bug修复
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@ -111,6 +111,8 @@ function MainCityUI:_bind()
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self:bind(DataManager.HeroData, "isDirty", function(binder, value)
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.HERO then
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self.subComps[self.selectedIndex]:refresh()
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elseif self.selectedIndex == GConst.MainCityConst.MAIN then
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self.subComps[self.selectedIndex]:refreshStageFormaion()
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end
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end)
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