bug修复
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@ -648,8 +648,8 @@ function BattleController:enterNextWave()
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end
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end
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if self.waveIndex >= self.maxWaveIndex then
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if self.waveIndex >= self.maxWaveIndex then
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self.victory = true
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self.victory = self.curWaveMonsterDead
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self:postWaveOver(false)
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self:postWaveOver(not self.curWaveMonsterDead)
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self:battleEnd()
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self:battleEnd()
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return
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return
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end
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end
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