主城金币

This commit is contained in:
chenxi 2023-04-11 21:58:05 +08:00
parent 46d338e13d
commit 8de863c989
28 changed files with 172 additions and 1649 deletions

View File

@ -11,8 +11,6 @@ local LOCAL_DATA_KEY = {
MESSAGE_BOX_SHOW_TODAY = "MESSAGE_BOX_SHOW_TODAY",
GAME_QUALITY_LEVEL = "GAME_QUALITY_LEVEL", -- 游戏设置品质等级
LAST_LOGIN_URL = "LAST_LOGIN_URL",
LAST_LOGIN_INFO = "LAST_LOGIN_INFO", -- 上一次登录成功的信息
LAST_LOGIN_TYPE = "LAST_LOGIN_TYPE", -- 上次登录类型 token不记录
LAST_LOGIN_NAME = "LAST_LOGIN_NAME",
LAST_LOGIN_IP = "LAST_LOGIN_IP",
ACCOUNT_INFO = "ACCOUNT_INFO",
@ -201,44 +199,6 @@ function LocalData:getIosOrders()
end
end
function LocalData:setLastLoginInfo(loginType, id, token)
local str = json.encode({
type = loginType,
id = id,
token = token
})
if not loginType then
self:setString(LOCAL_DATA_KEY.LAST_LOGIN_TYPE, "")
elseif loginType ~= "token" then
self:setString(LOCAL_DATA_KEY.LAST_LOGIN_TYPE, loginType)
end
self:setString(LOCAL_DATA_KEY.LAST_LOGIN_INFO, str)
end
function LocalData:getLastLoginInfo()
local str = self:getString(LOCAL_DATA_KEY.LAST_LOGIN_INFO, "{}")
local info = json.decode(str)
info.type = info.type or NetManager.LOGIN_TYPE.ANONYMOUS
info.id = info.id or DeviceHelper:getDeviceId()
info.token = info.token
return info
end
function LocalData:getLastLoginType()
local str = self:getString(LOCAL_DATA_KEY.LAST_LOGIN_TYPE, "")
if str == "" then
str = NetManager.LOGIN_TYPE.ANONYMOUS
end
if str ~= NetManager.LOGIN_TYPE.ANONYMOUS and
str ~= NetManager.LOGIN_TYPE.APPLE and
str ~= NetManager.LOGIN_TYPE.GOOGLE and
str ~= NetManager.LOGIN_TYPE.FACEBOOK
then
str = NetManager.LOGIN_TYPE.ANONYMOUS
end
return str
end
function LocalData:setLastLoginName(name)
name = name or ""
self:setString(LOCAL_DATA_KEY.LAST_LOGIN_NAME, name)

View File

@ -157,8 +157,6 @@ if NOT_PUBLISH then
[SDKManager.tryLoadRewardedAdDelay] = true,
[ScrollRectBase.refillCells] = true,
[DataManager.scheduleGlobal] = true,
[NetManager.performWithDelayGlobal] = true,
[NetManager.scheduleGlobal] = true,
}
end
end

View File

@ -280,15 +280,15 @@ function SDKManager:showFullScreenAds(adsClickType, adCallback)
return true
end
if NetManager:isNotReachable() then
-- 没有网
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.NO_NETWORK))
return false
end
if NetManager:getIsBusy() then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.NETWORK_ERROE_1))
return false
end
-- if NetManager:isNotReachable() then
-- -- 没有网
-- GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.NO_NETWORK))
-- return false
-- end
-- if NetManager:getIsBusy() then
-- GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.NETWORK_ERROE_1))
-- return false
-- end
if DataManager.MallActData:skipAd() then
self:adRewradAd(true)
if adCallback then

View File

@ -377,9 +377,9 @@ function SDKPayGoogleManager:doUncompletePay(callback)
if not DataManager:getLoginSuccess() then
return
end
if NetManager:getIsBusy() then
return
end
-- if NetManager:getIsBusy() then
-- return
-- end
if self:_getIsGoogleStoreConnected() then
-- google商店是否初始化
self.alreadyFinishUncompletePay = true

View File

@ -277,9 +277,9 @@ function SDKPayiOSManager:doUncompletePay(callback)
if not DataManager:getLoginSuccess() then
return
end
if NetManager:getIsBusy() then
return
end
-- if NetManager:getIsBusy() then
-- return
-- end
if self:_getIsIosInitialized() then
self.alreadyFinishUncompletePay = true

