diff --git a/lua/app/config/hero.lua b/lua/app/config/hero.lua
index 4f73a8b1..02ade2a5 100644
--- a/lua/app/config/hero.lua
+++ b/lua/app/config/hero.lua
@@ -67,14 +67,14 @@ local hero = {
1300113
},
["base_skill"]=1300120,
- ["rouge_skill"]=1200100,
- ["rouge_skill_1"]=1200101,
- ["rouge_skill_2"]=1200102,
- ["rouge_skill_3"]=1200103,
- ["rouge_skill_4"]=1200104,
- ["rouge_skill_5"]=1200105,
- ["rouge_skill_6"]=1200106,
- ["rouge_skill_7"]=1200107,
+ ["rouge_skill"]=1300100,
+ ["rouge_skill_1"]=1300101,
+ ["rouge_skill_2"]=1300102,
+ ["rouge_skill_3"]=1300103,
+ ["rouge_skill_4"]=1300104,
+ ["rouge_skill_5"]=1300105,
+ ["rouge_skill_6"]=1300106,
+ ["rouge_skill_7"]=1300107,
["begin_lv"]=3,
["hp"]={
2000000,
@@ -125,14 +125,14 @@ local hero = {
1300213
},
["base_skill"]=1300220,
- ["rouge_skill"]=1200100,
- ["rouge_skill_1"]=1200101,
- ["rouge_skill_2"]=1200102,
- ["rouge_skill_3"]=1200103,
- ["rouge_skill_4"]=1200104,
- ["rouge_skill_5"]=1200105,
- ["rouge_skill_6"]=1200106,
- ["rouge_skill_7"]=1200107,
+ ["rouge_skill"]=1300100,
+ ["rouge_skill_1"]=1300101,
+ ["rouge_skill_2"]=1300102,
+ ["rouge_skill_3"]=1300103,
+ ["rouge_skill_4"]=1300104,
+ ["rouge_skill_5"]=1300105,
+ ["rouge_skill_6"]=1300106,
+ ["rouge_skill_7"]=1300107,
["begin_lv"]=3,
["hp"]={
2000000,
@@ -183,14 +183,14 @@ local hero = {
1400113
},
["base_skill"]=1400120,
- ["rouge_skill"]=1200100,
- ["rouge_skill_1"]=1200101,
- ["rouge_skill_2"]=1200102,
- ["rouge_skill_3"]=1200103,
- ["rouge_skill_4"]=1200104,
- ["rouge_skill_5"]=1200105,
- ["rouge_skill_6"]=1200106,
- ["rouge_skill_7"]=1200107,
+ ["rouge_skill"]=1300100,
+ ["rouge_skill_1"]=1300101,
+ ["rouge_skill_2"]=1300102,
+ ["rouge_skill_3"]=1300103,
+ ["rouge_skill_4"]=1300104,
+ ["rouge_skill_5"]=1300105,
+ ["rouge_skill_6"]=1300106,
+ ["rouge_skill_7"]=1300107,
["begin_lv"]=5,
["hp"]={
2000000,
diff --git a/lua/app/config/item.lua b/lua/app/config/item.lua
index 38849f40..53a62c97 100644
--- a/lua/app/config/item.lua
+++ b/lua/app/config/item.lua
@@ -89,7 +89,7 @@ local item = {
["hero_drop"]={
{
["type"]=1,
- ["id"]=24001,
+ ["id"]=14001,
["num"]=1,
["weight"]=100
},
@@ -115,22 +115,94 @@ local item = {
[8]={
["type"]=4,
["qlt"]=1,
- ["icon"]="8"
+ ["icon"]="8",
+ ["reward"]={
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=5,
+ ["id_for_nothing"]="Uw==",
+ ["num"]=2,
+ ["num_for_nothing"]="VA=="
+ },
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=4,
+ ["id_for_nothing"]="Ug==",
+ ["num"]=10,
+ ["num_for_nothing"]="Vwg="
+ }
+ }
},
[9]={
["type"]=4,
["qlt"]=1,
- ["icon"]="9"
+ ["icon"]="9",
+ ["reward"]={
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=5,
+ ["id_for_nothing"]="Uw==",
+ ["num"]=7,
+ ["num_for_nothing"]="UQ=="
+ },
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=4,
+ ["id_for_nothing"]="Ug==",
+ ["num"]=27,
+ ["num_for_nothing"]="VA8="
+ }
+ }
},
[10]={
["type"]=4,
["qlt"]=1,
- ["icon"]="10"
+ ["icon"]="10",
+ ["reward"]={
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=5,
+ ["id_for_nothing"]="Uw==",
+ ["num"]=15,
+ ["num_for_nothing"]="Vw0="
+ },
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=4,
+ ["id_for_nothing"]="Ug==",
+ ["num"]=84,
+ ["num_for_nothing"]="Xgw="
+ }
+ }
},
[11]={
["type"]=4,
["qlt"]=1,
- ["icon"]="11"
+ ["icon"]="11",
+ ["reward"]={
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=6,
+ ["id_for_nothing"]="UA==",
+ ["num"]=1,
+ ["num_for_nothing"]="Vw=="
+ },
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=5,
+ ["id_for_nothing"]="Uw==",
+ ["num"]=7,
+ ["num_for_nothing"]="UQ=="
+ }
+ }
},
[12]={
["type"]=1,
@@ -152,6 +224,75 @@ local item = {
["qlt"]=5,
["icon"]="15"
},
+ [16]={
+ ["type"]=4,
+ ["qlt"]=1,
+ ["icon"]="16",
+ ["reward"]={
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=4,
+ ["id_for_nothing"]="Ug==",
+ ["num"]=10,
+ ["num_for_nothing"]="Vwg="
+ },
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=5,
+ ["id_for_nothing"]="Uw==",
+ ["num"]=1,
+ ["num_for_nothing"]="Vw=="
+ }
+ }
+ },
+ [17]={
+ ["type"]=4,
+ ["qlt"]=1,
+ ["icon"]="17",
+ ["reward"]={
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=4,
+ ["id_for_nothing"]="Ug==",
+ ["num"]=10,
+ ["num_for_nothing"]="Vwg="
+ },
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=5,
+ ["id_for_nothing"]="Uw==",
+ ["num"]=1,
+ ["num_for_nothing"]="Vw=="
+ }
+ }
+ },
+ [18]={
+ ["type"]=4,
+ ["qlt"]=1,
+ ["icon"]="11",
+ ["reward"]={
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=6,
+ ["id_for_nothing"]="UA==",
+ ["num"]=2,
+ ["num_for_nothing"]="VA=="
+ },
+ {
+ ["type"]=1,
+ ["type_for_nothing"]="Vw==",
+ ["id"]=5,
+ ["id_for_nothing"]="Uw==",
+ ["num"]=18,
+ ["num_for_nothing"]="VwA="
+ }
+ }
+ },
[12001]={
["type"]=5,
["parameter"]=12001,
@@ -170,9 +311,9 @@ local item = {
["qlt"]=3,
["icon"]="13002"
},
- [24001]={
+ [14001]={
["type"]=5,
- ["parameter"]=24001,
+ ["parameter"]=14001,
["qlt"]=4,
["icon"]="24001"
},
@@ -226,6 +367,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=30
}
return config
\ No newline at end of file
diff --git a/lua/app/config/skill.lua b/lua/app/config/skill.lua
index e65bcc53..e653b860 100644
--- a/lua/app/config/skill.lua
+++ b/lua/app/config/skill.lua
@@ -206,47 +206,38 @@ local skill = {
["fx_target_delay"]=900
},
[1200121]={
- ["energy"]=10,
- ["link"]=1,
- ["position"]=1,
- ["method"]=2,
- ["skill_type"]=4,
- ["boardrange"]={
- {
- ["type"]=3,
