Merge branch 'master' into dev_20230809
# Conflicts: # lua/app/userdata/hero/hero_entity.lua
This commit is contained in:
commit
80be66cc4b
@ -619,6 +619,7 @@ local tutorial = {
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["next_id"]=80010,
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["type"]=2,
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["target_name"]="main_ui(Clone)/bottom_node/bottom_btn_cell_2",
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["func_id"]="dungeon_weapon_open",
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["arrow_direction"]=2,
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["arrow_offset"]={
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0,
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@ -639,6 +640,7 @@ local tutorial = {
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["delay"]=0.5,
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["type"]=2,
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["target_name"]="main_ui(Clone)/sub_ui_node/hero_ui/formation/hero_3",
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["func_id"]="dungeon_weapon_open",
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["arrow_direction"]=2,
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["arrow_offset"]={
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0,
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@ -650,6 +652,7 @@ local tutorial = {
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["next_id"]=80030,
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["type"]=2,
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["target_name"]="hero_detail_ui(Clone)/common/btns/btn_weapon",
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["func_id"]="dungeon_weapon_open",
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["arrow_direction"]=1,
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["arrow_offset"]={
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0,
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@ -663,7 +666,8 @@ local tutorial = {
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["txt_offset"]={
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0,
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200
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}
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},
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["func_id"]="dungeon_weapon_open"
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},
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[80040]={
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["next_id"]=80050,
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@ -674,6 +678,7 @@ local tutorial = {
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200
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},
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["target_name"]="hero_detail_ui(Clone)/common/btn_close",
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["func_id"]="dungeon_weapon_open",
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["arrow_direction"]=1,
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["arrow_offset"]={
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0,
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@ -684,6 +689,7 @@ local tutorial = {
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["next_id"]=80060,
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["type"]=2,
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["target_name"]="main_ui(Clone)/bottom_node/bottom_btn_cell_1",
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["func_id"]="dungeon_weapon_open",
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["arrow_direction"]=1,
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["arrow_offset"]={
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0,
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@ -703,6 +709,7 @@ local tutorial = {
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["next_id"]=80070,
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["type"]=2,
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["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/right/dungeon",
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["func_id"]="dungeon_weapon_open",
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["arrow_direction"]=1,
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["arrow_offset"]={
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0,
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@ -717,7 +724,8 @@ local tutorial = {
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},
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[80070]={
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["type"]=2,
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["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/dungeon_comp/scrollrect/viewport/content/scroll_cell_2/btn_start",
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["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/dungeon_comp/scrollrect/viewport/content/dungeon_weapon_open/btn_start",
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["func_id"]="dungeon_weapon_open",
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["arrow_direction"]=2,
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["arrow_offset"]={
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0,
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@ -728,6 +736,7 @@ local tutorial = {
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["next_id"]=90010,
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["type"]=2,
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["target_name"]="main_ui(Clone)/bottom_node/bottom_btn_cell_2",
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["func_id"]="dungeon_armor_open",
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["arrow_direction"]=2,
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["arrow_offset"]={
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0,
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@ -748,6 +757,7 @@ local tutorial = {
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["delay"]=0.5,
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["type"]=2,
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["target_name"]="main_ui(Clone)/sub_ui_node/hero_ui/formation/hero_3",
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["func_id"]="dungeon_armor_open",
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["arrow_direction"]=2,
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["arrow_offset"]={
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0,
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@ -759,6 +769,7 @@ local tutorial = {
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["next_id"]=90030,
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["type"]=2,
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["target_name"]="hero_detail_ui(Clone)/common/btns/btn_armor",
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["func_id"]="dungeon_armor_open",
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["arrow_direction"]=1,
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["arrow_offset"]={
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0,
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@ -772,7 +783,8 @@ local tutorial = {
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["txt_offset"]={
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0,
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200
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}
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},
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["func_id"]="dungeon_armor_open"
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},
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[90040]={
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["next_id"]=90050,
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@ -783,6 +795,7 @@ local tutorial = {
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200
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},
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["target_name"]="hero_detail_ui(Clone)/common/btn_close",
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["func_id"]="dungeon_armor_open",
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["arrow_direction"]=1,
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["arrow_offset"]={
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0,
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@ -793,6 +806,7 @@ local tutorial = {
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["next_id"]=90060,
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["type"]=2,
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["target_name"]="main_ui(Clone)/bottom_node/bottom_btn_cell_1",
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["func_id"]="dungeon_armor_open",
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["arrow_direction"]=1,
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["arrow_offset"]={
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0,
