = {
["formula"]=4,
["icon"]="poison",
["show_name"]=true,
["ispercent"]=1,
["fx_take"]={
35
}
@ -484,7 +467,6 @@ local buff = {
["decr"]=2,
["icon"]="corrupt",
["show_name"]=true,
["ispercent"]=1,
["fx_get"]={
19
}
@ -497,7 +479,6 @@ local buff = {
["formula"]=4,
["icon"]="bleed",
["show_name"]=true,
["ispercent"]=1,
["fx_take"]={
31
}
@ -509,7 +490,6 @@ local buff = {
["decr"]=2,
["icon"]="weaken",
["show_name"]=true,
["ispercent"]=1,
["fx_continued"]={
33
}
@ -550,7 +530,7 @@ local buff = {
["id"]=59,
["name"]="first_hand",
["buff_type"]=1,
["decr"]=1,
["decr"]=3,
["icon"]="first_hand"
},
[60]={
@ -579,8 +559,7 @@ local buff = {
["stack"]=1,
["decr"]=1,
["icon"]="counterattack",
["show_name"]=true,
["ispercent"]=1
["show_name"]=true
},
[63]={
["id"]=63,
@ -589,7 +568,6 @@ local buff = {
["decr"]=1,
["icon"]="thorns",
["show_name"]=true,
["ispercent"]=1,
["fx_continued"]={
18
}
@ -787,7 +765,7 @@ local buff = {
["decr"]=1,
["formula"]=3,
["icon"]="rebirth",
["fx_disappear"]={
["fx_take"]={
44
}
},
@ -812,7 +790,6 @@ local buff = {
["decr"]=1,
["formula"]=3,
["icon"]="self_heal",
["show_name"]=true,
["fx_take"]={
300027
}
@ -822,103 +799,14 @@ local buff = {
["name"]="charm",
["buff_type"]=7,
["decr"]=2,
["icon"]="charm",
["show_name"]=true
["icon"]="charm"
},
[88]={
["id"]=88,
["name"]="immune",
["buff_type"]=7,
["decr"]=1,
["icon"]="immune",
["show_name"]=true
},
[89]={
["id"]=89,
["name"]="forever_first_hand",
["buff_type"]=1,
["decr"]=3,
["icon"]="first_hand"
},
[90]={
["id"]=90,
["name"]="forever_counterattack",
["buff_type"]=1,
["stack"]=1,
["decr"]=3,
["icon"]="counterattack",
["ispercent"]=1
},
[91]={
["id"]=91,
["name"]="forever_dec_dmg_red_add",
["buff_type"]=1,
["stack"]=2,
["position"]=1,
["decr"]=3,
["icon"]="dec_dmg_red_add",
["ispercent"]=1
},
[92]={
["id"]=92,
["name"]="forever_dec_dmg_yellow_add",
["buff_type"]=1,
["stack"]=2,
["position"]=2,
["decr"]=3,
["icon"]="dec_dmg_yellow_add",
["ispercent"]=1
},
[93]={
["id"]=93,
["name"]="forever_dec_dmg_green_add",
["buff_type"]=1,
["stack"]=2,
["position"]=3,
["decr"]=3,
["icon"]="dec_dmg_green_add",
["ispercent"]=1
},
[94]={
["id"]=94,
["name"]="forever_dec_dmg_blue_add",
["buff_type"]=1,
["stack"]=2,
["position"]=4,
["decr"]=3,
["icon"]="dec_dmg_blue_add",
["ispercent"]=1
},
[95]={
["id"]=95,
["name"]="forever_dec_dmg_purple_add",
["buff_type"]=1,
["stack"]=2,
["position"]=5,
["decr"]=3,
["icon"]="dec_dmg_purple_add",
["ispercent"]=1
},
[96]={
["id"]=96,
["name"]="forever_dec_dmg_all_add",
["buff_type"]=1,
["stack"]=2,
["decr"]=3,
["icon"]="dec_dmg_all_add",
["ispercent"]=1
},
[97]={
["id"]=97,
["name"]="forever_thorns",
["buff_type"]=1,
["decr"]=3,
["icon"]="thorns",
["show_name"]=true,
["ispercent"]=1,
["fx_continued"]={
18
}
["icon"]="immune"
}
}
local keys = {
@ -1010,21 +898,12 @@ local keys = {
["ocean_shield"]=buff[85],
["self_heal"]=buff[86],
["charm"]=buff[87],
["immune"]=buff[88],
["forever_first_hand"]=buff[89],
["forever_counterattack"]=buff[90],
["forever_dec_dmg_red_add"]=buff[91],
["forever_dec_dmg_yellow_add"]=buff[92],
["forever_dec_dmg_green_add"]=buff[93],
["forever_dec_dmg_blue_add"]=buff[94],
["forever_dec_dmg_purple_add"]=buff[95],
["forever_dec_dmg_all_add"]=buff[96],
["forever_thorns"]=buff[97]
["immune"]=buff[88]
}
}
local config = {
data=buff,
keys=keys,
count=97
count=88
}
return config

View File

@ -492,19 +492,6 @@ local const = {
["activity_pvp_bounty_point"]={
["value"]=10
},
["activity_pvp_refresh_ad_times"]={
["value"]=1
},
["activity_pvp_refresh_cost"]={
["reward"]={
["type"]=1,
["type_for_nothing"]="Vw==",
["id"]=2,
["id_for_nothing"]="VA==",
["num"]=10,
["num_for_nothing"]="Vwg="
}
},
["activity_skin_fight_id_1"]={
["value"]=4104
},
@ -523,6 +510,6 @@ local const = {
}
}
local config = {
data=const,count=104
data=const,count=102
}
return config

View File

@ -527,27 +527,13 @@ local LocalizationGlobalConst =
DUNGEON_RUNE_TIP_4 = "DUNGEON_RUNE_TIP_4",
DUNGEON_RUNE_TIP_5 = "DUNGEON_RUNE_TIP_5",
UNFINISHED = "UNFINISHED",
RUNES_DESC_1 = "RUNES_DESC_1",
RUNES_DESC_2 = "RUNES_DESC_2",
RUNES_DESC_3 = "RUNES_DESC_3",
RUNES_DESC_4 = "RUNES_DESC_4",
RUNES_DESC_5 = "RUNES_DESC_5",
RUNES_DESC_6 = "RUNES_DESC_6",
RUNES_DESC_7 = "RUNES_DESC_7",
RUNES_DESC_8 = "RUNES_DESC_8",
RUNES_DESC_9 = "RUNES_DESC_9",
RUNES_DESC_10 = "RUNES_DESC_10",
RUNES_DESC_11 = "RUNES_DESC_11",
RUNES_DESC_12 = "RUNES_DESC_12",
RUNES_DESC_13 = "RUNES_DESC_13",
RUNES_DESC_14 = "RUNES_DESC_14",
RUNES_DESC_15 = "RUNES_DESC_15",
RUNES_DESC_16 = "RUNES_DESC_16",
RUNES_DESC_17 = "RUNES_DESC_17",
RUNES_DESC_18 = "RUNES_DESC_18",
RUNES_DESC_19 = "RUNES_DESC_19",
RUNES_DESC_20 = "RUNES_DESC_20",
RUNES_DESC_21 = "RUNES_DESC_21",
["DUNGEON_RUNE_DESC_1"]= "DUNGEON_RUNE_DESC_1",
["DUNGEON_RUNE_DESC_2"] = "DUNGEON_RUNE_DESC_2",
["DUNGEON_RUNE_DESC_3"] = "DUNGEON_RUNE_DESC_3",
["DUNGEON_RUNE_DESC_4"] = "DUNGEON_RUNE_DESC_4",
["DUNGEON_RUNE_DESC_5"] = "DUNGEON_RUNE_DESC_5",
DUNGEON_RUNE_DESC_6 = "DUNGEON_RUNE_DESC_6",
}
return LocalizationGlobalConst

View File

@ -2,8 +2,8 @@ local monster_dungeon_rune = {
[108]={
["none"]="大史莱姆(红)",
["monster_base"]=10027,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=681920000,
["atk"]=6080000,
["atk_times"]=3,
["hurt_skill"]={
20076,
@ -15,8 +15,8 @@ local monster_dungeon_rune = {
[208]={
["none"]="大史莱姆(黄)",
["monster_base"]=10025,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=278310000,
["atk"]=4040000,
["atk_times"]=3,
["hurt_skill"]={
20070,
@ -28,8 +28,8 @@ local monster_dungeon_rune = {
[308]={
["none"]="大史莱姆(蓝)",
["monster_base"]=10026,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=278310000,
["atk"]=4040000,
["atk_times"]=3,
["hurt_skill"]={
20073,
@ -41,8 +41,8 @@ local monster_dungeon_rune = {
[408]={
["none"]="大史莱姆(绿)",
["monster_base"]=10024,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=205490000,
["atk"]=3950000,
["atk_times"]=3,
["hurt_skill"]={
20067,
@ -54,8 +54,8 @@ local monster_dungeon_rune = {
[508]={
["none"]="盾刀骷髅兵",
["monster_base"]=10009,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=482700000,
["atk"]=5690000,
["atk_times"]=3,
["hurt_skill"]={
20025,
@ -67,8 +67,8 @@ local monster_dungeon_rune = {
[608]={
["none"]="盾刀骷髅兵(有头盔)",
["monster_base"]=10039,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=593840000,
["atk"]=5780000,
["atk_times"]=3,
["hurt_skill"]={
20112,
@ -80,8 +80,8 @@ local monster_dungeon_rune = {
[708]={
["none"]="哥布林匕首(蓝)",
["monster_base"]=10001,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=474020000,
["atk"]=5340000,
["atk_times"]=3,
["hurt_skill"]={
20001,
@ -93,8 +93,8 @@ local monster_dungeon_rune = {
[808]={
["none"]="哥布林匕首(紫)",
["monster_base"]=10003,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=554250000,
["atk"]=5310000,
["atk_times"]=3,
["hurt_skill"]={
20007,
@ -106,8 +106,8 @@ local monster_dungeon_rune = {
[908]={
["none"]="哥布林法师(红)",
["monster_base"]=10008,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=298160000,
["atk"]=4390000,
["atk_times"]=3,
["hurt_skill"]={
20022,
@ -119,8 +119,8 @@ local monster_dungeon_rune = {
[1008]={
["none"]="哥布林法师(蓝)",
["monster_base"]=10005,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=525000000,
["atk"]=5020000,
["atk_times"]=3,
["hurt_skill"]={
20013,
@ -132,8 +132,8 @@ local monster_dungeon_rune = {
[1108]={
["none"]="哥布林法师(绿)",
["monster_base"]=10006,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=372560000,
["atk"]=4530000,
["atk_times"]=3,
["hurt_skill"]={
20016,
@ -145,8 +145,8 @@ local monster_dungeon_rune = {
[1208]={
["none"]="哥布林法师(紫)",
["monster_base"]=10007,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=450590000,
["atk"]=5230000,
["atk_times"]=3,
["hurt_skill"]={
20019,
@ -158,8 +158,8 @@ local monster_dungeon_rune = {
[1308]={
["none"]="哥布林斧头(红)",
["monster_base"]=10002,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=426740000,
["atk"]=4940000,
["atk_times"]=3,
["hurt_skill"]={
20004,
@ -171,8 +171,8 @@ local monster_dungeon_rune = {
[1408]={
["none"]="哥布林棍棒(绿)",
["monster_base"]=10004,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=391500000,
["atk"]=5410000,
["atk_times"]=3,
["hurt_skill"]={
20010,
@ -184,8 +184,8 @@ local monster_dungeon_rune = {
[1508]={
["none"]="黑色食人花",
["monster_base"]=10050,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=474020000,
["atk"]=5340000,
["atk_times"]=3,
["hurt_skill"]={
20145,
@ -197,8 +197,8 @@ local monster_dungeon_rune = {
[1608]={
["none"]="红色蝙蝠恶魔",
["monster_base"]=10052,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=507910000,
["atk"]=5800000,
["atk_times"]=3,
["hurt_skill"]={
20151,
@ -210,8 +210,8 @@ local monster_dungeon_rune = {
[1708]={
["none"]="红色恶魔野猪",
["monster_base"]=10051,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=347620000,
["atk"]=4170000,
["atk_times"]=3,
["hurt_skill"]={
20148,
@ -223,8 +223,8 @@ local monster_dungeon_rune = {
[1808]={
["none"]="红色蜥蜴剑士",
["monster_base"]=10047,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=324830000,
["atk"]=4460000,
["atk_times"]=3,
["hurt_skill"]={
20136,
@ -236,8 +236,8 @@ local monster_dungeon_rune = {
[1908]={
["none"]="红色幽灵恶魔",
["monster_base"]=10055,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=309200000,
["atk"]=3730000,
["atk_times"]=3,
["hurt_skill"]={
20160,
@ -249,8 +249,8 @@ local monster_dungeon_rune = {
[2008]={
["none"]="红色蜘蛛",
["monster_base"]=10046,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=507910000,
["atk"]=5800000,
["atk_times"]=3,
["hurt_skill"]={
20133,
@ -262,8 +262,8 @@ local monster_dungeon_rune = {
[2108]={
["none"]="黄发剑士",
["monster_base"]=10030,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=554250000,
["atk"]=5310000,
["atk_times"]=3,
["hurt_skill"]={
20085,
@ -275,8 +275,8 @@ local monster_dungeon_rune = {
[2208]={
["none"]="火山甲壳虫",
["monster_base"]=10061,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=482700000,
["atk"]=5690000,
["atk_times"]=3,
["hurt_skill"]={
20178,
@ -288,8 +288,8 @@ local monster_dungeon_rune = {
[2308]={
["none"]="火山岩石怪",
["monster_base"]=10060,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=298160000,
["atk"]=4390000,
["atk_times"]=3,
["hurt_skill"]={
20175,
@ -301,8 +301,8 @@ local monster_dungeon_rune = {
[2408]={
["none"]="剑盾士兵(黄发)",
["monster_base"]=10034,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=298160000,
["atk"]=4390000,
["atk_times"]=3,
["hurt_skill"]={
20097,
@ -314,8 +314,8 @@ local monster_dungeon_rune = {
[2508]={
["none"]="剑盾士兵(蓝发)",
["monster_base"]=10035,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=372560000,
["atk"]=4530000,
["atk_times"]=3,
["hurt_skill"]={
20100,
@ -327,8 +327,8 @@ local monster_dungeon_rune = {
[2608]={
["none"]="骷髅弓箭手",
["monster_base"]=10038,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=391500000,
["atk"]=5410000,
["atk_times"]=3,
["hurt_skill"]={
20109,
@ -340,8 +340,8 @@ local monster_dungeon_rune = {
[2708]={
["none"]="骷髅枪兵",
["monster_base"]=10010,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=347620000,
["atk"]=4170000,
["atk_times"]=3,
["hurt_skill"]={
20028,
@ -353,8 +353,8 @@ local monster_dungeon_rune = {
[2808]={
["none"]="骷髅小法师",
["monster_base"]=10040,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=482700000,
["atk"]=5690000,
["atk_times"]=3,
["hurt_skill"]={
20115,
@ -366,8 +366,8 @@ local monster_dungeon_rune = {
[2908]={
["none"]="蓝发剑士",
["monster_base"]=10031,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=345780000,
["atk"]=4720000,
["atk_times"]=3,
["hurt_skill"]={
20088,
@ -379,8 +379,8 @@ local monster_dungeon_rune = {
[3008]={
["none"]="蓝色蝙蝠恶魔",
["monster_base"]=10041,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=391500000,
["atk"]=5410000,
["atk_times"]=3,
["hurt_skill"]={
20118,
@ -392,8 +392,8 @@ local monster_dungeon_rune = {
[3108]={
["none"]="蓝色独眼蝙蝠",
["monster_base"]=10044,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=191410000,
["atk"]=3630000,
["atk_times"]=3,
["hurt_skill"]={
20127,
@ -405,8 +405,8 @@ local monster_dungeon_rune = {
[3208]={
["none"]="蓝色恶魔野猪",
["monster_base"]=10042,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=365170000,
["atk"]=4980000,
["atk_times"]=3,
["hurt_skill"]={
20121,
@ -418,8 +418,8 @@ local monster_dungeon_rune = {
[3308]={
["none"]="绿色食人花",
["monster_base"]=10049,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=409220000,
["atk"]=4500000,
["atk_times"]=3,
["hurt_skill"]={
20142,
@ -431,8 +431,8 @@ local monster_dungeon_rune = {
[3408]={
["none"]="绿色蜥蜴剑士",
["monster_base"]=10048,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=482700000,
["atk"]=5690000,
["atk_times"]=3,
["hurt_skill"]={
20139,
@ -444,8 +444,8 @@ local monster_dungeon_rune = {
[3508]={
["none"]="魔都小枪兵(红)",
["monster_base"]=10057,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=191410000,
["atk"]=3630000,
["atk_times"]=3,
["hurt_skill"]={
20166,
@ -457,8 +457,8 @@ local monster_dungeon_rune = {
[3608]={
["none"]="魔都小枪兵(紫)",
["monster_base"]=10058,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=164360000,
["atk"]=3050000,
["atk_times"]=3,
["hurt_skill"]={
20169,
@ -470,8 +470,8 @@ local monster_dungeon_rune = {
[3708]={
["none"]="女巫师(蓝)",
["monster_base"]=10032,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=525000000,
["atk"]=5020000,
["atk_times"]=3,
["hurt_skill"]={
20091,
@ -483,8 +483,8 @@ local monster_dungeon_rune = {
[3808]={
["none"]="女巫师(紫)",
["monster_base"]=10033,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=278310000,
["atk"]=4040000,
["atk_times"]=3,
["hurt_skill"]={
20094,
@ -496,8 +496,8 @@ local monster_dungeon_rune = {
[3908]={
["none"]="青绿鬼火",
["monster_base"]=10054,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=191410000,
["atk"]=3630000,
["atk_times"]=3,
["hurt_skill"]={
20157,
@ -509,8 +509,8 @@ local monster_dungeon_rune = {
[4008]={
["none"]="人类弓箭手(红)",
["monster_base"]=10036,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=554250000,
["atk"]=5310000,
["atk_times"]=3,
["hurt_skill"]={
20103,
@ -522,8 +522,8 @@ local monster_dungeon_rune = {
[4108]={
["none"]="人类弓箭手(绿)",
["monster_base"]=10037,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=205490000,
["atk"]=3950000,
["atk_times"]=3,
["hurt_skill"]={
20106,
@ -535,8 +535,8 @@ local monster_dungeon_rune = {
[4208]={
["none"]="人鱼双匕首(红)",
["monster_base"]=10065,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=243300000,
["atk"]=2900000,
["atk_times"]=3,
["hurt_skill"]={
20187,
@ -548,8 +548,8 @@ local monster_dungeon_rune = {
[4308]={
["none"]="人鱼双匕首(蓝)",
["monster_base"]=10063,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=191500000,
["atk"]=2660000,
["atk_times"]=3,
["hurt_skill"]={
20184,
@ -561,8 +561,8 @@ local monster_dungeon_rune = {
[4408]={
["none"]="兽人大刀兵(红)",
["monster_base"]=10014,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=450590000,
["atk"]=5230000,
["atk_times"]=3,
["hurt_skill"]={
20037,
@ -574,8 +574,8 @@ local monster_dungeon_rune = {
[4508]={
["none"]="兽人大刀兵(黄)",
["monster_base"]=10015,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=507910000,
["atk"]=5800000,
["atk_times"]=3,
["hurt_skill"]={
20040,
@ -587,8 +587,8 @@ local monster_dungeon_rune = {
[4608]={
["none"]="兽人大刀兵(蓝)",
["monster_base"]=10013,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=205490000,
["atk"]=3950000,
["atk_times"]=3,
["hurt_skill"]={
20034,
@ -600,8 +600,8 @@ local monster_dungeon_rune = {
[4708]={
["none"]="兽人大刀兵(绿)",
["monster_base"]=10012,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=482700000,
["atk"]=5690000,
["atk_times"]=3,
["hurt_skill"]={
20031,
@ -613,8 +613,8 @@ local monster_dungeon_rune = {
[4808]={
["none"]="兽人盾骨兵(红)",
["monster_base"]=10017,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=593840000,
["atk"]=5780000,
["atk_times"]=3,
["hurt_skill"]={
20046,
@ -626,8 +626,8 @@ local monster_dungeon_rune = {
[4908]={
["none"]="兽人盾骨兵(黄)",
["monster_base"]=10018,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=593840000,
["atk"]=5780000,
["atk_times"]=3,
["hurt_skill"]={
20049,
@ -639,8 +639,8 @@ local monster_dungeon_rune = {
[5008]={
["none"]="兽人盾骨兵(蓝)",
["monster_base"]=10019,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=372560000,
["atk"]=4530000,
["atk_times"]=3,
["hurt_skill"]={
20052,
@ -652,8 +652,8 @@ local monster_dungeon_rune = {
[5108]={
["none"]="兽人盾骨兵(绿)",
["monster_base"]=10016,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=593840000,
["atk"]=5780000,
["atk_times"]=3,
["hurt_skill"]={
20043,
@ -665,8 +665,8 @@ local monster_dungeon_rune = {
[5208]={
["none"]="双斧莫西干(红)",
["monster_base"]=10029,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=391500000,
["atk"]=5410000,
["atk_times"]=3,
["hurt_skill"]={
20082,
@ -678,8 +678,8 @@ local monster_dungeon_rune = {
[5308]={
["none"]="双斧莫西干(紫)",
["monster_base"]=10028,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=298160000,
["atk"]=4390000,
["atk_times"]=3,
["hurt_skill"]={
20079,
@ -691,8 +691,8 @@ local monster_dungeon_rune = {
[5408]={
["none"]="水蜥蜴",
["monster_base"]=10064,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=224450000,
["atk"]=3190000,
["atk_times"]=3,
["hurt_skill"]={
20190,
@ -704,8 +704,8 @@ local monster_dungeon_rune = {
[5508]={
["none"]="小史莱姆(红)",
["monster_base"]=10023,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=507910000,
["atk"]=5800000,
["atk_times"]=3,
["hurt_skill"]={
20064,
@ -717,8 +717,8 @@ local monster_dungeon_rune = {
[5608]={
["none"]="小史莱姆(黄)",
["monster_base"]=10021,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=593840000,
["atk"]=5780000,
["atk_times"]=3,
["hurt_skill"]={
20058,
@ -730,8 +730,8 @@ local monster_dungeon_rune = {
[5708]={
["none"]="小史莱姆(蓝)",
["monster_base"]=10022,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=205490000,
["atk"]=3950000,
["atk_times"]=3,
["hurt_skill"]={
20061,
@ -743,8 +743,8 @@ local monster_dungeon_rune = {
[5808]={
["none"]="小史莱姆(绿)",
["monster_base"]=10020,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=602910000,
["atk"]=5280000,
["atk_times"]=3,
["hurt_skill"]={
20055,
@ -756,8 +756,8 @@ local monster_dungeon_rune = {
[5908]={
["none"]="紫色独眼蝙蝠",
["monster_base"]=10043,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=474020000,
["atk"]=5340000,
["atk_times"]=3,
["hurt_skill"]={
20124,
@ -769,8 +769,8 @@ local monster_dungeon_rune = {
[6008]={
["none"]="紫色鬼火",
["monster_base"]=10053,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=549890000,
["atk"]=4690000,
["atk_times"]=3,
["hurt_skill"]={
20154,
@ -782,8 +782,8 @@ local monster_dungeon_rune = {
[6108]={
["none"]="紫色幽灵恶魔",
["monster_base"]=10056,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=191410000,
["atk"]=3630000,
["atk_times"]=3,
["hurt_skill"]={
20163,
@ -795,8 +795,8 @@ local monster_dungeon_rune = {
[6208]={
["none"]="紫色蜘蛛",
["monster_base"]=10045,
["hp"]=999999999,
["atk"]=999999999,
["hp"]=205490000,
["atk"]=3950000,
["atk_times"]=3,
["hurt_skill"]={
20130,
@ -939,9 +939,6 @@ local monster_dungeon_rune = {
30206,
30207
},
["passive_skill"]={
10013
},
["monster_exp"]=0
},
[7008]={
@ -982,6 +979,7 @@ local monster_dungeon_rune = {
30220
},
["passive_skill"]={
10013,
10014,
30218
},
@ -1003,8 +1001,7 @@ local monster_dungeon_rune = {
30226,
30227,
30228,
30229,
30230
30229
},
["passive_skill"]={
10013,

