神灯
This commit is contained in:
parent
e23a631a7d
commit
91cd324e44
@ -155,12 +155,40 @@ local grid_type = {
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},
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},
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["break_count"]=1,
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["break_count"]=1,
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["break_stay_element"]=1,
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["break_stay_element"]=1,
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["can_fall"]=1,
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["cant_link"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["effect"]=2,
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["effect"]=2,
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["effect_trigger"]=1
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["effect_trigger"]=1
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},
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[14]={
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["icon"]="jelly",
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["next_type"]=0,
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["break_condition"]={
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1,
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3
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},
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["effect"]=3,
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["effect_trigger"]=2
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},
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[15]={
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["icon"]="jelly",
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["next_type"]=0,
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["break_condition"]={
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1,
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3
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},
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["break_count"]=3,
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["cant_link"]=1,
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["element_invalid"]=1,
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["effect"]=4,
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["effect_trigger"]=2
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}
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}
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}
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}
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local config = {
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local config = {
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data=grid_type,count=14
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data=grid_type,count=16
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}
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}
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return config
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return config
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@ -3,17 +3,16 @@ local hero = {
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["position"]=1,
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["position"]=1,
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["qlt"]=2,
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["qlt"]=2,
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["hurt_skill"]={
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["hurt_skill"]={
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1200110,
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1200111,
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1200111,
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1200112,
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1200112,
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1200113,
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1200113
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1200114
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},
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},
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["base_skill"]=1200120,
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["base_skill"]=1200120,
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["support_skill"]=1200110,
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["rouge_skill"]=1200101,
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["rouge_skill"]=200500,
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["rouge_skill_1"]=1200102,
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["rouge_skill_1"]=200501,
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["rouge_skill_2"]=1200103,
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["rouge_skill_2"]=200502,
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["rouge_skill_3"]=1200104,
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["rouge_skill_3"]=200503,
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["begin_lv"]=1,
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["begin_lv"]=1,
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["hp"]={
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["hp"]={
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2000000,
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2000000,
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@ -52,23 +51,184 @@ local hero = {
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["model_id"]="p0005",
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["model_id"]="p0005",
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["icon"]="5",
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["icon"]="5",
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["item_id"]=12001,
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["item_id"]=12001,
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["unlock_chapter"]=0
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["unlock_chapter"]=1
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},
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[13001]={
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["position"]=1,
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["qlt"]=3,
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["hurt_skill"]={
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1300110,
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1300111,
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1300112,
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1300113
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},
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["base_skill"]=1300120,
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["rouge_skill"]=1200101,
