自愈、海洋护盾buff
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1620d69548
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@ -723,6 +723,29 @@ local buff = {
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["stack"]=2,
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["decr"]=1,
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["icon"]="skill_hurt_add"
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},
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[82]={
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["id"]=82,
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["name"]="rebirth"
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},
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[83]={
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["id"]=83,
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["name"]="ocean_shield",
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["buff_type"]=2,
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["decr"]=3,
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["icon"]="shield_ice",
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["fx_continued"]={
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24
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}
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},
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[84]={
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["id"]=84,
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["name"]="self_heal",
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["buff_type"]=6,
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["stack"]=2,
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["decr"]=1,
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["formula"]=3,
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["icon"]="shield_ice"
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}
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}
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local keys = {
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@ -807,12 +830,15 @@ local keys = {
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["end_dmg_dec_all_add"]=buff[78],
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80],
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["skill_hurt_add_show"]=buff[81]
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["skill_hurt_add_show"]=buff[81],
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["rebirth"]=buff[82],
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["ocean_shield"]=buff[83],
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["self_heal"]=buff[84]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=81
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count=84
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}
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return config
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@ -5,7 +5,8 @@ local grid_type = {
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[1]={
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["icon"]="battle_hinder_1",
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["cant_link"]=1,
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["element_invalid"]=1
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["element_invalid"]=1,
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["cant_upset"]=1
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},
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[2]={
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["icon"]="battle_obstacle_stone_2",
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@ -17,6 +18,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_za_b01"
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},
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[3]={
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@ -29,6 +31,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_za_b01"
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},
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[4]={
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@ -39,6 +42,7 @@ local grid_type = {
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3
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},
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["break_count"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_za_b03"
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},
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[5]={
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@ -51,6 +55,7 @@ local grid_type = {
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["break_count"]=1,
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["break_stay_element"]=1,
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["cant_link"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_za_b02"
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},
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[6]={
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@ -69,6 +74,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_zhuqiantk_b01"
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},
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[8]={
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@ -81,6 +87,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["effect"]=1,
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["effect_sfx"]="sfx_piece_huojian_b01",
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["sfx_flow"]=1,
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@ -99,6 +106,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["effect"]=1,
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["effect_sfx"]="sfx_piece_huojian_b01",
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["sfx_flow"]=1,
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@ -117,6 +125,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["effect"]=1,
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["effect_sfx"]="sfx_piece_huojian_b01",
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["sfx_flow"]=1,
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@ -135,6 +144,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["effect"]=1,
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["effect_sfx"]="sfx_piece_huojian_b01",
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["sfx_flow"]=1,
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@ -154,6 +164,7 @@ local grid_type = {
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["break_stay_element"]=1,
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["can_fall"]=1,