View File

@ -1,27 +0,0 @@
local ServerPushManager = {}
---- 注册推送监听
function ServerPushManager:addServerPushListener(msgName, module, callback)
NetManager:registerMsgCallback(msgName, module, callback)
end
---- 移除推送监听
function ServerPushManager:removeServerPushListener(msgName, module)
NetManager:unRegisterMsgCallback(msgName, module)
end
---- 初始化全局推送监听
function ServerPushManager:initWhenLogin()
self:addServerPushListener(ProtoMsgType.FromMsgEnum.KickOutNtf, UIManager, UIManager.showKickOut)
self:addServerPushListener(ProtoMsgType.FromMsgEnum.MallActTriggerGiftNtf, ModuleManager.MallManager, ModuleManager.MallManager.MallActTriggerGiftNtf)
self:addServerPushListener(ProtoMsgType.FromMsgEnum.BattlePassBoughtNtf, ModuleManager.BountyManager, ModuleManager.BountyManager.buyCardFinish)
self:addServerPushListener(ProtoMsgType.FromMsgEnum.SummonPoolLevelNtf, ModuleManager.SummonManager, ModuleManager.SummonManager.SummonPoolLevelNtf)
self:addServerPushListener(ProtoMsgType.FromMsgEnum.NewMailNtf, ModuleManager.MailManager, ModuleManager.MailManager.needUpdateMail)
end
---- 移除全局推送监听
function ServerPushManager:removeWhenLoginOut()
self:removeServerPushListener(ProtoMsgType.FromMsgEnum.KickOutNtf, UIManager)
end
return ServerPushManager

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 1c64e57074a12a04a98c2bd95599566a
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -73,13 +73,11 @@ function Game:initOther()
BF.exports.EffectManager = require "app/common/effect_manager"
BF.exports.SpineManager = require "app/common/spine_manager"
BF.exports.WebRequestManager = require "app/common/webrequest_manager"
BF.exports.NetManager = require "app/net/net_manager"
BF.exports.I18N = require "app/common/i18n_manager"
BF.exports.CellManager = require "app/common/cell_manager"
BF.exports.Time = require "app/common/time"
BF.exports.BaseData = require "app/userdata/base_data"
BF.exports.BaseObject = require "app/bf/unity/base_object"
BF.exports.ServerPushManager = require "app/common/server_push_manager"
BF.exports.SafeAreaManager = require "app/common/safe_area_manager"
BF.exports.BaseModule = require "app/module/base_module"
BF.exports.ModuleManager = require "app/common/module_manager"
@ -95,7 +93,6 @@ function Game:initOther()
CameraManager:init()
WebRequestManager:init()
NetManager:init()
I18N:init()
ServerDataManager:init()
DataManager:init()
@ -143,13 +140,11 @@ function Game:specialForIdea()
EffectManager = EffectManager or require "app/common/effect_manager"
SpineManager = SpineManager or require "app/common/spine_manager"
WebRequestManager = WebRequestManager or require "app/common/webrequest_manager"
NetManager = NetManager or require "app/net/net_manager"
I18N = I18N or require "app/common/i18n_manager"
CellManager = CellManager or require "app/common/cell_manager"
Time = Time or require "app/common/time"
BaseData = BaseData or require "app/userdata/base_data"
BaseObject = BaseObject or require "app/bf/unity/base_object"
ServerPushManager = ServerPushManager or require "app/module/login/server_push_manager"
SafeAreaManager = SafeAreaManager or require "app/common/safe_area_manager"
BaseModule = BaseModule or require "app/module/base_module"
ModuleManager = ModuleManager or require "app/common/module_manager"

View File

@ -1535,25 +1535,6 @@ function GFunc.getRewardTable(type, id, count)
}
end
function GFunc.formatRewardsToServerStruct(rewardList)
local rewards = {}
for _, reward in ipairs(rewardList) do
local serverReward = GFunc.getServerRewardTable(reward.type, reward.id, reward.count)
table.insert(rewards, serverReward)
end
return rewards
end
function GFunc.getServerRewardTable(type, id, count)
if type == GConst.REWARD_TYPE.ITEM then
return GFunc.getServerItemRewardTable(id, count)
elseif type == GConst.REWARD_TYPE.RUNES then
return GFunc.getServerRuneRewardTable(id, BigNumOpt.bigNum2Num(count))
elseif type == GConst.REWARD_TYPE.EQUIP then
return GFunc.getServerEquipRewardTable(id, count)
end
end
function GFunc.getServerRuneRewardTable(id, level)
return {
type = GConst.REWARD_TYPE.RUNES,

