升级特效
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@ -1270,7 +1270,18 @@ function BattleUI:refreshLv()
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local curExp = DataManager.BattleData:getBattleExp()
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local curExp = DataManager.BattleData:getBattleExp()
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local curNeedExp = DataManager.BattleData:getBattleNeedExp()
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local curNeedExp = DataManager.BattleData:getBattleNeedExp()
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self.lvSlider.value = curExp / curNeedExp
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self.lvSlider.value = curExp / curNeedExp
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self.lvDesc:setText(DataManager.BattleData:getBattleLv())
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local lv = DataManager.BattleData:getBattleLv()
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self.lvDesc:setText(lv)
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local sfx = uiMap["battle_ui.bg_2.lv_node.icon.vfx_ui_battle_progress_light_b01"]
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if not self.lastLv then
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sfx:setActive(true)
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sfx:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_EFFECT_HELPER):SetSortingOrder(self:getUIOrder(), GConst.UI_EFFECT_ORDER.LEVEL1)
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sfx:setActive(false)
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elseif self.lastLv ~= lv then
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sfx:setActive(true)
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sfx:play()
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end
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self.lastLv = lv
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end
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end
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function BattleUI:refreshWave(wave)
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function BattleUI:refreshWave(wave)
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