竞技场暂停界面
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@ -1,5 +1,10 @@
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local LocalizationGlobalConst =
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{
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["ARENA_BATTLE_DESC_6"] = "ARENA_BATTLE_DESC_6",
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["ARENA_BATTLE_DESC_7"] = "ARENA_BATTLE_DESC_7",
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["ARENA_BATTLE_DESC_8"] = "ARENA_BATTLE_DESC_8",
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["ARENA_BATTLE_DESC_9"] = "ARENA_BATTLE_DESC_9",
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["ARENA_BATTLE_DESC_10"] = "ARENA_BATTLE_DESC_10",
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SHOP_DESC_40 = "SHOP_DESC_40",
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MAIN_BTN_1 = "MAIN_BTN_1",
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QLT_DESC_1 = "QLT_DESC_1",
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@ -310,6 +310,12 @@ local localization_global =
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["RATE_DESC_1"] = "您喜欢我们的游戏吗?",
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["RATE_DESC_2"] = "稍后再说",
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["ARENA_DESC_32"] = "购买入场券",
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["ARENA_BATTLE_DESC_6"] = "竞技场暂停描述1",
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["ARENA_BATTLE_DESC_7"] = "竞技场暂停描述2",
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["ARENA_BATTLE_DESC_8"] = "竞技场暂停描述3",
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["ARENA_BATTLE_DESC_9"] = "上一页",
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["ARENA_BATTLE_DESC_10"] = "下一页",
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}
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return localization_global
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@ -111,6 +111,7 @@ GConst.TYPEOF_UNITY_CLASS = {
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TEXT_ASSET = typeof(CS.UnityEngine.TextAsset),
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LINE_RENDERER = typeof(CS.UnityEngine.LineRenderer),
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UI_RECT_MASK_2D = typeof(CS.UnityEngine.UI.RectMask2D),
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VIDEO_PLAYER = typeof(CS.UnityEngine.Video.VideoPlayer),
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-- spine组件
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SKELETON_GRAPHIC = typeof(CS.Spine.Unity.SkeletonGraphic),
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SKELETON_ANIMATION = typeof(CS.Spine.Unity.SkeletonAnimation),
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@ -15,8 +15,12 @@ local BATTLE_CONTROLLER = {
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}
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function BattleManager:showPauseUI(battleType)
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if battleType == BattleConst.BATTLE_TYPE.ARENA then
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UIManager:showUI("app/ui/battle/battle_arena_pause_ui", {battleType = battleType})
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else
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UIManager:showUI("app/ui/battle/battle_pause_ui", {battleType = battleType})
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end
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end
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function BattleManager:showBattleResultUI(battleType, rewards, combatReport, mysteryBoxIdx)
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UIManager:showUI("app/ui/battle/battle_result_ui", {
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132
lua/app/ui/battle/battle_arena_pause_ui.lua
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132
lua/app/ui/battle/battle_arena_pause_ui.lua
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@ -0,0 +1,132 @@
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local BattleArenaPauseUI = class("BattleArenaPauseUI", BaseUI)
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-- 响应安卓后退事件
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function BattleArenaPauseUI:onPressBackspace()
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self:closeUI()
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end
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function BattleArenaPauseUI:isFullScreen()
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return false
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end
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function BattleArenaPauseUI:showCommonBG()
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return false
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end
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function BattleArenaPauseUI:getPrefabPath()
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return "assets/prefabs/ui/battle/battle_arena_pause_ui.prefab"
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end
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function BattleArenaPauseUI:ctor(params)
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self.battleType = params.battleType
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end
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function BattleArenaPauseUI:onClose()
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self:unloadRenderTexture()
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end
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function BattleArenaPauseUI:onLoadRootComplete()
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self:_display()
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self:_addListeners()
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end
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function BattleArenaPauseUI:_display()
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local uiMap = self.root:genAllChildren()
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self.videoNode = uiMap["battle_arena_pause_ui.skill_node.video_node"]
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uiMap["battle_arena_pause_ui.skill_node.title"]:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_2))
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uiMap["battle_arena_pause_ui.skill_node.last_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_BATTLE_DESC_9))
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uiMap["battle_arena_pause_ui.skill_node.next_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_BATTLE_DESC_10))
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self:loadRenderTexture()
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self.curIndex = 1
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self:showArenaTips()
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end
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function BattleArenaPauseUI:_addListeners()
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local uiMap = self.root:genAllChildren()