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["rouge_skill_1"]=1200102,
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["rouge_skill_2"]=1200103,
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["rouge_skill_3"]=1200104,
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["begin_lv"]=3,
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["hp"]={
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2000000,
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2400000,
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2800000,
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3220000,
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3660000,
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4120000,
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4620000,
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5160000,
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5760000,
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6420000,
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7140000,
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7940000,
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8840000,
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9840000,
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10980000
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},
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["atk"]={
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1000000,
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1200000,
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1400000,
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1610000,
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1830000,
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2060000,
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2310000,
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2580000,
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2880000,
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3210000,
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3570000,
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3970000,
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4420000,
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4920000,
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5490000
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},
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["model_id"]="p0014",
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["icon"]="5",
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["item_id"]=13001,
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["unlock_chapter"]=1
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},
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[13002]={
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["position"]=1,
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["qlt"]=3,
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["hurt_skill"]={
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1300210,
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1300211,
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1300212,
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1300213
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},
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["base_skill"]=1300220,
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["rouge_skill"]=1200101,
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["rouge_skill_1"]=1200102,
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["rouge_skill_2"]=1200103,
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["rouge_skill_3"]=1200104,
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["begin_lv"]=3,
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["hp"]={
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2000000,
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2400000,
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2800000,
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3220000,
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3660000,
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4120000,
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4620000,
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5160000,
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5760000,
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6420000,
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7140000,
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7940000,
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8840000,
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9840000,
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10980000
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},
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["atk"]={
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1000000,
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1200000,
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1400000,
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1610000,
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1830000,
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2060000,
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2310000,
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2580000,
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2880000,
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3210000,
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3570000,
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3970000,
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4420000,
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4920000,
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5490000
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},
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["model_id"]="p0009",
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["icon"]="5",
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["item_id"]=13002,
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["unlock_chapter"]=1
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},
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[24001]={
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["position"]=1,
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["qlt"]=4,
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["hurt_skill"]={
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2400110,
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2400111,
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2400112,
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2400113
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},
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["base_skill"]=2400120,
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["rouge_skill"]=1200101,
