bug修复

This commit is contained in:
xiekaidong 2023-09-05 11:54:32 +08:00
parent 950ecacee5
commit 8f06e996d7

View File

@ -88,13 +88,15 @@ end
function ActBossRushManager:rspEndBattle(result) function ActBossRushManager:rspEndBattle(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then if result.err_code == GConst.ERROR_STR.SUCCESS then
if result.reqData then local wave = result.max_wave or 0
local wave = result.reqData.task_stat.pass_wave or 0 local round = result.min_round or 0
local round = result.reqData.task_stat.total_turn or 0 DataManager.ActBossRushData:addWaveCount(wave)
DataManager.ActBossRushData:addWaveCount(wave) DataManager.ActBossRushData:updateWaveAndRound(wave, round)
DataManager.ActBossRushData:updateWaveAndRound(wave, round)
end
ModuleManager.BattleManager:showBossRushBattleResultUI(GConst.BattleConst.BATTLE_TYPE.ACT_BOSS_RUSH, result.reqData and result.reqData.combatReport, result.reqData and result.reqData.task_stat) ModuleManager.BattleManager:showBossRushBattleResultUI(GConst.BattleConst.BATTLE_TYPE.ACT_BOSS_RUSH, result.reqData and result.reqData.combatReport, result.reqData and result.reqData.task_stat)
if result.reqData then
ModuleManager.TaskManager:addFightTaskProgress(result.reqData.task_stat)
end
end end
end end