View File

@ -9567,10 +9567,10 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="forever_dec_dmg_red_add",
["type"]="dec_dmg_red_add",
["num"]=5000,
["ratio"]=10000,
["round"]=9999
["round"]=0
}
},
["obj"]=1,
@ -9584,10 +9584,10 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="forever_dec_dmg_yellow_add",
["type"]="dec_dmg_yellow_add",
["num"]=5000,
["ratio"]=10000,
["round"]=9999
["round"]=0
}
},
["obj"]=1,
@ -9601,10 +9601,10 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="forever_dec_dmg_green_add",
["type"]="dec_dmg_green_add",
["num"]=5000,
["ratio"]=10000,
["round"]=9999
["round"]=0
}
},
["obj"]=1,
@ -9618,10 +9618,10 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="forever_dec_dmg_blue_add",
["type"]="dec_dmg_blue_add",
["num"]=5000,
["ratio"]=10000,
["round"]=9999
["round"]=0
}
},
["obj"]=1,
@ -9635,10 +9635,10 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="forever_dec_dmg_purple_add",
["type"]="dec_dmg_purple_add",
["num"]=5000,
["ratio"]=10000,
["round"]=9999
["round"]=0
}
},
["obj"]=1,
@ -9652,10 +9652,10 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="forever_first_hand",
["type"]="first_hand",
["num"]=10000,
["ratio"]=10000,
["round"]=9999
["round"]=0
}
},
["obj"]=1,
@ -9669,10 +9669,10 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="forever_counterattack",
["type"]="counterattack",
["num"]=2500,
["ratio"]=10000,
["round"]=9999
["round"]=0
}
},
["obj"]=1
@ -24046,7 +24046,7 @@ local skill = {
{
["type"]="state",
["attr"]="dmg_addition_all_add",
["op"]="<",
["op"]="=",
["v"]=0,
["side"]=1
}
@ -24062,7 +24062,7 @@ local skill = {
{
["type"]="state",
["attr"]="vulnerable",
["op"]="<",
["op"]="=",
["v"]=0,
["side"]=1
}
@ -24252,7 +24252,7 @@ local skill = {
2,
0
},
["cd"]=2,
["cd"]=3,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=6,
@ -24275,7 +24275,7 @@ local skill = {
{
["type"]="weaken",
["num"]=2500,
["ratio"]=10000,
["ratio"]=1000,
["round"]=2
}
},
@ -24305,7 +24305,7 @@ local skill = {
{
["type"]="weaken",
["num"]=2500,
["ratio"]=10000,
["ratio"]=1000,
["round"]=2
}
},
@ -24335,7 +24335,7 @@ local skill = {
{
["type"]="weaken",
["num"]=2500,
["ratio"]=10000,
["ratio"]=1000,
["round"]=2
}
},
@ -24370,7 +24370,7 @@ local skill = {
}
},
["obj"]=2,
["cd"]=4,
["cd"]=7,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=6,
@ -24398,8 +24398,8 @@ local skill = {
}
},
["obj"]=2,
["cd"]=4,
["cd_start"]=2,
["cd"]=7,
["cd_start"]=3,
["shake_time"]=200,
["shake_type"]=6,
["sound_hit"]={
@ -24492,7 +24492,7 @@ local skill = {
}
},
["obj"]=2,
["cd"]=4,
["cd"]=5,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=6,
@ -24514,7 +24514,7 @@ local skill = {
}
},
["obj"]=2,
["cd"]=4,
["cd"]=5,
["cd_start"]=1,
["shake_time"]=200,
["shake_type"]=6,
@ -24536,7 +24536,7 @@ local skill = {
}
},
["obj"]=2,
["cd"]=4,
["cd"]=5,
["cd_start"]=2,
["shake_time"]=200,
["shake_type"]=6,
@ -24555,7 +24555,7 @@ local skill = {
["effect_type"]=1,
["trigger"]=1,
["obj"]=2,
["cd"]=4,
["cd"]=5,
["cd_start"]=3,
["shake_time"]=200,
["shake_type"]=6,
@ -24643,7 +24643,7 @@ local skill = {
["effect"]={
{
["type"]="heal",
["num"]=100000,
["num"]=10000,
["ratio"]=10000,
["round"]=1
}
@ -24656,7 +24656,7 @@ local skill = {
["effect"]={
{
["type"]="shield",
["num"]=2000,
["num"]=1000,
["ratio"]=10000,
["round"]=3
},
@ -24769,22 +24769,10 @@ local skill = {
["num"]=20000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="imprison",
["num"]=0,
["ratio"]=10000,
["round"]=2
},
{
["type"]="corrupt",
["num"]=7500,
["ratio"]=10000,
["round"]=2
}
},
["obj"]=2,
["cd"]=3,
["cd"]=4,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=6,
@ -24808,11 +24796,11 @@ local skill = {
["type"]="normal_attack_add",
["num"]=2,
["ratio"]=10000,
["round"]=3
["round"]=2
}
},
["obj"]=1,
["cd"]=3,
["obj"]=2,
["cd"]=4,
["cd_start"]=0
},
[30197]={
@ -24896,7 +24884,7 @@ local skill = {
}
},
["obj"]=1,
["cd"]=10,
["cd"]=11,
["cd_start"]=0
},
[30201]={
@ -24911,7 +24899,7 @@ local skill = {
}
},
["obj"]=1,
["cd"]=10,
["cd"]=11,
["cd_start"]=2
},
[30202]={
@ -24926,7 +24914,7 @@ local skill = {
}
},
["obj"]=1,
["cd"]=10,
["cd"]=11,
["cd_start"]=4
},
[30203]={
@ -24941,7 +24929,7 @@ local skill = {
}
},
["obj"]=1,
["cd"]=10,
["cd"]=11,
["cd_start"]=6
},
[30204]={
@ -24956,7 +24944,7 @@ local skill = {
}
},
["obj"]=1,
["cd"]=10,
["cd"]=11,
["cd_start"]=8
},
[30205]={
@ -24965,7 +24953,7 @@ local skill = {
["effect"]={
{
["type"]="hurt",
["num"]=40000,
["num"]=20000,
["ratio"]=10000,
["round"]=0
},
@ -24977,7 +24965,7 @@ local skill = {
}
},
["obj"]=2,
["cd"]=3,
["cd"]=9,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=6,
@ -24993,7 +24981,7 @@ local skill = {
["effect"]={
{
["type"]="hurt",
["num"]=40000,
["num"]=20000,
["ratio"]=10000,
["round"]=0
},
@ -25005,8 +24993,8 @@ local skill = {
}
},
["obj"]=2,
["cd"]=3,
["cd_start"]=1,
["cd"]=9,
["cd_start"]=3,
["shake_time"]=200,
["shake_type"]=6,
["sound_hit"]={
@ -25021,7 +25009,7 @@ local skill = {
["effect"]={
{
["type"]="hurt",
["num"]=40000,
["num"]=20000,
["ratio"]=10000,
["round"]=0
},
@ -25033,8 +25021,8 @@ local skill = {
}
},
["obj"]=2,
["cd"]=3,
["cd_start"]=2,
["cd"]=9,
["cd_start"]=6,
["shake_time"]=200,
["shake_type"]=6,
["sound_hit"]={
@ -25131,7 +25119,7 @@ local skill = {
["effect"]={
{
["type"]="shield",
["num"]=2000,
["num"]=1000,
["ratio"]=10000,
["round"]=2
}
@ -25141,7 +25129,7 @@ local skill = {
2,
0
},
["cd"]=3,
["cd"]=4,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=6,
@ -25167,7 +25155,7 @@ local skill = {
2,
0
},
["cd"]=3,
["cd"]=4,
["cd_start"]=1,
["shake_time"]=200,
["shake_type"]=6,
@ -25193,7 +25181,7 @@ local skill = {
2,
0
},
["cd"]=3,
["cd"]=4,
["cd_start"]=2,
["shake_time"]=200,
["shake_type"]=6,
@ -25277,21 +25265,25 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="forever_dec_dmg_all_add",
["type"]="dec_dmg_all_add",
["num"]=5000,
["ratio"]=10000,
["round"]=999
["round"]=0
}
},
["obj"]=1
},
[30219]={
["skill_type"]=9,
["skill_type_parameter"]={
12500
},
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt",
["num"]=80000,
["num"]=20000,
["ratio"]=10000,
["round"]=0
},
@ -25307,7 +25299,7 @@ local skill = {
2,
0
},
["cd"]=4,
["cd"]=5,
["cd_start"]=0,
["shake_time"]=200,
["shake_type"]=6,
@ -25318,10 +25310,6 @@ local skill = {
["fx_self"]=200099
},
[30220]={
["skill_type"]=9,
["skill_type_parameter"]={
12500
},
["effect_type"]=1,
["trigger"]=1,
["effect"]={
@ -25337,7 +25325,7 @@ local skill = {
2,
0
},
["cd"]=4,
["cd"]=5,
["cd_start"]=2,
["shake_time"]=200,
["shake_type"]=6,
@ -25421,10 +25409,10 @@ local skill = {
["trigger"]=2,
["effect"]={
{
["type"]="forever_thorns",
["type"]="thorns",
["num"]=1000,
["ratio"]=10000,
["round"]=999
["round"]=0
}
},
["obj"]=1
@ -25434,8 +25422,8 @@ local skill = {
["trigger"]=1,
["effect"]={
{
["type"]="rebirth",
["num"]=62500,
["type"]="undead",
["num"]=0,
["ratio"]=10000,
["round"]=2
},
@ -25451,7 +25439,7 @@ local skill = {
2,
0
},
["cd"]=6,
["cd"]=4,
["cd_start"]=2,
["shake_time"]=200,
["shake_type"]=6,
@ -25474,7 +25462,7 @@ local skill = {
2,
0
},
["cd"]=6,
["cd"]=7,
["cd_start"]=0,
["name_act"]="skill01"
},
@ -25491,7 +25479,7 @@ local skill = {
2,
0
},
["cd"]=6,
["cd"]=8,
["cd_start"]=1,
["name_act"]="skill01"
},
@ -25529,38 +25517,6 @@ local skill = {
["cd_start"]=4,
["name_act"]="skill01"
},
[30230]={
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="rebirth",
["num"]=62500,
["ratio"]=10000,
["round"]=2
},
{
["type"]="heal",
["num"]=125000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1,
["skill_position"]={
2,
0
},
["cd"]=6,
["cd_start"]=5,
["shake_time"]=200,
["shake_type"]=6,
["sound_hit"]={
10018
},
["name_act"]="skill01",
["fx_self"]=200099
},
[40001]={
["effect_type"]=1,
["trigger"]=1,
@ -30487,6 +30443,6 @@ local skill = {
}
}
local config = {
data=skill,count=1103
data=skill,count=1102
}
return config