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["cant_link"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_kucao_b01"
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},
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[13]={
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@ -168,6 +179,7 @@ local grid_type = {
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["can_fall"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_guodong_b01",
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["effect"]=5,
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["effect_sfx"]="sfx_piece_guodong_b02",
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@ -186,6 +198,7 @@ local grid_type = {
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["bftc_time"]=0.4,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_shendeng_b01",
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["effect"]=3,
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["effect_trigger"]=2
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@ -207,6 +220,7 @@ local grid_type = {
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["bftc_time"]=0.3,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_baoxiang_b01",
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["effect"]=4,
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["effect_trigger"]=2
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@ -224,7 +238,8 @@ local grid_type = {
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["spine_change"]="idle1_1",
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1
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["element_invalid"]=1,
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["cant_upset"]=1
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},
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[17]={
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["icon"]="battle_obstacle_chest_1",
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@ -239,7 +254,8 @@ local grid_type = {
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["spine_change"]="idle1",
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1
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["element_invalid"]=1,
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["cant_upset"]=1
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},
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[18]={
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["icon"]="battle_obstacle_stump_1",
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@ -251,6 +267,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_muzhuang_b01"
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},
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[19]={
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@ -263,6 +280,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_muzhuang_b01"
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},
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[20]={
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@ -275,6 +293,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_muzhuang_b01"
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},
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[21]={
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@ -289,6 +308,7 @@ local grid_type = {
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["can_fall"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_shuipao_b01",
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["effect"]=5,
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["effect_sfx"]="sfx_piece_shuipao_b02",
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@ -306,6 +326,7 @@ local grid_type = {
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["can_fall"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_yuni_b01",
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["effect"]=5,
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["effect_sfx"]="sfx_piece_yuni_b02",
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@ -323,6 +344,7 @@ local grid_type = {
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["can_fall"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_duwu_b01",
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["effect"]=5,
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["effect_sfx"]="sfx_piece_duwu_b02",
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@ -338,6 +360,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_jitang_b01"
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},
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[25]={
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@ -350,6 +373,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_jitang_b01"
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},
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[26]={
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@ -362,6 +386,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_jitang_b01"
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},
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[27]={
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@ -372,6 +397,7 @@ local grid_type = {
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3
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},
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["break_count"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_fazhen_b01"
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},
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[28]={
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@ -384,6 +410,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_zhongrushi_b01"
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},
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[29]={
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@ -396,6 +423,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_zhongrushi_b01"
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},
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[30]={
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@ -408,6 +436,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_zhongrushi_b01"
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},
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[31]={
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@ -420,6 +449,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_tiexie_b01"
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},
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[32]={
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@ -432,6 +462,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_tiexie_b01"