- ["range"]=2
- },
- {
- ["type"]=4,
- ["range"]=2
- }
- },
- ["battle_icon"]="5",
- ["effect_type"]=1,
- ["trigger"]=1,
+ ["effect_type"]=2,
+ ["trigger"]=3,
["effect"]={
{
- ["type"]="dmg_addition_red_add",
- ["num"]=2000,
+ ["type"]="normal_attack_add",
+ ["num"]=2,
["ratio"]=10000,
- ["round"]=1
- },
- {
- ["type"]="hurt_red",
- ["num"]=20000,
- ["ratio"]=10000,
- ["round"]=0
+ ["round"]=2
}
},
- ["obj"]=2,
- ["skill_position"]=1,
- ["shake_time"]=200,
- ["shake_type"]=5,
- ["sound_hit"]=1200120,
- ["name_act"]="attack04",
- ["fx_self"]=300020,
- ["fx_target"]=2,
- ["fx_target_delay"]=900
+ ["obj"]=1,
+ ["skill_position"]=1
+ },
+ [1200122]={
+ ["effect_type"]=2,
+ ["trigger"]=3,
+ ["effect"]={
+ {
+ ["type"]="normal_attack_add",
+ ["num"]=2,
+ ["ratio"]=10000,
+ ["round"]=2
+ },
+ {
+ ["type"]="normal_attack_add",
+ ["num"]=2,
+ ["ratio"]=10000,
+ ["round"]=2
+ }
+ },
+ ["obj"]=1,
+ ["skill_position"]=1
},
[1300110]={
["position"]=1,
@@ -337,21 +328,10 @@ local skill = {
["fx_target_delay"]=333
},
[1300120]={
- ["energy"]=10,
+ ["energy"]=2,
["link"]=1,
["position"]=1,
- ["method"]=2,
- ["skill_type"]=4,
- ["boardrange"]={
- {
- ["type"]=3,
- ["range"]=2
- },
- {
- ["type"]=4,
- ["range"]=2
- }
- },
+ ["method"]=1,
["battle_icon"]="5",
["effect_type"]=1,
["trigger"]=1,
@@ -361,9 +341,31 @@ local skill = {
["num"]=10000,
["ratio"]=10000,
["round"]=0
+ },
+ {
+ ["type"]="hurt_red",
+ ["num"]=10000,
+ ["ratio"]=10000,
+ ["round"]=0
+ },
+ {
+ ["type"]="hurt_red",
+ ["num"]=30000,
+ ["ratio"]=10000,
+ ["round"]=0
}
},
["obj"]=2,
+ ["effect_block"]={
+ 1,
+ 2,
+ 3
+ },
+ ["block_time"]={
+ 360,
+ 390,
+ 1210
+ },
["skill_position"]=1,
["shake_time"]=200,
["shake_type"]=5,
@@ -373,6 +375,123 @@ local skill = {
["fx_target"]=2,
["fx_target_delay"]=900
},
+ [1300121]={
+ ["effect_type"]=2,
+ ["trigger"]=6,
+ ["effect"]={
+ {
+ ["type"]="burn",
+ ["num"]=5000,
+ ["ratio"]=10000,
+ ["round"]=2
+ }
+ },
+ ["obj"]=2
+ },
+ [1300122]={
+ ["position"]=1,
+ ["buff_trigger"]={
+ {
+ {
+ ["type"]="state",
+ ["attr"]="bleed",
+ ["op"]=">",
+ ["v"]=0
+ }
+ }
+ },
+ ["trigger_rel"]={
+ {
+ 1,
+ 1
+ }
+ },
+ ["effect_type"]=2,
+ ["trigger"]=7,
+ ["effect"]={
+ {
+ ["type"]="dmg_addition_red_add",
+ ["num"]=5000,
+ ["ratio"]=10000,
+ ["round"]=1
+ }
+ },
+ ["obj"]=5
+ },
+ [1300123]={
+ ["energy"]=10,
+ ["link"]=1,
+ ["position"]=1,
+ ["method"]=1,
+ ["battle_icon"]="5",
+ ["effect_type"]=1,
+ ["trigger"]=1,
+ ["effect"]={
+ {
+ ["type"]="hurt_red",
+ ["num"]=20000,
+ ["ratio"]=10000,
+ ["round"]=0
+ },
+ {
+ ["type"]="hurt_red",
+ ["num"]=20000,
+ ["ratio"]=10000,
+ ["round"]=0
+ },
+ {
+ ["type"]="hurt_red",
+ ["num"]=40000,
+ ["ratio"]=10000,
+ ["round"]=0
+ }
+ },
+ ["obj"]=2,
+ ["effect_block"]={
+ 1,
+ 2,
+ 3
+ },
+ ["block_time"]={
+ 360,
+ 390,
+ 1210
+ },
+ ["skill_position"]=1,
+ ["shake_time"]=200,
+ ["shake_type"]=5,
+ ["sound_hit"]=1200120,
+ ["name_act"]="skill01",
+ ["fx_self"]=300020,
+ ["fx_target"]=2,
+ ["fx_target_delay"]=900
+ },
+ [1300124]={
+ ["effect_type"]=2,
+ ["trigger"]=6,
+ ["effect"]={
+ {
+ ["type"]="burn",
+ ["num"]=10000,
+ ["ratio"]=10000,
+ ["round"]=2
+ }
+ },
+ ["obj"]=2
+ },
+ [1300125]={
+ ["effect_type"]=2,
+ ["trigger"]=9,
+ ["effect"]={
+ {
+ ["type"]="normal_attack_add",
+ ["num"]=2,
+ ["ratio"]=10000,
+ ["round"]=2
+ }
+ },
+ ["obj"]=1
+ },
[1300210]={
["position"]=1,
["effect_type"]=1,
@@ -469,34 +588,77 @@ local skill = {
["skill_type"]=4,
["boardrange"]={
{
- ["type"]=3,
+ ["type"]=1,
["range"]=2
},
{
- ["type"]=4,
+ ["type"]=2,
["range"]=2
}
},
- ["battle_icon"]="5",
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_red",
- ["num"]=10000,
+ ["num"]=5000,
["ratio"]=10000,
["round"]=0
+ },
+ {
+ ["type"]="hurt_red",
+ ["num"]=5000,
+ ["ratio"]=10000,
+ ["round"]=0
+ },
+ {
+ ["type"]="hurt_red",
+ ["num"]=5000,
+ ["ratio"]=10000,
+ ["round"]=0
+ },
+ {
+ ["type"]="hurt_red",
+ ["num"]=5000,
+ ["ratio"]=10000,
+ ["round"]=0
+ },
+ {
+ ["type"]="hurt_red",
+ ["num"]=20000,
+ ["ratio"]=10000,
+ ["round"]=0
+ },
+ {
+ ["type"]="burn",
+ ["num"]=5000,
+ ["ratio"]=10000,
+ ["round"]=2
}
},
["obj"]=2,
+ ["effect_block"]={
+ 1,
+ 2,
+ 3,
+ 4,
+ 6
+ },
+ ["block_time"]={
+ 760,
+ 1010,
+ 1260,
+ 1510,
+ 1810
+ },
["skill_position"]=1,
["shake_time"]=200,
["shake_type"]=5,
- ["sound_hit"]=1200120,
+ ["sound_hit"]=1200114,
["name_act"]="skill01",
["fx_self"]=300020,
["fx_target"]=2,
- ["fx_target_delay"]=900
+ ["fx_target_delay"]=333
},
[1400110]={
["position"]=1,
@@ -748,6 +910,22 @@ local skill = {
},
[2200121]={
["position"]=2,
+ ["buff_trigger"]={
+ {
+ {
+ ["type"]="state",
+ ["attr"]="burn",
+ ["op"]=">",
+ ["v"]=0
+ }
+ }
+ },
+ ["trigger_rel"]={
+ {
+ 1,
+ 1
+ }
+ },
["effect_type"]=2,
["trigger"]=7,
["effect"]={
@@ -1002,6 +1180,22 @@ local skill = {
}
},
[2300123]={
+ ["buff_trigger"]={
+ {
+ {
+ ["type"]="state",
+ ["attr"]="lethargy",
+ ["op"]=">",
+ ["v"]=0
+ }
+ }
+ },
+ ["trigger_rel"]={
+ {
+ 1,
+ 1
+ }
+ },
["effect_type"]=2,
["trigger"]=6,
["effect"]={
@@ -1041,6 +1235,22 @@ local skill = {
["obj"]=4
},
[2300126]={
+ ["buff_trigger"]={
+ {
+ {
+ ["type"]="state",
+ ["attr"]="lethargy",
+ ["op"]=">",
+ ["v"]=0
+ }
+ }
+ },
+ ["trigger_rel"]={
+ {
+ 1,
+ 1
+ }
+ },
["effect_type"]=2,
["trigger"]=6,
["effect"]={
@@ -1167,6 +1377,22 @@ local skill = {
}
},
[2400121]={
+ ["buff_trigger"]={
+ {
+ {
+ ["type"]="state",
+ ["attr"]="frozen",