View File

@ -527,27 +527,18 @@ local localization_global =
["DUNGEON_RUNE_TIP_4"] = "血量回复至50%",
["DUNGEON_RUNE_TIP_5"] = "回合数+5",
["UNFINISHED"] = "未完成",
["RUNES_DESC_1"] = "符文铸台:{0}级",
["RUNES_DESC_2"] = "符文套装",
["RUNES_DESC_3"] = "符文铸台{0}级解锁",
["RUNES_DESC_4"] = "一键淬炼",
["RUNES_DESC_5"] = "淬炼",
["RUNES_DESC_6"] = "符文",
["RUNES_DESC_7"] = "符文铸台等级",
["RUNES_DESC_8"] = "1.消耗符文精粹提升符文铸台等级。\n2.符文铸台等级提升将解锁付文栏,有概率淬炼出高品质符文。\n3.所有英雄符文铸台等级互通。\n4.同一种属性最多只会出现2条。",
["RUNES_DESC_9"] = "符文套装效果",
["RUNES_DESC_10"] = "生命套装",
["RUNES_DESC_11"] = "攻击套装",
["RUNES_DESC_12"] = "增伤套装",
["RUNES_DESC_13"] = "暴击套装",
["RUNES_DESC_14"] = "爆伤套装",
["RUNES_DESC_15"] = "Lv1-2件套:{0}",
["RUNES_DESC_16"] = "Lv2-4件套:{0}",
["RUNES_DESC_17"] = "符文每日礼包",
["RUNES_DESC_18"] = "强化材料不足",
["RUNES_DESC_19"] = "符文精华不足,洋葱头也没办法",
["RUNES_DESC_20"] = "符文之塔获得",
["RUNES_DESC_21"] = "一键淬炼只有在出现S和SS符文或符文精粹不足时停止是否开始",
["DUNGEON_RUNE_DESC_1"]= "目标",
["DUNGEON_RUNE_DESC_2"] = "再次挑战",
["DUNGEON_RUNE_DESC_3"] = "通关获得",
["DUNGEON_RUNE_DESC_4"] = "扫荡获得",
["DUNGEON_RUNE_DESC_5"] = "通关后可扫荡",
["DUNGEON_RUNE_DESC_6"] = "战绩",
["DUNGEON_RUNE_DESC_7"] = "狠心拒绝",
["DUNGEON_RUNE_DESC_8"] = "本赛季",
["DUNGEON_RUNE_DESC_9"] = "上赛季",
["DUNGEON_RUNE_DESC_10"] = "最高:{0}",
["DUNGEON_RUNE_DESC_11"] = "回合数:{0}",
}
return localization_global

View File

@ -876,28 +876,28 @@ local skill_rogue = {
["desc"]="九尾祥瑞激活所需能量<color=#3cff28>-2</color>。"
},
[2400400]={
["desc"]="解锁啊,打!:使用后本次伤害提升,并额外造成多次大量技能伤害。"
["desc"]="解锁双截龙棍:使用后本次伤害提升,并额外造成多次大量技能伤害。"
},
[2400401]={
["desc"]="啊,打!技能伤害提升。"
["desc"]="双截龙棍技能伤害提升。"
},
[2400402]={
["desc"]="啊,打!沿+方向可额外消除<color=#3cff28>4</color>格。"
["desc"]="双截龙棍沿+方向可额外消除<color=#3cff28>4</color>格。"
},
[2400403]={
["desc"]="龙哥普攻有<color=#3cff28>5%</color>概率附加<color=#3cff28>眩晕</color>效果,<color=#3cff28>1</color>回合。"
},
[2400404]={
["desc"]="啊,打!沿X方向可额外消除<color=#3cff28>4</color>格。"
["desc"]="双截龙棍沿X方向可额外消除<color=#3cff28>4</color>格。"
},
[2400405]={
["desc"]="啊,打!可附加<color=#3cff28>流血</color>效果,<color=#3cff28>2</color>回合。"
["desc"]="双截龙棍可附加<color=#3cff28>流血</color>效果,<color=#3cff28>2</color>回合。"
},
[2400406]={
["desc"]="<color=#fcff28>Combo</color>:龙哥普攻对<color=#3cff28>冰霜</color>和<color=#3cff28>流血</color>敌人额外增伤。"
},
[2400407]={
["desc"]="啊,打!附加的<color=#3cff28>眩晕</color>效果概率提高至<color=#3cff28>10%</color>,回合数<color=#3cff28>+1</color>。"
["desc"]="双截龙棍附加的<color=#3cff28>眩晕</color>效果概率提高至<color=#3cff28>10%</color>,回合数<color=#3cff28>+1</color>。"
},
[3400400]={
["desc"]="解锁刺杀艺术:使用后本次伤害提升,并额外造成多次大量技能伤害。"
@ -936,7 +936,7 @@ local skill_rogue = {
["desc"]="飞棺降物附加的<color=#3cff28>冰霜</color>效果,回合数<color=#3cff28>+1</color>。"
},
[4400404]={
["desc"]="<color=#fcff28>Combo</color>:已逝行者普攻<color=#3cff28>腐败</color>敌人将恢复生命。"
["desc"]="<color=#fcff28>Combo</color>:已逝行者普攻<color=#3cff28>腐败</color>敌人将恢复生命。"
},
[4400405]={
["desc"]="飞棺降物释放后为团队附加<color=#3cff28>重生</color>效果,<color=#3cff28>1</color>回合。"

View File

@ -21,6 +21,7 @@ local CONST_PATHS = {
CollectionConst = "app/module/collection/collection_const",
ActivityConst = "app/module/activity/activity_const",
FourteenDayConst = "app/module/activity/fourteen_day/fourteen_day_const",
DungeonRuneConst = "app/module/dungeon_rune/dungeon_rune_const",
}
if EDITOR_MODE then
@ -230,6 +231,7 @@ GConst.ATLAS_PATH = {
ACT_HEROFUND = "assets/arts/atlas/ui/act_herofund.asset",
ACT_BOSS_RUSH = "assets/arts/atlas/ui/act_bossrush.asset",
ACT_COMMON = "assets/arts/atlas/ui/act_common.asset",
UI_DUNGEON_RUNE = "assets/arts/atlas/ui/dungeon_rune.asset",
}
GConst.TOUCH_EVENT = {

View File

@ -89,6 +89,7 @@ BattleConst.BATTLE_TYPE = {
DUNGEON_WEAPON = "6",
DUNGEON_ARMOR = "7",
ACT_BOSS_RUSH = "8",
DUNGEON_RUNE = "9",
}
BattleConst.IS_PVP_BATTLE = {
@ -103,6 +104,7 @@ BattleConst.FORMATION_TYPE = {
DUNGEON_WEAPON = "4", -- 武器副本
DUNGEON_ARMOR = "5", -- 支线副本
BOSS_RUSH = "6", -- boss rush
DUNGEON_RUNE = "7", -- 符文副本
}
BattleConst.TYPEOF_LUA_COMP = {
@ -237,6 +239,8 @@ BattleConst.SPECIAL_DAMAGE_OR_CURE_TYPE = {
ROUND_BEGIN_HEAL = "round_begin_heal",
KILL_MAX_ELEMENT_AND_HEAL = "kill_max_element_and_heal",
BE_SUCKED = "be_sucked",
AD_REBIRTH = "ad_rebirth",
}
BattleConst.SKILL_RECORD_DATA_NAME = {

View File

@ -15,6 +15,7 @@ local BATTLE_CONTROLLER = {
[BattleConst.BATTLE_TYPE.DUNGEON_WEAPON] = "app/module/battle/controller/battle_controller_dungeon_weapon",
[BattleConst.BATTLE_TYPE.DUNGEON_ARMOR] = "app/module/battle/controller/battle_controller_dungeon_armor",
[BattleConst.BATTLE_TYPE.ACT_BOSS_RUSH] = "app/module/battle/controller/battle_controller_boss_rush",
[BattleConst.BATTLE_TYPE.DUNGEON_RUNE] = "app/module/battle/controller/battle_controller_dungeon_rune",
}
function BattleManager:showPauseUI(battleType, battleController)
@ -71,6 +72,15 @@ function BattleManager:showBossRushBattleResultUI(battleType, combatReport, task
})
end
function BattleManager:showBattleRuneResultUI(battleType, rewards, combatReport, remainRound)
UIManager:showUI("app/ui/battle/battle_rune_result_ui", {
battleType = battleType,
combatReport = combatReport,
rewards = rewards,
remainRound = remainRound,
})
end
function BattleManager:showBoxOpenUI(rewards, callback)
UIManager:showUI("app/ui/battle/battle_box_open_ui", {rewards = rewards, callback = callback})
end

View File

@ -1659,7 +1659,7 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
end
local shieldHpBefore = self.unitEntity:getShieldHp()
local hpRealReduce, shieldWorkOn = self.unitEntity:takeDamageOrCure(num)
local hpRealReduce, shieldWorkOn = self.unitEntity:takeDamageOrCure(num, self)
if hpRealReduce < 0 and self.side == BattleConst.SIDE_DEF then -- 实际掉血了
self:addBattleExp(atker, hpRealReduce)
end
@ -2224,6 +2224,7 @@ function BattleUnitComp:cancelPassiveSkillEffect(skill)
end
function BattleUnitComp:rebirth()
self.isClear = false
self.currState = UNIT_STATE.INIT
self.unitEntity:rebirth()
end

View File

@ -129,6 +129,16 @@ function BattleBaseController:getMonsterHpAddition()
return 0
end
-- 怪物攻击力固定
function BattleBaseController:getMonsterAtkFixed()
return 0
end
-- 怪物血量固定
function BattleBaseController:getMonsterHpFixed()
return 0
end
-- 需要额外加载的资源
function BattleBaseController:loadOtherRes(callback)
return callback()
@ -494,6 +504,8 @@ function BattleBaseController:init(params, snapshot)
self.waitingFillCount = 0
self.needWaitingBoardOver = nil
self.curWaveMonsterDead = false
self.totalBreakedGridType = {}
self.totalEliminateCountMap = {}
self.curActionSide = SIDE_ATK
self:resetSideActionCount()
@ -1150,10 +1162,7 @@ function BattleBaseController:enterNextTeamAction()
self:hideCombo()
self:hideCounterAttack()
if self:checkTeamIsDead(function() self:enterRoundEnd() end) then
return
end
self:checkTeamIsDead(function() self:enterRoundEnd() end, function()
if not self.battleTeamActionList or not self.battleTeamActionList[1] then
self:enterRoundEnd()
return
@ -1161,9 +1170,10 @@ function BattleBaseController:enterNextTeamAction()
local action = table.remove(self.battleTeamActionList, 1)
action()
end)
end
function BattleBaseController:checkTeamIsDead(callback)
function BattleBaseController:checkTeamIsDead(callback, falseCallback)
local defTeam = self.battleData:getDefTeam()
local atkTeam = self.battleData:getAtkTeam()
if atkTeam:getIsDead() and defTeam:getIsDead() then -- 都死了,直接结算
@ -1197,7 +1207,9 @@ function BattleBaseController:checkTeamIsDead(callback)
return true
end
return false
if falseCallback then
falseCallback()
end
end
function BattleBaseController:getIsAtkStep()
@ -1238,11 +1250,9 @@ function BattleBaseController:enterRoundEnd()
self.atkTeam:onRoundEnd()
self.defTeam:onRoundEnd()
if self:checkTeamIsDead(function() self:enterNextWave() end) then
return
end
self:checkTeamIsDead(function() self:enterNextWave() end, function()
self:onRoundEnd()
end)
end
function BattleBaseController:onRoundEnd(toNextWave)
@ -1346,6 +1356,10 @@ function BattleBaseController:onLinkOver()
end)
end, self.curActionSide)
for element, count in pairs(elementTypeMap) do
self.totalEliminateCountMap[element] = (self.totalEliminateCountMap[element] or 0) + count
end
self.eliminateCount = self.eliminateCount + 1
self.eliminateTotalCount = self.eliminateTotalCount + 1
if count > self.maxLinkCount then
@ -1444,7 +1458,9 @@ function BattleBaseController:dealGridBreak(posId, condition, time, breakedMap,
aniUnit.breakSfxName = entity:getBreakSfx()
aniUnit.callback = function()
self.lastRoundBreakedGridType[entity:getGridType()] = true
local gridType = entity:getGridType()
self.lastRoundBreakedGridType[gridType] = true
self.totalBreakedGridType[gridType] = (self.totalBreakedGridType[gridType] or 0) + 1
entity:tryBreakGrid(condition)
if entity:getIsIdle() then
self:dealGridEdge(posId)
@ -2185,6 +2201,9 @@ function BattleBaseController:getRandomGridInfo()
for typeName, typeNum in pairs(BattleConst.ELEMENT_TYPE) do
if not self:getSealElementType()[typeNum] and self:getSkillEntityByElement(typeNum) then
local weight = ((map[typeNum] or 0) + 1) * BattleConst.ELEMENT_WIGHT
if self.elementWeightMap and self.elementWeightMap[typeNum] then
weight = weight + self.elementWeightMap[typeNum]
end
if weight > BattleConst.MAX_ELEMENT_WIGHT then
weight = BattleConst.MAX_ELEMENT_WIGHT
end

