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@ -640,7 +640,7 @@ local LocalizationGlobalConst =
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ITEM_NOT_ENOUGH_DESC = "ITEM_NOT_ENOUGH_DESC",
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SUMMON_ONE = "SUMMON_ONE",
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SUMMON_TEN = "SUMMON_TEN",
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FREE_THIS_TIME_DESC = "FREE_THIS_TIME_DESC",
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FREE_THIS_TIME_DESC_1 = "FREE_THIS_TIME_DESC_1",
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SUMMON_DESC_22 = "SUMMON_DESC_22",
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SUMMON_WISH_OK = "SUMMON_WISH_OK",
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SUMMON_WISH_TITLE = "SUMMON_WISH_TITLE",
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@ -650,6 +650,9 @@ local LocalizationGlobalConst =
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BATTLE_FORCE_CHOOSE_DESC_2 = "BATTLE_FORCE_CHOOSE_DESC_2",
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SUMMON_WISH_LOCK = "SUMMON_WISH_LOCK",
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SUMMON_FORCE_3 = "SUMMON_FORCE_3",
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CHAPTER_WAVE_REAWRD_1 = "CHAPTER_WAVE_REAWRD_1",
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CHAPTER_WAVE_REAWRD_2 = "CHAPTER_WAVE_REAWRD_2",
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CHAPTER_WAVE_REAWRD_3 = "CHAPTER_WAVE_REAWRD_3",
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}
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return LocalizationGlobalConst
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@ -640,7 +640,7 @@ local localization_global =
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["ITEM_NOT_ENOUGH_DESC"] = "是否使用<color=#c40e0e>钻石*{0}</color>补充<color=#c45f0e>魔法石*{1}</color>,进行召唤?",
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["SUMMON_ONE"] = "召唤1次",
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["SUMMON_TEN"] = "召唤10次",
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["FREE_THIS_TIME_DESC"] = "本次免费",
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["FREE_THIS_TIME_DESC_1"] = "本次免费",
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["SUMMON_DESC_22"] = "点击广告召唤",
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["SUMMON_WISH_OK"] = "确定选择",
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["SUMMON_WISH_TITLE"] = "心愿英雄",
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@ -650,6 +650,9 @@ local localization_global =
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["BATTLE_FORCE_CHOOSE_DESC_2"] = "请选择想要的奖励",
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["SUMMON_WISH_LOCK"] = "未解锁心愿",
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["SUMMON_FORCE_3"] = "概率",
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["CHAPTER_WAVE_REAWRD_1"] = "未达成",
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["CHAPTER_WAVE_REAWRD_2"] = "通关奖励",
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["CHAPTER_WAVE_REAWRD_3"] = "本关奖励已领取",
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}
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return localization_global
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@ -29,7 +29,7 @@ MainCityConst.LEFT_SIDE_BARS = {
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-- "app/ui/main_city/cell/side_bar_tourn_wave_cell",
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-- "app/ui/main_city/cell/side_bar_tourn_arena_cell",
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-- gm放最后一个
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"app/ui/main_city/cell/side_bar_gm_cell"
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-- "app/ui/main_city/cell/side_bar_gm_cell"
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}
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MainCityConst.RIGHT_SIDE_BARS = {
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@ -10,10 +10,6 @@ end
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function ChapterBoxUI:ctor(params)
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self.chapterId = params.chapterId
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-- local chapterId = DataManager.ChapterData:getChapterId()
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-- local chapterMaxId = DataManager.ChapterData:getMaxChapterId()
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-- local idx = DataManager.ChapterData:getChapterIdIdx(chapterId)
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end
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function ChapterBoxUI:onLoadRootComplete()
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@ -23,25 +19,33 @@ function ChapterBoxUI:onLoadRootComplete()
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self:closeUI()
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end)
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self.selImg = uiMap["chapter_box_ui.bg.sel_img"]
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self.selImg = uiMap["chapter_box_ui.bg.bg1.sel_img"]
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self.maxWaveTx = uiMap["chapter_box_ui.bg.max_wave_tx"]
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-- uiMap["chapter_box_ui.bg.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_TRIAL_DESC_1))
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uiMap["chapter_box_ui.bg.title_tx"]:setText("通关奖励")
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uiMap["chapter_box_ui.bg.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.CHAPTER_WAVE_REAWRD_2))
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self.page = DataManager.ChapterData:getChapterIdPage(self.chapterId)
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self.pageIdx = DataManager.ChapterData:getChapterIdIdx(self.chapterId)
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self.chapterPage = DataManager.ChapterData:getChapterPage(self.chapterId)
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self.chapterStage = DataManager.ChapterData:getChapterStage(self.chapterId)
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local chapterList = DataManager.ChapterData:getChapterList(self.chapterPage)
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self.chapterTxs = {}
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for i = 1, 5 do
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self.chapterTxs[i] = uiMap["chapter_box_ui.bg.chapter_tx_" .. i]
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self.chapterTxs[i] = uiMap["chapter_box_ui.bg.bg1.tx_node.chapter_tx_" .. i]
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if i <= #chapterList then
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self.chapterTxs[i]:setActive(true)
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else
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self.chapterTxs[i]:setActive(false)
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end
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self.chapterTxs[i]:addClickListener(function()
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if self.pageIdx == i then
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if self.chapterStage == i then
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return
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end
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self.pageIdx = i
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self.chapterStage = i
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self:onRefresh()
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end)
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end
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uiMap["chapter_box_ui.bg.bg1"]:setSizeDeltaX(#chapterList * 118)
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uiMap["chapter_box_ui.bg.bg1.tx_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT):RefreshLayout()
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self.scrollRect = uiMap["chapter_box_ui.bg.scrollrect"]
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self.scrollRectComp = self.scrollRect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollRectComp:addInitCallback(function()
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@ -58,11 +62,11 @@ function ChapterBoxUI:onLoadRootComplete()
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end
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function ChapterBoxUI:onRefresh()
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self.chapterId = DataManager.ChapterData:getChapterIdByPageAndIdx(self.page, self.pageIdx)
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self.chapterId = DataManager.ChapterData:getChapterCfgByPageAndStage(self.chapterPage, self.chapterStage)
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for i = 1, 5 do
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self.chapterTxs[i]:setText(self.page .. "-" .. i)
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self.chapterTxs[i]:setText(self.chapterPage .. "-" .. i)
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end
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self.selImg:setAnchoredPositionX((self.pageIdx - 3) * 118)
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self.selImg:setAnchoredPositionX((self.chapterStage - 0.5) * 118)
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local list = DataManager.ChapterData:getChapterBoxRewardList(self.chapterId)
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self.scrollRectComp:refillCells(#list)
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@ -111,7 +111,7 @@ function SummonMainUI:onLoadRootComplete()
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self.summonBg = uiMap['summon_main_ui.bg']
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uiMap["summon_main_ui.node.btn_summon_one.text_one"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_ONE))
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uiMap["summon_main_ui.node.btn_summon_ten.text_ten"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_TEN))
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uiMap["summon_main_ui.node.btn_summon_free.text_free"]:setText(I18N:getGlobalText(I18N.GlobalConst.FREE_THIS_TIME_DESC))
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uiMap["summon_main_ui.node.btn_summon_free.text_free"]:setText(I18N:getGlobalText(I18N.GlobalConst.FREE_THIS_TIME_DESC_1))
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uiMap["summon_main_ui.node.btn_summon_ad.desc_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_22))
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uiMap["summon_main_ui.node.btn_info.desc_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_FORCE_3))
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self.descBg = uiMap["summon_main_ui.node.desc_bg"]
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