+ ["op"]=">",
+ ["v"]=0
+ }
+ }
+ },
+ ["trigger_rel"]={
+ {
+ 1,
+ 1
+ }
+ },
["effect_type"]=2,
["trigger"]=6,
["effect"]={
@@ -1180,6 +1406,22 @@ local skill = {
["obj"]=2
},
[2400122]={
+ ["buff_trigger"]={
+ {
+ {
+ ["type"]="state",
+ ["attr"]="frozen",
+ ["op"]=">",
+ ["v"]=0
+ }
+ }
+ },
+ ["trigger_rel"]={
+ {
+ 1,
+ 1
+ }
+ },
["effect_type"]=2,
["trigger"]=6,
["effect"]={
@@ -1331,6 +1573,22 @@ local skill = {
},
[3200122]={
["position"]=3,
+ ["buff_trigger"]={
+ {
+ {
+ ["type"]="state",
+ ["attr"]="poison",
+ ["op"]=">",
+ ["v"]=0
+ }
+ }
+ },
+ ["trigger_rel"]={
+ {
+ 1,
+ 1
+ }
+ },
["effect_type"]=2,
["trigger"]=7,
["effect"]={
@@ -1610,7 +1868,11 @@ local skill = {
},
["obj"]=2,
["skill_position"]=2,
- ["sound_hit"]=4200120
+ ["shake_time"]=200,
+ ["shake_type"]=6,
+ ["sound_hit"]=4200120,
+ ["name_act"]="skill01",
+ ["fx_target"]=300011
},
[4200121]={
["position"]=4,
@@ -1628,6 +1890,22 @@ local skill = {
},
[4200122]={
["position"]=4,
+ ["buff_trigger"]={
+ {
+ {
+ ["type"]="state",
+ ["attr"]="normal_attack_dec",
+ ["op"]=">",
+ ["v"]=0
+ }
+ }
+ },
+ ["trigger_rel"]={
+ {
+ 1,
+ 1
+ }
+ },
["effect_type"]=2,
["trigger"]=6,
["effect"]={
@@ -1642,6 +1920,22 @@ local skill = {
},
[4200123]={
["position"]=4,
+ ["buff_trigger"]={
+ {
+ {
+ ["type"]="state",
+ ["attr"]="normal_attack_dec",
+ ["op"]=">",
+ ["v"]=0
+ }
+ }
+ },
+ ["trigger_rel"]={
+ {
+ 1,
+ 1
+ }
+ },
["effect_type"]=2,
["trigger"]=6,
["effect"]={
@@ -1780,6 +2074,22 @@ local skill = {
}
},
[4400121]={
+ ["buff_trigger"]={
+ {
+ {
+ ["type"]="state",
+ ["attr"]="burn",
+ ["op"]=">",
+ ["v"]=0
+ }
+ }
+ },
+ ["trigger_rel"]={
+ {
+ 1,
+ 1
+ }
+ },
["effect_type"]=2,
["trigger"]=7,
["effect"]={
@@ -3613,6 +3923,6 @@ local skill = {
}
}
local config = {
-data=skill,count=183
+data=skill,count=189
}
return config
\ No newline at end of file
diff --git a/lua/app/config/skill_rogue.lua b/lua/app/config/skill_rogue.lua
index dbf178cb..c054d59b 100644
--- a/lua/app/config/skill_rogue.lua
+++ b/lua/app/config/skill_rogue.lua
@@ -737,12 +737,15 @@ local skill_rogue = {
["limit_times"]=1,
["weight"]=1000,
["qlt"]=4,
- ["type"]=13,
+ ["type"]=14,
+ ["parameter"]={
+ 5
+ },
["skill_position"]=1,
["effect"]={
{
- ["type"]="block",
- ["num"]=200,
+ ["type"]="add_skill",
+ ["num"]=1200121,
["ratio"]=10000,
["round"]=1
}
@@ -772,12 +775,15 @@ local skill_rogue = {
["limit_times"]=1,
["weight"]=1000,
["qlt"]=4,
- ["type"]=13,
+ ["type"]=14,
+ ["parameter"]={
+ 3
+ },
["skill_position"]=1,
["effect"]={
{
- ["type"]="block",
- ["num"]=200,
+ ["type"]="add_skill",
+ ["num"]=1200122,
["ratio"]=10000,
["round"]=1
}
@@ -785,6 +791,136 @@ local skill_rogue = {
["obj"]=1,
["icon"]="45"
},
+ [1300100]={
+ ["limit_times"]=1,
+ ["weight"]=1000,
+ ["qlt"]=4,
+ ["type"]=6,
+ ["skill_position"]=1,
+ ["icon"]="59"
+ },
+ [1300101]={
+ ["limit_times"]=1,
+ ["weight"]=1000,
+ ["qlt"]=4,
+ ["type"]=12,
+ ["skill_position"]=1,
+ ["effect"]={
+ {
+ ["type"]="add_skill",
+ ["num"]=1300121,
+ ["ratio"]=10000,
+ ["round"]=1
+ }
+ },
+ ["icon"]="43"
+ },
+ [1300102]={
+ ["limit_times"]=1,
+ ["weight"]=1000,
+ ["qlt"]=3,
+ ["type"]=12,
+ ["skill_position"]=1,
+ ["effect"]={
+ {
+ ["type"]="add_skill",
+ ["num"]=1300122,
+ ["ratio"]=10000,
+ ["round"]=1
+ }
+ },
+ ["icon"]="44"
+ },
+ [1300103]={
+ ["limit_times"]=1,
+ ["weight"]=1000,
+ ["qlt"]=4,
+ ["type"]=1,
+ ["parameter"]={
+ 1300123
+ },
+ ["skill_position"]=1,
+ ["icon"]="44"
+ },
+ [1300104]={
+ ["unlock"]=1300101,
+ ["limit_times"]=1,
+ ["weight"]=1000,
+ ["qlt"]=3,
+ ["type"]=12,
+ ["skill_position"]=1,
+ ["effect"]={
+ {
+ ["type"]="add_skill",
+ ["num"]=1300124,
+ ["ratio"]=10000,
+ ["round"]=1
+ }
+ },
+ ["icon"]="43"
+ },
+ [1300105]={
+ ["limit_times"]=1,
+ ["weight"]=1000,
+ ["qlt"]=4,
+ ["type"]=14,
+ ["parameter"]={
+ 4
+ },
+ ["skill_position"]=1,
+ ["effect"]={
+ {
+ ["type"]="dmg_addition_all_add",
+ ["num"]=3000,
+ ["ratio"]=10000,
+ ["round"]=2
+ }
+ },
+ ["icon"]="45"
+ },
+ [1300106]={
+ ["unlock"]=1300105,
+ ["limit_times"]=1,
+ ["weight"]=1000,
+ ["qlt"]=3,
+ ["type"]=14,
+ ["parameter"]={
+ 4
+ },
+ ["skill_position"]=1,
+ ["effect"]={
+ {
+ ["type"]="dmg_addition_all_add",
+ ["num"]=3000,
+ ["ratio"]=10000,
+ ["round"]=3
+ }
+ },
+ ["icon"]="45"
+ },
+ [1300107]={
+ ["limit_times"]=1,
+ ["weight"]=1000,
+ ["qlt"]=4,
+ ["type"]=12,
+ ["skill_position"]=1,
+ ["effect"]={
+ {
+ ["type"]="add_skill",
+ ["num"]=1300125,
+ ["ratio"]=10000,
+ ["round"]=1
+ }
+ },
+ ["icon"]="45"
+ },
+ [1300200]={
+ ["limit_times"]=1,
+ ["weight"]=1000,
+ ["qlt"]=4,
+ ["type"]=6,
+ ["skill_position"]=1
+ },
[2200100]={
["limit_times"]=1,
["weight"]=30000,
@@ -1827,6 +1963,6 @@ local skill_rogue = {
}
}
local config = {
-data=skill_rogue,count=116
+data=skill_rogue,count=125
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/cn/hero.lua b/lua/app/config/strings/cn/hero.lua
index 3da48377..3bf4c0de 100644
--- a/lua/app/config/strings/cn/hero.lua
+++ b/lua/app/config/strings/cn/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
["name"]="火旺"
},
- [24001]={
+ [14001]={
["name"]="铁锤赵"
},
[22001]={
@@ -30,7 +30,7 @@ local hero = {
["name"]="法师"
},
[44001]={
- ["name"]="蓝SSR冰刃"
+ ["name"]="冰刃"
},
[52001]={
["name"]="忍者"
diff --git a/lua/app/config/strings/cn/item.lua b/lua/app/config/strings/cn/item.lua
index f4e51c62..50372add 100644
--- a/lua/app/config/strings/cn/item.lua