View File

@ -72,19 +72,6 @@ function BaseModule:removeAllEventListeners()
end
end
-- 阻塞式等待服务器回复以后再回调callback
function BaseModule:sendMessage(msgName, params, responseData, callback, getType, lockGame)
if lockGame == nil then
lockGame = true
end
NetManager:send(self, msgName, params, responseData, callback, lockGame, nil, getType)
end
-- 阻塞式等待所有指令完成以后再发送此消息并且锁界面等待服务器回复以后再回调callback
function BaseModule:sendMessageTillBeforeOver(msgName, params, responseData, callback, getType)
NetManager:sendTillBeforeOver(self, msgName, params, responseData, callback, true, nil, getType)
end
-- 各个模块的manager按各自需求来重写clear即可
function BaseModule:clear()
end

View File

@ -30,98 +30,6 @@ Example: del_item]],
Example: clear_item]],
type = "clear_item"
},
{
title = "通关",
desc = [[ type:pass_chapter
Example: pass_chapter 100]],
type = "pass_chapter"
},
-- {
-- title = "添加装备",
-- desc = [[添加装备 type:addEquip
-- arg1:equipId arg2:数量
-- Example: addEquip 10103 2]],
-- type = "addEquip"
-- },
-- {
-- title = "设置等级",
-- desc = [[清号 type:setLv
-- arg1:数量
-- Example: setLv 100]],
-- type = "setLv"
-- },
{
title = "全装备",
desc = [[ type:all_equips
Example: all_equips]],
type = "all_equips"
},
{
title = "全传家宝",
desc = [[ type:all_legacies
Example: all_legacies]],
type = "all_legacies"
},
{
title = "全符文",
desc = [[ type:all_runes
Example: all_runes]],
type = "all_runes"
},
{
title = "每日重置",
desc = [[ type:reset_by_day
Example: reset_by_day]],
type = "reset_by_day"
},
{
title = "设置时间",
desc = [[ type:time
Example: time 2023-3-9 18:10:59]],
type = "time"
},
{
title = "重置时间差",
desc = [[ type:time_diff
Example: time_diff 0]],
type = "time_diff"
},
{
title = "调整时间差",
desc = [[ type:add_time_diff
Example: add_time_diff 1000]],
type = "add_time_diff"
},
{
title = "设置引导任务状态",
desc = [[ type:task_tutor
Example: task_tutor id progress 0]],
type = "task_tutor"
},
{
title = "设置任务进度",
desc = [[ type:trig_event
Example: trig_event task_type progress]],
type = "trig_event"
},
{
title = "礼包购买",
desc = [[ type:add_gift 1.mall_act 2.mall_daily 3.mall_treasure
Example: add_gift 1 30001]],
type = "add_gift"
},
{
title = "新增邮件",
desc = [[ type:add_mail id
Example: add_mail 1]],
type = "add_mail"
},
{
title = "新增自定义邮件",
desc = [[ type:add_cumail title body attachment
Example: add_cumail title body attachment]],
type = "add_cumail"
},
}
return GMConst

View File

@ -2,6 +2,7 @@ local ItemConst = {}
ItemConst.ITEM_ID_GOLD = 1
ItemConst.ITEM_ID_GEM = 2
ItemConst.ITEM_ID_VIT = 3
ItemConst.ITEM_TYPE = {
RES = 1,

View File

@ -37,7 +37,6 @@ end
function LoginManager:goToLoginScene()
ModuleManager.BattleManager:clearOnExitScene()
NetManager:closeAndClear()
UIManager:backToLoginWithoutLogout()
DataManager:clear()
end

View File

@ -38,9 +38,6 @@ function LoginUI:onLoadRootComplete()
self:refreshServerList(serverList)
ModuleManager.LoginManager:saveAuthArgs()
ModuleManager.LoginManager:initSocket()
local info = LocalData:getLastLoginInfo()
BIReport:postAccountLoginClick(info.type)
end)
-- first 可以卸载了, 此项目只会启动时检查一次热更,之后不会再次检查

