fix bug
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248e9720be
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8d3de2f643
@ -11,30 +11,8 @@ function ActSprintManager:showActSprintShopUI(params)
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end
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end
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function ActSprintManager:showActSprintMainUI(params)
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function ActSprintManager:showActSprintMainUI(params)
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local actId = params.actId
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if actId == GConst.ActSprintConst.ACT_ID.SUMMON_ALL then
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UIManager:showUI("app/ui/activity/act_sprint_summon_all/act_main_ui", params)
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UIManager:showUI("app/ui/activity/act_sprint_summon_all/act_main_ui", params)
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end
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end
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-- if actId == GConst.ActSprintConst.ACT_ID.SUMMON then
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-- UIManager:showUI("app/ui/activity/act_sprint_summon/act_sprint_main_ui", params)
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-- elseif actId == GConst.ActSprintConst.ACT_ID.CORE_SOUL_BOX then
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-- UIManager:showUI("app/ui/activity/act_sprint_box/act_sprint_main_ui", params)
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-- elseif actId == GConst.ActSprintConst.ACT_ID.SUMMON_V2 then
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-- UIManager:showUI("app/ui/activity/act_sprint_summon_v2/act_sprint_main_ui", params)
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-- elseif actId == GConst.ActSprintConst.ACT_ID.CORE_SOUL_BOX_V2 then
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-- UIManager:showUI("app/ui/activity/act_sprint_box_v2/act_sprint_main_ui", params)
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-- elseif actId == GConst.ActSprintConst.ACT_ID.SUMMON_ALL then
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-- UIManager:showUI("app/ui/activity/act_sprint_summon_all/act_sprint_main_ui", params)
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-- elseif actId == GConst.ActSprintConst.ACT_ID.CORE_SOUL_BOX_ALL then
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-- UIManager:showUI("app/ui/activity/act_sprint_box_all/act_sprint_main_ui", params)
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-- elseif actId == GConst.ActSprintConst.ACT_ID.SUMMON_LOOP then
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-- UIManager:showUI("app/ui/activity/act_sprint_summon_rp/act_sprint_main_ui", params)
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-- elseif actId == GConst.ActSprintConst.ACT_ID.CORE_SOUL_BOX_LOOP then
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-- UIManager:showUI("app/ui/activity/act_sprint_box_rp/act_sprint_main_ui", params)
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-- elseif actId == GConst.ActSprintConst.ACT_ID.TREE_LOOP then
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-- UIManager:showUI("app/ui/activity/act_sprint_tree_rp/act_sprint_main_ui", params)
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-- end
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end
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-- 冲刺活动 商店兑换
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-- 冲刺活动 商店兑换
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function ActSprintManager:reqExchange(id, count)
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function ActSprintManager:reqExchange(id, count)
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@ -41,10 +41,9 @@ function ActMainUI:currencyParams()
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return self.params, true
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return self.params, true
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end
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end
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function ActMainUI:ctor(params)
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function ActMainUI:ctor()
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self.params = params or {}
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self.actId = DataManager[self:getActDataType()]:getActId()
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self.actId = params.actId
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self.curPage = self:getRpPage()
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self.curPage = params.page or self:getRpPage()
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end
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end
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function ActMainUI:getPrefabPath()
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function ActMainUI:getPrefabPath()
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@ -3,6 +3,7 @@ local ActBaseUI = class("ActBaseUI", BaseUI)
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local ACT_PAGE_BTNS_COMP = "app/ui/activity/common/comp/act_page_btns_comp"
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local ACT_PAGE_BTNS_COMP = "app/ui/activity/common/comp/act_page_btns_comp"
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function ActBaseUI:ctor(params)
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function ActBaseUI:ctor(params)
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params = params or {}
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self.page = params.page or 1
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self.page = params.page or 1
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self.ActConst = self:getActConst()
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self.ActConst = self:getActConst()
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end
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end
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@ -93,9 +93,9 @@ function EquipCell:_refresh(entity, showMask, showCheck, showLock)
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end
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end
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function EquipCell:refreshEmpty(part, showSelect)
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function EquipCell:refreshEmpty(part, showSelect)
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self.qltImg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_0")
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-- self.qltImg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "frame_0")
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-- self.iconImg:setActive(true)
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self.iconImg:setActive(false)
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self.iconImg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "force_frame_" .. part)
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self.qltImg:setSprite(GConst.ATLAS_PATH.ICON_EQUIP, "force_frame_" .. part)
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self.lvTx:setText("")
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self.lvTx:setText("")
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self.refineBg:setActive(false)
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self.refineBg:setActive(false)
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@ -16,7 +16,7 @@ function SideBarActSprintCell:getSpineName()
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end
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end
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function SideBarActSprintCell:onClick()
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function SideBarActSprintCell:onClick()
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ModuleManager.ActSprintManager:showActSprintListUI()
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ModuleManager.ActSprintManager:showActSprintMainUI()
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end
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end
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function SideBarActSprintCell:getIsShowRedPoint()
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function SideBarActSprintCell:getIsShowRedPoint()
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@ -26,6 +26,9 @@ function SummonRewardCell:refresh(reward, index, parentUI)
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self.effectQlts[4]:setActive(false)
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self.effectQlts[4]:setActive(false)
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self.effectQlts[3]:setActive(false)
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self.effectQlts[3]:setActive(false)
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local cfg = DataManager.HeroData:getHeroConfig(reward.item.id)
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local cfg = DataManager.HeroData:getHeroConfig(reward.item.id)
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if not cfg then
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return
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end
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self.imgIcon:setSprite(GConst.ATLAS_PATH.ICON_HERO_SUMMON, tostring(cfg.icon))
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self.imgIcon:setSprite(GConst.ATLAS_PATH.ICON_HERO_SUMMON, tostring(cfg.icon))
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self.bg:setSprite(GConst.ATLAS_PATH.ICON_HERO_SUMMON, "summon_card_b_" .. cfg.qlt)
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self.bg:setSprite(GConst.ATLAS_PATH.ICON_HERO_SUMMON, "summon_card_b_" .. cfg.qlt)
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self.bg1:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_" .. cfg.qlt)
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self.bg1:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_" .. cfg.qlt)
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