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["rouge_skill_1"]=1200102,
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["rouge_skill_2"]=1200103,
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["rouge_skill_3"]=1200104,
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["begin_lv"]=5,
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["hp"]={
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2000000,
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2400000,
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2800000,
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3220000,
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3660000,
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4120000,
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4620000,
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5160000,
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5760000,
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6420000,
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7140000,
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7940000,
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8840000,
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9840000,
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10980000
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},
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["atk"]={
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1000000,
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1200000,
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1400000,
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1610000,
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1830000,
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2060000,
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2310000,
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2580000,
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2880000,
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3210000,
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3570000,
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3970000,
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4420000,
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4920000,
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5490000
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},
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["model_id"]="p0011",
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["icon"]="5",
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["item_id"]=24001,
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["unlock_chapter"]=1
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},
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},
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[22001]={
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[22001]={
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["position"]=2,
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["position"]=2,
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["qlt"]=2,
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["qlt"]=2,
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["hurt_skill"]={
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["hurt_skill"]={
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2200110,
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2200111,
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2200111,
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2200112,
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2200112,
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2200113,
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2200113
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2200114
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},
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},
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["base_skill"]=2200120,
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["base_skill"]=2200120,
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["support_skill"]=2200110,
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["rouge_skill"]=2200101,
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["rouge_skill"]=200200,
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["rouge_skill_1"]=2200102,
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["rouge_skill_1"]=200201,
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["rouge_skill_2"]=2200103,
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["rouge_skill_2"]=200202,
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["rouge_skill_3"]=2200104,
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["rouge_skill_3"]=200203,
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["begin_lv"]=1,
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["begin_lv"]=1,
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["hp"]={
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["hp"]={
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2000000,
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2000000,
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@ -107,78 +267,130 @@ local hero = {
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["model_id"]="p0002",
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["model_id"]="p0002",
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["icon"]="2",
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["icon"]="2",
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["item_id"]=22001,
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["item_id"]=22001,
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["unlock_chapter"]=0
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["unlock_chapter"]=1
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},
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},
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[23001]={
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[23001]={
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["position"]=2,
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["position"]=2,
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["qlt"]=3,
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["qlt"]=3,
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["hurt_skill"]={
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["hurt_skill"]={
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2300110,
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2300111,
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2300111,
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2300112,
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2300112,
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2300113,
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2300113