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uiMap["battle_arena_pause_ui.home_btn"]:addClickListener(function()
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local params = {
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content = I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_1),
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boxType = GConst.MESSAGE_BOX_TYPE.MB_OK_CANCEL,
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okText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK),
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cancelText = I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_CANCEL),
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okFunc = function()
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ModuleManager.BattleManager:endBattleAndExit(true)
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end,
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}
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GFunc.showMessageBox(params)
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end)
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uiMap["battle_arena_pause_ui.continue_btn"]:addClickListener(function()
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self:closeUI()
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end)
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uiMap["battle_arena_pause_ui.skill_node.last_btn"]:addClickListener(function()
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self.curIndex = math.max(1, self.curIndex - 1)
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self:showArenaTips()
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end)
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uiMap["battle_arena_pause_ui.skill_node.next_btn"]:addClickListener(function()
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self.curIndex = math.min(3, self.curIndex + 1)
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self:showArenaTips()
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end)
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end
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function BattleArenaPauseUI:showArenaTips()
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local uiMap = self.root:genAllChildren()
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for i = 1, 3 do
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local obj = uiMap["battle_arena_pause_ui.skill_node.video_node.pause_video_0" .. i]
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obj:setActive(i == self.curIndex)
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local comp = obj:getComponent(GConst.TYPEOF_UNITY_CLASS.VIDEO_PLAYER)
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if i == self.curIndex then
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comp.targetTexture = self.renderTexture
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comp:Play()
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else
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comp.targetTexture = nil
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comp:Stop()
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end
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end
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local lastBtn = uiMap["battle_arena_pause_ui.skill_node.last_btn"]
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local nextBtn = uiMap["battle_arena_pause_ui.skill_node.next_btn"]
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local str
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if self.curIndex == 1 then
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str = I18N:getGlobalText(I18N.GlobalConst.ARENA_BATTLE_DESC_6)
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lastBtn:setActive(false)
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nextBtn:setActive(true)
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nextBtn:setAnchoredPositionX(0)
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elseif self.curIndex == 2 then
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str = I18N:getGlobalText(I18N.GlobalConst.ARENA_BATTLE_DESC_7)
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lastBtn:setActive(true)
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nextBtn:setActive(true)
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lastBtn:setAnchoredPositionX(-137.5)
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nextBtn:setAnchoredPositionX(137.5)
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else
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str = I18N:getGlobalText(I18N.GlobalConst.ARENA_BATTLE_DESC_8)
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lastBtn:setActive(true)
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nextBtn:setActive(false)
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lastBtn:setAnchoredPositionX(0)
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end
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uiMap["battle_arena_pause_ui.skill_node.desc"]:setText(str)
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self.videoNode:setVisible(true)
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end
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function BattleArenaPauseUI:loadRenderTexture()
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if not self.renderTexture then
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local descriptor = CS.UnityEngine.RenderTextureDescriptor(589, 522)
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descriptor.depthBufferBits = GConst.DEPTH_BUFFER
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self.renderTexture = CS.UnityEngine.RenderTexture.GetTemporary(descriptor)
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self.renderTexture.antiAliasing = 4
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self.videoNode:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_RAW_IMAGE).texture = self.renderTexture
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end
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end
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function BattleArenaPauseUI:unloadRenderTexture()
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if self.renderTexture then
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CS.UnityEngine.RenderTexture.ReleaseTemporary(self.renderTexture)
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self.renderTexture = nil
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end
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end
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return BattleArenaPauseUI
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10
lua/app/ui/battle/battle_arena_pause_ui.lua.meta
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10
lua/app/ui/battle/battle_arena_pause_ui.lua.meta
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fileFormatVersion: 2
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serializedVersion: 2
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