View File

@ -0,0 +1,378 @@
local BattleController = require "app/module/battle/controller/battle_controller"
local BattleControllerDungeonRune = class("BattleControllerDungeonRune", BattleController)
local BattleConst = GConst.BattleConst
local SIDE_ATK = BattleConst.SIDE_ATK
local SIDE_DEF = BattleConst.SIDE_DEF
local PASSIVE_EVENT = BattleConst.PASSIVE_EVENT
local UNIT_STATE = BattleConst.UNIT_STATE
function BattleControllerDungeonRune:getBoardConfig()
return ConfigManager:getConfig("chapter_board_rune")
end
function BattleControllerDungeonRune:getChapterConfig()
return ConfigManager:getConfig("chapter_dungeon_rune")
end
function BattleControllerDungeonRune:getChapterId()
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
return runeData:getCurFightChapterId()
end
function BattleControllerDungeonRune:initOther()
self.canRebirthTimes = 1 -- 每次只能复活一次
self.dungeonRuneRemainRoundCount = self:getChapterConfig()[self.chapterId].round or 1
if self.battleUI then
self.battleUI:refreshWave(self.dungeonRuneRemainRoundCount, GConst.ATLAS_PATH.COMMON, "common_dec_15")
end
end
-- 怪物攻击力固定
function BattleControllerDungeonRune:getMonsterAtkFixed()
if not self.monsterAtkFixed then
self.monsterAtkFixed = self:getChapterConfig()[self.chapterId].atk or 0
end
return self.monsterAtkFixed
end
-- 怪物血量固定
function BattleControllerDungeonRune:getMonsterHpFixed()
if not self.monsterHpFixed then
self.monsterHpFixed = self:getChapterConfig()[self.chapterId].hp or 0
end
return self.monsterHpFixed
end
function BattleControllerDungeonRune:getMaxWave()
self:getInitBoard()
if not self.cacheMaxWave then
self.cacheMaxWave = #self.monsterList
if self.cacheMaxWave > 1 then
self.cacheMaxWave = 9999999 -- 无限波次
end
end
return self.cacheMaxWave
end
function BattleControllerDungeonRune:enterNextWave()
local waveIndex = self:getWaveIndex()
if waveIndex ~= 0 and self.curWaveMonsterDead then
if self.isBossWave then
self:addTaskProgress(BattleConst.BATTLE_TASK_FIELD.KILL_BOSS, 1)
else
self:addTaskProgress(BattleConst.BATTLE_TASK_FIELD.KILL_NORMAL_MONSTER, 1)
end
self:setTaskProgress(BattleConst.BATTLE_TASK_FIELD.PASS_WAVE, waveIndex)
end
-- 完成任务
local taskOver = self:getRuneTaskAllOver()
if self.curWaveMonsterDead and taskOver then
self.victory = true
self:postWaveOver(false)
self:battleEnd()
return
end
if waveIndex >= self.maxWaveIndex then
self.victory = self.curWaveMonsterDead
self:postWaveOver(not self.curWaveMonsterDead)
self:battleEnd()
return
end
local atkTeam = self.battleData:getAtkTeam()
if not atkTeam or atkTeam:getIsDead() then
if self:tryShowRebirth(function() self:onEnterNextWave() end) then
return
end
self.victory = false
self:postWaveOver(true)
self:battleEnd()
return
end
self:onEnterNextWave()
end
function BattleControllerDungeonRune:onEnterNextWave()
local waveIndex = self:getWaveIndex()
if waveIndex ~= 0 then -- 第一波
self:postWaveOver(false)
end
self.curWaveMonsterDead = false
self:addWaveIndex(1)
waveIndex = self:getWaveIndex()
self:refreshWave(waveIndex)
if waveIndex == 1 then -- 第一波
self.needWaitingBoardOver = true
self:generateBoard(true)
else
-- 上报关卡结束
self.defTeam:prepare()
end
self.waveDurationTime = 0
self.eliminateCount = 0
self:snapshotBattleInfo()
self.isBossWave = self.defTeam:getMainUnit().unitEntity:getIsBoss()
self:postFightStart()
if not self.needWaitingBoardOver then
self:enterRoundBegin()
end
if not self.isBossWave then
self.battleUI:hideBuffTips()
end
end
function BattleControllerDungeonRune:enterRoundBegin()
if self.dungeonRuneRemainRoundCount <= 0 then
if self.canRebirthTimes > 0 then
ModuleManager.DungeonRuneManager:showRebirthUI(function()
self.canRebirthTimes = self.canRebirthTimes - 1
self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount + 5 -- 5回合
self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount - 1
if self.battleUI then
self.battleUI:refreshWave(self.dungeonRuneRemainRoundCount + 1, GConst.ATLAS_PATH.COMMON, "common_dec_15")
end
BattleController.enterRoundBegin(self)
end, function()
self.victory = false
self:postWaveOver(false)
self:battleEnd()
end, false)
else
self.victory = false
self:postWaveOver(false)
self:battleEnd()
end
return
end
self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount - 1
if self.battleUI then
self.battleUI:refreshWave(self.dungeonRuneRemainRoundCount + 1, GConst.ATLAS_PATH.COMMON, "common_dec_15")
end
BattleController.enterRoundBegin(self)
end
function BattleControllerDungeonRune:getNextMonsterId(waveIndex)
self:getInitBoard()
waveIndex = waveIndex or self:getWaveIndex() + 1
local monsterIndex = math.random(1, #self.monsterList)
return self.monsterList[monsterIndex]
end
function BattleControllerDungeonRune:getInitBoard()
if not self.boradList then
self.boradList = {}
self.fixedRandomGrid = {}
self.mysteryBoxIndexMap = {}
self.monsterList = {}
self.elementWeightMap = {}
local boardCfg = self:getBoardConfig()
local info = self:getChapterConfig()[self.chapterId]
if info then
self.monsterList = GFunc.getTable(info.monster)
local cfg = boardCfg[info.chapter_board]
if cfg then
table.insert(self.boradList, {board = GFunc.getTable(cfg.board), gridEdge = GFunc.getTable(cfg.grid_edge)})
end
if info.weights then
for index, v in ipairs(info.weights) do
self.elementWeightMap[v[1]] = v[2]
end
end
end
end
return self.boradList, self.fixedRandomGrid, self.mysteryBoxIndexMap
end
function BattleControllerDungeonRune:onLoadComplete(...)
-- 处理技能
local unlockAllSkill = function(side)
local skillPool = self.battleData:getSkillPool(side)
if skillPool then
for elementType, list in pairs(skillPool) do -- 先遍历一下未解锁的技能
if not self.battleData:isUnlockedSkillElementType(elementType, side) then
local skillEntity = self.battleData:getSkillEntityByElement(elementType, side)
if skillEntity then
local skillId = skillEntity:getUnlockId()
if skillId then
self:dealSelectSkill(skillId, nil, side)
end
end
for _, skillId in ipairs(list) do
self:dealSelectSkill(skillId, nil, side)
end
end
end
self.battleUI:refreshSkill(nil, nil, side)
end
end
unlockAllSkill(SIDE_ATK)
BattleController.onLoadComplete(self, ...)
end
function BattleControllerDungeonRune:enterRoundEnd()
self.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_END
local defTeam = self.battleData:getDefTeam()
if not defTeam or defTeam:getIsDead() then -- 怪物死了, 直接进入刷新逻辑
self.curWaveMonsterDead = true
self.atkTeam:onRoundEnd()
self:enterNextWave()
return
end
local atkTeam = self.battleData:getAtkTeam()
if not atkTeam or atkTeam:getIsDead() then -- 英雄死了, 直接结算
if self:tryShowRebirth(function() self:enterRoundEnd() end) then
return
end
self.defTeam:onRoundEnd()
self:enterNextWave()
return
end
self.atkTeam:onRoundEnd()
self.defTeam:onRoundEnd()
self:checkTeamIsDead(function() self:enterNextWave() end, function()
self:onRoundEnd()
end)
end
function BattleControllerDungeonRune:checkTeamIsDead(callback, falseCallback)
if self:tryShowRebirth(function()
BattleController.checkTeamIsDead(self, callback, falseCallback)
end) then
return true
end
BattleController.checkTeamIsDead(self, callback, falseCallback)
end
function BattleControllerDungeonRune:tryShowRebirth(callback)
local atkTeam = self.battleData:getAtkTeam()
if atkTeam:getIsDead() and self.canRebirthTimes > 0 then
ModuleManager.DungeonRuneManager:showRebirthUI(function()
self.canRebirthTimes = self.canRebirthTimes - 1
local mainUnit = self.atkTeam:getMainUnit()
mainUnit:rebirth()
local hp = mainUnit.unitEntity:getMaxHp() * 5000 // GConst.BattleConst.DEFAULT_FACTOR -- 回血50%
local x = mainUnit:takeDamageOrCure(mainUnit, hp, GConst.BattleConst.EFFECT_TYPE.HEAL, 0, BattleConst.SPECIAL_DAMAGE_OR_CURE_TYPE.AD_REBIRTH)
local hpPercent = mainUnit.unitEntity:getHpPercent()
self:refreshHp(mainUnit:getSide(), mainUnit.unitEntity:getHp(), hpPercent)
self.atkTeam:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, mainUnit, hpPercent)
mainUnit:changeState(UNIT_STATE.IDLE)
mainUnit:initPosition()
if callback then
callback()
end
end, function()
self.canRebirthTimes = self.canRebirthTimes - 1
if callback then
callback()
end
end, true)
return true
end
end
function BattleControllerDungeonRune:controllBattleEnd()
self.combatReport = {
battleType = GConst.BattleConst.BATTLE_TYPE.DUNGEON_RUNE,
wave = self:getWaveIndex(),
victory = self.victory,
}
local atkReport = {}
local teamEntity = self.battleData:getAtkTeam()
local members = teamEntity:getAllMembers()
for k, v in pairs(members) do
local report = {
heroId = v:getId(),
dmg = v:getDamageCount(),
}
table.insert(atkReport, report)
end
self.combatReport.atkReport = atkReport
if not self.victory then
self.combatReport.wave = self.combatReport.wave - 1
end
ModuleManager.DungeonRuneManager:reqFightSettlement(self.chapterId, self.combatReport, self.taskProgress, self.dungeonRuneRemainRoundCount)
end
function BattleControllerDungeonRune:postWaveOver(atkDead, isQuit)
local deathType = BIReport.FIGHT_DEATH_TYPE.SURVIVE
local waveEndType = BIReport.FIGHT_WAVE_END_TYPE.WIN
if atkDead then
if self.isBossWave then
deathType = BIReport.FIGHT_DEATH_TYPE.BOSS_FAIL
else
deathType = BIReport.FIGHT_DEATH_TYPE.NORMAL_FAIL
end
waveEndType = BIReport.FIGHT_WAVE_END_TYPE.FAIL
end
if isQuit then
waveEndType = BIReport.FIGHT_WAVE_END_TYPE.QUIT
end
local duration = self.waveDurationTime
local totalTime = self.totalDurationTime
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
local startTimes = runeData:getChapterFightCount(self.chapterId)
local isFirstWin = false
if runeData:getPassedMaxId() < self.chapterId and self.victory then
isFirstWin = true
end
local isFianlStep = self:getWaveIndex() >= self.maxWaveIndex
BIReport:postFightEnd(GConst.BattleConst.BATTLE_TYPE.DUNGEON_RUNE, self.battleData, self.chapterId, self:getWaveIndex(), duration, totalTime, self.eliminateCount, self.eliminateTotalCount, waveEndType, deathType, startTimes, isFirstWin, isFianlStep, self.maxLinkCount)
end
function BattleControllerDungeonRune:postFightStart()
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
local startTimes = runeData:getChapterFightCount(self.chapterId)
local unlockMaxChapter = runeData:getPassedMaxId() + 1
BIReport:postFightBegin(GConst.BattleConst.BATTLE_TYPE.DUNGEON_RUNE, self:getWaveIndex(), self.chapterId, unlockMaxChapter, startTimes)
end
function BattleControllerDungeonRune:getRuneTaskNumByType(taskInfo)
local taskType = taskInfo[1]
local taskParams1 = taskInfo[2]
if taskType == GConst.DungeonRuneConst.TASK_TYPE.ELIMINATION_ELEMENT then
return self.totalEliminateCountMap[taskParams1] or 0
elseif taskType == GConst.DungeonRuneConst.TASK_TYPE.BREAK_GRID_TYPE then
return self.totalBreakedGridType[taskParams1] or 0
elseif taskType == GConst.DungeonRuneConst.TASK_TYPE.KILL_MONSTER then
return self:getTaskProgress()[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_NORMAL_MONSTER]
end
end
function BattleControllerDungeonRune:getRuneTaskAllOver()
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
local chapterCondition = runeData:getChapterCondition(self.chapterId)
local taskProgress = ModuleManager.DungeonRuneManager:getTaskStatus(self, chapterCondition)
local taskOver = true
for type, info in pairs(taskProgress) do
if not info.over then
taskOver = false
break
end
end
return taskOver
end
return BattleControllerDungeonRune

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@ -0,0 +1,52 @@
local BattleConst = GConst.BattleConst
local DungeonRuneConst = {}
DungeonRuneConst.RANK_MAX_NUM = 50
DungeonRuneConst.TASK_TYPE = {
PASS_ROUND = 0,
ELIMINATION_ELEMENT = 1,
BREAK_GRID_TYPE = 2,
KILL_MONSTER = 3
}
DungeonRuneConst.TASK_ICON = {
[DungeonRuneConst.TASK_TYPE.PASS_ROUND] = "dungeon_rune_task_7",
[DungeonRuneConst.TASK_TYPE.ELIMINATION_ELEMENT] = {
[BattleConst.ELEMENT_TYPE.RED] = "dungeon_rune_task_4",
[BattleConst.ELEMENT_TYPE.YELLOW] = "dungeon_rune_task_5",
[BattleConst.ELEMENT_TYPE.GREEN] = "dungeon_rune_task_2",
[BattleConst.ELEMENT_TYPE.BLUE] = "dungeon_rune_task_1",
[BattleConst.ELEMENT_TYPE.PURPLE] = "dungeon_rune_task_3",
},
[DungeonRuneConst.TASK_TYPE.BREAK_GRID_TYPE] = {
[2] = "dungeon_rune_task_stone_2",
[3] = "dungeon_rune_task_stone_1",
[4] = "dungeon_rune_task_vine",
[5] = "dungeon_rune_task_ice",
[7] = "dungeon_rune_task_stone_3",
[12] = "dungeon_rune_task_stump_1",
[13] = "dungeon_rune_task_jelly",
[18] = "dungeon_rune_task_stump_1",
[19] = "dungeon_rune_task_stump_2",
[20] = "dungeon_rune_task_stump_3",
[21] = "dungeon_rune_task_blister",
[22] = "dungeon_rune_task_silt",
[23] = "dungeon_rune_task_poisonous_mist",
[24] = "dungeon_rune_task_altar_1",
[25] = "dungeon_rune_task_altar_2",
[26] = "dungeon_rune_task_altar_3",
[27] = "dungeon_rune_task_circle",
[28] = "dungeon_rune_task_stalactite_1",
[29] = "dungeon_rune_task_stalactite_2",
[30] = "dungeon_rune_task_stalactite_3",
[31] = "dungeon_rune_task_iron_1",
[32] = "dungeon_rune_task_iron_2",
[33] = "dungeon_rune_task_iron_3",
[34] = "dungeon_rune_task_lava",
[35] = "dungeon_rune_task_tussock",
},
[DungeonRuneConst.TASK_TYPE.KILL_MONSTER] = "dungeon_rune_task_8",
}
return DungeonRuneConst

View File

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View File

@ -0,0 +1,206 @@
local DungeonRuneManager = class("DungeonRuneManager", BaseModule)
function DungeonRuneManager:showMainUI()
UIManager:showUI("app/ui/dungeon_rune/dungeon_rune_main_ui")
end
function DungeonRuneManager:showFightUI(id)
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
if not runeData:canFight(id) then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.PASS_REQUIRE))
return
end
local params = {id = id}
local isBoss = runeData:isBossChapter(id)
if isBoss then
UIManager:showUI("app/ui/dungeon_rune/dungeon_rune_boss_fight_ui", params)
else
UIManager:showUI("app/ui/dungeon_rune/dungeon_rune_fight_ui", params)
end
end
function DungeonRuneManager:showTaskUI(id)
local params = {id = id}
UIManager:showUI("app/ui/dungeon_rune/dungeon_rune_task_ui", params)
end
function DungeonRuneManager:showRebirthUI(adCallback, closeCallback, isHpOver)
UIManager:showUI("app/ui/dungeon_rune/dungeon_rune_rebirth_ui",{adCallback = adCallback, refuseCallback = closeCallback, isHpOver = isHpOver})
end
function DungeonRuneManager:reqFight(id)
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
if not runeData:canFight(id) then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.PASS_REQUIRE))
return
end
local passed = runeData:passedChapter(id)
if not passed and not GFunc.checkCost(GConst.ItemConst.ITEM_ID_GLOD_WING, 1, true) then
return
end
local heroes = {}
local formation = DataManager.FormationData:getDungeonRuneFormation()
for matchType, heroId in pairs(formation) do
if heroId > 0 then
table.insert(heroes, heroId)
end
end
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneChallengeStartReq, {id = id, heroes = heroes}, {}, self.rspFight, BIReport.ITEM_GET_TYPE.DUNGEON_RUNE_START)
end
function DungeonRuneManager:rspFight(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
if not result.reqData then
return
end
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
runeData:setCurFightChapterId(result.reqData.id)
local params = {
atkFormation = {}
}
local formation = DataManager.FormationData:getDungeonRuneFormation()
for elementType, heroId in pairs(formation) do
local heroEntity = DataManager.HeroData:getHeroById(heroId)
if heroEntity then
params.atkFormation[elementType] = heroEntity
end
end
ModuleManager.BattleManager:playBattle(GConst.BattleConst.BATTLE_TYPE.DUNGEON_RUNE, params, function()
UIManager:closeAllUI()
ModuleManager.MaincityManager:showMainCityUI()
self:showMainUI()
end)
end
end
function DungeonRuneManager:reqFightSettlement(chapterId, combatReport, taskProgress, remainRound)
local parmas = {
id = chapterId,
win = combatReport.victory,
task_stat = taskProgress,
combatReport = combatReport,
remainRound = remainRound,
}
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneChallengeSettlementReq, parmas, {}, self.rspFightSettlement, BIReport.ITEM_GET_TYPE.DUNGEON_RUNE_SETTLEMENT)
end
function DungeonRuneManager:rspFightSettlement(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
local passId = runeData:getPassedMaxId()
if result.reqData then
if result.reqData.win then
runeData:updatePassedMaxId(result.reqData.id, result.max_id)
runeData:updatePassRound(result.reqData.id, result.reqData.task_stat[GConst.BattleConst.BATTLE_TASK_FIELD.TOTAL_TURN] or 0)
end
ModuleManager.BattleManager:showBattleRuneResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_RUNE, result.rewards, result.reqData.combatReport, result.reqData.remainRound)
end
if passId ~= runeData:getPassedMaxId() then
local data = {}
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
end
if result.reqData then
local taskStat = result.reqData.task_stat
if taskStat then
ModuleManager.TaskManager:addFightTaskProgress(taskStat)
end
end
runeData:setDirty()
end
end
function DungeonRuneManager:reqSweep(id)
if not GFunc.checkCost(GConst.ItemConst.ITEM_ID_SLIVER_WING, 1, true) then
return
end
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
if not runeData:canSweep(id) then
return
end
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneFarmReq, {id = id}, {}, self.rspSweep, BIReport.ITEM_GET_TYPE.DUNGEON_RUNE_SWEEP)
end
function DungeonRuneManager:rspSweep(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
GFunc.showRewardBox(result.rewards)
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
runeData:setDirty()
end
end
function DungeonRuneManager:reqRebirth(isHpOver)
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneAdReq, {}, {}, self.rspRebirth)
end
function DungeonRuneManager:rspRebirth(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.BATTLE_REBIRTH)
end
end
function DungeonRuneManager:reqFormation(formation)
if not DataManager.FormationData:formationIsFull(GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE) then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_8))
return
end
local heroes = {}
for matchType, heroId in pairs(formation) do
if heroId and heroId > 0 then
table.insert(heroes, heroId)
end
end
local params = {
heroes = heroes
}
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneChallengeHeroesReq, params, {}, self.rspFormation)
end
function DungeonRuneManager:rspFormation(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.FORMATION_CHANGE, {type = GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE})
end
end
function DungeonRuneManager:getTaskStatus(battleControllerRune, taskInfo)
local taskProgress = {}
for index, condition in ipairs(taskInfo) do
local progress = battleControllerRune:getRuneTaskNumByType(condition)
if progress then
taskProgress[condition[1]] = {
progress = progress,
totalProgress = condition[3],
over = progress >= condition[3]
}
end
end
return taskProgress
end
function DungeonRuneManager:reqBuySliverWing(count)
if not count then
return
end
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneBuySliverReq, {buy_count = count}, {}, self.rspBuySliverWing, BIReport.ITEM_GET_TYPE.DUNGEON_RUNE_BUY_WING)
end
function DungeonRuneManager:rspBuySliverWing(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
GFunc.showRewardBox(result.rewards)
if result.reqData then
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
runeData:addSliverWingBuyCount(result.reqData.buy_count)
end
end
end
return DungeonRuneManager

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View File

@ -17,6 +17,8 @@ ItemConst.ITEM_ID_RANDOM_FRAGMENT = 19
ItemConst.ITEM_ID_ARENA_BOUNTY_EXP = 21
ItemConst.ITEM_ID_ARENA_TICKET = 22
ItemConst.ITEM_ID_FOURTEEN_DAY_EXCHANGE = 51
ItemConst.ITEM_ID_GLOD_WING = 49
ItemConst.ITEM_ID_SLIVER_WING = 50
ItemConst.ITEM_TYPE = {
RES = 1,

