bug修复
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@ -306,7 +306,6 @@ function BattleControllerPVP:enterRoundBegin(...)
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self.needWaitingBoardOver = nil
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self.waveRoundCount[self.waveIndex] = (self.waveRoundCount[self.waveIndex] or 0) + 1
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self.battleUI:enterShowBoardAni(function()
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self:takeGridEffect()
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self:enterEliminationBegin()
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end, isFirstWaveFirstRound)
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self.battleTeamActionList = table.clearOrCreate(self.battleTeamActionList)
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