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2300114
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},
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},
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["base_skill"]=2300120,
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["base_skill"]=2300120,
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["support_skill"]=2300110,
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["rouge_skill"]=2200101,
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["rouge_skill"]=200700,
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["rouge_skill_1"]=2200102,
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["rouge_skill_1"]=200701,
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["rouge_skill_2"]=2200103,
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["rouge_skill_2"]=200702,
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["rouge_skill_3"]=2200104,
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["rouge_skill_3"]=200703,
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["begin_lv"]=3,
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["begin_lv"]=3,
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["hp"]={
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["hp"]={
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3000000,
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2000000,
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3520000,
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2400000,
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4040000,
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2800000,
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4580000,
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3220000,
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3660000,
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4120000,
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4620000,
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5160000,
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5160000,
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5760000,
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5760000,
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6420000,
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6420000,
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7120000,
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7140000,
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7900000,
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7940000,
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8760000,
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8840000,
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9700000,
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9840000,
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10740000,
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10980000
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11920000,
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13220000,
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14700000
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},
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},
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["atk"]={
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["atk"]={
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1500000,
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1000000,
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1760000,
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1200000,
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2020000,
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1400000,
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2290000,
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1610000,
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|
1830000,
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2060000,
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|
2310000,
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2580000,
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2580000,
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2880000,
|
2880000,
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3210000,
|
3210000,
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3560000,
|
3570000,
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3950000,
|
3970000,
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4380000,
|
4420000,
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4850000,
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4920000,
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5370000,
|
5490000
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5960000,
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},
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6610000,
|
["model_id"]="p0010",
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7350000
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["icon"]="5",
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["item_id"]=23001,
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["unlock_chapter"]=1
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},
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[24001]={
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["position"]=2,
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["qlt"]=4,
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["hurt_skill"]={
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2400110,
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2400111,
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|
2400112,
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2400113
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},
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["base_skill"]=2400120,
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["rouge_skill"]=2400101,
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["rouge_skill_1"]=2400102,
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["rouge_skill_2"]=2400103,
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["rouge_skill_3"]=2400104,
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|
["begin_lv"]=5,
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["hp"]={
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|
2000000,
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|
2400000,
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|
2800000,
|
||||||
|
3220000,
|
||||||
|
3660000,
|
||||||
|
4120000,
|
||||||
|
4620000,
|
||||||
|
5160000,
|
||||||
|
5760000,
|
||||||
|
6420000,
|
||||||
|
7140000,
|
||||||
|
7940000,
|
||||||
|
8840000,
|
||||||
|
9840000,
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||||||
|
10980000
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|
},
