活动礼包弹出逻辑补充
This commit is contained in:
parent
a749cbfa94
commit
84796cd4a8
@ -150,7 +150,6 @@ function DataManager:initWithServerData(data)
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self.CollectionData:init(data.collection)
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self.TutorialData:init(data.guide)
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self.MailData:init(data.mail_info)
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self.ActivityData:init()
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self.GoldPigData:init(data.pig, true)
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self.BountyData:init(data.bounty)
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self.ArenaBountyData:init(data.arena_bounty)
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@ -166,6 +165,8 @@ function DataManager:initWithServerData(data)
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self.ShopData:initGrowUpGift(data.act_grow_up_gift2) -- 成长礼包
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self.ShopData:initLevelUpGift(data.act_level_up_gift) -- 助力/金币礼包
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self.ShopData:initIntroductGift(data.act_introductory_gift) -- 入门礼包
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-- 活动要在礼包后初始化
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self.ActivityData:init()
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-- 商店礼包都初始化完了后检查一下每日红点
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self.ShopData:checkShopDiscountRedPoint()
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self.ShopData:checkLoginPopInfo() -- 需要写在shopdata所有初始化之后
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@ -7379,7 +7379,7 @@ local chapter = {
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},
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["daily_challenge_difficulty"]={
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41710,
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53745
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52198
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}
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},
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[36]={
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@ -7597,8 +7597,8 @@ local chapter = {
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}
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},
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["daily_challenge_difficulty"]={
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37410,
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63294
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41904,
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53805
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}
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},
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[37]={
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@ -7816,8 +7816,8 @@ local chapter = {
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}
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},
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["daily_challenge_difficulty"]={
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38984,
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66067
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43347,
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55615
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}
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},
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[38]={
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@ -8035,8 +8035,8 @@ local chapter = {
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}
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},
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["daily_challenge_difficulty"]={
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41000,
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69592
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44750,
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57395
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}
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},
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[39]={
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@ -8254,8 +8254,8 @@ local chapter = {
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}
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},
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["daily_challenge_difficulty"]={
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42574,
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72471
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46208,
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59200
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}
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},
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[40]={
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@ -8472,8 +8472,8 @@ local chapter = {
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}
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},
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["daily_challenge_difficulty"]={
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46207,
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78535
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49049,
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62756
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}
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}
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}
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@ -8263,22 +8263,22 @@ local chapter_board_daily_challenge = {
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{
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["pos"]=11,
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["type"]=2,
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["direction"]=3
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["direction"]=4
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},
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{
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["pos"]=21,
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["type"]=2,
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["direction"]=3
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["direction"]=4
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},
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{
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["pos"]=41,
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["type"]=2,
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["direction"]=3
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["direction"]=4
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},
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{
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["pos"]=61,
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["type"]=2,
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["direction"]=3
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["direction"]=4
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},
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{
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["pos"]=62,
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@ -1,15 +1,15 @@
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local grid_edge_type = {
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[1]={
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["icon"]="battle_obstacle_stick_3",
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["icon"]="battle_obstacle_coral_1",
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["break_sfx"]="sfx_piece_za_b01"
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},
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[2]={
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["icon"]="battle_obstacle_stick_2",
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["icon"]="battle_obstacle_coral_2",
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["next_type"]=1,
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["break_sfx"]="sfx_piece_za_b01"
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},
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[3]={
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["icon"]="battle_obstacle_stick_1",