View File

@ -61,6 +61,8 @@ local ProtoMsgType = {
[1068771132] = "ReconnectRsp",
[1070841461] = "LoginReq",
[1070843294] = "LoginRsp",
[1150265172] = "ActivityPVPDailyRewardsReq",
[1150267005] = "ActivityPVPDailyRewardsRsp",
[1163725920] = "ChapterRuneAdReq",
[1163727753] = "ChapterRuneAdRsp",
[1283733956] = "ActivityPVPMatchReq",
@ -150,8 +152,6 @@ local ProtoMsgType = {
[2524881546] = "PVPRecordHistoryRsp",
[2553351971] = "ChapterDailyChallengeStartReq",
[2553353804] = "ChapterDailyChallengeStartRsp",
[2566705464] = "ChapterRuneChallengeFarmReq",
[2566707297] = "ChapterRuneChallengeFarmRsp",
[2581180989] = "MailListReq",
[2581182822] = "MailListRsp",
[2620369240] = "SevenDayRewardReq",
@ -206,13 +206,9 @@ local ProtoMsgType = {
[3224232332] = "SevenDayTaskRewardRsp",
[3274332802] = "BossRushBountyUnlockReq",
[3274334635] = "BossRushBountyUnlockRsp",
[3289898743] = "ChapterRuneRankReq",
[3289900576] = "ChapterRuneRankRsp",
[3309820798] = "HeroPutOnReq",
[3309822631] = "HeroPutOnRsp",
[3341173994] = "BountyBoughtNtf",
[3353409448] = "ChapterRuneRankRewardReq",
[3353411281] = "ChapterRuneRankRewardRsp",
[3359969683] = "ChapterGoldChallengeSettlementReq",
[3359971516] = "ChapterGoldChallengeSettlementRsp",
[3363939655] = "TaskDailyAdReq",
@ -250,8 +246,6 @@ local ProtoMsgType = {
[3739568306] = "SummerDataRsp",
[3741702491] = "MallDailyOverDayReq",
[3741704324] = "MallDailyOverDayRsp",
[3742313244] = "ChapterRunePlayerInfoReq",
[3742315077] = "ChapterRunePlayerInfoRsp",
[3757169544] = "BountyRewardReq",
[3757171377] = "BountyRewardRsp",
[3762291611] = "ActivityPVPStartReq",
@ -355,6 +349,8 @@ local ProtoMsgType = {
ReconnectRsp = 1068771132,
LoginReq = 1070841461,
LoginRsp = 1070843294,
ActivityPVPDailyRewardsReq = 1150265172,
ActivityPVPDailyRewardsRsp = 1150267005,
ChapterRuneAdReq = 1163725920,
ChapterRuneAdRsp = 1163727753,
ActivityPVPMatchReq = 1283733956,
@ -444,8 +440,6 @@ local ProtoMsgType = {
PVPRecordHistoryRsp = 2524881546,
ChapterDailyChallengeStartReq = 2553351971,
ChapterDailyChallengeStartRsp = 2553353804,
ChapterRuneChallengeFarmReq = 2566705464,
ChapterRuneChallengeFarmRsp = 2566707297,
MailListReq = 2581180989,
MailListRsp = 2581182822,
SevenDayRewardReq = 2620369240,
@ -500,13 +494,9 @@ local ProtoMsgType = {
SevenDayTaskRewardRsp = 3224232332,
BossRushBountyUnlockReq = 3274332802,
BossRushBountyUnlockRsp = 3274334635,
ChapterRuneRankReq = 3289898743,
ChapterRuneRankRsp = 3289900576,
HeroPutOnReq = 3309820798,
HeroPutOnRsp = 3309822631,
BountyBoughtNtf = 3341173994,
ChapterRuneRankRewardReq = 3353409448,
ChapterRuneRankRewardRsp = 3353411281,
ChapterGoldChallengeSettlementReq = 3359969683,
ChapterGoldChallengeSettlementRsp = 3359971516,
TaskDailyAdReq = 3363939655,
@ -544,8 +534,6 @@ local ProtoMsgType = {
SummerDataRsp = 3739568306,
MallDailyOverDayReq = 3741702491,
MallDailyOverDayRsp = 3741704324,
ChapterRunePlayerInfoReq = 3742313244,
ChapterRunePlayerInfoRsp = 3742315077,
BountyRewardReq = 3757169544,
BountyRewardRsp = 3757171377,
ActivityPVPStartReq = 3762291611,
@ -649,6 +637,8 @@ local ProtoMsgType = {
ReconnectRsp = "ReconnectRsp",
LoginReq = "LoginReq",
LoginRsp = "LoginRsp",
ActivityPVPDailyRewardsReq = "ActivityPVPDailyRewardsReq",
ActivityPVPDailyRewardsRsp = "ActivityPVPDailyRewardsRsp",
ChapterRuneAdReq = "ChapterRuneAdReq",
ChapterRuneAdRsp = "ChapterRuneAdRsp",
ActivityPVPMatchReq = "ActivityPVPMatchReq",
@ -738,8 +728,6 @@ local ProtoMsgType = {
PVPRecordHistoryRsp = "PVPRecordHistoryRsp",
ChapterDailyChallengeStartReq = "ChapterDailyChallengeStartReq",
ChapterDailyChallengeStartRsp = "ChapterDailyChallengeStartRsp",
ChapterRuneChallengeFarmReq = "ChapterRuneChallengeFarmReq",
ChapterRuneChallengeFarmRsp = "ChapterRuneChallengeFarmRsp",
MailListReq = "MailListReq",
MailListRsp = "MailListRsp",
SevenDayRewardReq = "SevenDayRewardReq",
@ -794,13 +782,9 @@ local ProtoMsgType = {
SevenDayTaskRewardRsp = "SevenDayTaskRewardRsp",
BossRushBountyUnlockReq = "BossRushBountyUnlockReq",
BossRushBountyUnlockRsp = "BossRushBountyUnlockRsp",
ChapterRuneRankReq = "ChapterRuneRankReq",
ChapterRuneRankRsp = "ChapterRuneRankRsp",
HeroPutOnReq = "HeroPutOnReq",
HeroPutOnRsp = "HeroPutOnRsp",
BountyBoughtNtf = "BountyBoughtNtf",
ChapterRuneRankRewardReq = "ChapterRuneRankRewardReq",
ChapterRuneRankRewardRsp = "ChapterRuneRankRewardRsp",
ChapterGoldChallengeSettlementReq = "ChapterGoldChallengeSettlementReq",
ChapterGoldChallengeSettlementRsp = "ChapterGoldChallengeSettlementRsp",
TaskDailyAdReq = "TaskDailyAdReq",
@ -838,8 +822,6 @@ local ProtoMsgType = {
SummerDataRsp = "SummerDataRsp",
MallDailyOverDayReq = "MallDailyOverDayReq",
MallDailyOverDayRsp = "MallDailyOverDayRsp",
ChapterRunePlayerInfoReq = "ChapterRunePlayerInfoReq",
ChapterRunePlayerInfoRsp = "ChapterRunePlayerInfoRsp",
BountyRewardReq = "BountyRewardReq",
BountyRewardRsp = "BountyRewardRsp",
ActivityPVPStartReq = "ActivityPVPStartReq",

View File

@ -0,0 +1,335 @@
local BattleRuneResultUI = class("BattleRuneResultUI", BaseUI)
local RUNE_TASK_CELL = "app/ui/dungeon_rune/cell/rune_task_cell"
local UNIT_RESULT_RERPORT_CELL = "app/ui/battle/cell/unit_result_report_cell"
local MAX_SCROLL_SHOW_COUNT = 10
function BattleRuneResultUI:getPrefabPath()
return "assets/prefabs/ui/battle/battle_rune_result_ui.prefab"
end
function BattleRuneResultUI:ctor(params)
if EDITOR_MODE then
Logger.printTable(params)
end
-- 通用
self.battleType = params.battleType
self.isWin = params.combatReport.victory
self.rewards = params.rewards
self.remainRound = params.remainRound
-- pve特有
self.atkReport = params.combatReport.atkReport
self.wave = params.wave
self.totalDmg = 0
if self.atkReport then
for _, info in ipairs(self.atkReport) do
self.totalDmg = self.totalDmg + info.dmg
end
end
self.runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
self.chapterId = ModuleManager.BattleManager.battleController.chapterId
end
function BattleRuneResultUI:onClose()
if self.animNode then
self.animNode:Kill()
self.animNode = nil
end
if self.animRewards then
for idx, anim in pairs(self.animRewards) do
if anim then
anim:Kill()
end
end
end
end
function BattleRuneResultUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
self.continue = uiMap["battle_rune_result_ui.continue"]
-- 胜利节点
self.victoryNode = uiMap["battle_rune_result_ui.victory_node"]
self.victoryMask = uiMap["battle_rune_result_ui.victory_node.mask_v"]
self.victoryTxTitle = uiMap["battle_rune_result_ui.victory_node.title_bg.desc"]
self.victorySpine = uiMap["battle_rune_result_ui.victory_node.ui_spine_obj"]
self.victoryUnitNode = uiMap["battle_rune_result_ui.victory_node.unit_node"]
-- 失败节点
self.defeatNode = uiMap["battle_rune_result_ui.defeat_node"]
self.defeatMask = uiMap["battle_rune_result_ui.defeat_node.mask_d"]
self.defeatTxTitle = uiMap["battle_rune_result_ui.defeat_node.title_bg.desc"]
self.defeatSpine = uiMap["battle_rune_result_ui.defeat_node.ui_spine_obj"]
self.defeatUnitNode = uiMap["battle_rune_result_ui.defeat_node.unit_node"]
-- 战斗信息
self.unitNode = uiMap["battle_rune_result_ui.unit_node"]
self.unitImgBattleIcon = uiMap["battle_rune_result_ui.unit_node.icon"]
self.unitTxDesc1 = uiMap["battle_rune_result_ui.unit_node.desc_1"]
self.unitTxDesc2 = uiMap["battle_rune_result_ui.unit_node.desc_2"]
self.unitTxDesc3 = uiMap["battle_rune_result_ui.unit_node.desc_3"]
self.unitTxDesc3 = uiMap["battle_rune_result_ui.unit_node.desc_3"]
self.unitImgReportV = uiMap["battle_rune_result_ui.unit_node.report_img_v"]
self.unitImgReportD = uiMap["battle_rune_result_ui.unit_node.report_img_d"]
if not self.unitResultReportCells then
self.unitResultReportCells = {}
for index = 1, 5 do
self.unitResultReportCells[index] = CellManager:addCellComp(uiMap["battle_rune_result_ui.unit_node.unit_result_report_cell_" .. index], UNIT_RESULT_RERPORT_CELL)
end
end
-- 奖励节点
self.rewardNode = uiMap["battle_rune_result_ui.reward_node"]
self.rewardTxTitle = uiMap["battle_rune_result_ui.reward_title"]
self.rewardScrollRect = uiMap["battle_rune_result_ui.reward_node.scroll_rect"]
self.rewardScrollRectComp = self.rewardScrollRect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.descRoundMin = uiMap["battle_rune_result_ui.reward_node.desc"]
self.imgRoundmIn = uiMap["battle_rune_result_ui.reward_node.icon"]
self.imgRoundNew = uiMap["battle_rune_result_ui.reward_node.icon_new"]
self.descRoundMin:setVisible(false)
self.imgRoundmIn:setVisible(false)
-- 任务节点
self.taskNode = uiMap["battle_rune_result_ui.task_node"]
self.runeTaskCells = {}
for index = 1, 3 do
self.runeTaskCells[index] = {}
self.runeTaskCells[index].cell = CellManager:addCellComp(uiMap["battle_rune_result_ui.task_node.rune_task_cell_" .. index], RUNE_TASK_CELL)
self.runeTaskCells[index].desc = uiMap["battle_rune_result_ui.task_node.desc_" .. index]
self.runeTaskCells[index].descUnDone = uiMap["battle_rune_result_ui.task_node.desc_undone_" .. index]
self.runeTaskCells[index].check = uiMap["battle_rune_result_ui.task_node.check_" .. index]
end
self.victoryMask:addClickListener(function()
self:onClickMask()
end)
self.defeatMask:addClickListener(function()
self:onClickMask()
end)
end
function BattleRuneResultUI:onClickMask()
if not self.isWin then
ModuleManager.BattleManager:endBattleAndExit()
else
if not self.showRewardInfo then
self.showRewardInfo = true
self:refreshRewards()
else
ModuleManager.BattleManager:endBattleAndExit()
end
end
end
function BattleRuneResultUI:onRefresh()
if self.isWin then
self:refreshVictoryNode()
AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_VICTORY)
else
self:refreshDefeatNode()
AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_DEFEAT)
end
self:refreshUnitInfo()
if self.runeData:isBossChapter(self.chapterId) then
self.showRewardInfo = true
self:refreshRewards()
else
self:refreshTaskNode()
end
end
function BattleRuneResultUI:refreshVictoryNode()
self.victoryNode:setVisible(true)
self.unitImgReportV:setVisible(true)
self.defeatNode:setVisible(false)
self.unitImgReportD:setVisible(false)
self.victorySpine:playAnimComplete("born", false, true, function()
self.victorySpine:playAnim("idle", true, true)
end)
self:showNodeAnim(self.victoryUnitNode, self.unitNode)
end
function BattleRuneResultUI:refreshDefeatNode()
self.victoryNode:setVisible(false)
self.unitImgReportV:setVisible(false)
self.defeatNode:setVisible(true)
self.unitImgReportD:setVisible(true)
self.defeatTxTitle:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_6))
self.defeatSpine:playAnimComplete("born", false, true, function()
self.defeatSpine:playAnim("idle", true, true)
end)
self:showNodeAnim(self.defeatUnitNode, self.unitNode)
end
-- 播放节点动画
function BattleRuneResultUI:showNodeAnim(parent, node)
if not parent then
node:setVisible(false)
return
else
node:setVisible(true)
end
node:setParent(parent, false)
node:setAnchoredPosition(0, 0)
local canvasNode = parent:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
self.animNode = self.root:createBindTweenSequence()
self.animNode:Insert(0, canvasNode:DOFade(0, 0))
self.animNode:Insert(0.1, canvasNode:DOFade(1, 0))
self.animNode:Insert(0, parent:getTransform():DOScale(0, 0))
self.animNode:Insert(0.1, parent:getTransform():DOScale(0.35, 0))
self.animNode:Insert(0.13, parent:getTransform():DOScale(1.1, 0.16))
self.animNode:Insert(0.26, parent:getTransform():DOScale(1, 0.14))
self.animNode:OnComplete(function()
self.animNode = nil
end)
end
function BattleRuneResultUI:refreshTaskNode()
self.taskNode:setVisible(true)
self.rewardNode:setVisible(false)
local id = self.chapterId
if not id then
return
end
local chapterCondition = self.runeData:getChapterCondition(id)
if not chapterCondition then
return
end
local taskProgress = ModuleManager.DungeonRuneManager:getTaskStatus(ModuleManager.BattleManager.battleController, chapterCondition)
for index, objs in ipairs(self.runeTaskCells) do
local condition = chapterCondition[index + 1]
if condition then
objs.cell:getBaseObject():setActive(true)
local desc = self.runeData:getConditionDesc(condition)
local over = false
if taskProgress[condition[1]] then
local info = taskProgress[condition[1]]
over = info.over
local color = "#FF4949"
if over then
color = "#49FF49"
end
desc = desc .. string.format("<color=%s>(%s/%s)</color>", color, info.progress, info.totalProgress)
end
objs.cell:refresh(condition)
objs.desc:setText(self.runeData:getConditionDesc(condition))
if over then
objs.descUnDone:setText(GConst.EMPTY_STRING)
objs.check:setVisible(true)
else
objs.descUnDone:setText(GConst.UNFINISHED)
objs.check:setVisible(false)
end
else
objs.cell:getBaseObject():setActive(false)
objs.desc:setText(GConst.EMPTY_STRING)
objs.descUnDone:setText(GConst.EMPTY_STRING)
objs.check:setVisible(false)
end
end
end
function BattleRuneResultUI:refreshRewards()
self.animRewards = {}
self.taskNode:setVisible(false)
self.rewardNode:setVisible(true)
self.rewardTxTitle:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
self.continue:setText(I18N:getGlobalText(I18N.GlobalConst.CONTINUE_DESC))
self.rewardScrollRectComp:addInitCallback(function()
return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
end)
self.rewardScrollRectComp:addRefreshCallback(function(index, cell)
cell:refresh(self.rewards[index])
if index <= MAX_SCROLL_SHOW_COUNT and self.animRewards[index] == nil then
self.animRewards[index] = self:showRewardAppearAnim(index, cell)
end
end)
self.rewardScrollRectComp:setFadeArgs(0.05, 0.3)
self.rewardScrollRectComp:clearCells()
local rewardCount = #self.rewards
if rewardCount > MAX_SCROLL_SHOW_COUNT then
local comp = self.rewardScrollRect:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_SCROLL_RECT)
comp.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
self.rewardScrollRectComp:setPerLineNum(5)
self.rewardScrollRect:setSizeDeltaX(560)
else
local comp = self.rewardScrollRect:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_SCROLL_RECT)
comp.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Clamped
if rewardCount >= 5 then
self.rewardScrollRectComp:setPerLineNum(5)
self.rewardScrollRect:setSizeDeltaX(560)
elseif rewardCount <= 0 then
self.rewardScrollRectComp:setPerLineNum(1)
self.rewardScrollRect:setSizeDeltaX(560)
else
self.rewardScrollRectComp:setPerLineNum(rewardCount)
self.rewardScrollRect:setSizeDeltaX(112*rewardCount)
end
end
self.rewardScrollRectComp:refillCells(rewardCount)
-- local id = self.chapterId
-- self.descRoundMin:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_MIN, self.runeData:getChapterPassRound(id)))
-- GFunc.centerImgAndTx(self.imgRoundmIn, self.descRoundMin, 10)
-- self.imgRoundNew:setVisible(self.runeData:getTagRoundNew() == true)
end
function BattleRuneResultUI:refreshUnitInfo()
if not self.atkReport then
self.unitNode:setVisible(false)
return
end
self.unitNode:setVisible(true)
for index, cell in ipairs(self.unitResultReportCells) do
local info = self.atkReport[index]
cell:getBaseObject():setVisible(info ~= nil)
if info then
cell:refresh(info, self.totalDmg)
end
end
self.unitTxDesc2:setText(self.wave)
self.unitTxDesc3:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_7, GFunc.num2Str(self.totalDmg)))
local iconName = "common_dec_15"
local round = self.remainRound or 0
self.unitTxDesc2:setText(round)
self.unitTxDesc1:setText(I18N:getGlobalText(I18N.GlobalConst.ROUND_LEFT))
self.unitImgBattleIcon:setSprite(GConst.ATLAS_PATH.COMMON, iconName)
GFunc.centerImgAndTx(self.unitImgBattleIcon, self.unitTxDesc2, 7)
end
-- 展示结算奖励的出现动画
function BattleRuneResultUI:showRewardAppearAnim(idx, cell)
local canvasGroup = cell.baseObject:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
local selfObj = cell.baseObject
local delay = (idx - 1) * 0.05
local scaleX = selfObj:fastGetLocalScale()
local animRewardAppear = selfObj:createBindTweenSequence()
animRewardAppear:Insert(0, canvasGroup:DOFade(0, 0))
animRewardAppear:Insert(0, selfObj:getTransform():DOScale(scaleX * 0.6, 0))
animRewardAppear:Insert(0.3 + delay, selfObj:getTransform():DOScale(scaleX * 1.1, 0.1))
animRewardAppear:Insert(0.3 + delay, canvasGroup:DOFade(1, 0.1))
animRewardAppear:Insert(0.4 + delay, selfObj:getTransform():DOScale(scaleX * 1, 0.13))
animRewardAppear:OnComplete(function()
animRewardAppear = nil
end)
return animRewardAppear
end
return BattleRuneResultUI