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|
["atk"]={
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|
1000000,
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||||||
|
1200000,
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|
1400000,
|
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|
1610000,
|
||||||
|
1830000,
|
||||||
|
2060000,
|
||||||
|
2310000,
|
||||||
|
2580000,
|
||||||
|
2880000,
|
||||||
|
3210000,
|
||||||
|
3570000,
|
||||||
|
3970000,
|
||||||
|
4420000,
|
||||||
|
4920000,
|
||||||
|
5490000
|
||||||
},
|
},
|
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["model_id"]="p0007",
|
["model_id"]="p0007",
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["icon"]="7",
|
["icon"]="7",
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["item_id"]=23001,
|
["item_id"]=24001,
|
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["unlock_chapter"]=0
|
["unlock_chapter"]=1
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},
|
},
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[32001]={
|
[32001]={
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["position"]=3,
|
["position"]=3,
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["qlt"]=2,
|
["qlt"]=2,
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["hurt_skill"]={
|
["hurt_skill"]={
|
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|
3200110,
|
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3200111,
|
3200111,
|
||||||
3200112,
|
3200112,
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3200113,
|
3200113
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3200114
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},
|
},
|
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["base_skill"]=3200120,
|
["base_skill"]=3200120,
|
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["support_skill"]=3200110,
|
["rouge_skill"]=3200101,
|
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["rouge_skill"]=200100,
|
["rouge_skill_1"]=3200102,
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["rouge_skill_1"]=200101,
|
["rouge_skill_2"]=3200103,
|
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["rouge_skill_2"]=200102,
|
["rouge_skill_3"]=3200104,
|
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["rouge_skill_3"]=200103,
|
|
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["begin_lv"]=1,
|
["begin_lv"]=1,
|
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["hp"]={
|
["hp"]={
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2000000,
|
2000000,
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@ -217,78 +429,76 @@ local hero = {
|
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["model_id"]="p0001",
|
["model_id"]="p0001",
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["icon"]="1",
|
["icon"]="1",
|
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["item_id"]=32001,
|
["item_id"]=32001,
|
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["unlock_chapter"]=0
|
["unlock_chapter"]=1
|
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},
|
},
|
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[33001]={
|
[33001]={
|
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["position"]=3,
|
["position"]=3,
|
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["qlt"]=3,
|
["qlt"]=3,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
|
3300110,
|
||||||
3300111,
|
3300111,
|
||||||
3300112,
|
3300112,
|
||||||
3300113,
|
3300113
|
||||||
3300114
|
|
||||||
},
|
},
|
||||||
["base_skill"]=3300120,
|
["base_skill"]=3300120,
|
||||||
["support_skill"]=3300110,
|
["rouge_skill"]=3300101,
|
||||||
["rouge_skill"]=200600,
|
["rouge_skill_1"]=3300102,
|
||||||
["rouge_skill_1"]=200601,
|
["rouge_skill_2"]=3300103,
|
||||||
["rouge_skill_2"]=200602,
|
["rouge_skill_3"]=3300104,
|
||||||
["rouge_skill_3"]=200603,
|
|
||||||
["begin_lv"]=3,
|
["begin_lv"]=3,
|
||||||
["hp"]={
|
["hp"]={
|
||||||
3000000,
|
2000000,
|
||||||
3520000,
|
2400000,
|
||||||
4040000,
|
2800000,
|
||||||
4580000,
|
3220000,
|
||||||
|
3660000,
|
||||||
|
4120000,
|
||||||
|
4620000,
|
||||||
5160000,
|
5160000,
|
||||||
5760000,
|
5760000,
|
||||||
6420000,
|
6420000,
|
||||||
7120000,
|
7140000,
|
||||||
7900000,
|
7940000,
|
||||||
8760000,
|
8840000,
|
||||||
9700000,
|
9840000,
|
||||||
10740000,
|
10980000
|
||||||
11920000,
|
|
||||||
13220000,
|
|
||||||
14700000
|
|
||||||
},
|
},
|
||||||
["atk"]={
|
["atk"]={
|
||||||
1500000,
|
1000000,
|
||||||
1760000,
|
1200000,
|
||||||
2020000,
|
1400000,
|
||||||
2290000,
|
1610000,
|
||||||
|
1830000,
|
||||||
|
2060000,
|
||||||
|
2310000,
|
||||||
2580000,
|
2580000,
|
||||||
2880000,
|
2880000,
|
||||||
3210000,
|
3210000,
|
||||||
3560000,
|
3570000,
|
||||||
3950000,
|
3970000,
|
||||||
4380000,
|
4420000,
|
||||||
4850000,
|
4920000,
|
||||||
5370000,
|
5490000
|
||||||
5960000,
|
|
||||||
6610000,
|
|
||||||
7350000
|
|
||||||
},
|
},
|
||||||
["model_id"]="p0006",
|
["model_id"]="p0006",
|
||||||
["icon"]="6",
|
["icon"]="6",
|
||||||
["item_id"]=33001,
|
["item_id"]=33001,
|
||||||
["unlock_chapter"]=0
|
["unlock_chapter"]=1
|
||||||
},
|
},
|
||||||
[42001]={
|
[42001]={
|
||||||
["position"]=4,
|
["position"]=4,
|
||||||
["qlt"]=2,
|
["qlt"]=2,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
|
4200110,
|
||||||
4200111,
|
4200111,
|
||||||
4200112,
|
4200112,
|
||||||
4200113,
|
4200113
|
||||||
4200114
|
|
||||||
},
|
},
|
||||||
["base_skill"]=4200120,
|
["base_skill"]=4200120,
|
||||||
["support_skill"]=4200110,
|
["rouge_skill"]=4200101,
|
||||||
["rouge_skill"]=200300,
|
["rouge_skill_1"]=4200102,
|
||||||
["rouge_skill_1"]=200301,
|
["rouge_skill_2"]=4200103,
|
||||||
["rouge_skill_2"]=200302,
|
["rouge_skill_3"]=4200104,
|
||||||
["rouge_skill_3"]=200303,
|
|
||||||
["begin_lv"]=1,
|
["begin_lv"]=1,
|
||||||
["hp"]={
|
["hp"]={
|
||||||
2000000,
|
2000000,
|
||||||
@ -327,78 +537,76 @@ local hero = {
|
|||||||
["model_id"]="p0003",
|
["model_id"]="p0003",
|
||||||
["icon"]="3",
|
["icon"]="3",
|
||||||
["item_id"]=42001,
|
["item_id"]=42001,
|
||||||
["unlock_chapter"]=0
|
["unlock_chapter"]=1
|
||||||
},
|
},
|
||||||
[43001]={
|
[44001]={
|
||||||
["position"]=4,
|
["position"]=4,
|
||||||
["qlt"]=3,
|
["qlt"]=4,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
4300111,
|
4400110,
|
||||||
4300112,
|
4400111,
|
||||||
4300113,
|
4400112,
|
||||||
4300114
|
4400113
|
||||||
},
|
},
|
||||||
["base_skill"]=4300120,
|
["base_skill"]=4400120,
|
||||||
["support_skill"]=4300110,
|
["rouge_skill"]=4400101,
|
||||||
["rouge_skill"]=200800,
|
["rouge_skill_1"]=4400102,
|
||||||
["rouge_skill_1"]=200801,
|
["rouge_skill_2"]=4400103,
|
||||||
["rouge_skill_2"]=200802,
|
["rouge_skill_3"]=4400104,
|
||||||
["rouge_skill_3"]=200803,
|
["begin_lv"]=5,
|
||||||
["begin_lv"]=3,
|
|
||||||
["hp"]={
|
["hp"]={
|
||||||
3000000,
|
2000000,
|
||||||
3520000,
|
2400000,
|
||||||
4040000,
|
2800000,
|
||||||
4580000,
|
3220000,
|