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["icon"]="battle_obstacle_coral_3",
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["next_type"]=2,
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["break_sfx"]="sfx_piece_za_b01"
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}
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File diff suppressed because it is too large
Load Diff
@ -330,7 +330,7 @@ local skill_rogue = {
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["desc"]="巨劍轟擊沿X方向可額外消除<color=#3cff28>4</color>格。"
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},
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[2400102]={
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["desc"]="<color=#fcff28>Combo</color>:巨劍轟擊對凍傷敵人傷害大幅增加,並有<color=#3cff28>50%</color>機率附帶暈眩效果,<color=#3cff28>2</color>回合。"
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["desc"]="<color=#fcff28>Combo</color>:巨劍轟擊對凍結敵人傷害大幅增加,並有<color=#3cff28>50%</color>機率附帶暈眩效果,<color=#3cff28>2</color>回合。"
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},
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[2400103]={
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["desc"]="巨劍轟擊附帶暈眩效果的機率提高到<color=#3cff28>70%</color>。"
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@ -507,13 +507,13 @@ local skill_rogue = {
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["desc"]="元素連接隨機消除元素<color=#3cff28>+2</color>。"
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},
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[4200105]={
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["desc"]="<color=#fcff28>Combo</color>:元素連接對冰霜敵人有<color=#3cff28>20%</color>機率附帶凍傷效果,<color=#3cff28>1</color>回合。"
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["desc"]="<color=#fcff28>Combo</color>:元素連接對冰霜敵人有<color=#3cff28>20%</color>機率附帶凍結效果,<color=#3cff28>1</color>回合。"
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},
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[4200106]={
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["desc"]="冰心攻擊提高<color=#3cff28>15%</color>。"
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},
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[4200107]={
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["desc"]="元素連接附帶凍傷效果機率提高到<color=#3cff28>40%</color>。"
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["desc"]="元素連接附帶凍結效果機率提高到<color=#3cff28>40%</color>。"
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},
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[4300100]={
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["desc"]="解鎖霜凍冰晶:額外造成一次技能傷害,附帶冰霜效果,<color=#3cff28>1</color>回合。"
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@ -585,7 +585,7 @@ local skill_rogue = {
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["desc"]="寒冰妖姬攻擊提高<color=#3cff28>15%</color>。"
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},
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[4400107]={
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["desc"]="冰霜劍舞附帶凍傷效果機率提高到<color=#3cff28>70%</color>。"
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["desc"]="冰霜劍舞附帶凍結效果機率提高到<color=#3cff28>70%</color>。"
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},
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[4400200]={
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["desc"]="解鎖法老詛咒:額外造成一次技能傷害,附帶<color=#3cff28>詛咒</color>效果,<color=#3cff28>1</color>回合。"
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@ -16,8 +16,14 @@ end
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-- 夏日活动分界线-----------------------------------------------------------------------------------------------------
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function ActivityManager:showActivityUI()
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UIManager:showUI("app/ui/activity/activity_ui")
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function ActivityManager:showActivityUI(panelType)
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if panelType == GConst.ActivityConst.PANEL_TYPE.SKIN then
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UIManager:showUI("app/ui/activity/activity_gift_skin_ui", panelType)
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elseif panelType == GConst.ActivityConst.PANEL_TYPE.HERO then
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UIManager:showUI("app/ui/activity/activity_gift_hero_ui", panelType)
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else
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UIManager:showUI("app/ui/activity/activity_ui", panelType)
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end
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end
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-- 购买夏日活动战令
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@ -53,6 +53,10 @@ function ShopManager:showGiftPopUI(actType, actId, onlySelf, showType)
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UIManager:showUI("app/ui/shop/first_recharge_pop_ui", {showType = showType})
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elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ShopConst.INTRODUCT_GIFT_ID then
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UIManager:showUI("app/ui/shop/introduct_pop_ui", {showType = showType})
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elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and (actId == GConst.ActivityConst.SKIN_GIFT_ID_1 or actId == GConst.ActivityConst.SKIN_GIFT_ID_2) then
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ModuleManager.ActivityManager:showActivityUI(GConst.ActivityConst.PANEL_TYPE.SKIN)
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elseif actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and actId == GConst.ActivityConst.HERO_GIFT_ID_1 then
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ModuleManager.ActivityManager:showActivityUI(GConst.ActivityConst.PANEL_TYPE.HERO)
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elseif actType == PayManager.PURCHARSE_TYPE.CHAPTER_GIFT then
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UIManager:showUI("app/ui/shop/gift_pop_chapter_ui", {type = actType, id = actId, onlySelf = onlySelf, showType = showType})
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elseif actType == PayManager.PURCHARSE_TYPE.GROW_UP_GIFT_NEW then
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6
lua/app/ui/activity/activity_gift_hero_ui.lua
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6
lua/app/ui/activity/activity_gift_hero_ui.lua
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@ -0,0 +1,6 @@
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local ActivityUI = require "app/ui/activity/activity_ui"
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local ActivityGiftHeroUI = class("ActivityGiftHeroUI", ActivityUI)
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-- 活动英雄礼包,为了避免界面和activity_ui冲突
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return ActivityGiftHeroUI
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10
lua/app/ui/activity/activity_gift_hero_ui.lua.meta
Normal file
10
lua/app/ui/activity/activity_gift_hero_ui.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 27dfb616c5928a6408dcd22f5318002c
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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6
lua/app/ui/activity/activity_gift_skin_ui.lua
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6
lua/app/ui/activity/activity_gift_skin_ui.lua
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@ -0,0 +1,6 @@
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local ActivityUI = require "app/ui/activity/activity_ui"
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local ActivityGiftSkinUI = class("ActivityGiftSkinUI", ActivityUI)
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-- 活动皮肤礼包,为了避免界面和activity_ui冲突
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return ActivityGiftSkinUI
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10
lua/app/ui/activity/activity_gift_skin_ui.lua.meta
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10
lua/app/ui/activity/activity_gift_skin_ui.lua.meta
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@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: fbf4f90499938e74d96a805ca6c2a29b
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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@ -16,8 +16,10 @@ function ActivityUI:onPressBackspace()