View File

@ -77,9 +77,6 @@ function TestLoginUI:loginGame()
-- ModuleManager.LoginManager:initSocket()
ModuleManager.LoginManager:loginGame()
local info = LocalData:getLastLoginInfo()
BIReport:postAccountLoginClick(info.type)
-- first 可以卸载了, 此项目只会启动时检查一次热更,之后不会再次检查
CS.BF.BFMain.Instance.LuaMgr:OnGameInitSucc()
LocalData:save()

View File

@ -285,9 +285,7 @@ function TutorialManager:gmSkipTutorial()
end
-- 强制引导则先跟服务器发送消息再退出
-- NetManager:send(ProtoMsgType.FromMsgEnum.SkipGuideReq, {}, function(data)
self:stopTutorial()
-- end)
end
return TutorialManager

File diff suppressed because it is too large Load Diff

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@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: bc2318d7940bb8e41b78633f73e985e8
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}

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@ -1,3 +1,11 @@
local ServerPlayerData = class("ServerPlayerData", ServerBaseData)
function ServerPlayerData:setVit(vit)
self.vit = tonumber(vit) or 0
end
function ServerPlayerData:getVit()
return self.vit or 0
end
return ServerPlayerData

View File

@ -6,9 +6,6 @@ function ServerDataManager:init()
self.ServerFormationManager = require("app/server/manager/server_formation_manager")
end
function ServerDataManager:saveData()
end
function ServerDataManager:randomReward(weightArr, callback)
local maxWeight = 0
for i, v in ipairs(weightArr) do
@ -61,4 +58,67 @@ ServerDataManager.OP_FUNC = {
[GConst.ServerDataConst.DATA_OP_BEHAVIOR.UPDATE_FORMATION] = function (...) ServerDataManager.ServerFormationManager:updateFormation(...) end,
}
function ServerDataManager:dealGM(params, callback)
if IS_PUBLISH then
return
end
if not params or not params.args then
return
end
local args = params.args
if args[1] == "add_item" then
local id = tonumber(args[2])
local count = tonumber(args[3])
if not id or not count then
return
end
ServerGameData.BagData.ItemData:addItem(id, count)
if id == GConst.ItemConst.ITEM_ID_EXP then
ServerGameData.PlayerData:addExp(count)
end
elseif args[1] == "add_items" then
local cfg = ConfigManager:getConfig("item")
local count = tonumber(args[2])
if not count then
for k, v in pairs(cfg) do
if k == GConst.ItemConst.ITEM_ID_GOLD then
ServerGameData.BagData.ItemData:addItem(k, 99999999)
else
ServerGameData.BagData.ItemData:addItem(k, 2000)
end
if k == GConst.ItemConst.ITEM_ID_EXP then
ServerGameData.PlayerData:addExp(1000)
end
end
else
for k, v in pairs(cfg) do
ServerGameData.BagData:addItem(k, count)
if k == GConst.ItemConst.ITEM_ID_EXP then
ServerGameData.PlayerData:addExp(count)
end
end
end
elseif args[1] == "del_item" then
local id = tonumber(args[2])
local count = tonumber(args[3])
if not id or not count then
return
end
ServerGameData.BagData.ItemData:addItem(id, -count)
if id == GConst.ItemConst.ITEM_ID_EXP then
ServerGameData.PlayerData:addExp(-count)
end
elseif args[1] == "clear_item" then
local items = ServerGameData.BagData.ItemData:getAllItems()
for k, v in pairs(items) do
v.count = 0
end
end
ServerGameData:saveData()
if callback then
callback()
end
end
return ServerDataManager

View File

@ -229,7 +229,7 @@ function BaseUI:isFullScreen()
return true
end
function BaseUI:currencyParams()
function BaseUI:getCurrencyParams()
return nil, false
end