View File

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View File

@ -479,6 +479,17 @@ function BattleUI:refreshTaskBtn()
taskBtn:addClickListener(function()
ModuleManager.DungeonArmorManager:showBattleTaskUI()
end)
elseif self.battleController.battleType == GConst.BattleConst.BATTLE_TYPE.DUNGEON_RUNE then
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
if runeData:isBossChapter(self.battleController.chapterId) then
taskBtn:setActive(false)
else
taskBtn:setSprite(GConst.ATLAS_PATH.BATTLE, "battle_btn_task_3")
taskBtn:setActive(true)
taskBtn:addClickListener(function()
ModuleManager.DungeonRuneManager:showTaskUI(self.battleController.chapterId)
end)
end
else
taskBtn:setActive(false)
end

View File

@ -41,6 +41,8 @@ function CommonFormationUI:onLoadRootComplete()
ModuleManager.DungeonArmorManager:reqFormation(formation)
elseif self.formationType == GConst.BattleConst.FORMATION_TYPE.BOSS_RUSH then
ModuleManager.ActBossRushManager:reqFormation(formation)
elseif self.formationType == GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE then
ModuleManager.DungeonRuneManager:reqFormation(formation)
else
self:closeUI()
end

View File

@ -52,6 +52,19 @@ function ResourceCell:show(itemId, hideAddImg)
ModuleManager.CommerceManager:showBuyArenaTicketUI()
end)
self.addImg:setVisible(true)
elseif itemId == GConst.ItemConst.ITEM_ID_SLIVER_WING then
self.baseObject:addClickListener(function()
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
local reward = {
type = GConst.REWARD_TYPE.ITEM,
id = GConst.ItemConst.ITEM_ID_SLIVER_WING,
num = 1
}
ModuleManager.CommonManager:showExchangeUI(1, runeData:getRemainSliverWingCount(), reward, runeData:getBuySliverCost(), function(count)
ModuleManager.DungeonRuneManager:reqBuySliverWing(count)
end)
end)
self.addImg:setVisible(true)
else
self.baseObject:removeClickListener()
self.addImg:setVisible(false)

View File

@ -1,6 +1,6 @@
local TaskCell = class("TaskCell", BaseCell)
local ICON_BG = {"daily_bg_1", "daily_bg_2"}
local ICON_BG = {"common_board_131", "common_board_132"}
local ICON = {"daily_task_1", "daily_task_2"}
function TaskCell:refresh(taskInfo, customProgress)
@ -8,7 +8,7 @@ function TaskCell:refresh(taskInfo, customProgress)
customProgress = customProgress or 0
local uiMap = self:getUIMap()
local icon = complete and ICON_BG[2] or ICON_BG[1]
uiMap["task_cell.task_icon_bg"]:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, icon)
uiMap["task_cell.task_icon_bg"]:setSprite(GConst.ATLAS_PATH.COMMON, icon)
icon = complete and ICON[2] or ICON[1]
uiMap["task_cell.task_icon"]:setSprite(GConst.ATLAS_PATH.DAILY_CHALLENGE, icon)
uiMap["task_cell.desc"]:setText(DataManager.DailyChallengeData:getTaskDesc(taskInfo.task_id, true, customProgress))

View File

@ -1,5 +1,11 @@
local DungeonBoardCell = class("DungeonBoardCell", BaseCell)
local HIDE_REWARD_MODULE = {
[ModuleManager.MODULE_KEY.DUNGEON_WEAPON] = true,
[ModuleManager.MODULE_KEY.DUNGEON_ARMOR] = true,
[ModuleManager.MODULE_KEY.RUNES_OPEN] = true,
}
function DungeonBoardCell:init()
self.uiMap = self:getUIMap()
@ -95,8 +101,7 @@ function DungeonBoardCell:refreshInfo()
end
function DungeonBoardCell:refreshRewards()
if self.moduleKey == ModuleManager.MODULE_KEY.DUNGEON_WEAPON or
self.moduleKey == ModuleManager.MODULE_KEY.DUNGEON_ARMOR then
if HIDE_REWARD_MODULE[self.moduleKey] then
self.itemReward:getBaseObject():setActive(false)
else
self.itemReward:getBaseObject():setActive(true)

View File

@ -1,12 +1,12 @@
local TaskCell = class("TaskCell", BaseCell)
local ICON_BG = {"dungeon_armor_bg_9", "dungeon_armor_bg_10"}
local ICON_BG = {"common_board_131", "common_board_132"}
local ICON = {"dungeon_armor_star_2", "dungeon_armor_star_1"}
function TaskCell:refresh(desc, over)
local uiMap = self:getUIMap()
local icon = over and ICON_BG[2] or ICON_BG[1]
uiMap["task_cell.task_icon_bg"]:setSprite(GConst.ATLAS_PATH.UI_DUGEON_ARMOR, icon)
uiMap["task_cell.task_icon_bg"]:setSprite(GConst.ATLAS_PATH.COMMON, icon)
icon = over and ICON[2] or ICON[1]
uiMap["task_cell.task_icon"]:setSprite(GConst.ATLAS_PATH.UI_DUGEON_ARMOR, icon)
uiMap["task_cell.desc"]:setText(desc)

View File

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@ -0,0 +1,69 @@
local RankCell = class("RankCell", BaseCell)
local RANK_ICON = {
"act_ranking_1",
"act_ranking_2",
"act_ranking_3"
}
local RANK_BG = {
"act_ranking_bg_1",
"act_ranking_bg_2",
"act_ranking_bg_3",
"act_ranking_bg_4"
}
function RankCell:refresh(index, info)
local uiMap = self:getUIMap()
if not self.playerHeadCell then
self.playerHeadCell = CellManager:addCellComp(uiMap["rank_reward_cell.bg.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
end
local indexStr = index
if index > GConst.DungeonRuneConst.RANK_MAX_NUM then
indexStr = GConst.DungeonRuneConst.RANK_MAX_NUM .. "+"
end
uiMap["act_rank_cell.tx_rank"]:setText(indexStr)
local imgRank = uiMap["act_rank_cell.img_rank"]
if RANK_ICON[index] then
imgRank:setVisible(true)
imgRank:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_ICON[index])
uiMap["act_rank_cell.tx_rank"]:setText(GConst.EMPTY_STRING)
else
imgRank:setVisible(false)
end
local imgBg = uiMap["act_rank_cell.bg"]
if RANK_BG[index] then
imgBg:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_BG[index])
else
imgBg:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_BG[4])
end
local txName = uiMap["act_rank_cell.tx_name"]
local txWave = uiMap["act_rank_cell.tx_wave"]
local txRound = uiMap["act_rank_cell.tx_round"]
if info then
txName:setText(info.name)
txWave:setText(info.wave)
txRound:setText(info.round)
self.playerHeadCell:getBaseObject():addClickListener(function()
ModuleManager.ActBossRushManager:reqOtherPlayerInfo(info.id, function(formation)
if not self.playerHeadCell or not self.playerHeadCell:getBaseObject() or self.playerHeadCell:getBaseObject():isDestroyed() then
return
end
ModuleManager.TipsManager:showHeroFormation(self.playerHeadCell:getBaseObject(), formation)
end)
end)
self.playerHeadCell:refresh(info.avatar, info.avatar_frame, false)
else
txName:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_8))
txWave:setText("--")
txRound:setText("--")
self.playerHeadCell:getBaseObject():addClickListener(nil)
self.playerHeadCell:refresh(3001, 1000, false) -- 默认
end
end
return RankCell

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View File

@ -0,0 +1,11 @@
local RuneBattleTaskCell = class("RuneBattleTaskCell", BaseCell)
function RuneBattleTaskCell:refresh(desc, taskInfo, over)
local uiMap = self:getUIMap()
uiMap["task_cell.desc"]:setText(desc)
uiMap["task_cell.check"]:setVisible(over)
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
uiMap["task_cell.task_icon"]:setSprite(runeData:getConditionIcon(taskInfo))
end
return RuneBattleTaskCell

View File

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View File

@ -0,0 +1,91 @@
local RuneChapterCell = class("RuneChapterCell", BaseCell)
local BG = {
"assets/arts/textures/background/dungeon_rune/dungeon_equip_bg_3.png",
"assets/arts/textures/background/dungeon_rune/dungeon_equip_bg_2.png",
"assets/arts/textures/background/dungeon_rune/dungeon_equip_bg_5.png",
}
function RuneChapterCell:refresh(id, index, isFinal, chapterListCount)
local uiMap = self:getUIMap()
local bg = uiMap["chapter_cell.bg"]
local touchNode = uiMap["chapter_cell.touch_node"]
if not isFinal then
local bgAsset = BG[2]
local isLeft = index % 2 ~= 0
if isLeft then
bgAsset = BG[1]
touchNode:setAnchoredPositionX(-190)
else
touchNode:setAnchoredPositionX(190)
end
if chapterListCount - 1 == index then
bgAsset = BG[3]
end
bg:setTexture(bgAsset)
bg:setVisible(chapterListCount ~= index)
end
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
local maxPassedId = runeData:getPassedMaxId()
local fightBg = uiMap["chapter_cell.touch_node.bg"]
local curBg = uiMap["chapter_cell.touch_node.bg_cur"]
local lightImg = uiMap["chapter_cell.touch_node.img_light"]
local sweep = uiMap["chapter_cell.touch_node.sweep_bg"]
local descMinRound = uiMap["chapter_cell.touch_node.bg.desc_min_round"]
descMinRound:setVisible(false)
lightImg:setVisible(false)
sweep:setVisible(false)
local passed = false
if runeData:curFight(id) then -- 正在可打的
curBg:setVisible(true)
fightBg:setVisible(false)
local layer = uiMap["chapter_cell.touch_node.bg_cur.desc"]
layer:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_6, id))
else
curBg:setVisible(false)
fightBg:setVisible(true)
local layer = uiMap["chapter_cell.touch_node.bg.desc"]
layer:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_6, id))
local lock = uiMap["chapter_cell.touch_node.bg.lock"]
if maxPassedId >= id then -- 已通关的
passed = true
local canSweep = runeData:canSweep(id)
sweep:setVisible(canSweep)
if canSweep then
uiMap["chapter_cell.touch_node.sweep_bg.tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SMASH))
end
lock:setVisible(false)
layer:setAnchoredPositionX(0)
-- lightImg:setVisible(true)
-- descMinRound:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_MIN, runeData:getChapterPassRound(id)))
-- descMinRound:setVisible(true)
else
lock:setVisible(true)
GFunc.centerImgAndTx(lock, layer, 5)
end
end
if not self.rewardCells then
self.rewardCells = {}
for i = 1, 2 do
self.rewardCells[i] = CellManager:addCellComp(uiMap["chapter_cell.touch_node.reward_cell_" .. i], GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
end
end
local rewards = runeData:getChapterRewards(id)
for i, cell in ipairs(self.rewardCells) do
if rewards[i] then
cell:refreshByConfig(rewards[i], passed, passed)
end
end
end
function RuneChapterCell:addClickListener(func)
local uiMap = self:getUIMap()
uiMap["chapter_cell.touch_node"]:addClickListener(func)
end
return RuneChapterCell

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local RuneTaskCell = class("RuneTaskCell", BaseCell)
local BG = {"common_board_131", "common_board_132"} -- 紫绿
function RuneTaskCell:refresh(taskInfo)
local uiMap = self:getUIMap()
local bg = uiMap["rune_task_cell.bg"]
local icon = uiMap["rune_task_cell.icon"]
local point = uiMap["rune_task_cell.point"]
local desc = uiMap["rune_task_cell.desc"]
local taskType = taskInfo[1]
local taskParams1 = taskInfo[2]
local taskParams2 = taskInfo[3]
local taskNum = 0
if taskType == GConst.DungeonRuneConst.TASK_TYPE.PASS_ROUND then
taskNum = taskParams1
else
taskNum = taskParams2 or 0
end
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
icon:setSprite(runeData:getConditionIcon(taskInfo))
desc:setText(taskNum)
self:hidePoint(false)
end
function RuneTaskCell:hidePoint(hide)
local uiMap = self:getUIMap()
local point = uiMap["rune_task_cell.point"]
local desc = uiMap["rune_task_cell.desc"]
point:setVisible(not hide)
desc:setVisible(not hide)
end
return RuneTaskCell

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local DungeonRuneBossFightUI = class("DungeonRuneBossFightUI", BaseUI)
local RUNE_TASK_CELL = "app/ui/dungeon_rune/cell/rune_task_cell"
function DungeonRuneBossFightUI:isFullScreen()
return false
end
function DungeonRuneBossFightUI:getPrefabPath()
return "assets/prefabs/ui/dungeon_rune/dungeon_rune_boss_fight_ui.prefab"
end
function DungeonRuneBossFightUI:ctor(params)
self.runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
self.id = params.id
end
function DungeonRuneBossFightUI:onLoadRootComplete()
self:_display()
self:_addListeners()
self:_bind()
end
function DungeonRuneBossFightUI:_display()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_boss_fight_ui.bg.title.tx_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_6, self.id))
uiMap["dungeon_rune_boss_fight_ui.bg.btn_again.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_2))
local spineName, spineScale = self.runeData:getChapterMonsterSpine(self.id)
local spineObject = uiMap["dungeon_rune_boss_fight_ui.bg.banner.ui_spine_obj"]
spineObject:setVisible(false)
spineObject:loadAssetAsync(spineName, function()
spineObject:playAnim("idle", true, true, true)
spineObject:setLocalScale(spineScale, spineScale, spineScale)
spineObject:setVisible(true)
end, true)
local i18Config = self.runeData:getChapterMonsterI18N(self.id)
uiMap["dungeon_rune_boss_fight_ui.bg.desc_1"]:setText(i18Config.name)
uiMap["dungeon_rune_boss_fight_ui.bg.desc_2"]:setText(i18Config.desc)
self:refreshTargetInfo()
self:refreshRewardInfo()
self:refreshFightBtn()
end
function DungeonRuneBossFightUI:_addListeners()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_boss_fight_ui.bg.btn_close"]:addClickListener(function()
self:closeUI()
end)
uiMap["dungeon_rune_boss_fight_ui.bg.btn"]:addClickListener(function()
local passed = self.runeData:passedChapter(self.id)
if passed then
ModuleManager.DungeonRuneManager:reqSweep(self.id)
else
ModuleManager.DungeonRuneManager:reqFight(self.id)
end
end)
uiMap["dungeon_rune_boss_fight_ui.bg.btn_again"]:addClickListener(function()
ModuleManager.DungeonRuneManager:reqFight(self.id)
end)
end
function DungeonRuneBossFightUI:_bind()
self:bind(self.runeData, "isDirty", function()
self:refreshFightBtn()
end)
end
function DungeonRuneBossFightUI:refreshTargetInfo()
local uiMap = self.root:genAllChildren()
if not self.taskRuneCell then
self.taskRuneCell = CellManager:addCellComp(uiMap["dungeon_rune_boss_fight_ui.bg.banner.rune_task_cell"], RUNE_TASK_CELL)
end
local chapterCondition = self.runeData:getChapterCondition(self.id)
if chapterCondition[1] then
self.taskRuneCell:refresh(chapterCondition[1])
self.taskRuneCell:addClickListener(function()
ModuleManager.TipsManager:showDescTips(self.runeData:getConditionDesc(chapterCondition[1]), self.taskRuneCell:getBaseObject())
end)
end
end
function DungeonRuneBossFightUI:refreshRewardInfo()
local uiMap = self.root:genAllChildren()
local passed = self.runeData:passedChapter(self.id)
local title = uiMap["dungeon_rune_boss_fight_ui.bg.desc_3"]
local descPassRound = uiMap["dungeon_rune_boss_fight_ui.bg.desc_4"]
local imgPassIcon = uiMap["dungeon_rune_boss_fight_ui.bg.icon"]
local rewardNode = uiMap["dungeon_rune_boss_fight_ui.bg.reward_node"]
if not self.rewardCells then
self.rewardCells = {}
for i = 1, 4 do
self.rewardCells[i] = CellManager:addCellComp(uiMap["dungeon_rune_boss_fight_ui.bg.reward_node.reward_cell_" .. i], GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
end
end
local rewards = self.runeData:getChapterRewards(self.id)
if passed then
title:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_4))
-- local round = self.runeData:getChapterPassRound(self.id)
imgPassIcon:setActive(false)
descPassRound:setText(GConst.EMPTY_STRING)
descPassRound:setAnchoredPositionX(0)
-- descPassRound:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_MIN, round))
-- imgPassIcon:setActive(true)
GFunc.centerImgAndTx(imgPassIcon, descPassRound, 5)
rewards = self.runeData:getChapterSweepRewards(self.id)
else
imgPassIcon:setActive(false)
descPassRound:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_5))
descPassRound:setAnchoredPositionX(0)
title:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_3))
end
for index, cell in ipairs(self.rewardCells) do
local reward = rewards[index]
if reward then
cell:refreshByConfig(reward)
cell:getBaseObject():setActive(true)
else
cell:getBaseObject():setActive(false)
end
end
rewardNode:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
end
function DungeonRuneBossFightUI:refreshFightBtn()
local uiMap = self.root:genAllChildren()
local btn = uiMap["dungeon_rune_boss_fight_ui.bg.btn"]
local btnAgain = uiMap["dungeon_rune_boss_fight_ui.bg.btn_again"]
local icon = uiMap["dungeon_rune_boss_fight_ui.bg.btn.icon"]
local num = uiMap["dungeon_rune_boss_fight_ui.bg.btn.num"]
local desc = uiMap["dungeon_rune_boss_fight_ui.bg.btn.desc"]
local passed = self.runeData:passedChapter(self.id)
if passed then
desc:setText(I18N:getGlobalText(I18N.GlobalConst.SMASH))
num:setText(1)
icon:setSprite(ModuleManager.ItemManager:getItemIcon(GConst.ItemConst.ITEM_ID_SLIVER_WING))
GFunc.centerImgAndTx(icon, num, 5)
btn:setAnchoredPositionX(130)
btnAgain:setActive(true)
btn:setLocalScale(0.9, 0.9, 0.9)
else
desc:setText(I18N:getGlobalText(I18N.GlobalConst.TASK_CHALLENGE))
num:setText(1)
icon:setSprite(ModuleManager.ItemManager:getItemIcon(GConst.ItemConst.ITEM_ID_GLOD_WING))
GFunc.centerImgAndTx(icon, num, 5)
btn:setAnchoredPositionX(0)
btnAgain:setActive(false)
btn:setLocalScale(1, 1, 1)
end
end
return DungeonRuneBossFightUI

