diff --git a/lua/app/module/battle/controller/battle_controller.lua b/lua/app/module/battle/controller/battle_controller.lua index 32e96cb1..af35ea66 100644 --- a/lua/app/module/battle/controller/battle_controller.lua +++ b/lua/app/module/battle/controller/battle_controller.lua @@ -384,7 +384,6 @@ function BattleController:enterRefreshBoard() end function BattleController:enterRoundEnd() - DataManager.BattleData:resetTimeSpeed() self.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_END local defTeam = self.battleData:getDefTeam() if not defTeam or defTeam:getIsDead() then -- 怪物死了, 直接进入刷新逻辑 @@ -829,6 +828,7 @@ function BattleController:exeInstructions(callback) local func = BattleController._doInstruction[instruction.name] if func then func(self, instruction, function() + DataManager.BattleData:resetTimeSpeed() self:exeInstructions(callback) end) else