||||||
|
3660000,
|
||||||
|
4120000,
|
||||||
|
4620000,
|
||||||
5160000,
|
5160000,
|
||||||
5760000,
|
5760000,
|
||||||
6420000,
|
6420000,
|
||||||
7120000,
|
7140000,
|
||||||
7900000,
|
7940000,
|
||||||
8760000,
|
8840000,
|
||||||
9700000,
|
9840000,
|
||||||
10740000,
|
10980000
|
||||||
11920000,
|
|
||||||
13220000,
|
|
||||||
14700000
|
|
||||||
},
|
},
|
||||||
["atk"]={
|
["atk"]={
|
||||||
1500000,
|
1000000,
|
||||||
1760000,
|
1200000,
|
||||||
2020000,
|
1400000,
|
||||||
2290000,
|
1610000,
|
||||||
|
1830000,
|
||||||
|
2060000,
|
||||||
|
2310000,
|
||||||
2580000,
|
2580000,
|
||||||
2880000,
|
2880000,
|
||||||
3210000,
|
3210000,
|
||||||
3560000,
|
3570000,
|
||||||
3950000,
|
3970000,
|
||||||
4380000,
|
4420000,
|
||||||
4850000,
|
4920000,
|
||||||
5370000,
|
5490000
|
||||||
5960000,
|
|
||||||
6610000,
|
|
||||||
7350000
|
|
||||||
},
|
},
|
||||||
["model_id"]="p0008",
|
["model_id"]="p0008",
|
||||||
["icon"]="8",
|
["icon"]="8",
|
||||||
["item_id"]=43001,
|
["item_id"]=44001,
|
||||||
["unlock_chapter"]=0
|
["unlock_chapter"]=1
|
||||||
},
|
},
|
||||||
[52001]={
|
[52001]={
|
||||||
["position"]=5,
|
["position"]=5,
|
||||||
["qlt"]=2,
|
["qlt"]=2,
|
||||||
["hurt_skill"]={
|
["hurt_skill"]={
|
||||||
|
5200110,
|
||||||
5200111,
|
5200111,
|
||||||
5200112,
|
5200112,
|
||||||
5200113,
|
5200113
|
||||||
5200114
|
|
||||||
},
|
},
|
||||||
["base_skill"]=5200120,
|
["base_skill"]=5200120,
|
||||||
["support_skill"]=5200110,
|
["rouge_skill"]=5200101,
|
||||||
["rouge_skill"]=200400,
|
["rouge_skill_1"]=5200102,
|
||||||
["rouge_skill_1"]=200401,
|
["rouge_skill_2"]=5200103,
|
||||||
["rouge_skill_2"]=200402,
|
["rouge_skill_3"]=5200104,
|
||||||
["rouge_skill_3"]=200403,
|
|
||||||
["begin_lv"]=1,
|
["begin_lv"]=1,
|
||||||
["hp"]={
|
["hp"]={
|
||||||
2000000,
|
2000000,
|
||||||
@ -437,10 +645,10 @@ local hero = {
|
|||||||
["model_id"]="p0004",
|
["model_id"]="p0004",
|
||||||
["icon"]="4",
|
["icon"]="4",
|
||||||
["item_id"]=52001,
|
["item_id"]=52001,
|
||||||
["unlock_chapter"]=0
|
["unlock_chapter"]=1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
local config = {
|
local config = {
|
||||||
data=hero,count=8
|
data=hero,count=12
|
||||||
}
|
}
|
||||||
return config
|
return config
|
||||||
@ -376,6 +376,7 @@ BattleConst.GRID_BREAK_CONDITION = {
|
|||||||
BattleConst.GRID_EFFECT_TYPE = {
|
BattleConst.GRID_EFFECT_TYPE = {
|
||||||
DIRECTION_ELIMINATION = 1,
|
DIRECTION_ELIMINATION = 1,
|
||||||
CROSS_SPREAD = 2,
|
CROSS_SPREAD = 2,
|
||||||
|
SELECT_COMMON_SKILL = 3,
|
||||||
}
|
}
|
||||||
|
|
||||||
BattleConst.GRID_EFFECT_TRIGGER_TYPE = {
|
BattleConst.GRID_EFFECT_TRIGGER_TYPE = {
|
||||||
|
|||||||
@ -160,7 +160,7 @@ function BattleController:onLinkChange()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local aniSequence, influenceElementType, lineCount, elementTypeMap, linkElementType = self:calculateCurElimination()
|
local aniSequence, influenceElementType, lineCount, elementTypeMap, linkElementType = self:calculateCurElimination(true)
|
||||||
|
|
||||||
self.battleUI:refreshSkill(elementTypeMap, count > 0)
|
self.battleUI:refreshSkill(elementTypeMap, count > 0)
|
||||||
if mainElementType then
|
if mainElementType then
|
||||||
@ -477,20 +477,10 @@ function BattleController:enterElimination(needDelay)
|
|||||||
self.showSelectSkillSid = nil
|
self.showSelectSkillSid = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
if self.battleData:useAddlvCount() then
|
if self:tryShowSelectSkillComp(needDelay) then
|
||||||
local skillList = self:getRandomSkillList()
|
return
|
||||||
if needDelay then
|
|
||||||
self.showSelectSkillSid = ModuleManager.BattleManager:performWithDelayGlobal(function()
|
|
||||||
self.battleUI:showSelectSkillComp(skillList)
|
|
||||||
self.showSelectSkillSid = nil
|
|
||||||
end, 0.3)
|
|
||||||
else
|
|
||||||
self.battleUI:showSelectSkillComp(skillList)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
local totalTime = Time:getServerTime() - self.battleStartTime
|
|
||||||
BIReport:postShowFightSkillSelect(self.battleType, skillList, self.chapterId, totalTime, self.waveIndex)
|
|
||||||
else
|
|
||||||
self.battleUI:hideAllBoardSfxs()
|
self.battleUI:hideAllBoardSfxs()
|
||||||
|
|
||||||
-- 检查棋盘
|
-- 检查棋盘
|
||||||
@ -511,7 +501,6 @@ function BattleController:enterElimination(needDelay)
|
|||||||
-- end, 2)
|
-- end, 2)
|
||||||
self.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_ELIMINATION
|
self.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_ELIMINATION
|
||||||
end
|
end
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleController:enterBattleStep()
|
function BattleController:enterBattleStep()
|
||||||
@ -894,7 +883,7 @@ function BattleController:onLinkOver()
|
|||||||
self.eliminateTotalCount = self.eliminateTotalCount + 1
|
self.eliminateTotalCount = self.eliminateTotalCount + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleController:calculateCurElimination()
|
function BattleController:calculateCurElimination(onlyCheck)
|
||||||
local sequence = self.battleData:getGridSequence()
|
local sequence = self.battleData:getGridSequence()
|
||||||
local skillId = self.battleData:getSequenceHadSkill()
|
local skillId = self.battleData:getSequenceHadSkill()
|
||||||
local skillEntity
|
local skillEntity
|
||||||
@ -913,14 +902,14 @@ function BattleController:calculateCurElimination()
|
|||||||
local aniSequence = {}
|
local aniSequence = {}
|
||||||
for idx, info in ipairs(sequence) do
|
for idx, info in ipairs(sequence) do
|
||||||
local posId = info.posId
|
local posId = info.posId
|
||||||
self:dealGridBreak(posId, GRID_BREAK_CONDITION.LINE, time, breakedMap, sequenceMap, aniSequence, boomGridIds)
|
self:dealGridBreak(posId, GRID_BREAK_CONDITION.LINE, time, breakedMap, sequenceMap, aniSequence, boomGridIds, onlyCheck)
|
||||||
time = time + BattleConst.ELIMINATION_INTERVAL
|
time = time + BattleConst.ELIMINATION_INTERVAL
|
||||||
end
|
end
|
||||||
|
|
||||||
local randomPosList, influenceElementTypeMap
|
local randomPosList, influenceElementTypeMap
|
||||||
for i, info in ipairs(aniSequence) do
|
for i, info in ipairs(aniSequence) do
|
||||||
if info.isSkill then
|
if info.isSkill then
|
||||||
randomPosList, influenceElementTypeMap = self:dealSkillElement(info.timeIdx + skillTime, breakedMap, sequenceMap, aniSequence, boomGridIds)
|
randomPosList, influenceElementTypeMap = self:dealSkillElement(info.timeIdx + skillTime, breakedMap, sequenceMap, aniSequence, boomGridIds, onlyCheck)
|
||||||
local aniUnit = aniSequence[i]
|
local aniUnit = aniSequence[i]
|
||||||
aniUnit.rangeList = skillEntity:getBoardRange()
|
aniUnit.rangeList = skillEntity:getBoardRange()
|
||||||
aniUnit.randomPosList = randomPosList
|
aniUnit.randomPosList = randomPosList
|
||||||
@ -953,7 +942,7 @@ function BattleController:calculateCurElimination()
|
|||||||
return aniSequence, influenceElementTypeMap, lineCount, elementTypeMap, linkElementType, effectGridMap