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local DungeonRuneFightUI = class("DungeonRuneFightUI", BaseUI)
local RUNE_TASK_CELL = "app/ui/dungeon_rune/cell/rune_task_cell"
function DungeonRuneFightUI:isFullScreen()
return false
end
function DungeonRuneFightUI:getPrefabPath()
return "assets/prefabs/ui/dungeon_rune/dungeon_rune_fight_ui.prefab"
end
function DungeonRuneFightUI:ctor(params)
self.runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
self.id = params.id
end
function DungeonRuneFightUI:onLoadRootComplete()
self:_display()
self:_addListeners()
end
function DungeonRuneFightUI:_display()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_fight_ui.bg.title.tx_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_6, self.id))
uiMap["dungeon_rune_fight_ui.bg.desc_1"]:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_1))
self:refreshTargetInfo()
self:refreshRewardInfo()
self:refreshFightBtn()
end
function DungeonRuneFightUI:_addListeners()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_fight_ui.bg.btn_close"]:addClickListener(function()
self:closeUI()
end)
uiMap["dungeon_rune_fight_ui.bg.btn"]:addClickListener(function()
ModuleManager.DungeonRuneManager:reqFight(self.id)
end)
end
function DungeonRuneFightUI:refreshTargetInfo()
local uiMap = self.root:genAllChildren()
if not self.taskRuneCells then
self.taskRuneCells = {}
for i = 1, 4 do
self.taskRuneCells[i] = CellManager:addCellComp(uiMap["dungeon_rune_fight_ui.bg.rune_task_cell_" .. i], RUNE_TASK_CELL)
end
end
local chapterCondition = self.runeData:getChapterCondition(self.id)
for index, cell in ipairs(self.taskRuneCells) do
local info = chapterCondition[index]
if info then
cell:refresh(info)
cell:getBaseObject():setActive(true)
cell:addClickListener(function()
ModuleManager.TipsManager:showDescTips(self.runeData:getConditionDesc(info), cell:getBaseObject())
end)
else
cell:getBaseObject():setActive(false)
end
end
uiMap["dungeon_rune_fight_ui.bg.task_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
end
function DungeonRuneFightUI:refreshRewardInfo()
local uiMap = self.root:genAllChildren()
local passed = self.runeData:passedChapter(self.id)
local descPassRound = uiMap["dungeon_rune_fight_ui.bg.desc_3"]
local imgPassIcon = uiMap["dungeon_rune_fight_ui.bg.icon"]
local rewardNode = uiMap["dungeon_rune_fight_ui.bg.reward_node"]
rewardNode:setActive(not passed)
descPassRound:setVisible(passed)
imgPassIcon:setVisible(passed)
if passed then
descPassRound:setVisible(false)
imgPassIcon:setVisible(false)
-- local round = self.runeData:getChapterPassRound(self.id)
-- descPassRound:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_MIN, round))
-- GFunc.centerImgAndTx(imgPassIcon, descPassRound, 5)
else
if not self.rewardCells then
self.rewardCells = {}
for i = 1, 4 do
self.rewardCells[i] = CellManager:addCellComp(uiMap["dungeon_rune_fight_ui.bg.reward_node.reward_cell_" .. i], GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
end
end
local rewards = self.runeData:getChapterRewards(self.id)
for index, cell in ipairs(self.rewardCells) do
local reward = rewards[index]
if reward then
cell:refreshByConfig(reward)
cell:getBaseObject():setActive(true)
else
cell:getBaseObject():setActive(false)
end
end
rewardNode:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
end
end
function DungeonRuneFightUI:refreshFightBtn()
local uiMap = self.root:genAllChildren()
local title = uiMap["dungeon_rune_fight_ui.bg.desc_2"]
local iconBg = uiMap["dungeon_rune_fight_ui.bg.btn.icon_bg"]
local icon = uiMap["dungeon_rune_fight_ui.bg.btn.icon"]
local num = uiMap["dungeon_rune_fight_ui.bg.btn.num"]
local desc = uiMap["dungeon_rune_fight_ui.bg.btn.desc"]
local descAgain = uiMap["dungeon_rune_fight_ui.bg.btn.desc_again"]
local passed = self.runeData:passedChapter(self.id)
local notPass = not passed
iconBg:setVisible(notPass)
icon:setVisible(notPass)
num:setVisible(notPass)
desc:setVisible(notPass)
descAgain:setVisible(passed)
if passed then
descAgain:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_2))
-- title:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_6))
title:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_3))
else
desc:setText(I18N:getGlobalText(I18N.GlobalConst.TASK_CHALLENGE))
num:setText(1)
icon:setSprite(ModuleManager.ItemManager:getItemIcon(GConst.ItemConst.ITEM_ID_GLOD_WING))
GFunc.centerImgAndTx(icon, num, 5)
title:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_3))
end
end
return DungeonRuneFightUI

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local DungeonRuneMainUI = class("DungeonRuneMainUI", BaseUI)
local RUNE_CHAPTER_CELL = "app/ui/dungeon_rune/cell/rune_chapter_cell"
function DungeonRuneMainUI:getCurrencyParams()
if self.currencyParams == nil then
self.currencyParams = {
itemIds = {
GConst.ItemConst.ITEM_ID_SLIVER_WING,
GConst.ItemConst.ITEM_ID_GLOD_WING,
},
showType = GConst.CURRENCY_TYPE.HORIZONTAL
}
end
return self.currencyParams
end
function DungeonRuneMainUI:onPressBackspace()
self:closeUI()
end
function DungeonRuneMainUI:getPrefabPath()
return "assets/prefabs/ui/dungeon_rune/dungeon_rune_main_ui.prefab"
end
function DungeonRuneMainUI:ctor()
self.runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
self.chapterList = {}
self.chapterListCount = 0
for id, info in ipairs(ConfigManager:getConfig(self.runeData:getConfigName())) do
table.insert(self.chapterList, id)
self.chapterListCount = self.chapterListCount + 1
end
self.chapterListCount = self.chapterListCount - 1
self.lastChapterId = table.remove(self.chapterList)
self.targetId = self.runeData:getPassedMaxId()
if self.targetId <= 0 then
self.targetId = 1
end
end
function DungeonRuneMainUI:onLoadRootComplete()
self:_display()
self:_addListeners()
self:_bind()
end
function DungeonRuneMainUI:_display()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_main_ui.banner.btn_formation.tx_ok"]:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_4))
self:refreshScrollrect()
self:refreshFormation()
end
function DungeonRuneMainUI:_addListeners()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_main_ui.banner.btn_formation"]:addClickListener(function()
ModuleManager.CommonManager:showFormationUI(GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE)
end)
uiMap["dungeon_rune_main_ui.banner.btn_back"]:addClickListener(function()
self:closeUI()
end)
end
function DungeonRuneMainUI:_bind()
self:bind(self.runeData, "isDirty", function()
self:refreshFormation()
self:refreshAllCells()
end)
self:bind(DataManager.FormationData, "dirty", function()
self:refreshFormation()
end)
self:bind(DataManager.HeroData, "isDirty", function()
self:refreshFormation()
end)
end
function DungeonRuneMainUI:refreshFormation()
if not self.formationComp then
local uiMap = self.root:genAllChildren()
self.formationComp = uiMap["dungeon_rune_main_ui.hero_formation_comp"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_FORMATION_COMP)
end
self.formationComp:refreshByFormation(DataManager.FormationData:getDungeonRuneFormation())
end
function DungeonRuneMainUI:refreshScrollrect()
local uiMap = self.root:genAllChildren()
if not self.scrollRect then
self.scrollRect = uiMap["dungeon_rune_main_ui.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollRect:addInitCallback(function()
return RUNE_CHAPTER_CELL
end)
self.scrollRect:addRefreshCallback(function(index, cell)
cell:refresh(self.chapterList[index], index, false, self.chapterListCount)
end)
self.scrollRect:addInitFinishCallback(function(cell)
cell:addClickListener(function()
self:onClickCell(self.chapterList[cell:getIndex()])
end)
end)
end
self.scrollRect:refillCells(self.chapterListCount, nil, self.targetId)
local content = uiMap["dungeon_rune_main_ui.scrollrect.viewport.content"]
content:setSizeDeltaY(279 * (self.chapterListCount - 1) + 966)
if not self.lastChapterCell then
self.lastChapterCell = CellManager:addCellComp(uiMap["dungeon_rune_main_ui.scrollrect.viewport.content.last_cell"], RUNE_CHAPTER_CELL)
end
self.lastChapterCell:refresh(self.lastChapterId, nil, true)
self.lastChapterCell:addClickListener(function()
self:onClickCell(self.lastChapterId)
end)
end
function DungeonRuneMainUI:refreshAllCells()
if not self.scrollRect then
return
end
self.scrollRect:refreshAll()
end
function DungeonRuneMainUI:onClickCell(id)
ModuleManager.DungeonRuneManager:showFightUI(id)
end
return DungeonRuneMainUI

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local DungeonRuneRankUI = class("DungeonRuneRankUI", BaseUI)
local RANK_ICON = {
"act_ranking_1",
"act_ranking_2",
"act_ranking_3"
}
local PAGE_ICON = {"common_menu_1", "common_menu_2"}
local RANK_CELL = "app/ui/dungeon_rune/cell/rank_cell"
local PAGE_TYPE = {
TODAY = 1,
LAST_DAY = 2,
REWARD = 3,
}
local PAGE_TX = {
[PAGE_TYPE.LAST_DAY] = I18N.GlobalConst.DUNGEON_RUNE_DESC_9,
[PAGE_TYPE.TODAY] = I18N.GlobalConst.DUNGEON_RUNE_DESC_8,
[PAGE_TYPE.REWARD] = I18N.GlobalConst.ACT_BOSS_RUSH_DESC_22,
}
function DungeonRuneRankUI:isFullScreen()
return false
end
function DungeonRuneRankUI:getPrefabPath()
return "assets/prefabs/ui/dungeon_rune/dungeon_rune_rank_ui.prefab"
end
function DungeonRuneRankUI:ctor()
self.runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
end
function DungeonRuneRankUI:onLoadRootComplete()
self:initScrollrect()
self:_display()
self:_addListeners()
self:_bind()
self:switchPage(PAGE_TYPE.TODAY)
self:refreshTime()
if self.actCountdownSid then
self:unscheduleGlobal(self.actCountdownSid)
end
self.actCountdownSid = self:scheduleGlobal(function()
self:refreshTime()
end, 1)
end
function DungeonRuneRankUI:_display()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_rank_ui.bg.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_5))
uiMap["dungeon_rune_rank_ui.bg.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_TIP_1))
end
function DungeonRuneRankUI:_addListeners()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_rank_ui.bg.close_btn"]:addClickListener(function()
self:closeUI()
end)
end
function DungeonRuneRankUI:_bind()
self:bind(self.runeData, "isDirty", function()
self:refreshRankNode()
self:refreshMyRankInfo()
self:refreshPages()
end)
end
function DungeonRuneRankUI:initScrollrect()
if self.scrollRectComp then
return
end
local uiMap = self.root:genAllChildren()
self.scrollRectComp = uiMap["dungeon_rune_rank_ui.bg.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollRectComp:addInitCallback(function()
return RANK_CELL
end)
self.scrollRectComp:addRefreshCallback(function(index, cell)
local info = self.rankList[index + 3]
cell:refresh(index, info)
end)
self.scrollRectComp:clearCells()
self.scrollRectComp:setTotalCount(0)
end
function DungeonRuneRankUI:refreshRankNode()
if self.curPage == PAGE_TYPE.LAST_DAY then
self.rankList = self.runeData:getLastRankInfo()
elseif self.curPage == PAGE_TYPE.TODAY then
self.rankList = self.runeData:getCurRankInfo()
else
self.rankList = {}
end
self.scrollRectComp:refillCells(#self.rankList)
end
function DungeonRuneRankUI:refreshPages()
if not self.pageObjs then
local uiMap = self.root:genAllChildren()
self.pageObjs = {}
for i = 1, 3 do
self.pageObjs[i] = {
page = uiMap["dungeon_rune_rank_ui.bg.page_" .. i],
tx1 = uiMap["dungeon_rune_rank_ui.bg.page_" .. i .. ".tx"],
tx2 = uiMap["dungeon_rune_rank_ui.bg.page_" .. i .. ".tx_hl"],
}
self.pageObjs[i].page:addClickListener(function()
self:switchPage(i)
end)
end
end
for index, objs in ipairs(self.pageObjs) do
if index == self.curPage then
objs.page:setSprite(GConst.ATLAS_PATH.COMMON, PAGE_ICON[1])
objs.page:setAnchoredPositionY(-56)
objs.tx1:setText(GConst.EMPTY_STRING)
objs.tx2:setText(I18N:getGlobalText(PAGE_TX[index]))
else
objs.page:setSprite(GConst.ATLAS_PATH.COMMON, PAGE_ICON[2])
objs.page:setAnchoredPositionY(-45)
objs.tx1:setText(I18N:getGlobalText(PAGE_TX[index]))
objs.tx2:setText(GConst.EMPTY_STRING)
end
end
if self.runeData:canGetRankReward() then
self.pageObjs[3].page:addRedPoint(77, -6.5, 1)
else
self.pageObjs[3].page:removeRedPoint()
end
end
function DungeonRuneRankUI:switchPage(page)
if self.curPage == page then
return
end
self.curPage = page
self:refreshRankNode()
self:refreshPages()
self:refreshMyRankInfo()
end
function DungeonRuneRankUI:refreshMyRankInfo()
local info
local canGot = self.runeData:canGetRankReward()
if self.curPage == PAGE_TYPE.TODAY then
info = self.runeData:getCurRankSelfInfo()
else
info = self.runeData:getLastSelfInfo()
end
local rank = info and info.rank or 0
local layer = info and info.wave or 0
local round = info and info.round or 0
local uiMap = self.root:genAllChildren()
if not self.playerHeadCell then
self.playerHeadCell = CellManager:addCellComp(uiMap["dungeon_rune_rank_ui.bg.my_node.player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
self.selfRewardCells = {}
for i = 1, 3 do
self.selfRewardCells[i] = CellManager:addCellComp(uiMap["dungeon_rune_rank_ui.bg.my_node.reward_cell_" .. i], GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
end
end
self.playerHeadCell:refresh()
uiMap["dungeon_rune_rank_ui.bg.my_node.tx_name"]:setText(DataManager.PlayerData:getNickname())
local rankObj = uiMap["dungeon_rune_rank_ui.bg.my_node.tx_rank"]
if not rank or rank <= 0 then
rankObj:setText("--")
else
rankObj:setText(rank)
if rank > GConst.DungeonRuneConst.RANK_MAX_NUM then
rankObj:setText(GConst.DungeonRuneConst.RANK_MAX_NUM .. "+")
end
end
local imgRank = uiMap["dungeon_rune_rank_ui.bg.my_node.img_rank"]
if RANK_ICON[rank] then
imgRank:setVisible(true)
imgRank:setSprite(GConst.ATLAS_PATH.ACT_COMMON, RANK_ICON[rank])
rankObj:setText(GConst.EMPTY_STRING)
else
imgRank:setVisible(false)
end
local layerObj = uiMap["dungeon_rune_rank_ui.bg.my_node.tx_max"]
if not layer then
layerObj:setText("--")
else
layerObj:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_10, layer))
end
local roundObj = uiMap["dungeon_rune_rank_ui.bg.my_node.tx_round"]
if not round then
roundObj:setText("--")
else
roundObj:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_11, round))
end
local got = self.runeData:isGotRankReward()
local rewards
if canGot then
rewards = self.runeData:getRankRewards(rank)
else
info = self.runeData:getCurRankSelfInfo()
rewards = self.runeData:getRankRewards(info.rank or 0)
got = false
end
for index, cell in ipairs(self.selfRewardCells) do
if rewards and rewards[index] then
cell:refreshByConfig(rewards[index], got, got)
cell:getBaseObject():setActive(true)
if canGot then
cell:showFrameAnimation()
cell:addClickListener(function()
ModuleManager.ActBossRushManager:reqRankReward()
end)
else
cell:hideFrameAnimation()
cell:addClickListener(nil)
end
else
cell:getBaseObject():setActive(false)
end
end
end
function DungeonRuneRankUI:refreshTime()
local uiMap = self.root:genAllChildren()
local remainTime = self.runeData:getCloseTime()
local str
str = Time:formatNumTimeStr(remainTime)
uiMap["dungeon_rune_rank_ui.bg.time_node.tx_time"]:setText(str)
end
return DungeonRuneRankUI

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View File

@ -0,0 +1,69 @@
local DungeonRuneRebirthUI = class("DungeonRuneRebirthUI", BaseUI)
function DungeonRuneRebirthUI:isFullScreen()
return false
end
function DungeonRuneRebirthUI:getPrefabPath()
return "assets/prefabs/ui/dungeon_rune/dungeon_rune_rebirth_ui.prefab"
end
function DungeonRuneRebirthUI:ctor(params)
self.runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
self.adCallback = params.adCallback
self.refuseCallback = params.refuseCallback
self.isHpOver = params.isHpOver
end
function DungeonRuneRebirthUI:onLoadRootComplete()
self:_display()
self:_addListeners()
end
function DungeonRuneRebirthUI:_display()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_rebirth_ui.title_bg_img.title_text"]:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_TIP_2))
uiMap["dungeon_rune_rebirth_ui.title_bg_img.content_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_TIP_3))
local desc2
if self.isHpOver then
desc2 = I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_TIP_4)
else
desc2 = I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_TIP_5)
end
uiMap["dungeon_rune_rebirth_ui.title_bg_img.content_tx_2"]:setText(desc2)
uiMap["dungeon_rune_rebirth_ui.title_bg_img.desc_close"]:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC_7))
local freeObj = uiMap["dungeon_rune_rebirth_ui.title_bg_img.ok_btn.text"]
freeObj:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE))
local freeAd = uiMap["dungeon_rune_rebirth_ui.title_bg_img.ok_btn.icon"]
GFunc.centerImgAndTx(freeAd, freeObj, 5)
end
function DungeonRuneRebirthUI:_addListeners()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_rebirth_ui.title_bg_img.desc_close"]:addClickListener(function()
self:closeUI()
local callback = self.refuseCallback
self.refuseCallback = nil
if callback then
callback()
end
end)
uiMap["dungeon_rune_rebirth_ui.title_bg_img.ok_btn"]:addClickListener(function()
SDKManager:showFullScreenAds(BIReport.ADS_CLICK_TYPE.DUNGEON_RUNE_REBIRTH, function()
ModuleManager.DungeonRuneManager:reqRebirth(self.isHpOver)
end)
end)
self:addEventListener(EventManager.CUSTOM_EVENT.BATTLE_REBIRTH, function()
self:closeUI()
local callback = self.adCallback
self.adCallback = nil
if callback then
callback()
end
end)
end
return DungeonRuneRebirthUI