+++ b/lua/app/config/strings/cn/item.lua
@@ -55,6 +55,14 @@ local item = {
["name"]="珍贵钥匙",
["desc"]="用于商城开启珍贵宝箱。"
},
+ [16]={
+ ["name"]="所有任务宝箱",
+ ["desc"]="完成5个日常任务获得"
+ },
+ [17]={
+ ["name"]="广告累计宝箱",
+ ["desc"]="你可以在游戏种任何地点看广告,获得奖励"
+ },
[12001]={
["name"]="红R舞女碎片",
["desc"]="凑齐可解锁或升级。"
@@ -67,7 +75,7 @@ local item = {
["name"]="红SR-武僧碎片",
["desc"]="凑齐可解锁或升级。"
},
- [24001]={
+ [14001]={
["name"]="红SSR-铁锤小孩碎片",
["desc"]="凑齐可解锁或升级。"
},
@@ -105,6 +113,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/cn/skill_rogue.lua b/lua/app/config/strings/cn/skill_rogue.lua
index f2c8d19b..6ee4cc39 100644
--- a/lua/app/config/strings/cn/skill_rogue.lua
+++ b/lua/app/config/strings/cn/skill_rogue.lua
@@ -147,13 +147,13 @@ local skill_rogue = {
["desc"]="舞步消散上下左右可多消1格"
},
[1200105]={
- ["desc"]="每有1個元素連接舞步消散則本回合格擋增加2%"
+ ["desc"]="舞步消散链接超过5个元素附加亢奋效果,持续2回合"
},
[1200106]={
["desc"]="提升舞女的攻击力"
},
[1200107]={
- ["desc"]="每有1個元素連接舞步消散則本回合格擋增加2%"
+ ["desc"]="舞步消散链接超过3个元素可附加2个亢奋效果,持续2回合"
},
[2200100]={
["desc"]="拔刀斩:造成1次大量伤害"
@@ -189,7 +189,7 @@ local skill_rogue = {
["desc"]="旋风骨技能倍率提升300%"
},
[2300103]={
- ["desc"]="旋风骨攻击昏睡敌人有50%概率附加眩晕效果1回合"
+ ["desc"]="旋风骨攻击昏睡敌人有50%概率附加眩晕效果,持续1回合"
},
[2300104]={
["desc"]="旋风骨造成的流血回合数+1"
@@ -210,34 +210,34 @@ local skill_rogue = {
["desc"]="巨剑斩击可消除4个斜方向的元素"
},
[2400102]={
- ["desc"]="巨剑斩击攻击冻结敌人有30%概率附加眩晕效果2回合"
+ ["desc"]="巨剑斩击攻击冻结敌人有30%概率附加眩晕效果,持续2回合"
},
[2400103]={
["desc"]="巨剑斩击附加眩晕效果的概率提高到50%"
},
[2400104]={
- ["desc"]="本英雄的攻击力提高"
+ ["desc"]="提升巨剑魔童的攻击力"
},
[2400105]={
- ["desc"]="巨剑连斩技能伤害增加,且几率附加禁锢"
+ ["desc"]="巨剑斩击技能伤害增加,且50%概率附加禁锢效果"
},
[2400106]={
- ["desc"]="禁锢几率提升"
+ ["desc"]="巨剑斩击附加禁锢效果的概率提升20%"
},
[2400107]={
- ["desc"]="巨剑连斩造成双倍伤害"
+ ["desc"]="巨剑斩击造成双倍伤害"
},
[3200100]={
- ["desc"]="解锁长枪突刺:造成一次大量伤害。"
+ ["desc"]="长枪突刺:造成一次大量伤害"
},
[3200101]={
- ["desc"]="长枪突刺可恢复一定量生命。"
+ ["desc"]="长枪突刺可恢复一定量生命"
},
[3200102]={
- ["desc"]="长枪突刺对中毒的目标伤害增加"
+ ["desc"]="长枪突刺对中毒敌人的伤害增加"
},
[3200103]={
- ["desc"]="长枪突刺伤害提升。"
+ ["desc"]="长枪突刺伤害提升"
},
[3200104]={
["desc"]="长枪突刺可消除4个斜方向的元素"
@@ -246,13 +246,13 @@ local skill_rogue = {
["desc"]="长枪突刺有30%几率眩晕一回合"
},
[3200106]={
- ["desc"]="长枪突刺眩晕几率提高20%"
+ ["desc"]="长枪突刺的眩晕几率提升至50%"
},
[3200107]={
- ["desc"]="长枪突刺结束后附加50%格挡,持续2回合"
+ ["desc"]="长枪突刺结束后我方附加50%格挡效果,持续2回合"
},
[3300100]={
- ["desc"]="解锁快速治愈:立即恢复80%攻击力的生命值"
+ ["desc"]="快速治愈:立即恢复生命值"
},
[3300101]={
["desc"]="提升快速治愈的回血量"
@@ -264,19 +264,19 @@ local skill_rogue = {
["desc"]="快速治愈上下左右可消除1格"
},
[3300104]={
- ["desc"]="释放时同时释放技能伤害提升,持续2回合"
+ ["desc"]="快速治愈为我方额外附加技能伤害提升效果,持续2回合"
},
[3300105]={
["desc"]="连接快速治愈的每一击都将恢复以艾芙琳攻击力*5%的生命值"
},
[3300106]={
- ["desc"]="技能伤害提升持续回合数+1"
+ ["desc"]="快速治愈附加的伤害提升效果持续回合数+1"
},
[3300107]={
- ["desc"]="链接超过5个元素回血量提升"
+ ["desc"]="快速治愈链接超过5个元素回血量提升"
},
[4200100]={
- ["desc"]="解锁元素链接:随机额外消除3个元素"
+ ["desc"]="元素链接:随机消除3个元素"
},
[4200101]={
["desc"]="元素链接随机消除元素增加2个"
@@ -285,67 +285,67 @@ local skill_rogue = {
["desc"]="元素链接使用时本次普攻伤害提升10%"
},
[4200103]={
- ["desc"]="元素链接有50%冰霜2回合"
+ ["desc"]="元素链接有50%概率施加冰霜效果,持续2回合"
},
[4200104]={
["desc"]="元素链接随机消除元素增加2个"
},
[4200105]={
- ["desc"]="攻击冰霜英雄有20%概率冻结1回合"
+ ["desc"]="元素链接攻击冰霜敌人有20%概率附加冻结效果,持续1回合"
},
[4200106]={
- ["desc"]="本英雄的攻击力提高"
+ ["desc"]="提升莉莉丝的攻击力"
},
[4200107]={
- ["desc"]="攻击冰霜英雄有40%概率冻结1回合"
+ ["desc"]="元素链接附加冻结效果的概率提升至40%"
},
[4400100]={
- ["desc"]="解锁霜冻剑舞:额外造成1次伤害并给敌人1回合冰霜效果(普攻次数-1)"
+ ["desc"]="霜冻剑舞:随机消除4个元素,并造成1次伤害附加冰霜效果,持续1回合"
},
[4400101]={
- ["desc"]="冰霜持续回合数+1"
+ ["desc"]="霜冻剑舞附加的冰霜效果持续回合数+1"
},
[4400102]={
- ["desc"]="对灼烧伤害增加50%"
+ ["desc"]="霜冻剑舞对灼烧伤害增加50%"
},
[4400103]={
["desc"]="霜冻剑舞随机消除元素增加3个"
},
[4400104]={
- ["desc"]="冰霜效果提升(普攻-2)"
+ ["desc"]="霜冻剑舞的冰霜效果增强。"
},
[4400105]={
- ["desc"]="霜冻剑舞50%几率附加冻结2回合"
+ ["desc"]="霜冻剑舞50%概率施加冻结效果,持续2回合"
},
[4400106]={
- ["desc"]="攻击提升15%(本英雄)"
+ ["desc"]="提升冰刃的攻击力"
},
[4400107]={
- ["desc"]="霜冻剑舞70%几率附加冻结2回合"
+ ["desc"]="霜冻剑舞附加冻结效果的概率提升至70%"
},
[5200100]={
- ["desc"]="解锁魔法罩:艾伦生成一个魔法罩持续1回合,可承受最大生命值10%伤害"
+ ["desc"]="魔法罩:生成一个魔法罩持续1回合,可承受最大生命值10%伤害"
},
[5200101]={
- ["desc"]="增加魔法罩承受伤害增加到16%"
+ ["desc"]="魔法罩承受伤害增加到16%"
},
[5200102]={
["desc"]="魔法罩使用时本次普攻伤害提升10%"
},
[5200103]={
- ["desc"]="生成的魔法罩如果没有破可以额外持续1回合"
+ ["desc"]="魔法罩如果没有破可以额外持续1回合"
},
[5200104]={
["desc"]="魔法罩上下左右可消除1格"
},
[5200105]={
- ["desc"]="魔法罩存在时可反伤对方造成200%伤害"
+ ["desc"]="魔法罩可反伤对方200%的伤害"
},
[5200106]={
- ["desc"]="攻击提升15%(本英雄)"
+ ["desc"]="提升忍者的攻击力"
},
[5200107]={
- ["desc"]="魔法罩存在时可反伤对方造成400%伤害"
+ ["desc"]="魔法罩可反伤对方400%的伤害"
}
}
local config = {
diff --git a/lua/app/config/strings/de/hero.lua b/lua/app/config/strings/de/hero.lua
index b1d055b8..72c8771b 100644
--- a/lua/app/config/strings/de/hero.lua
+++ b/lua/app/config/strings/de/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
diff --git a/lua/app/config/strings/de/item.lua b/lua/app/config/strings/de/item.lua
index 098a8159..ae519c93 100644
--- a/lua/app/config/strings/de/item.lua
+++ b/lua/app/config/strings/de/item.lua
@@ -46,6 +46,12 @@ local item = {
},
[15]={
+ },
+ [16]={
+
+ },
+ [17]={
+
},
[12001]={
@@ -56,7 +62,7 @@ local item = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
@@ -85,6 +91,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/en/hero.lua b/lua/app/config/strings/en/hero.lua
index b1d055b8..72c8771b 100644
--- a/lua/app/config/strings/en/hero.lua
+++ b/lua/app/config/strings/en/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
diff --git a/lua/app/config/strings/en/item.lua b/lua/app/config/strings/en/item.lua