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},
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[33]={
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@ -444,6 +475,7 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_tiexie_b01"
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},
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[34]={
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@ -458,6 +490,7 @@ local grid_type = {
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["can_fall"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_rongyan_b01",
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["effect"]=5,
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["effect_sfx"]="sfx_piece_rongyan_b02",
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@ -474,6 +507,7 @@ local grid_type = {
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["break_stay_element"]=1,
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["can_fall"]=1,
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["cant_link"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_caocong_b01"
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},
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[36]={
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@ -485,6 +519,7 @@ local grid_type = {
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["can_fall"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_rongyan_b01",
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["effect"]=6,
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["effect_trigger"]=1
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@ -498,6 +533,7 @@ local grid_type = {
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["can_fall"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_duwu_b01",
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["effect"]=6,
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["effect_trigger"]=1
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@ -432,6 +432,7 @@ local LocalizationGlobalConst =
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SKIN_GOT_TIPS = "SKIN_GOT_TIPS",
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GOTO_COIN_STORE_DESC = "GOTO_COIN_STORE_DESC",
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HERO_DESC_12 = "HERO_DESC_12",
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SKIN_COLLECT = "SKIN_COLLECT",
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}
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return LocalizationGlobalConst
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@ -2242,7 +2242,7 @@ local skill = {
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["eliminate_effect"]={
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{
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["type"]="dmg_addition_all_add",
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["num"]=5000,
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["num"]=2000,
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["ratio"]=10000,
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["round"]=1
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}
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@ -3478,7 +3478,7 @@ local skill = {
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["eliminate_effect"]={
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{
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["type"]="dmg_addition_all_add",
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["num"]=5000,
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["num"]=2000,
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["ratio"]=10000,
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["round"]=1
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}
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@ -31,6 +31,12 @@ local skin = {
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},
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[1400201]={
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["qlt"]=3,
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["bonus"]={
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{
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["type"]="attr_skill_hurt_red",
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["num"]=1000
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}
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},
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["got"]=2,
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["skin_point"]=2,
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["hero_id"]=14002,
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@ -92,6 +98,12 @@ local skin = {
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},
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[3400101]={
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["qlt"]=4,
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["bonus"]={
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{
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["type"]="attr_crit_green",
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["num"]=500
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}
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},
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["got"]=1,
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["skin_point"]=2,
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["hero_id"]=34001,
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@ -166,6 +178,12 @@ local skin = {
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},
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[5400101]={
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["qlt"]=4,
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["bonus"]={
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{
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["type"]="attr_crit_purple",
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["num"]=500
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}
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},
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["got"]=1,
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["skin_point"]=2,
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["hero_id"]=54001,
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@ -432,6 +432,7 @@ local localization_global =
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["SKIN_GOT_TIPS"] = "解锁皮肤可领取",
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["GOTO_COIN_STORE_DESC"] = "是否前往商城购买金币",