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self:closeUI()
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end
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function ActivityUI:ctor()
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if DataManager.ActivityData:hasTaskRedPoint() then
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function ActivityUI:ctor(param)
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if param then
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self.panelType = param
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elseif DataManager.ActivityData:hasTaskRedPoint() then
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self.panelType = GConst.ActivityConst.PANEL_TYPE.TASK
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elseif DataManager.ActivityData:hasBountyRedPoint() then
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self.panelType = GConst.ActivityConst.PANEL_TYPE.BOUNTY
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@ -21,4 +21,26 @@ function SideBarActivityCell:getIsShowRedPoint()
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return DataManager.ActivityData:hasEntryRedPoint()
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end
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function SideBarActivityCell:onRefresh()
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self.timeBg:setVisible(true)
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self:_refreshTime()
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end
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function SideBarActivityCell:updateTime()
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if self:getIsOpen() then
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self:_refreshTime()
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else
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self:closeBtn()
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end
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end
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function SideBarActivityCell:_refreshTime()
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local remainTime = DataManager.ActivityData:getEndRemainTime()
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if remainTime >= 0 then
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self.timeTx:setText(GFunc.getTimeStr(remainTime))
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else
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self.timeTx:setText("00:00:00")
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end
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end
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return SideBarActivityCell
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@ -1100,6 +1100,7 @@ function MainCityUI:checkGift()
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-- 章节礼包
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local chapterPopUpGifts = DataManager.ShopData:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT)
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-- 通用礼包
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local summerGiftIds
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local beginnerGiftIds
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local levelUpGiftIds
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local firstRechargeIds
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@ -1110,6 +1111,13 @@ function MainCityUI:checkGift()
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for _, actId in ipairs(actPopUpGifts) do
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local cfgInfo = DataManager.ShopData:getActGiftConfig()[actId]
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if cfgInfo then
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-- 夏日活动礼包
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if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.ACT_SUMMER then
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if not summerGiftIds then
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summerGiftIds = {}
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end
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table.insert(summerGiftIds, actId)
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end
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-- 新手礼包
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if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT then
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if not beginnerGiftIds then
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@ -1149,6 +1157,11 @@ function MainCityUI:checkGift()
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-- ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, firstRechargeIds[1])
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-- return true
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-- end
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-- 夏日礼包在最前
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if summerGiftIds and #summerGiftIds > 0 then
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ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, summerGiftIds[1], showType)
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return true
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end
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-- 入门礼包
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if introductGiftIds and #introductGiftIds > 0 then
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ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, introductGiftIds[1], showType)
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@ -12,6 +12,7 @@ function ActivityData:init()
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self.actData = {}
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ModuleManager.ActivityManager:reqSummerData()
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self:markGiftPop()
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end
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function ActivityData:setDirty()
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@ -64,7 +65,7 @@ end
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-- 是否在活动时间内
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function ActivityData:isInActiveTime()
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if self.actData.activated_at == nil then
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if self.actData.activated_at == nil or self.actData.activated_at <= 0 then
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return false
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end
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@ -466,6 +467,18 @@ end
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-- 礼包--------------------------------------------------------------------------------------------------
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-- 标记礼包弹出状态
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function ActivityData:markGiftPop()
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if DataManager.ShopData:getGiftRemainBuyNum(GConst.ActivityConst.SKIN_GIFT_ID_1) > 0 then
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DataManager.ShopData:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ActivityConst.SKIN_GIFT_ID_1)
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elseif DataManager.ShopData:getGiftRemainBuyNum(GConst.ActivityConst.SKIN_GIFT_ID_2) > 0 then
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DataManager.ShopData:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ActivityConst.SKIN_GIFT_ID_2)
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end
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if DataManager.ShopData:getGiftRemainBuyNum(GConst.ActivityConst.HERO_GIFT_ID_1) > 0 then
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DataManager.ShopData:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ActivityConst.HERO_GIFT_ID_1)
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end
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end
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-- 皮肤礼包是否有红点
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function ActivityData:hasSkinRedPoint()
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return not LocalData:getTodayActSummerWatchedSkin()
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