index 88a14326..110d718a 100644
--- a/lua/app/config/strings/en/item.lua
+++ b/lua/app/config/strings/en/item.lua
@@ -49,6 +49,12 @@ local item = {
},
[15]={
+ },
+ [16]={
+
+ },
+ [17]={
+
},
[12001]={
["name"]="Roxy Shard",
@@ -62,7 +68,7 @@ local item = {
["name"]="Great Sword Robert Shard",
["desc"]="Great Sword Robert Shard, collect it to unlock or upgrade Great Sword Robert"
},
- [24001]={
+ [14001]={
["name"]="Aske Shard",
["desc"]="Aske Shard, collect it to unlock or upgrade Aske"
},
@@ -96,6 +102,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/fr/hero.lua b/lua/app/config/strings/fr/hero.lua
index b1d055b8..72c8771b 100644
--- a/lua/app/config/strings/fr/hero.lua
+++ b/lua/app/config/strings/fr/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
diff --git a/lua/app/config/strings/fr/item.lua b/lua/app/config/strings/fr/item.lua
index 4e0e7b10..a422dcca 100644
--- a/lua/app/config/strings/fr/item.lua
+++ b/lua/app/config/strings/fr/item.lua
@@ -46,6 +46,12 @@ local item = {
},
[15]={
+ },
+ [16]={
+
+ },
+ [17]={
+
},
[12001]={
@@ -56,7 +62,7 @@ local item = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
@@ -85,6 +91,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/id/hero.lua b/lua/app/config/strings/id/hero.lua
index b1d055b8..72c8771b 100644
--- a/lua/app/config/strings/id/hero.lua
+++ b/lua/app/config/strings/id/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
diff --git a/lua/app/config/strings/id/item.lua b/lua/app/config/strings/id/item.lua
index cded8ca5..1e51a270 100644
--- a/lua/app/config/strings/id/item.lua
+++ b/lua/app/config/strings/id/item.lua
@@ -46,6 +46,12 @@ local item = {
},
[15]={
+ },
+ [16]={
+
+ },
+ [17]={
+
},
[12001]={
@@ -56,7 +62,7 @@ local item = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
@@ -85,6 +91,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/ja/hero.lua b/lua/app/config/strings/ja/hero.lua
index b1d055b8..72c8771b 100644
--- a/lua/app/config/strings/ja/hero.lua
+++ b/lua/app/config/strings/ja/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
diff --git a/lua/app/config/strings/ja/item.lua b/lua/app/config/strings/ja/item.lua
index 1883ff56..5fe427de 100644
--- a/lua/app/config/strings/ja/item.lua
+++ b/lua/app/config/strings/ja/item.lua
@@ -46,6 +46,12 @@ local item = {
},
[15]={
+ },
+ [16]={
+
+ },
+ [17]={
+
},
[12001]={
@@ -56,7 +62,7 @@ local item = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
@@ -85,6 +91,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/ko/hero.lua b/lua/app/config/strings/ko/hero.lua
index b1d055b8..72c8771b 100644
--- a/lua/app/config/strings/ko/hero.lua
+++ b/lua/app/config/strings/ko/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
diff --git a/lua/app/config/strings/ko/item.lua b/lua/app/config/strings/ko/item.lua
index b0e0af00..981953f5 100644
--- a/lua/app/config/strings/ko/item.lua
+++ b/lua/app/config/strings/ko/item.lua
@@ -46,6 +46,12 @@ local item = {
},
[15]={
+ },
+ [16]={
+
+ },
+ [17]={
+
},
[12001]={
@@ -56,7 +62,7 @@ local item = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
@@ -85,6 +91,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/pt/hero.lua b/lua/app/config/strings/pt/hero.lua
index b1d055b8..72c8771b 100644
--- a/lua/app/config/strings/pt/hero.lua
+++ b/lua/app/config/strings/pt/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
diff --git a/lua/app/config/strings/pt/item.lua b/lua/app/config/strings/pt/item.lua
index 3643c09d..2fc4151a 100644
--- a/lua/app/config/strings/pt/item.lua
+++ b/lua/app/config/strings/pt/item.lua
@@ -45,6 +45,12 @@ local item = {
},
[15]={
+ },
+ [16]={
+
+ },
+ [17]={
+
},
[12001]={
@@ -55,7 +61,7 @@ local item = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
@@ -84,6 +90,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/ru/hero.lua b/lua/app/config/strings/ru/hero.lua
index b1d055b8..72c8771b 100644
--- a/lua/app/config/strings/ru/hero.lua
+++ b/lua/app/config/strings/ru/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
diff --git a/lua/app/config/strings/ru/item.lua b/lua/app/config/strings/ru/item.lua
index 70910fe6..135f18f4 100644
--- a/lua/app/config/strings/ru/item.lua
+++ b/lua/app/config/strings/ru/item.lua
@@ -43,6 +43,12 @@ local item = {
},
[15]={
+ },
+ [16]={
+
+ },
+ [17]={
+
},
[12001]={
@@ -53,7 +59,7 @@ local item = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
@@ -82,6 +88,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/th/hero.lua b/lua/app/config/strings/th/hero.lua
index b1d055b8..72c8771b 100644
--- a/lua/app/config/strings/th/hero.lua
+++ b/lua/app/config/strings/th/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
diff --git a/lua/app/config/strings/th/item.lua b/lua/app/config/strings/th/item.lua
index 70910fe6..135f18f4 100644
--- a/lua/app/config/strings/th/item.lua
+++ b/lua/app/config/strings/th/item.lua
@@ -43,6 +43,12 @@ local item = {
},
[15]={
+ },
+ [16]={
+
+ },
+ [17]={
+
},
[12001]={
@@ -53,7 +59,7 @@ local item = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
@@ -82,6 +88,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/vi/hero.lua b/lua/app/config/strings/vi/hero.lua
index b1d055b8..72c8771b 100644
--- a/lua/app/config/strings/vi/hero.lua
+++ b/lua/app/config/strings/vi/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
diff --git a/lua/app/config/strings/vi/item.lua b/lua/app/config/strings/vi/item.lua
