Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
This commit is contained in:
commit
9067a7ffa1
@ -744,6 +744,7 @@ BattleConst.BATTLE_TASK_FIELD = {
|
|||||||
LINK_COUNT_OVER_8 = "clear_8_combo", -- 8连消个数
|
LINK_COUNT_OVER_8 = "clear_8_combo", -- 8连消个数
|
||||||
COMBO_OVER_10 = "clear_10_hit", -- 10连击以上次数
|
COMBO_OVER_10 = "clear_10_hit", -- 10连击以上次数
|
||||||
BOARD_SKILL_RELEASE_COUNT = "skills_cast", -- 释放技能次数
|
BOARD_SKILL_RELEASE_COUNT = "skills_cast", -- 释放技能次数
|
||||||
|
PASS_WAVE = "pass_wave", -- 通关波数
|
||||||
}
|
}
|
||||||
|
|
||||||
return BattleConst
|
return BattleConst
|
||||||
@ -220,6 +220,10 @@ function TaskManager:xUseSkill(count)
|
|||||||
self:dispatchTask(GConst.TaskConst.TASK_TYPE.X_USE_SKILL, count)
|
self:dispatchTask(GConst.TaskConst.TASK_TYPE.X_USE_SKILL, count)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function TaskManager:xBattlePassWave(count)
|
||||||
|
self:dispatchTask(GConst.TaskConst.TASK_TYPE.X_BATTLE_PASS_WAVE, count)
|
||||||
|
end
|
||||||
|
|
||||||
---- 没有特殊说明,方法均返回任务增量
|
---- 没有特殊说明,方法均返回任务增量
|
||||||
TaskManager.TYPE_DEAL_FUNC = {
|
TaskManager.TYPE_DEAL_FUNC = {
|
||||||
[GConst.TaskConst.TASK_TYPE.X_WATCH_AD] = TaskManager.xWatchAd,
|
[GConst.TaskConst.TASK_TYPE.X_WATCH_AD] = TaskManager.xWatchAd,
|
||||||
@ -240,6 +244,7 @@ TaskManager.TYPE_DEAL_FUNC = {
|
|||||||
[GConst.TaskConst.TASK_TYPE.X_ELIMINATE_EIGHT_ONCE] = TaskManager.xEliminateEightOnce,
|
[GConst.TaskConst.TASK_TYPE.X_ELIMINATE_EIGHT_ONCE] = TaskManager.xEliminateEightOnce,
|
||||||
[GConst.TaskConst.TASK_TYPE.X_COMBO_TEN] = TaskManager.xComboTen,
|
[GConst.TaskConst.TASK_TYPE.X_COMBO_TEN] = TaskManager.xComboTen,
|
||||||
[GConst.TaskConst.TASK_TYPE.X_USE_SKILL] = TaskManager.xUseSkill,
|
[GConst.TaskConst.TASK_TYPE.X_USE_SKILL] = TaskManager.xUseSkill,
|
||||||
|
[GConst.TaskConst.TASK_TYPE.X_BATTLE_PASS_WAVE] = TaskManager.xBattlePassWave,
|
||||||
}
|
}
|
||||||
|
|
||||||
function TaskManager:taskGoto(taskType)
|
function TaskManager:taskGoto(taskType)
|
||||||
@ -316,6 +321,7 @@ TaskManager.fightTaskProgressToTaskType = {
|
|||||||
[BATTLE_TASK_FIELD.LINK_COUNT_OVER_8] = GConst.TaskConst.TASK_TYPE.X_ELIMINATE_EIGHT_ONCE,
|
[BATTLE_TASK_FIELD.LINK_COUNT_OVER_8] = GConst.TaskConst.TASK_TYPE.X_ELIMINATE_EIGHT_ONCE,
|
||||||
[BATTLE_TASK_FIELD.COMBO_OVER_10] = GConst.TaskConst.TASK_TYPE.X_COMBO_TEN,
|
[BATTLE_TASK_FIELD.COMBO_OVER_10] = GConst.TaskConst.TASK_TYPE.X_COMBO_TEN,
|
||||||
[BATTLE_TASK_FIELD.BOARD_SKILL_RELEASE_COUNT] = GConst.TaskConst.TASK_TYPE.X_USE_SKILL,
|
[BATTLE_TASK_FIELD.BOARD_SKILL_RELEASE_COUNT] = GConst.TaskConst.TASK_TYPE.X_USE_SKILL,
|
||||||
|
[BATTLE_TASK_FIELD.PASS_WAVE] = GConst.TaskConst.TASK_TYPE.X_BATTLE_PASS_WAVE,
|
||||||
}
|
}
|
||||||
|
|
||||||
return TaskManager
|
return TaskManager
|
||||||
@ -68,16 +68,6 @@ function MailUI:_display()
|
|||||||
uiMap["mail_ui.bg.title_bg.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.MAIL_TITLE))
|
uiMap["mail_ui.bg.title_bg.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.MAIL_TITLE))
|
||||||
uiMap["mail_ui.bg.btn_delect.btn_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_DELETE_ALL))
|
uiMap["mail_ui.bg.btn_delect.btn_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_DELETE_ALL))
|
||||||
uiMap["mail_ui.bg.btn_claimed.btn_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM_ALL))
|
uiMap["mail_ui.bg.btn_claimed.btn_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM_ALL))
|
||||||
|
|
||||||
local uiSpine1 = uiMap["mail_ui.ui_spine_1"]
|
|
||||||
local uiSpine2 = uiMap["mail_ui.ui_spine_2"]
|
|
||||||
uiSpine1:playAnimComplete("born", false, false, function ()
|
|
||||||
uiSpine1:playAnim("idle", true, false)
|
|
||||||
end)
|
|
||||||
uiSpine2:clearTrack()
|
|
||||||
uiSpine2:playAnimComplete("born", false, true, function ()
|
|
||||||
uiSpine2:playAnim("idle", true, false)
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function MailUI:_addListeners()
|
function MailUI:_addListeners()
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user