View File

@ -16,69 +16,40 @@ function ResourceCell:init()
end
function ResourceCell:show(itemId, hideAddImg)
-- hideAddImg = hideAddImg or false
-- self:hide()
-- if not itemId then
-- return
-- end
-- self.baseObject:setActive(true)
-- self.num = nil
hideAddImg = hideAddImg or false
self:hide()
if not itemId then
return
end
self.baseObject:setActive(true)
-- local obj = DataManager.BagData.ItemData:getItemById(itemId)
-- self.resImg:setSprite(obj:getIconRes())
local obj = DataManager.BagData.ItemData:getItemById(itemId)
self.resImg:setSprite(obj:getIconRes())
-- self:unBindAll()
-- self:bind(obj, "isDirty", function(binder, value)
-- self:refreshTextRightNow()
-- end)
self:unBindAll()
self:bind(obj, "isDirty", function(binder, value)
self:refreshTextRightNow()
end)
-- self.baseObject:removeClickListener()
self.baseObject:removeClickListener()
-- self.timeTx:setVisible(false)
-- self.itemId = itemId
-- if itemId == GConst.ItemConst.ITEM_ID_GEM then
-- self.baseObject:addClickListener(function()
-- if ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.SHOP, true) then
-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.CHANGE_MAIN_CITY_PAGE, {page = 5, storeIdx = 4})
-- end
-- end)
-- self.addImg:setVisible(not hideAddImg)
-- elseif itemId == GConst.ItemConst.ITEM_ID_GOLD then
-- if ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.SHOP, true) then
-- self.baseObject:addClickListener(function()
-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.CHANGE_MAIN_CITY_PAGE, {page = 5, storeIdx = 2})
-- end)
-- end
-- self.addImg:setVisible(not hideAddImg)
-- else
-- self.addImg:setVisible(not hideAddImg)
-- end
-- self:refreshCurrencyAddTx(itemId, nil)
end
function ResourceCell:refreshCurrencyAddTx(itemId, bigNum)
-- if self.itemId == itemId then
-- if bigNum then
-- local obj = DataManager.BagData.ItemData:getItemById(self.itemId)
-- if obj:getItemType() == 6 then
-- self.addTx:setText("+" .. tostring(BigNumOpt.bigNum2Num(bigNum)))
-- else
-- self.addTx:setText("+" .. BigNumOpt.bigNum2Str(bigNum))
-- end
-- else
-- self.addTx:setText(nil)
-- end
-- end
self.timeTx:setVisible(false)
self.itemId = itemId
if itemId == GConst.ItemConst.ITEM_ID_GOLD then
self.addImg:setVisible(not hideAddImg)
else
self.addImg:setVisible(not hideAddImg)
end
end
function ResourceCell:updateTime()
if self.itemId then
--local curTime = DataManager.BagData:getTimelyItemRecoveryTime(self.itemId)
--if curTime <= 0 then
-- self.timeTx:setText("")
--else
-- self.timeTx:setText(GFunc.getTimeStrWithMS(curTime))
--end
local curTime = DataManager.BagData:getTimelyItemRecoveryTime(self.itemId)
if curTime <= 0 then
self.timeTx:setText(GConst.EMPTY_STRING)
else
self.timeTx:setText(GFunc.getTimeStrWithMS(curTime))
end
end
end
@ -95,18 +66,18 @@ function ResourceCell:getAnchoredPosition()
end
function ResourceCell:refreshTextRightNow()
-- if not self.itemId then
-- return
-- end
-- local obj = DataManager.BagData.ItemData:getItemById(self.itemId)
-- local bigNum = obj:getBigNum()
-- if bigNum.value < 0 then
-- self.numTx:setText(0)
-- elseif obj:getItemType() == 6 then
-- self.numTx:setText(BigNumOpt.bigNum2Num(bigNum))
-- else
-- self.numTx:setText(BigNumOpt.bigNum2Str(bigNum))
-- end
if not self.itemId then
return
end
local obj = DataManager.BagData.ItemData:getItemById(self.itemId)
local count = obj:getNum()
if count < 0 then
self.numTx:setText("0")
elseif obj:getItemType() == GConst.ItemConst.ITEM_ID_VIT then
self.numTx:setText(GFunc.num2Str(count) .. "/" .. DataManager.PlayerData:getMaxVit())
else
self.numTx:setText(GFunc.num2Str(count))
end
end
function ResourceCell:refreshText()
@ -114,7 +85,7 @@ function ResourceCell:refreshText()
return
end
local text = self.numTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).text
self.numTx:setText("")
self.numTx:setText(GConst.EMPTY_STRING)
self.numTx:setText(text)
end