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["HERO_DESC_12"] = "竞技场{0}解锁",
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["SKIN_COLLECT"] = "皮肤收集",
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}
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return localization_global
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@ -341,6 +341,9 @@ local BUFF_NAME = {
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INVINCIBLE_SHIELD = "invincible_shield",
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SHIELD_ICE_02 = "shield_ice_02",
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SKILL_HURT_ADD_SHOW = "skill_hurt_add_show",
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REBIRTH = "rebirth",
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OCEAN_SHIELD = "ocean_shield",
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SELF_HEAL = "self_heal",
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}
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BattleConst.BUFF_NAME = BUFF_NAME
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@ -444,6 +447,8 @@ local ATTR_NAME = {
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ATTR_SKILL_HURTP_BLUE = "attr_skill_hurtp_blue",
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ATTR_SKILL_HURTP_PURPLE = "attr_skill_hurtp_purple",
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INVINCIBLE_SHIELD = "invincible_shield",
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REBIRTH = "rebirth",
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IMMUNE_REDUCTION_BENEFIT = "immune_reduction_benefit", -- 免疫减益
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}
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BattleConst.ATTR_NAME = ATTR_NAME
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@ -1504,6 +1504,10 @@ function BattleUnitComp:takeEffect(buff, target, conditionResult)
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end
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end
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if buff:isDecreaseGain() and self.unitEntity:getIsImmuneReductionBenefit() then -- 有免疫减益属性
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return false
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end
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if self:getIsFrozen() and buff:isIncreaseGain() then -- 冻结状态,缓存增益buff
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if buff:getRound() > 0 then
|
||||
local buffEffect = BattleHelper:getBuffEffect()
|
||||
|
||||
@ -159,6 +159,13 @@ BattleBuffHandle.addShield = {
|
||||
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, 40000, false)
|
||||
return shieldNum
|
||||
end,
|
||||
-- 海洋护盾
|
||||
[BUFF_NAME.OCEAN_SHIELD] = function(unitComp, buff, target, buffEffect)
|
||||
local shieldNum = target.unitEntity:getMaxHp() * buff:getEffectNum() // DEFAULT_FACTOR
|
||||
target:addShield(shieldNum, buffEffect)
|
||||
target.unitEntity:addAttr(ATTR_NAME.IMMUNE_REDUCTION_BENEFIT, 1, false)
|
||||
return shieldNum
|
||||
end,
|
||||
}
|
||||
|
||||
BattleBuffHandle.removeShield = {
|
||||
@ -166,14 +173,19 @@ BattleBuffHandle.removeShield = {
|
||||
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, -20000, false)
|
||||
target:removeShield(buffEffect)
|
||||
end,
|
||||
[BUFF_NAME.SHIELD_REBOUND_400] = function(unitComp, target, buff, buffEffect)
|
||||
[BUFF_NAME.SHIELD_REBOUND_400] = function(buffSender, target, buff, buffEffect)
|
||||
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, -40000, false)
|
||||
target:removeShield(buffEffect)
|
||||
end,
|
||||
[BUFF_NAME.SHIELD_ICE_REBOUND_400] = function(unitComp, target, buff, buffEffect)
|
||||
[BUFF_NAME.SHIELD_ICE_REBOUND_400] = function(buffSender, target, buff, buffEffect)
|
||||
target.unitEntity:addAttr(ATTR_NAME.SHIELD_REBOUND, -40000, false)
|
||||
target:removeShield(buffEffect)
|
||||
end,
|
||||
-- 海洋护盾
|
||||
[BUFF_NAME.OCEAN_SHIELD] = function(buffSender, target, buff, buffEffect)
|
||||
target:removeShield(buffEffect)
|
||||
target.unitEntity:addAttr(ATTR_NAME.IMMUNE_REDUCTION_BENEFIT, -1, false)
|
||||
end,
|
||||
}
|
||||
|
||||
local function _takeEffectShield(unitComp, buff, target, buffEffect)
|
||||
|
||||
@ -129,6 +129,23 @@ local function _invincibleShieldOff(buffSender, target, buff, buffEffect)
|
||||
return 1
|
||||
end
|
||||
|
||||
local function _rebirthOn(buffSender, buff, target, buffEffect)
|
||||
local atk = target.unitEntity:getAtk()
|
||||
target.unitEntity:setAttr(ATTR_NAME.REBIRTH, atk, false)
|
||||
return 1
|
||||
end
|
||||
|
||||
local function _rebirthOff(buffSender, buff, target, buffEffect)
|
||||
-- 回血
|
||||
local damage, hurtStatus = BattleFormula:getDamageOrCureResult(target, buff, target)
|
||||
if damage <= 0 then
|
||||
damage = 1
|
||||
end
|
||||
target:takeDamageOrCure(buffEffect.sender, damage, EFFECT_TYPE.HEAL, hurtStatus, buff:getName())
|
||||
target.unitEntity:setAttr(ATTR_NAME.REBIRTH, 0)
|
||||
return 1
|
||||
end
|
||||
|
||||
local _handleOn = {
|
||||
[BUFF_NAME.ADD_SKILL] = _addSkillOn, -- 添加技能
|
||||
[BUFF_NAME.SKILL_FIRE_TIMES] = _skillFireTimesOn, -- 技能额外使用次数
|
||||
@ -139,6 +156,7 @@ local _handleOn = {
|
||||
[BUFF_NAME.LOCK] = _lockOn, -- 锁定
|
||||
[BUFF_NAME.INVALID_CONTROL] = _invalidControlOn, -- 无控
|
||||
[BUFF_NAME.INVINCIBLE_SHIELD] = _invincibleShieldOn, -- 层数护盾
|
||||
[BUFF_NAME.REBIRTH] = _rebirthOn, -- 重生
|
||||
}
|
||||
|
||||
local _handleOff = {
|
||||
@ -151,6 +169,7 @@ local _handleOff = {
|
||||
[BUFF_NAME.LOCK] = _lockOff, -- 锁定
|
||||
[BUFF_NAME.INVALID_CONTROL] = _invalidControlOff, -- 无控
|
||||
[BUFF_NAME.INVINCIBLE_SHIELD] = _invincibleShieldOff, -- 层数护盾
|
||||
[BUFF_NAME.REBIRTH] = _rebirthOff, -- 重生
|
||||
}
|
||||
|
||||
local _handleWork = {
|
||||
|
||||
@ -96,6 +96,10 @@ function BattleBuffEntity:isIncreaseGain()
|
||||
return self:getDecr() == BattleConst.BUFF_DECR_TYPE.INCREASE_GAIN
|
||||
end
|
||||
|
||||
function BattleBuffEntity:isDecreaseGain()
|
||||
return self:getDecr() == BattleConst.BUFF_DECR_TYPE.REDUCE_GAIN
|
||||
end
|
||||
|
||||
function BattleBuffEntity:getIcon()
|
||||
return self.buffInfo.icon
|
||||
end
|
||||
|
||||
@ -459,6 +459,10 @@ function BattleUnitEntity:getEndDmgDecAll()
|
||||
return self:getAttrValue(GConst.BattleConst.ATTR_NAME.END_DMG_DEC_ALL)
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getIsImmuneReductionBenefit()
|
||||
return self.team:getAttrValue(GConst.BattleConst.ATTR_NAME.IMMUNE_REDUCTION_BENEFIT) > 0
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getAttrValue(attr)
|
||||
return self.team:getAttrValue(attr)
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user