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@ -0,0 +1,71 @@
local DungeonRuneTaskUI = class("DungeonRuneTaskUI", BaseUI)
local TASK_CELL = "app/ui/dungeon_rune/cell/rune_battle_task_cell"
function DungeonRuneTaskUI:isFullScreen()
return false
end
function DungeonRuneTaskUI:getPrefabPath()
return "assets/prefabs/ui/dungeon_rune/dungeon_rune_task_ui.prefab"
end
function DungeonRuneTaskUI:ctor(params)
self.runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
self.id = params.id
end
function DungeonRuneTaskUI:onLoadRootComplete()
self:_display()
self:_addListeners()
end
function DungeonRuneTaskUI:_display()
local uiMap = self.root:genAllChildren()
if not self.taskCells then
self.taskCells = {}
for i = 1, 3 do
self.taskCells[i] = CellManager:addCellComp(uiMap["dungeon_rune_task_ui.bg.task_cell_" .. i], TASK_CELL)
end
end
local chapterCondition = self.runeData:getChapterCondition(self.id)
local count = 0
local taskProgress = ModuleManager.DungeonRuneManager:getTaskStatus(ModuleManager.BattleManager.battleController, chapterCondition)
for index, cell in ipairs(self.taskCells) do
local condition = chapterCondition[index + 1]
if condition then
cell:getBaseObject():setActive(true)
local desc = self.runeData:getConditionDesc(condition)
local over = false
if taskProgress[condition[1]] then
local info = taskProgress[condition[1]]
over = info.over
local color = "#FF4949"
if over then
color = "#49FF49"
end
desc = desc .. string.format("<color=%s>(%s/%s)</color>", color, info.progress, info.totalProgress)
end
cell:refresh(desc, condition, over)
count = count + 1
else
cell:getBaseObject():setActive(false)
end
end
local y = 124 + 152 * count
uiMap["dungeon_rune_task_ui.bg"]:setSizeDeltaY(y)
uiMap["dungeon_rune_task_ui.bg.title_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.TASK_NAME))
end
function DungeonRuneTaskUI:_addListeners()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_task_ui.bg.close_btn"]:addClickListener(function()
self:closeUI()
end)
end
return DungeonRuneTaskUI

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View File

@ -96,6 +96,8 @@ function HeroComp:refresh(battleType)
self:refreshDungeonArmorFormation()
elseif self.battleType == GConst.BattleConst.FORMATION_TYPE.BOSS_RUSH then
self:refreshBossRushFormation()
elseif self.battleType == GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE then
self:refreshDungeonRuneFormation()
end
end
@ -181,6 +183,19 @@ function HeroComp:refreshBossRushFormation()
self:refreshScrollRect()
end
function HeroComp:refreshDungeonRuneFormation()
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_TITLE))
self.rimgTopBG:setTexture("assets/arts/textures/background/hero/hero_bg_1.png")
self.curFormation = DataManager.FormationData:getDungeonRuneFormation()
self.onClickUseFunc = function(id, type)
DataManager.FormationData:upHeroToFormation(self.battleType, type, id)
self:refreshDungeonRuneFormation()
end
self:refreshScrollRect()
end
function HeroComp:refreshScrollRect()
self.heroList = DataManager.HeroData:getAllHeroesSort(self.battleType) -- 每次都重新算一次

View File

@ -864,6 +864,14 @@ function BattleBaseData:addMonster(monsterId, newTeam, battleController)
if battleController then
hp = hp * (DEFAULT_FACTOR + battleController:getMonsterHpAddition()) // DEFAULT_FACTOR
atk = atk * (DEFAULT_FACTOR + battleController:getMonsterAtkAddition()) // DEFAULT_FACTOR
local atkFixed = battleController:getMonsterAtkFixed()
local hpFixed = battleController:getMonsterHpFixed()
if atkFixed > 0 then
atk = atkFixed // DEFAULT_FACTOR
end
if hpFixed > 0 then
hp = hpFixed // DEFAULT_FACTOR
end
end
local unitData = {
id = monsterId,

View File

@ -12,6 +12,7 @@ local MATCH_WEAKNESS_NAME = BattleConst.MATCH_WEAKNESS_NAME
local DEFAULT_FACTOR = BattleConst.DEFAULT_FACTOR
local BUFF_NAME = BattleConst.BUFF_NAME
local ATTR_NAME = BattleConst.ATTR_NAME
local PASSIVE_EVENT = BattleConst.PASSIVE_EVENT
function BattleTeamEntity:ctor()
self.members = {}
@ -367,7 +368,7 @@ function BattleTeamEntity:getCanRebirth()
return self:getAttrValue(ATTR_NAME.REBIRTH) > 0
end
function BattleTeamEntity:takeDamageOrCure(num)
function BattleTeamEntity:takeDamageOrCure(num, unitComp)
if self.isDead then
return 0
end
@ -390,6 +391,7 @@ function BattleTeamEntity:takeDamageOrCure(num)
if hp <= 0 then -- 死了
hurtEventNum = -hpBefore
self:setAttrValue(ATTR_NAME.HP, 0)
unitComp:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, self, 0)
self:die()
elseif hp < maxhp then
hurtEventNum = num

View File

@ -284,8 +284,8 @@ function BattleUnitEntity:addActiveSkillReleaseCount(num)
self.activeSkillReleaseCount = self.activeSkillReleaseCount + num
end
function BattleUnitEntity:takeDamageOrCure(num)
return self.team:takeDamageOrCure(num)
function BattleUnitEntity:takeDamageOrCure(num, unitComp)
return self.team:takeDamageOrCure(num, unitComp)
end
function BattleUnitEntity:getHp()

View File

@ -127,7 +127,7 @@ function DungeonArmorEntity:isNoTotalLimit()
return true
end
function DungeonBaseEntity:isNotShowLimitCount()
function DungeonArmorEntity:isNotShowLimitCount()
return true
end

View File

@ -20,6 +20,10 @@ function DungeonBaseEntity:getIsAllTimeOpen()
return false
end
function DungeonBaseEntity:getCloseTime()
return nil
end
-- 获取副本配置名称
function DungeonBaseEntity:getConfigName()
return nil

View File

@ -5,6 +5,7 @@ local SORT_ORDER = {
[ModuleManager.MODULE_KEY.DUNGEON_SHARDS] = 2,
[ModuleManager.MODULE_KEY.DUNGEON_WEAPON] = 3,
[ModuleManager.MODULE_KEY.DUNGEON_ARMOR] = 4,
[ModuleManager.MODULE_KEY.RUNES_OPEN] = 5,
}
-- 所有活动副本数据
@ -89,6 +90,18 @@ function DungeonData:initDungeonWeapon(data)
self:setDirty()
end
-- 初始化符文副本数据
function DungeonData:initDungeonRune(data)
if data == nil then
return
end
self:initAllDataClass()
self.dataDungeons[ModuleManager.MODULE_KEY.RUNES_OPEN]:init(data)
self.data.rune = data
self:setDirty()
end
-- 初始化所有副本数据类
function DungeonData:initAllDataClass()
@ -98,6 +111,7 @@ function DungeonData:initAllDataClass()
self.dataDungeons[ModuleManager.MODULE_KEY.DUNGEON_SHARDS] = require "app/userdata/dungeon/dungeon_shards_entity":create()
self.dataDungeons[ModuleManager.MODULE_KEY.DUNGEON_ARMOR] = require "app/userdata/dungeon/dungeon_armor_entity":create()
self.dataDungeons[ModuleManager.MODULE_KEY.DUNGEON_WEAPON] = require "app/userdata/dungeon/dungeon_weapon_entity":create()
self.dataDungeons[ModuleManager.MODULE_KEY.RUNES_OPEN] = require "app/userdata/dungeon/dungeon_rune_entity":create()
if EDITOR_MODE then
Logger.logHighlight("星期".. tostring(Time:getWeekByTimeStamp()))
@ -234,6 +248,11 @@ function DungeonData:isActiveCycle(moduleKey, checkWeek)
return true
end
local closeTime = self.dataDungeons[moduleKey]:getCloseTime()
if closeTime and closeTime > 0 then
return true
end
for index, week in ipairs(self.dataDungeons[moduleKey]:getOpenWeekCycle()) do
if week == checkWeek then
return true
@ -361,6 +380,10 @@ function DungeonData:getCloseTime(moduleKey)
return 1
end
if self.dataDungeons[moduleKey]:getCloseTime() then
return self.dataDungeons[moduleKey]:getCloseTime()
end
local isActive = true
local count = 0
while isActive do

View File

@ -0,0 +1,273 @@
local DungeonBaseEntity = require "app/userdata/dungeon/dungeon_base_entity"
local DungeonRuneEntity = class("DungeonRuneEntity", DungeonBaseEntity)
local TASK_TYPE = GConst.DungeonRuneConst.TASK_TYPE
function DungeonRuneEntity:ctor()
self.data.isDirty = false
self.maxPassedId = 0
self.runeInfo = {}
end
function DungeonRuneEntity:clear()
self.data.isDirty = false
DataManager:unregisterCrossDayFunc("DungeonRuneEntity")
end
function DungeonRuneEntity:init(data)
if EDITOR_MODE then
Logger.logHighlight("-----DungeonRuneEntity------")
Logger.printTable(data)
end
self.totalChallengeCount = data.total_challenge_count or 0
self.fightCountMap = data.stat_counts or {}
self.maxPassedId = data.max_challenge_id and (data.max_challenge_id - 1) or 0
self.runeInfo = data.turns or {}
self.heroes = data.heroes or {}
self.buySilverCount = data.buy_silver_count or 0
DataManager.FormationData:initFormationByType(GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE, self.heroes)
DataManager:registerCrossDayFunc("DungeonRuneEntity", function()
self.buySilverCount = 0
self:setDirty()
end)
end
function DungeonRuneEntity:setDirty()
self.data.isDirty = not self.data.isDirty
end
function DungeonRuneEntity:getModuleKey()
return ModuleManager.MODULE_KEY.RUNES_OPEN
end
function DungeonRuneEntity:getConfig(chapterId)
return ConfigManager:getConfig(self:getConfigName())[chapterId]
end
function DungeonRuneEntity:getConfigName()
return "chapter_dungeon_rune"
end
function DungeonRuneEntity:getTitleString()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_TITLE)
end
function DungeonRuneEntity:getRuleString()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_HELP)
end
function DungeonRuneEntity:getOpenWeekString()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_DESC)
end
function DungeonRuneEntity:getBanner()
return "assets/arts/textures/background/dungeon/dungeon_bg_4.png"
end
function DungeonRuneEntity:getOpenTextColor()
return "#FFFFFF"
end
function DungeonRuneEntity:isNoTotalLimit()
return true
end
function DungeonRuneEntity:isNotShowLimitCount()
return true
end
function DungeonRuneEntity:getIsAllTimeOpen()
return true
end
function DungeonRuneEntity:onClickFight()
ModuleManager.DungeonRuneManager:showMainUI()
end
function DungeonRuneEntity:getTodayRemainLimitCount()
return DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_GLOD_WING)
end
function DungeonRuneEntity:getBuySliverWingCost()
if not self.buySliverWingCost then
self.buySliverWingCost = GFunc.getConstReward("dungeon_rune_cost")
end
return self.buySliverWingCost
end
function DungeonRuneEntity:getPassedMaxId()
return self.maxPassedId
end
function DungeonRuneEntity:updatePassedMaxId(maxId)
if not maxId then
return
end
self.maxPassedId = maxId
end
function DungeonRuneEntity:canSweep(id)
if id > self.maxPassedId then
return false
end
if not self:isBossChapter(id) then
return false
end
return DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_SLIVER_WING) > 0
end
function DungeonRuneEntity:canFight(id)
if self.maxPassedId + 1 >= id then
return true
end
return false
end
function DungeonRuneEntity:passedChapter(id)
return self.maxPassedId >= id
end
function DungeonRuneEntity:curFight(id)
return id == self.maxPassedId + 1
end
function DungeonRuneEntity:getChapterPassRound(id)
if not self.runeInfo[id] then
return 0
end
return self.runeInfo[id] or 0
end
function DungeonRuneEntity:updatePassRound(id, round)
local cur = self.runeInfo[id]
if not cur or cur > round then
self.runeInfo[id] = round
self:tagRoundNew()
end
end
function DungeonRuneEntity:tagRoundNew()
self.tagNew = true
end
function DungeonRuneEntity:getTagRoundNew()
return self.tagNew
end
function DungeonRuneEntity:getChapterRewards(id)
return self:getConfig(id).first_reward
end
function DungeonRuneEntity:getChapterSweepRewards(id)
return self:getConfig(id).sweep_reward
end
function DungeonRuneEntity:isBossChapter(id)
local cfg = self:getConfig(id)
return not cfg.monster[2] -- 只有一个怪物的就是boss关卡
end
function DungeonRuneEntity:getChapterCondition(id)
local cfg = self:getConfig(id)
if not self.cacheChaperCondition then
self.cacheChaperCondition = {}
end
if not self.cacheChaperCondition[id] then
self.cacheChaperCondition[id] = {}
table.insert(self.cacheChaperCondition[id], {0, cfg.round, 0})
if cfg.requirement then
for _, condition in ipairs(cfg.requirement) do
table.insert(self.cacheChaperCondition[id], GFunc.getTable(condition))
end
end
end
return self.cacheChaperCondition[id]
end
function DungeonRuneEntity:getConditionIcon(taskInfo)
local iconSprite
local iconConst = GConst.DungeonRuneConst.TASK_ICON[taskInfo[1]]
if type(iconConst) == "table" then
iconSprite = iconConst[taskInfo[2]]
else
iconSprite = iconConst
end
return GConst.ATLAS_PATH.UI_DUNGEON_RUNE, iconSprite
end
function DungeonRuneEntity:getConditionDesc(taskInfo)
local taskType = taskInfo[1]
local taskParams1 = taskInfo[2]
local taskParams2 = taskInfo[3]
if taskType == TASK_TYPE.PASS_ROUND then
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_QUEST_1, taskParams1)
elseif taskType == TASK_TYPE.ELIMINATION_ELEMENT then
local desc = ModuleManager.HeroManager:getMatchTypeName(taskParams1, true)
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_QUEST_2, taskParams2, desc)
elseif taskType == TASK_TYPE.BREAK_GRID_TYPE then
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_QUEST_3, taskParams2)
elseif taskType == TASK_TYPE.KILL_MONSTER then
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_QUEST_4, taskParams2)
end
end
function DungeonRuneEntity:getChapterMonsterSpine(id)
local cfg = self:getConfig(id)
local monsterId = cfg.monster[1]
local info = ConfigManager:getConfig("monster")[monsterId]
return info.model_id, info.model_ui
end
function DungeonRuneEntity:getChapterMonsterI18N(id)
local cfg = self:getConfig(id)
local monsterId = cfg.monster[1]
local info = ConfigManager:getConfig("monster")[monsterId]
local monsterBase = info.monster_base
return I18N:getConfig("monster_base")[monsterBase]
end
function DungeonRuneEntity:getCurFightChapterId()
return self.curFightChapterId or 1
end
function DungeonRuneEntity:setCurFightChapterId(chapterId)
self.curFightChapterId = chapterId
end
function DungeonRuneEntity:getChapterFightCount(id)
return self.fightCountMap[id] or 0
end
function DungeonRuneEntity:getSliverWingBuyCount()
return self.buySilverCount or 0
end
function DungeonRuneEntity:addSliverWingBuyCount(count)
self.buySilverCount = self.buySilverCount + count
end
function DungeonRuneEntity:getRemainSliverWingCount()
if not self.todayLimitSliverCount then
self.todayLimitSliverCount = GFunc.getConstIntValue("dungeon_rune_buylimit")
end
local count = self.todayLimitSliverCount - self:getSliverWingBuyCount()
if count <= 0 then
count = 0
end
return count
end
function DungeonRuneEntity:getBuySliverCost()
if not self.todayBuySliverCost then
self.todayBuySliverCost = GFunc.getConstReward("dungeon_rune_cost")
end
return self.todayBuySliverCost
end
return DungeonRuneEntity

View File

@ -0,0 +1,10 @@
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@ -182,7 +182,7 @@ function DungeonWeaponEntity:doCachePassInfo(chapterId, info)
self:setDirty()
end
function DungeonBaseEntity:getCachePassInfo(chapterId)
function DungeonWeaponEntity:getCachePassInfo(chapterId)
if not self.cachePassInfo then
self.cachePassInfo = {}
end

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@ -127,6 +127,15 @@ function FormationData:getBossRushFormation()
return formation
end
function FormationData:getDungeonRuneFormation()
local formation = self:getFormation(GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE)
if table.nums(formation) <= 0 then
self:setFormation(GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE, self:getFormation(GConst.BattleConst.FORMATION_TYPE.STAGE)) -- 如果没有,则用默认关卡
formation = self:getFormation(GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE)
end
return formation
end
function FormationData:getFormation(formationType)
local formation = self.formations[formationType]
if formation == nil then