View File

@ -4,7 +4,7 @@ local CurrencyBar = class("CurrencyBar", Component)
CurrencyBar.cellWidth = 174
CurrencyBar.cellHeight = 40
local OFFSET_X = 200 -- -27
local OFFSET_X = -27
local OFFSET_Y = -22
function CurrencyBar:init()
@ -97,14 +97,14 @@ function CurrencyBar:showSort()
return
end
local w, h = GFunc.getUIExpandScreenSize()
-- local offset = (w - 720) / 2
local offset = 0
local offset = (w - 720) / 2
if offset <= 0 then
offset = 0
end
if self.params.showType == GConst.CURRENCY_TYPE.HORIZONTAL then
for i,v in ipairs(self.params.itemIds) do
self.currencyList[i]:setAnchoredPosition(OFFSET_X + (i - 1)*self.cellWidth + self.offsetX - offset, OFFSET_Y + self.offsetY)
Logger.logHighlight(OFFSET_X - (i - 1)*self.cellWidth + self.offsetX - offset)
self.currencyList[i]:setAnchoredPosition(OFFSET_X - (i - 1)*self.cellWidth + self.offsetX - offset, OFFSET_Y + self.offsetY)
end
else
for i,v in ipairs(self.params.itemIds) do

View File

@ -1,6 +1,4 @@
local DevToolManager = require "app/module/gm/dev_tool_manager"
local GMConst = require "app/module/gm/gm_const"
-- local ItemConst = require "app/module/item/item_const"
local GMToolUI = class("GMToolUI",BaseUI)
function GMToolUI:ctor()
@ -23,16 +21,10 @@ function GMToolUI:onRefresh()
local titleTx = self.uiMap['gm_tool_ui.title']
local okBtn = self.uiMap['gm_tool_ui.ok_btn']
local okBtnText = self.uiMap['gm_tool_ui.ok_btn.text']
local helpBtn = self.uiMap['gm_tool_ui.help_btn']
local inputField = self.uiMap['gm_tool_ui.InputField']
local inputFieldText = self.uiMap['gm_tool_ui.InputField.text']
local scrollView = self.uiMap['gm_tool_ui.ScrollView']
local textTip = self.uiMap['gm_tool_ui.text_tip']
local speedUpBtn = self.uiMap["gm_tool_ui.speed_up_btn"]
local attrBtn = self.uiMap["gm_tool_ui.attr_btn"]
local attrBtnTx = self.uiMap["gm_tool_ui.attr_btn.text"]
local heroListNode = self.uiMap["gm_tool_ui.hero_list_node"]
self.heroListNode = heroListNode
self.uiMap['gm_tool_ui.close_btn']:addClickListener(function() self:closeUI() end)
self.scrollRect = scrollView:getLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
@ -50,7 +42,6 @@ function GMToolUI:onRefresh()
self.inputField = inputField
titleTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT).text = "GM面板"
okBtnText:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT).text = "确定"
attrBtnTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT).text = "英雄属性"
okBtn:addClickListener(function()
@ -73,20 +64,6 @@ function GMToolUI:onRefresh()
CS.UnityEngine.Time.timeScale = timeScale
end)
attrBtn:addClickListener(function()
local allAttr = DataManager.HeroData:getMainHeroEntity():getAllAttr()
local allAttr1 = {}
local cfg = ConfigManager:getConfig("attr")
for i = 1, #cfg do
allAttr1[i] = {unit = allAttr[i].unit, value = allAttr[i].value}
end
Logger.logHighlight("============================ hero attr")
Logger.printTable(allAttr1)
Logger.logHighlight("============================ hero attr")
local str = json.encode(allAttr1)
ModuleManager.TipsManager:showHelpTips({desc = str})
end)
self.uiMap["gm_tool_ui.fps_btn"]:addClickListener(function()
local comp = UIManager.uiRoot:getComponent(typeof(CS.BF.ShowFPS))
if comp == nil then
@ -95,10 +72,6 @@ function GMToolUI:onRefresh()
comp.enabled = not comp.enabled
end
end)
heroListNode:addClickListener(function()
heroListNode:setActive(false)
end)
end
function GMToolUI:initScrollRectCell(index, cell)
@ -116,73 +89,13 @@ function GMToolUI:sendMsg(gmCommand)
else
local args = {}
args.args = string.split(gmCommand, " ")
if args.args[1] == "time" then -- 特殊处理
local args1 = {}
args1.args = {}
args1.args[1] = args.args[1]
args1.args[2] = args.args[2] .. " " .. args.args[3]
ModuleManager.DevToolManager:dealGM(args1)
else
ModuleManager.DevToolManager:dealGM(args)
end
end
end
function GMToolUI:initHeroScrollRect(index, cell)
self.heroList = {}
-- local HeroConst = require "app/module/hero/hero_const"
for hid, entity in pairs(DataManager.HeroData:getAllHero()) do
local star = entity:getStar()
local qlt = entity:getQuality()
local group = entity:getGroup()
local lv = entity:getLv()
local heroId = entity:getId()
local sort = 0
sort = heroId + group*10000000 + qlt*100000000 + star*1000000000 + lv*10000000000
-- if self.filterType == HeroConst.FILTER_TYPE.ALL then
-- sort = heroId + group*10000000 + qlt*100000000 + star*1000000000 + lv*10000000000
-- elseif self.filterType == HeroConst.FILTER_TYPE.STAR then
-- sort = heroId + group*10000000 + qlt*100000000 + lv*1000000000 + star*100000000000
-- elseif self.filterType == HeroConst.FILTER_TYPE.LV then
-- sort = heroId + group*10000000 + qlt*100000000 + star*1000000000 + lv*10000000000
-- elseif self.filterType == HeroConst.FILTER_TYPE.QLT then
-- sort = heroId + group*10000000 + star*100000000 + lv*1000000000 + qlt*100000000000
-- elseif self.filterType == HeroConst.FILTER_TYPE.GROUP then
-- sort = heroId + qlt*10000000 + star*100000000 + lv*1000000000 + group*100000000000
-- elseif self.filterType == HeroConst.FILTER_TYPE.USED then
-- end
table.insert(self.heroList, {
heroData = entity,
sort = sort
})
end
table.sort(self.heroList, function (a, b)
return a.sort > b.sort
ServerDataManager:dealGM(args, function()
ServerDataManager:dataOperate(GConst.ServerDataConst.DATA_OP_BEHAVIOR.SYNC_DATA, GConst.EMPTY_TABLE, function(msgData)
DataManager:initWithServerData(msgData)
ModuleManager.MaincityManager:firstEnterMainCity()
end)
end)
if self.heroScrollRect then
self.heroScrollRect:refillCells(#self.heroList)
return
end
local uiMap = self.root:genAllChildren()
self.heroScrollRect = uiMap["gm_tool_ui.hero_list_node.ScrollView (1)"]:getLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.heroScrollRect:clearCells()
self.heroScrollRect:setFadeArgs(0, 0.3)
self.heroScrollRect:addInitCallback(function()
return GConst.TYPEOF_LUA_CLASS.HERO_CELL
end)
self.heroScrollRect:addRefreshCallback(function(index, cell)
self:refreshHeroCell(cell, self.heroList[index].heroData)
end)
self.heroScrollRect:refillCells(#self.heroList)
end
function GMToolUI:refreshHeroCell(cell, heroData)
cell:refresh(heroData)
cell:addClickListener(function()
self.textTip:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT).text = "英雄升级 (会清空当前经验) \n arg1:英雄唯一ID arg2 目标等级"
self.inputField:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_INPUT_FIELD).text = string.format("%s %s ", "hero_upgrade", heroData:getHid())
self.heroListNode:setActive(false)
end)
end
function GMToolUI:updateTime()