index 41b4c5fb..a5dd4d59 100644
--- a/lua/app/config/strings/vi/item.lua
+++ b/lua/app/config/strings/vi/item.lua
@@ -46,6 +46,12 @@ local item = {
},
[15]={
+ },
+ [16]={
+
+ },
+ [17]={
+
},
[12001]={
@@ -56,7 +62,7 @@ local item = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
@@ -85,6 +91,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/strings/zh/hero.lua b/lua/app/config/strings/zh/hero.lua
index b1d055b8..72c8771b 100644
--- a/lua/app/config/strings/zh/hero.lua
+++ b/lua/app/config/strings/zh/hero.lua
@@ -8,7 +8,7 @@ local hero = {
[13002]={
},
- [24001]={
+ [14001]={
},
[22001]={
diff --git a/lua/app/config/strings/zh/item.lua b/lua/app/config/strings/zh/item.lua
index 26ee25da..ec9d5524 100644
--- a/lua/app/config/strings/zh/item.lua
+++ b/lua/app/config/strings/zh/item.lua
@@ -49,6 +49,12 @@ local item = {
},
[15]={
+ },
+ [16]={
+
+ },
+ [17]={
+
},
[12001]={
["name"]="红R舞女碎片",
@@ -62,7 +68,7 @@ local item = {
["name"]="红SR-武僧碎片",
["desc"]="巨劍羅伯特英雄碎片,湊齊可解鎖或升級。"
},
- [24001]={
+ [14001]={
["name"]="红SSR-铁锤小孩碎片",
["desc"]="阿斯克英雄碎片,湊齊可解鎖或升級。"
},
@@ -96,6 +102,6 @@ local item = {
}
}
local config = {
-data=item,count=27
+data=item,count=29
}
return config
\ No newline at end of file
diff --git a/lua/app/config/struct.lua b/lua/app/config/struct.lua
index 524ca5be..b77730d9 100644
--- a/lua/app/config/struct.lua
+++ b/lua/app/config/struct.lua
@@ -28,9 +28,15 @@ local struct = {
["parameter1"]="type:string",
["parameter2"]="minnum:int",
["parameter3"]="maxnum:int"
+ },
+ ["trigger"]={
+ ["parameter1"]="type:string",
+ ["parameter2"]="attr:string",
+ ["parameter3"]="op:string",
+ ["parameter4"]="v:int"
}
}
local config = {
-data=struct,count=6
+data=struct,count=7
}
return config
\ No newline at end of file
diff --git a/lua/app/config/task.lua b/lua/app/config/task.lua
index d08c8c9d..eadb5ee3 100644
--- a/lua/app/config/task.lua
+++ b/lua/app/config/task.lua
@@ -6,10 +6,10 @@ local task = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
- ["id"]=5,
- ["id_for_nothing"]="Uw==",
- ["num"]=10,
- ["num_for_nothing"]="Vwg="
+ ["id"]=16,
+ ["id_for_nothing"]="Vw4=",
+ ["num"]=1,
+ ["num_for_nothing"]="Vw=="
}
},
["icon"]="1"
@@ -21,10 +21,10 @@ local task = {
{
["type"]=1,
["type_for_nothing"]="Vw==",
- ["id"]=5,
- ["id_for_nothing"]="Uw==",
- ["num"]=10,
- ["num_for_nothing"]="Vwg="
+ ["id"]=17,
+ ["id_for_nothing"]="Vw8=",
+ ["num"]=1,
+ ["num_for_nothing"]="Vw=="
}
},
["icon"]="20"
diff --git a/lua/app/module/battle/component/battle_unit_comp.lua b/lua/app/module/battle/component/battle_unit_comp.lua
index 2d02f26d..cf49f334 100644
--- a/lua/app/module/battle/component/battle_unit_comp.lua
+++ b/lua/app/module/battle/component/battle_unit_comp.lua
@@ -82,6 +82,8 @@ function BattleUnitComp:_initBase()
self.skillSlowDownScale = 1 -- 子弹时间减慢的倍率
self.currAttackDuration = 0
self.currAttackKeyTime = 0
+ self.currAttackBlockIndex = 0 -- 多段伤害索引
+ self.validEffectIdx = {}
self.switchTime = 0
self.isPlayHurt = 0
self.attackDurationMap = {}
@@ -254,6 +256,30 @@ function BattleUnitComp:getAnimationKeyFrameTime(animationName)
return time
end
+function BattleUnitComp:getKeyFrameTime(skill, blockIndex, animationName)
+ self.validEffectIdx[1] = 1
+ self.validEffectIdx[2] = 1
+ if not skill then
+ return 0
+ end
+
+ self.currAttackBlockIndex = blockIndex
+ local time = skill:getEffectBlockTime()[blockIndex]
+ if not time then
+ if blockIndex == 1 then
+ time = self:getAnimationKeyFrameTime(animationName)
+ else
+ time = 0
+ end
+ else
+ local blockList = skill:getEffectBlock()
+ local beforeIndex = blockIndex - 1
+ self.validEffectIdx[1] = blockList[beforeIndex] or 1
+ self.validEffectIdx[2] = blockList[blockIndex] or 1
+ end
+ return time
+end
+
function BattleUnitComp:getIsCentralizedAttack()
return self.team:getCentralizedAttack()
end
@@ -700,7 +726,7 @@ function BattleUnitComp:enterAssistingAttackState()
skill:startUse()
local attackName = skill:getSkillAttackName()
self.currAttackDuration = self:getAnimationDuration(attackName)
- self.currAttackKeyTime = self:getAnimationKeyFrameTime(attackName)
+ self.currAttackKeyTime = self:getKeyFrameTime(skill, 1, attackName)
self:playAnimation(attackName, false, false)
self:playSkillFx(skill)
self:initPosition()
@@ -723,9 +749,14 @@ function BattleUnitComp:updateAssistingAttackState(dt)
self:onAttackOver()
else
if self.currAttackKeyTime > 0 and self.attackTime >= self.currAttackKeyTime then -- 到达关键后使用
- self.currAttackKeyTime = 0
local skill = self.unitEntity:getAssistingSkill()
- self:onSkillTakeEffect(skill)
+ if skill then
+ local attackName = skill:getSkillAttackName()
+ self.currAttackKeyTime = self:getKeyFrameTime(skill, self.currAttackBlockIndex + 1, attackName)
+ else
+ self.currAttackKeyTime = 0
+ end
+ self:onSkillTakeEffect(skill, self.currAttackKeyTime <= 0, self.validEffectIdx)
end
end
end
@@ -768,7 +799,7 @@ function BattleUnitComp:enterSkillAttackState()
self:attackAndSpeedUp()
end
self.currAttackDuration = self:getAnimationDuration(attackName)
- self.currAttackKeyTime = self:getAnimationKeyFrameTime(attackName)
+ self.currAttackKeyTime = self:getKeyFrameTime(skill, 1, attackName)
self:playAnimation(attackName, false, false)
self:playSkillFx(skill)
end
@@ -857,23 +888,32 @@ function BattleUnitComp:updateSkillAttack(dt)
end
else
if self.currAttackKeyTime > 0 and self.attackTime >= self.currAttackKeyTime then -- 到达关键后使用