|
return aniSequence, influenceElementTypeMap, lineCount, elementTypeMap, linkElementType, effectGridMap
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleController:dealGridBreak(posId, condition, time, breakedMap, sequenceMap, aniSequence, gridMap)
|
function BattleController:dealGridBreak(posId, condition, time, breakedMap, sequenceMap, aniSequence, gridMap, onlyCheck)
|
||||||
self:setGridBreakCondition(gridMap, posId, condition)
|
self:setGridBreakCondition(gridMap, posId, condition)
|
||||||
if breakedMap[posId] or (sequenceMap[posId] and condition ~= GRID_BREAK_CONDITION.LINE) then
|
if breakedMap[posId] or (sequenceMap[posId] and condition ~= GRID_BREAK_CONDITION.LINE) then
|
||||||
return
|
return
|
||||||
@ -992,18 +981,18 @@ function BattleController:dealGridBreak(posId, condition, time, breakedMap, sequ
|
|||||||
if condition == GRID_BREAK_CONDITION.LINE then
|
if condition == GRID_BREAK_CONDITION.LINE then
|
||||||
local outline = BattleConst.UP_DOWN_LEFT_RIGHT[posId]
|
local outline = BattleConst.UP_DOWN_LEFT_RIGHT[posId]
|
||||||
for _, id in ipairs(outline) do
|
for _, id in ipairs(outline) do
|
||||||
self:dealGridBreak(id, GRID_BREAK_CONDITION.AROUND, time, breakedMap, sequenceMap, aniSequence, gridMap)
|
self:dealGridBreak(id, GRID_BREAK_CONDITION.AROUND, time, breakedMap, sequenceMap, aniSequence, gridMap, onlyCheck)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if entity:getEffectType() then
|
if entity:getEffectType() then
|
||||||
local list = BATTLE_GRID_EFFECT_HANDLE.gridEffectOn(posId, gridEntities, BattleConst.GRID_EFFECT_TRIGGER_TYPE.ON_GRID_BREAK, self)
|
local list = BATTLE_GRID_EFFECT_HANDLE.gridEffectOn(posId, gridEntities, BattleConst.GRID_EFFECT_TRIGGER_TYPE.ON_GRID_BREAK, self, onlyCheck)
|
||||||
if list then
|
if list then
|
||||||
aniUnit.aniPosList = {}
|
aniUnit.aniPosList = {}
|
||||||
aniUnit.overCallback = aniUnit.callback
|
aniUnit.overCallback = aniUnit.callback
|
||||||
aniUnit.callback = nil
|
aniUnit.callback = nil
|
||||||
for index, id in ipairs(list) do
|
for index, id in ipairs(list) do
|
||||||
if id ~= posId then
|
if id ~= posId then
|
||||||
self:dealGridBreak(id, GRID_BREAK_CONDITION.SKILL, time + BattleConst.GRID_BREAK_EFFECT_INTERVAL * index, breakedMap, sequenceMap, aniSequence, gridMap)
|
self:dealGridBreak(id, GRID_BREAK_CONDITION.SKILL, time + BattleConst.GRID_BREAK_EFFECT_INTERVAL * index, breakedMap, sequenceMap, aniSequence, gridMap, onlyCheck)
|
||||||
table.insert(aniUnit.aniPosList, id)
|
table.insert(aniUnit.aniPosList, id)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -1014,7 +1003,7 @@ function BattleController:dealGridBreak(posId, condition, time, breakedMap, sequ
|
|||||||
return isIdle
|
return isIdle
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleController:dealSkillElement(time, breakedMap, sequenceMap, aniSequence, boomGridIds)
|
function BattleController:dealSkillElement(time, breakedMap, sequenceMap, aniSequence, boomGridIds, onlyCheck)
|
||||||
local randomPosList
|
local randomPosList
|
||||||
local influenceElementTypeMap = {}
|
local influenceElementTypeMap = {}
|
||||||
for posId, info in pairs(self.battleData:getSkillInfluenceGrids()) do
|
for posId, info in pairs(self.battleData:getSkillInfluenceGrids()) do
|
||||||
@ -1029,7 +1018,7 @@ function BattleController:dealSkillElement(time, breakedMap, sequenceMap, aniSeq
|
|||||||
end
|
end
|
||||||
influenceElementTypeMap[entity:getElementType()] = (influenceElementTypeMap[entity:getElementType()] or 0) + 1
|
influenceElementTypeMap[entity:getElementType()] = (influenceElementTypeMap[entity:getElementType()] or 0) + 1
|
||||||
end
|
end
|
||||||
self:dealGridBreak(posId, GRID_BREAK_CONDITION.SKILL, time, breakedMap, sequenceMap, aniSequence, boomGridIds)
|
self:dealGridBreak(posId, GRID_BREAK_CONDITION.SKILL, time, breakedMap, sequenceMap, aniSequence, boomGridIds, onlyCheck)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -1064,6 +1053,34 @@ function BattleController:setGridBreakCondition(gridMap, posId, condition)
|
|||||||
return true, false
|
return true, false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function BattleController:tryShowSelectSkillComp(needDelay)
|
||||||
|
local onlyCommonSkill
|
||||||
|
if self.battleData:useCommonSelectSkillCount() then
|
||||||
|
onlyCommonSkill = true
|
||||||
|
elseif self.battleData:useAddlvCount() then
|
||||||
|
onlyCommonSkill = false
|
||||||
|
end
|
||||||
|
|
||||||
|
if onlyCommonSkill == nil then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
local skillList = self:getRandomSkillList(nil, onlyCommonSkill)
|
||||||
|
if needDelay then
|
||||||
|
self.showSelectSkillSid = ModuleManager.BattleManager:performWithDelayGlobal(function()
|
||||||
|
self.battleUI:showSelectSkillComp(skillList, onlyCommonSkill)
|
||||||
|
self.showSelectSkillSid = nil
|
||||||
|
end, 0.3)
|
||||||
|
else
|
||||||
|
self.battleUI:showSelectSkillComp(skillList, onlyCommonSkill)
|
||||||
|
end
|
||||||
|
|
||||||
|
local totalTime = Time:getServerTime() - self.battleStartTime
|
||||||
|
BIReport:postShowFightSkillSelect(self.battleType, skillList, self.chapterId, totalTime, self.waveIndex)
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
function BattleController:fillBoard(isRoundBeginCheck)
|
function BattleController:fillBoard(isRoundBeginCheck)
|
||||||
local pathMap = {}
|
local pathMap = {}
|
||||||
local columnCount = {}
|
local columnCount = {}
|
||||||
@ -1696,7 +1713,7 @@ function BattleController:findSkillInfluenceGrids()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleController:getRandomSkillList(getCount)
|
function BattleController:getRandomSkillList(getCount, onlyCommonSkill)
|
||||||
local fixedList = self:getFixedRogueSkill()
|
local fixedList = self:getFixedRogueSkill()
|
||||||
if fixedList[1] then
|
if fixedList[1] then
|
||||||
return table.remove(fixedList, 1)
|
return table.remove(fixedList, 1)
|
||||||
@ -1711,6 +1728,8 @@ function BattleController:getRandomSkillList(getCount)
|
|||||||
local count = 0
|
local count = 0
|
||||||
local newSkillPool = {}
|
local newSkillPool = {}
|
||||||
local skillWeight = {}
|
local skillWeight = {}
|
||||||
|
|
||||||
|
if not onlyCommonSkill then
|
||||||
for elementType, list in pairs(skillPool) do -- 先遍历一下未解锁的技能
|
for elementType, list in pairs(skillPool) do -- 先遍历一下未解锁的技能
|
||||||
if not self.battleData:isUnlockedSkillElementType(elementType) then
|
if not self.battleData:isUnlockedSkillElementType(elementType) then
|
||||||
local skillEntity = self.battleData:getSkillEntityByElement(elementType)
|
local skillEntity = self.battleData:getSkillEntityByElement(elementType)
|
||||||
@ -1734,9 +1753,6 @@ function BattleController:getRandomSkillList(getCount)
|
|||||||
table.remove(skillWeight, index)
|
table.remove(skillWeight, index)
|
||||||
count = count - 1
|
count = count - 1
|
||||||
table.insert(result, skillId)
|
table.insert(result, skillId)