View File

@ -21,49 +21,25 @@ function MainCityUI:getUIType()
return UIManager.UI_TYPE.MAIN
end
function MainCityUI:currencyParams()
if self.cheat then
local params = {}
params.itemIds = {}
return params
function MainCityUI:getCurrencyParams()
if self.currencyParams == nil then
self.currencyParams = {
itemIds = {}
}
end
self.selectedIndex = self.selectedIndex or MAIN_COMP_INDEX
local params = {}
params.showType = GConst.CURRENCY_TYPE.HORIZONTAL
if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.COMMERCE then
params.itemIds = {
GConst.ItemConst.ITEM_ID_GOLD,
GConst.ItemConst.ITEM_ID_GEM,
GConst.ItemConst.ITEM_ID_VIT,
}
elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.EQUIP then
params.itemIds = {
GConst.ItemConst.ITEM_ID_GOLD,
GConst.ItemConst.ITEM_ID_GEM,
GConst.ItemConst.ITEM_ID_VIT,
}
elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
params.itemIds = {
GConst.ItemConst.ITEM_ID_GOLD,
GConst.ItemConst.ITEM_ID_GEM,
GConst.ItemConst.ITEM_ID_VIT,
}
elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.TALENT then
params.itemIds = {
GConst.ItemConst.ITEM_ID_GOLD,
GConst.ItemConst.ITEM_ID_GEM,
GConst.ItemConst.ITEM_ID_TALENT_ID,
}
elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.CHALLENGE then
params.itemIds = {
GConst.ItemConst.ITEM_ID_GOLD,
GConst.ItemConst.ITEM_ID_GEM,
GConst.ItemConst.ITEM_ID_VIT,
}
self.currencyParams.showType = GConst.CURRENCY_TYPE.HORIZONTAL
for k, v in ipairs(self.currencyParams.itemIds) do
table.remove(self.currencyParams.itemIds)
end
return params, true
if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.MAIN then
self.currencyParams.itemIds[1] = GConst.ItemConst.ITEM_ID_VIT
self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_GOLD
elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.HERO then
return nil
end
return self.currencyParams
end
function MainCityUI:getPrefabPath()
return "assets/prefabs/ui/main_city/main_ui.prefab"