- self.currAttackKeyTime = 0
if self.normalSkillCount > 0 then
if self.normalSkillCount == 1 and self.currActiveSkill == nil then -- 最后一次攻击
self.team:setCentralizedAttack(false)
end
local skill = self.unitEntity:getNormalSkill()
- self:onSkillTakeEffect(skill)
+ if skill then
+ local attackName = skill:getSkillAttackName()
+ self.currAttackKeyTime = self:getKeyFrameTime(skill, self.currAttackBlockIndex + 1, attackName)
+ else
+ self.currAttackKeyTime = 0
+ end
+ self:onSkillTakeEffect(skill, self.currAttackKeyTime <= 0, self.validEffectIdx)
if self.normalSkillCount == 1 and self.currActiveSkill == nil then -- 最后一次攻击
self.battleController:setIsPauseHpProgress(false)
end
else
+ local attackName = self.currActiveSkill:getSkillAttackName()
+ self.currAttackKeyTime = self:getKeyFrameTime(self.currActiveSkill, self.currAttackBlockIndex + 1, attackName)
+ local isFinalBlock = self.currAttackKeyTime <= 0
local isHaveNextAttack = self:getIsHaveNextAvailableActiveSkill()
- if not isHaveNextAttack then
+ if not isHaveNextAttack and isFinalBlock then
self.team:setCentralizedAttack(false)
end
- self:onSkillTakeEffect(self.currActiveSkill)
- if not isHaveNextAttack then
+
+ self:onSkillTakeEffect(self.currActiveSkill, isFinalBlock, self.validEffectIdx)
+ if not isHaveNextAttack and isFinalBlock then
self.battleController:setIsPauseHpProgress(false)
end
end
@@ -944,7 +984,7 @@ function BattleUnitComp:doNextSkillAttack()
end
local attackName = self.currActiveSkill:getSkillAttackName()
self.currAttackDuration = self:getAnimationDuration(attackName)
- self.currAttackKeyTime = self:getAnimationKeyFrameTime(attackName)
+ self.currAttackKeyTime = self:getKeyFrameTime(self.currActiveSkill, 1, attackName)
self:playAnimation(attackName, false, false)
self:playSkillFx(self.currActiveSkill)
self.battleController:resetTimeSpeed()
@@ -957,7 +997,7 @@ function BattleUnitComp:doNextNormalAttack()
skill:startUse()
local attackName = skill:getSkillAttackName()
self.currAttackDuration = self:getAnimationDuration(attackName)
- self.currAttackKeyTime = self:getAnimationKeyFrameTime(attackName)
+ self.currAttackKeyTime = self:getKeyFrameTime(skill, 1, attackName)
self:playAnimation(attackName, false, false)
self:playSkillFx(skill)
self:attackAndSpeedUp()
@@ -973,7 +1013,7 @@ function BattleUnitComp:doNextAttack()
attackName = skill:getSkillAttackName()
if attackName then
self.currAttackDuration = self:getAnimationDuration(attackName)
- self.currAttackKeyTime = self:getAnimationKeyFrameTime(attackName)
+ self.currAttackKeyTime = self:getKeyFrameTime(skill, 1, attackName)
self:playAnimation(attackName, false, false)
self:playSkillFx(skill)
self:attackAndSpeedUp()
@@ -993,7 +1033,7 @@ function BattleUnitComp:doNextAttack()
attackName = self.currActiveSkill:getSkillAttackName()
if attackName then
self.currAttackDuration = self:getAnimationDuration(attackName)
- self.currAttackKeyTime = self:getAnimationKeyFrameTime(attackName)
+ self.currAttackKeyTime = self:getKeyFrameTime(self.currActiveSkill, 1, attackName)
self:playAnimation(attackName, false, false)
self:playSkillFx(self.currActiveSkill)
self.battleController:resetTimeSpeed()
@@ -1026,7 +1066,7 @@ function BattleUnitComp:enterNormalAttackState()
self.isMove = false
local attackName = skill:getSkillAttackName()
self.currAttackDuration = self:getAnimationDuration(attackName)
- self.currAttackKeyTime = self:getAnimationKeyFrameTime(attackName)
+ self.currAttackKeyTime = self:getKeyFrameTime(skill, 1, attackName)
self:playAnimation(attackName, false, false)
self:playSkillFx(skill)
self:attackAndSpeedUp()
@@ -1069,13 +1109,20 @@ function BattleUnitComp:updateNormalAttack(dt)
end
else
if self.currAttackKeyTime > 0 and self.attackTime >= self.currAttackKeyTime then -- 到达关键后使用
- self.currAttackKeyTime = 0
- if self.normalSkillCount == 1 then -- 如果是最后一次攻击,那么敌人受到这次攻击可以开始嗝屁了
+ local skill = self.unitEntity:getNormalSkill()
+ if skill then
+ local attackName = skill:getSkillAttackName()
+ self.currAttackKeyTime = self:getKeyFrameTime(skill, self.currAttackBlockIndex + 1, attackName)
+ else
+ self.currAttackKeyTime = 0
+ end
+
+ local isFinalBlock = self.currAttackKeyTime <= 0
+ if self.normalSkillCount == 1 and isFinalBlock then -- 如果是最后一次攻击,那么敌人受到这次攻击可以开始嗝屁了
self.team:setCentralizedAttack(false)
end
- local skill = self.unitEntity:getNormalSkill()
- self:onSkillTakeEffect(skill)
- if self.normalSkillCount == 1 then -- 如果是最后一次攻击,那么可以开始跑血条了
+ self:onSkillTakeEffect(skill, isFinalBlock, self.validEffectIdx)
+ if self.normalSkillCount == 1 and isFinalBlock then -- 如果是最后一次攻击,那么可以开始跑血条了
self.battleController:setIsPauseHpProgress(false)
end
end
@@ -1117,11 +1164,17 @@ function BattleUnitComp:popCacheBuffByDecr(buffDecr)
self.team:popCacheBuffByDecr(buffDecr)
end
-function BattleUnitComp:onSkillTakeEffect(skill)
- skill:endUse()
- if skill:isAttackOverActive() then
- BATTLE_BOARD_SKILL_HANDLE.activeAttackOverSkill(self, skill, self.battleController)
+function BattleUnitComp:onSkillTakeEffect(skill, isFinalBlock, validEffectIdx)
+ if isFinalBlock == nil then
+ isFinalBlock = true
end
+ if isFinalBlock then
+ skill:endUse()
+ if skill:isAttackOverActive() then
+ BATTLE_BOARD_SKILL_HANDLE.activeAttackOverSkill(self, skill, self.battleController)
+ end
+ end
+
local effectList = skill:getEffectList()
if effectList == nil then
return
@@ -1129,6 +1182,9 @@ function BattleUnitComp:onSkillTakeEffect(skill)
