通用扫荡弹窗
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18
lua/app/common/common_manager.lua
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18
lua/app/common/common_manager.lua
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@ -0,0 +1,18 @@
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local CommonManager = class("CommonManager", BaseModule)
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function CommonManager:showMopUpUI(rewards, remainCount, callback, customtitleTx, targetReward, targetDesc, targetTotalProgress)
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local params = {
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customtitleTx = customtitleTx,
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rewards = rewards,
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remainCount = remainCount,
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callback = callback,
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---- 有目标的扫荡 可为nil
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targetReward = targetReward,
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targetDesc = targetDesc,
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targetTotalProgress = targetTotalProgress,
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}
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UIManager:showUI("app/ui/common/mop_up_ui", params)
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end
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return CommonManager
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10
lua/app/common/common_manager.lua.meta
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10
lua/app/common/common_manager.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 67801c6593529c84d8b2f218d5c629a6
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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@ -59,6 +59,8 @@ local MODULE_PATHS = {
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ArenaManager = "app/module/arena/arena_manager",
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-- 图鉴
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CollectionManager = "app/module/collection/collection_manager",
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-- 通用
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CommonManager = "app/module/common/common_manager",
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}
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-- 这里的key对应func_open里的id
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@ -358,6 +358,9 @@ local localization_global =
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["DUNGEON_WEAPON_DESC_1"] = "帝国军械库",
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["DUNGEON_WEAPON_DESC_2"] = "帝国军械库帮助文本",
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["DUNGEON_WEAPON_DESC_3"] = "帝国军械库副本描述",
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["MOP_UP_DESC_1"] = "扫荡完成",
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["MOP_UP_DESC_2"] = "再次扫荡",
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}
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return localization_global
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@ -111,6 +111,7 @@ function RewardCell:showMask(show, syncCheck)
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end
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function RewardCell:hideCountTx()
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self:setNumTx(GConst.EMPTY_STRING)
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end
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function RewardCell:showCheck(show)
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109
lua/app/ui/common/mop_up_ui.lua
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109
lua/app/ui/common/mop_up_ui.lua
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@ -0,0 +1,109 @@
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local MopUpUI = class("MopUpUI", BaseUI)
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function MopUpUI:isFullScreen()
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return false
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end
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function MopUpUI:getPrefabPath()
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return "assets/prefabs/ui/common/mop_up_ui.prefab"
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end
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function MopUpUI:ctor(params)
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self.customtitleTx = params.customtitleTx
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self.rewards = params.rewards
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self.remainCount = params.remainCount
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self.callback = params.callback
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---- 有目标的扫荡
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self.targetReward = params.targetReward
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self.targetDesc = params.targetDesc
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self.targetTotalProgress = params.targetTotalProgress
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end
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function MopUpUI:onLoadRootComplete()
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self:_display()
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self:_addListeners()
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end
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function MopUpUI:_display()
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local uiMap = self.root:genAllChildren()
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uiMap["mop_up_ui.bg.title_text"]:setText(self.customtitleTx or I18N:getGlobalText(I18N.GlobalConst.MOP_UP_DESC_1))
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uiMap["mop_up_ui.bg.tx_none"]:setText(I18N:getGlobalText(I18N.GlobalConst.GET_REWARDS_DESC))
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uiMap["mop_up_ui.bg.ok_btn.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.MOP_UP_DESC_2))
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local remianTxObj = uiMap["mop_up_ui.bg.remain_tx"]
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if self.remainCount then
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remianTxObj:setVisible(true)
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remianTxObj:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_21, self.remainCount))
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else
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remianTxObj:setVisible(false)
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end
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self:refreshTarget()
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self:refreshScrollrect()
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end
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function MopUpUI:_addListeners()
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local uiMap = self.root:genAllChildren()
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uiMap["mop_up_ui.bg.close_btn"]:addClickListener(function()
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self:closeUI()
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end)
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uiMap["mop_up_ui.bg.ok_btn"]:addClickListener(function()
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self:closeUI()
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if self.callback then
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self.callback()
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end
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end)
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end
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function MopUpUI:refreshScrollrect()
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if not self.scrollRect then
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local uiMap = self.root:genAllChildren()
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self.scrollRect = uiMap["mop_up_ui.bg.scroll_rect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollRect:addInitCallback(function()
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return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
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end)
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self.scrollRect:addRefreshCallback(function(index, cell)
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cell:refresh(self.rewards[index])
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end)
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end
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self.scrollRect:refillCells(#self.rewards)
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end
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function MopUpUI:refreshTarget()
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local uiMap = self.root:genAllChildren()
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local bg = uiMap["mop_up_ui.bg"]
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local node = uiMap["mop_up_ui.bg.item_node"]
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if not self.targetReward then
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node:setVisible(false)
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bg:setSizeDeltaY(518)
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return
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end
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bg:setSizeDeltaY(632)
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node:setVisible(true)
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if not self.rewardCell then
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self.rewardCell = CellManager:addCellComp(uiMap["mop_up_ui.bg.item_node.reward_cell"], GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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end
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self.rewardCell:refreshByConfig(self.targetReward)
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self.rewardCell:hideCountTx()
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uiMap["mop_up_ui.bg.item_node.desc_1"]:setText(self.targetDesc)
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local curProgress = 0
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if GFunc.getRewardType(self.targetReward) == GConst.REWARD_TYPE.ITEM then
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local id = GFunc.getRewardId(self.targetReward)
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curProgress = DataManager.BagData.ItemData:getItemNumById(id) or 0
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end
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local progressTx
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if curProgress >= self.targetTotalProgress then
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progressTx = string.format("<color=#49FF49>%s</color>/%s", curProgress, self.targetTotalProgress)
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else
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progressTx = string.format("<color=#FF4949>%s</color>/%s", curProgress, self.targetTotalProgress)
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end
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uiMap["mop_up_ui.bg.item_node.desc_2"]:setText(progressTx)
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uiMap["mop_up_ui.bg.item_node.progress_slider"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = curProgress / self.targetTotalProgress
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end
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return MopUpUI
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10
lua/app/ui/common/mop_up_ui.lua.meta
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10
lua/app/ui/common/mop_up_ui.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: e94c75a778017db4ab49d11d551655ad
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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