英雄操作bi上报
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@ -160,6 +160,13 @@ BIReport.MAIL_OPT_TYPE = {
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CLAIM = "Claim",
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CLAIM = "Claim",
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}
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}
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BIReport.HERO_OPT_TYPE = {
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UNLOCK = "Unlock",
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ACTIVE = "Active",
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LEVEL_UP = "LevelUp",
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FORMATION = "Formation",
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}
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-- b6
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-- b6
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local EVENT_NAME_EXIT = "client_exit"
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local EVENT_NAME_EXIT = "client_exit"
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local EVENT_NAME_FIGHT = "client_fight"
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local EVENT_NAME_FIGHT = "client_fight"
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@ -179,6 +186,7 @@ local EVENT_NAME_VIT_USE = "client_vit_use"
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local EVENT_NAME_VIT_GET = "client_vit_get"
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local EVENT_NAME_VIT_GET = "client_vit_get"
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local EVENT_NAME_DAILY_TASK = "client_daily_task"
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local EVENT_NAME_DAILY_TASK = "client_daily_task"
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local EVENT_NAME_MAIL_OPT = "client_mail_opt"
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local EVENT_NAME_MAIL_OPT = "client_mail_opt"
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local EVENT_NAME_HERO_OPT = "client_hero_opt"
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function BIReport:setIsNewPlayer(isNewPlayer)
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function BIReport:setIsNewPlayer(isNewPlayer)
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self.isNewPlayer = isNewPlayer
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self.isNewPlayer = isNewPlayer
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@ -825,4 +833,32 @@ function BIReport:postAccountChangeFinish(loginType, success)
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self:report(EVENT_NAME_ACCOUNT_OPT, args)
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self:report(EVENT_NAME_ACCOUNT_OPT, args)
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end
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end
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function BIReport:postHeroOpt(heroId, optType)
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local heroEntity = DataManager.HeroData:getHeroById(heroId)
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if not heroEntity then
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return
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end
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local args = {
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hero_id = heroId,
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level = heroEntity:getLv(),
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event_type = optType
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}
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local formation = DataManager.FormationData:getStageFormation()
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for matchType, heroId in pairs(formation) do
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local entity = DataManager.HeroData:getHeroById(heroId)
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if entity then
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if args.fomation then
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args.fomation = args.fomation .. "|"
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else
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args.fomation = GConst.EMPTY_STRING
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end
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args.fomation = args.fomation .. heroId .. ":" .. entity:getLv()
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end
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end
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self:report(EVENT_NAME_HERO_OPT, args)
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end
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return BIReport
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return BIReport
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@ -17,6 +17,7 @@ function FormationManager:upHeroToStageFormationFinish(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.FormationData:init(result)
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DataManager.FormationData:init(result)
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DataManager.HeroData:setDirty()
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DataManager.HeroData:setDirty()
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BIReport:postHeroOpt(result.reqData.id, BIReport.HERO_OPT_TYPE.FORMATION)
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end
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end
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end
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end
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@ -9,6 +9,7 @@ function HeroData:ctor()
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self.maxHeroLvOnInit = 0
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self.maxHeroLvOnInit = 0
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self.showHeroUnlockChapter = 0
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self.showHeroUnlockChapter = 0
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self.heroChapterUnlockMap = {}
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self.heroChapterUnlockMap = {}
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self.heroChapterUnlockMapBi = {}
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end
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end
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function HeroData:clear()
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function HeroData:clear()
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@ -20,6 +21,9 @@ function HeroData:init(data)
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for k, v in pairs(self.heroChapterUnlockMap) do
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for k, v in pairs(self.heroChapterUnlockMap) do
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self.heroChapterUnlockMap[k] = false
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self.heroChapterUnlockMap[k] = false
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end
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end
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for k, v in pairs(self.heroChapterUnlockMapBi) do
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self.heroChapterUnlockMapBi[k] = false
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end
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if data then
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if data then
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for id, heroInfo in pairs(data) do
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for id, heroInfo in pairs(data) do
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self:addHero(heroInfo.id, heroInfo.level)
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self:addHero(heroInfo.id, heroInfo.level)
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@ -42,6 +46,9 @@ function HeroData:init(data)
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if info.unlock_chapter and info.is_show == 1 then
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if info.unlock_chapter and info.is_show == 1 then
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self.heroChapterUnlockMap[info.unlock_chapter] = true
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self.heroChapterUnlockMap[info.unlock_chapter] = true
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end
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end
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if info.unlock_chapter then
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self.heroChapterUnlockMapBi[info.unlock_chapter] = true
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end
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end
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end
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self.showHeroUnlockChapter = 0
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self.showHeroUnlockChapter = 0
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end
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end
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@ -105,9 +112,11 @@ end
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function HeroData:setHeroLv(id, lv)
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function HeroData:setHeroLv(id, lv)
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local entity = self:getHeroById(id)
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local entity = self:getHeroById(id)
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local activeBefore = true
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if not entity:isActived() then
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if not entity:isActived() then
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self.data.activeCount = self.data.activeCount + 1
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self.data.activeCount = self.data.activeCount + 1
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_NEW_HERO_GOT)
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_NEW_HERO_GOT)
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activeBefore = false
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end
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end
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entity:setLv(lv)
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entity:setLv(lv)
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if entity:isActived() then
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if entity:isActived() then
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@ -117,6 +126,15 @@ function HeroData:setHeroLv(id, lv)
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end
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end
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self.matchActiveHeroMap[matchType][entity:getCfgId()] = true
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self.matchActiveHeroMap[matchType][entity:getCfgId()] = true
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end
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end
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if activeBefore then
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BIReport:postHeroOpt(id, BIReport.HERO_OPT_TYPE.LEVEL_UP)
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else
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if not entity:getUnlcokChapter() then
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BIReport:postHeroOpt(id, BIReport.HERO_OPT_TYPE.UNLOCK)
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end
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BIReport:postHeroOpt(id, BIReport.HERO_OPT_TYPE.ACTIVE)
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end
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end
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end
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function HeroData:getMatchActiveHeroMap()
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function HeroData:getMatchActiveHeroMap()
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@ -159,6 +177,14 @@ function HeroData:markShowHeroUnlock()
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end
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end
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function HeroData:checkIfCanShowHeroUnlock(chapterId)
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function HeroData:checkIfCanShowHeroUnlock(chapterId)
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if self.heroChapterUnlockMapBi[chapterId] then -- 日志上报
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for id, entity in pairs(self.heroes) do
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if not entity:isActived() and entity:getUnlcokChapter() == chapterId then
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BIReport:postHeroOpt(id, BIReport.HERO_OPT_TYPE.UNLOCK)
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end
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end
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end
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if not self.heroChapterUnlockMap[chapterId] then
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if not self.heroChapterUnlockMap[chapterId] then
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return
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return
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end
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end
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