fix bug
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@ -1972,8 +1972,10 @@ function GFunc.randomDrop(dropList)
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end
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-- 获取属性描述和数值
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function GFunc.getStarImg(starType)
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if starType == GConst.HeroConst.STAR_TYPE.LV_1 then
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function GFunc.getStarImg(starType, currStar)
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if currStar and currStar == 0 then
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return GConst.ATLAS_PATH.COMMON, "common_star_0"
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elseif starType == GConst.HeroConst.STAR_TYPE.LV_1 then
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return GConst.ATLAS_PATH.COMMON, "common_star_1"
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elseif starType == GConst.HeroConst.STAR_TYPE.LV_2 then
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return GConst.ATLAS_PATH.COMMON, "common_star_2"
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@ -12,7 +12,10 @@ function StarCell:refresh(currStar)
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local starType = math.ceil(currStar / 5)
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for i, v in ipairs(self.starImgs) do
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local star = (currStar - 1)%5 + 1
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if currStar > 0 and i <= star then
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if currStar == 0 and i == 1 then
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v:setActive(true)
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v:setSprite(GFunc.getStarImg(starType, currStar))
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elseif currStar > 0 and i <= star then
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v:setActive(true)
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v:setSprite(GFunc.getStarImg(starType))
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else
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