if #effectList == 0 then
return
end
+ if not validEffectIdx then
+ validEffectIdx = {1, 1}
+ end
local targetType = skill:getTargetType()
local target
if targetType == 1 then -- 自己
@@ -1147,19 +1203,24 @@ function BattleUnitComp:onSkillTakeEffect(skill)
local succ = false
for k, effect in ipairs(effectList) do
- if self:takeEffect(effect, target) then
- succ = true
+ if k >= validEffectIdx[1] and k <= validEffectIdx[2] then
+ if self:takeEffect(effect, target) then
+ succ = true
+ end
end
end
if succ then
if skill:getIsHurtType() then
self.team:addCombo()
end
- if skill:getIsNormalType() then -- 普攻攻击成功的话
- self:checkPassiveEvent(PASSIVE_EVENT.USE_NORMAL_SKILL, target)
- elseif skill:getIsActiveType() then
- self:checkPassiveEvent(PASSIVE_EVENT.ACTIVE_SKILL_HIT, target)
+ if isFinalBlock then
+ if skill:getIsNormalType() then -- 普攻攻击成功的话
+ self:checkPassiveEvent(PASSIVE_EVENT.USE_NORMAL_SKILL, target)
+ elseif skill:getIsActiveType() then
+ self:checkPassiveEvent(PASSIVE_EVENT.ACTIVE_SKILL_HIT, target)
+ end
end
+
local shakeType = skill:getShakeType()
if shakeType then
local shakeTime = skill:getShakeTime() or 0
diff --git a/lua/app/module/battle/controller/battle_controller.lua b/lua/app/module/battle/controller/battle_controller.lua
index 0533d068..89407f12 100644
--- a/lua/app/module/battle/controller/battle_controller.lua
+++ b/lua/app/module/battle/controller/battle_controller.lua
@@ -102,7 +102,6 @@ function BattleController:onLinkChange()
local sequence = self.battleData:getGridSequence()
local mainElementType
- local boomGridIds = {}
for index, info in ipairs(sequence) do
local entity = self.battleData:getGridEntity(info.posId)
@@ -111,10 +110,6 @@ function BattleController:onLinkChange()
if not skillId then
mainElementType = entity:getElementType()
break
- else
- local skillEntity = self.battleData:getSkillEntityBySkillId(skillId)
- mainElementType = entity:getElementType(skillEntity)
- break
end
end
end
@@ -933,10 +928,10 @@ function BattleController:calculateCurElimination(onlyCheck)
local entity = gridEntities[info.posId]
local elementType = entity:getElementType()
if not info.noAni and info.isIdle then
- elementTypeMap[elementType] = (elementTypeMap[elementType] or 0) + 1
- if boomGridIds[info.posId] and boomGridIds[info.posId][GRID_BREAK_CONDITION.LINE] then
- lineCount = lineCount + 1
- if not info.isSkill then
+ if not info.isSkill then
+ elementTypeMap[elementType] = (elementTypeMap[elementType] or 0) + 1
+ if boomGridIds[info.posId] and boomGridIds[info.posId][GRID_BREAK_CONDITION.LINE] then
+ lineCount = lineCount + 1
linkElementType = elementType
end
end
diff --git a/lua/app/module/battle/skill/battle_board_skill_handle.lua b/lua/app/module/battle/skill/battle_board_skill_handle.lua
index b1e88890..8aece41f 100644
--- a/lua/app/module/battle/skill/battle_board_skill_handle.lua
+++ b/lua/app/module/battle/skill/battle_board_skill_handle.lua
@@ -37,10 +37,22 @@ local function _takeChangeAround(posId, skillEntity, gridEntities, sequenceEntit
end
end
local posIdInfos = ModuleManager.BattleManager:getAroundPosIdsByList(posId, boardrange, cludePosIdsMap)
+ local mainElementType
+ for _, info in ipairs(battleController.battleData:getGridSequence()) do
+ local entity = gridEntities[info.posId]
+ local skillId = entity:getSkillId()
+ if not skillId then
+ mainElementType = entity:getElementType()
+ break
+ end
+ end
+ if not mainElementType then
+ return
+ end
for _, info in ipairs(posIdInfos) do
local entity = gridEntities[info.posId]
if entity then
- entity:setElementType(skillEntity:getSkillTypeParameter()[1])
+ entity:setElementType(mainElementType)
end
end
end
diff --git a/lua/app/userdata/battle/skill/battle_skill_entity.lua b/lua/app/userdata/battle/skill/battle_skill_entity.lua
index 05aa89cc..eebb0d86 100644
--- a/lua/app/userdata/battle/skill/battle_skill_entity.lua
+++ b/lua/app/userdata/battle/skill/battle_skill_entity.lua
@@ -23,6 +23,7 @@ function BattleSkillEntity:init()
self.cd = 0
end
self:initSkillEffect()
+ self:initEffectBlock()
if self.skillInfo.effect or self.skillInfo.name_act then
self.available = true
else
@@ -46,6 +47,36 @@ function BattleSkillEntity:initSkillEffect()
end
end
+function BattleSkillEntity:initEffectBlock()
+ if not self.effectBlock then
+ self.effectBlock = {}
+ self.blockTime = {}
+ else
+ for i = #self.effectBlock, 1, -1 do
+ table.remove(self.effectBlock)
+ end
+ for i = #self.blockTime, 1, -1 do
+ table.remove(self.blockTime)
+ end
+ end
+ if self.skillInfo.effect_block then
+ for _, idx in ipairs(self.skillInfo.effect_block) do
+ table.insert(self.effectBlock, idx)
+ end
+ else
+ local count = 0
+ if self.skillInfo.effect then
+ count = #self.skillInfo.effect
+ end
+ table.insert(self.effectBlock, count)
+ end
+ if self.skillInfo.block_time then
+ for _, time in ipairs(self.skillInfo.block_time) do
+ table.insert(self.blockTime, time / 1000)
+ end
+ end
+end
+
function BattleSkillEntity:startUse()
self.skillCanUseTimes = self.owner:getSkillExtraUseTimes(self.skillId) + 1
end
@@ -160,6 +191,14 @@ function BattleSkillEntity:getEffectList()
return self.effectList
end
+function BattleSkillEntity:getEffectBlock()
+ return self.effectBlock
+end
+
+function BattleSkillEntity:getEffectBlockTime()
+ return self.blockTime
+end
+
function BattleSkillEntity:getTargetType()
return self.skillInfo.obj
end