|
||||||
if count <= 0 then
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return table.shuffle(result)
|
return table.shuffle(result)
|
||||||
@ -1766,6 +1782,7 @@ function BattleController:getRandomSkillList(getCount)
|
|||||||
table.insert(result, skillId)
|
table.insert(result, skillId)
|
||||||
getCount = getCount - 1
|
getCount = getCount - 1
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
for skillId, info in pairs(cfg) do
|
for skillId, info in pairs(cfg) do
|
||||||
if not self:getNotInvolvedSkills()[skillId] then
|
if not self:getNotInvolvedSkills()[skillId] then
|
||||||
|
|||||||
@ -5,7 +5,7 @@ local BattleGridEffectHandle = {}
|
|||||||
local GRID_EFFECT_TYPE = BattleConst.GRID_EFFECT_TYPE
|
local GRID_EFFECT_TYPE = BattleConst.GRID_EFFECT_TYPE
|
||||||
local GRID_BREAK_CONDITION = BattleConst.GRID_BREAK_CONDITION
|
local GRID_BREAK_CONDITION = BattleConst.GRID_BREAK_CONDITION
|
||||||
|
|
||||||
local function _directionElinination(entity, gridEntities, battleController)
|
local function _directionElinination(entity, gridEntities, battleController, onlyCheck)
|
||||||
local effectParams = entity:getEffectParams()
|
local effectParams = entity:getEffectParams()
|
||||||
if not effectParams then
|
if not effectParams then
|
||||||
return
|
return
|
||||||
@ -15,7 +15,11 @@ local function _directionElinination(entity, gridEntities, battleController)
|
|||||||
return list
|
return list
|
||||||
end
|
end
|
||||||
|
|
||||||
local function _crossSpread(entity, gridEntities, battleController)
|
local function _crossSpread(entity, gridEntities, battleController, onlyCheck)
|
||||||
|
if onlyCheck then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
local tempList = BattleConst.UP_DOWN_LEFT_RIGHT[entity:getPosId()]
|
local tempList = BattleConst.UP_DOWN_LEFT_RIGHT[entity:getPosId()]
|
||||||
if not tempList then
|
if not tempList then
|
||||||
return
|
return
|
||||||
@ -32,12 +36,20 @@ local function _crossSpread(entity, gridEntities, battleController)
|
|||||||
return list
|
return list
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function _selectCommonSkill(entity, gridEntities, battleController, onlyCheck)
|
||||||
|
if onlyCheck then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
battleController.battleData:addCommonSelectSkillCount()
|
||||||
|
end
|
||||||
|
|
||||||
BattleGridEffectHandle._gridEffectOn = {
|
BattleGridEffectHandle._gridEffectOn = {
|
||||||
[GRID_EFFECT_TYPE.DIRECTION_ELIMINATION] = _directionElinination,
|
[GRID_EFFECT_TYPE.DIRECTION_ELIMINATION] = _directionElinination,
|
||||||
[GRID_EFFECT_TYPE.CROSS_SPREAD] = _crossSpread,
|
[GRID_EFFECT_TYPE.CROSS_SPREAD] = _crossSpread,
|
||||||
|
[GRID_EFFECT_TYPE.SELECT_COMMON_SKILL] = _selectCommonSkill,
|
||||||
}
|
}
|
||||||
|
|
||||||
function BattleGridEffectHandle.gridEffectOn(posId, gridEntities, triggerType, battleController)
|
function BattleGridEffectHandle.gridEffectOn(posId, gridEntities, triggerType, battleController, onlyCheck)
|
||||||
local entity = gridEntities[posId]
|
local entity = gridEntities[posId]
|
||||||
local effectType = entity:getEffectType()
|
local effectType = entity:getEffectType()
|
||||||
if not effectType then
|
if not effectType then
|
||||||
@ -49,7 +61,7 @@ function BattleGridEffectHandle.gridEffectOn(posId, gridEntities, triggerType, b
|
|||||||
|
|
||||||
local func = BattleGridEffectHandle._gridEffectOn[effectType]
|
local func = BattleGridEffectHandle._gridEffectOn[effectType]
|
||||||
if func then
|
if func then
|
||||||
return func(entity, gridEntities, battleController)
|
return func(entity, gridEntities, battleController, onlyCheck)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -9,8 +9,9 @@ local SKILL_ICON_POS = {
|
|||||||
{x =-240, y= -165}
|
{x =-240, y= -165}
|
||||||
}
|
}
|
||||||
|
|
||||||
function BattleSkillSelectComp:refresh(skillList)
|
function BattleSkillSelectComp:refresh(skillList, onlyCommonSkill)
|
||||||
self.skillList = skillList
|
self.skillList = skillList
|
||||||
|
self.onlyCommonSkill = onlyCommonSkill
|
||||||
self:_playPop()
|
self:_playPop()
|
||||||
self:_display()
|
self:_display()
|
||||||
self:_addListeners()
|
self:_addListeners()
|
||||||
@ -40,7 +41,7 @@ function BattleSkillSelectComp:_addListeners()
|
|||||||
end
|
end
|
||||||
|
|
||||||
SDKManager:showFullScreenAds(BIReport.ADS_CLICK_TYPE.BATTLE_SKILL_REFRESH, function()
|
SDKManager:showFullScreenAds(BIReport.ADS_CLICK_TYPE.BATTLE_SKILL_REFRESH, function()
|
||||||
self.skillList = ModuleManager.BattleManager.battleController:getRandomSkillList()
|
self.skillList = ModuleManager.BattleManager.battleController:getRandomSkillList(nil, self.onlyCommonSkill)
|
||||||
self:refreshRogueSkill()
|
self:refreshRogueSkill()
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|||||||
@ -1861,11 +1861,11 @@ function BattleUI:initSelectSkillNode()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleUI:showSelectSkillComp(skillList)
|
function BattleUI:showSelectSkillComp(skillList, isCommon)
|
||||||
if not self.selectSkillComp then
|
if not self.selectSkillComp then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
self.selectSkillComp:refresh(skillList)
|
self.selectSkillComp:refresh(skillList, isCommon)
|
||||||
end
|
end
|
||||||
|
|
||||||
function BattleUI:hideAllBoardSfxs()
|
function BattleUI:hideAllBoardSfxs()
|
||||||
|
|||||||
@ -22,6 +22,7 @@ function BattleData:init()
|
|||||||
self.curBattleExp = 0
|
self.curBattleExp = 0
|
||||||
self.needBattleExp = self:getLvNeedExp()
|
self.needBattleExp = self:getLvNeedExp()
|
||||||
self.addLvCount = 0
|
self.addLvCount = 0
|
||||||
|
self.commonSelectSkillCount = 0
|
||||||
self.timeScale = BattleConst.TIME_SCALE.LEVEL_1
|
self.timeScale = BattleConst.TIME_SCALE.LEVEL_1
|
||||||
self.lockElementMap = {}
|
self.lockElementMap = {}
|
||||||
self.data.timeSpeed = 1
|
self.data.timeSpeed = 1
|
||||||
@ -518,6 +519,21 @@ function BattleData:useAddlvCount()
|
|||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function BattleData:addCommonSelectSkillCount(count)
|
||||||
|
self.commonSelectSkillCount = self.commonSelectSkillCount + (count or 1)
|
||||||
|
Logger.logHighlight("self.commonSelectSkillCount " .. self.commonSelectSkillCount)
|
||||||
|
end
|
||||||
|
|
||||||
|
function BattleData:useCommonSelectSkillCount()
|
||||||
|
Logger.logHighlight("useCommonSelectSkillCount " .. self.commonSelectSkillCount)
|
||||||
|
if self.commonSelectSkillCount <= 0 then
|
||||||
|
self.commonSelectSkillCount = 0
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
self.commonSelectSkillCount = self.commonSelectSkillCount - 1
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
function BattleData:initTeam(side)
|
function BattleData:initTeam(side)
|
||||||
local data = nil
|
local data = nil
|
||||||
if side == BattleConst.SIDE_ATK then
|
if side == BattleConst.SIDE_ATK then
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user