View File

@ -991,37 +991,6 @@ function UIManager:backToLoginWithoutLogout()
Game:showLoginUI()
end
-- 掉线提示处理
function UIManager:showKickOut(msgData)
local content
local reason = NetManager:getKickOutReasonEnum(msgData.reason)
if reason == 0 then -- 服务器维护
content = I18N:getGlobalText(I18N.GlobalConst.MAINTAIN)
elseif reason == 1 then -- 网络消息流控,也就是短时间内通信次数太多
content = I18N:getGlobalText(I18N.GlobalConst.DISCONNECT_RELOGIN)
elseif reason == 2 then -- 封号
content = I18N:getGlobalText(I18N.GlobalConst.FORBIDDEN)
elseif reason == 3 then -- 多点登录
content = I18N:getGlobalText(I18N.GlobalConst.OTHER_LOGIN)
else
content = I18N:getGlobalText(I18N.GlobalConst.DISCONNECT_RELOGIN)
end
self.disconnectMsgBoxVisible = true
-- 被踢了的话就先断开连接再弹确认框
NetManager:closeAndClear()
local params = {
content = content,
okText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK),
okFunc = function()
self.disconnectMsgBoxVisible = false
ModuleManager.LoginManager:goToLoginScene()
end,
boxType = GConst.MESSAGE_BOX_TYPE.MB_OK,
top = true,
}
GFunc.showMessageBox(params)
end
-- 掉线提示处理
function UIManager:showDisconnect()
self.disconnectMsgBoxVisible = true
@ -1056,7 +1025,7 @@ function UIManager:_loadCurrencyBar(params, showBg, hidAddImg)
end
function UIManager:showCurrencyBar(uiObj)
local params, showBg, hidAddImg = uiObj:currencyParams()
local params, showBg, hidAddImg = uiObj:getCurrencyParams()
if params then
local currCurrencyBarOrder = 0
if self.currencyBarBindUI then

View File

@ -1,8 +1,8 @@
local ItemEntity = class("ItemEntity", BaseData)
function ItemEntity:ctor(id, bigNum)
function ItemEntity:ctor(id, num)
self.data.id = id
self.data.bigNum = bigNum
self.data.num = num
self.data.isDirty = false
self.config = nil
@ -30,19 +30,19 @@ function ItemEntity:getId()
end
-- 道具数量
function ItemEntity:getBigNum()
return self.data.bigNum
function ItemEntity:getNum()
return self.data.num
end
-- 加减道具数量
function ItemEntity:addNum(num)
self.data.bigNum = BigNumOpt.bigNumAdd(self.data.bigNum, bigNum)
self.data.num = self.data.num + num
self:setDirty()
end
-- 设置数量
function ItemEntity:setNum(bigNum)
self.data.bigNum = bigNum
function ItemEntity:setNum(num)
self.data.num = num
self:setDirty()
end
@ -66,7 +66,7 @@ function ItemEntity:getFrameRes()
end
function ItemEntity:getIconRes()
return GConst.ATLAS_PATH.ICON_ITEM, tostring(self.config.icon)
return GConst.ATLAS_PATH.ICON_ITEM, self.config.icon
end
-- 类型

View File

@ -3,4 +3,12 @@ local PlayerData = class("PlayerData", BaseData)
function PlayerData:init(data)
end
function PlayerData:getMaxVit()
if self.maxVit == nil then
self.maxVit = ConfigManager:getConfig("recovery")[GConst.ItemConst.ITEM_ID_VIT].limit
end
return self.maxVit
end
return PlayerData