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@ -812,6 +826,7 @@ local tutorial = {
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["next_id"]=90070,
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["type"]=2,
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["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/right/dungeon",
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["func_id"]="dungeon_armor_open",
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["arrow_direction"]=1,
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["arrow_offset"]={
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0,
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@ -827,7 +842,8 @@ local tutorial = {
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[90070]={
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["next_id"]=90080,
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["type"]=2,
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["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/dungeon_comp/scrollrect/viewport/content/scroll_cell_3/btn_start",
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["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/dungeon_comp/scrollrect/viewport/content/dungeon_armor_open/btn_start",
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["func_id"]="dungeon_armor_open",
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["arrow_direction"]=2,
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["arrow_offset"]={
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0,
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@ -837,6 +853,7 @@ local tutorial = {
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[90080]={
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["type"]=2,
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["target_name"]="dungeon_armor_main_ui(Clone)/scrollrect/viewport/content/scroll_cell_1/touch_node",
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["func_id"]="dungeon_armor_open",
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["arrow_direction"]=4,
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["arrow_offset"]={
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20,
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@ -30,6 +30,7 @@ end
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function DungeonBoardCell:refresh(moduleKey)
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self.moduleKey = moduleKey
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self:getGameObject().name = self.moduleKey
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self:refreshInfo()
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self:refreshRewards()
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end
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@ -76,7 +76,7 @@ end
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function ArmorFundUI:refreshBuy()
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local gift = DataManager.ShopData:getActGiftConfig()[self.curGiftId]
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_ARMOR_DESC_16) .. " <size=46>" .. gift.value .. "%</size>")
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_ARMOR_DESC_16) .. " <size=40>" .. gift.value .. "%</size>")
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if not self.armorEntity:isBoughtFundStage(self.curStage) then
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-- 可购买
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self.txBuy:setText(GFunc.getFormatPrice(gift.recharge_id))
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@ -62,7 +62,11 @@ function ArmorFundRewardCell:refresh(id)
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if not self.armorEntity:isMeetFundReward(self.rewardId) or self.armorEntity:isGotFundReward(self.rewardId) then
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-- 不满足条件 or 已领取
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self.txBtn:setActive(true)
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self.txBtn:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM))
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if self.armorEntity:isGotFundReward(self.rewardId) then
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self.txBtn:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_DONE))
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else
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self.txBtn:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM))
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end
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self.btnGet:setTouchEnable(false)
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self.btnGet:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_2")
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self.baseObject:setSprite(GConst.ATLAS_PATH.UI_DUGEON_ARMOR, "dungeon_armor_bg_1")
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@ -31,13 +31,22 @@ function DungeonComp:init()
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self:refreshShow()
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end
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function DungeonComp:refreshShow()
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function DungeonComp:refreshShow(targetMuduleKey)
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if EDITOR_MODE then
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Logger.logHighlight("更新副本显示."..tostring(Time:getTodaySurplusTime()))
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end
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self.openDungeons = DataManager.DungeonData:getOpenDungeons()
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local targetIndex
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if targetMuduleKey then
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for index, dungeon in ipairs(self.openDungeons) do
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if dungeon.module == targetMuduleKey then
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targetIndex = index
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break
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end
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end
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end
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self.scrollRectComp:clearCells()
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self.scrollRectComp:refillCells(#self.openDungeons)
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self.scrollRectComp:refillCells(#self.openDungeons, nil, targetIndex)
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-- 跨天定时器
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if self.countdownSid then
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@ -87,6 +87,14 @@ function MainComp:refreshModule(selectModule)
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if DataManager.ArenaData:needShowPopGift() and DataManager.ArenaData:getGiftId() then
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ModuleManager.ArenaManager:showGiftPopUI()
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end
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elseif self.curModuleType == GConst.MainCityConst.MAIN_MODULE.DUNGEON then
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if DataManager.TutorialData:getIsInTutorial() then
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local moduleKey = DataManager.TutorialData:getTargetFuncId()
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if moduleKey then
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local dungeonComp = self.moduleMap[self.curModuleType]
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dungeonComp:refreshShow(moduleKey)
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end
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end
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end
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for idx, cell in pairs(self.moduleMap) do
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@ -410,25 +410,23 @@ end
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-- 基金阶段是否已购买
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function DungeonArmorEntity:isBoughtFundStage(stage)
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local bought = DataManager.ShopData:getActGiftMapByType(PayManager.PURCHARSE_TYPE.ACT_GIFT)
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if not stage then
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return false
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end
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if not self:getFundStageGiftId(stage) then
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return
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local giftId = self:getFundStageGiftId(stage)
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if not giftId then
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return false
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end
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local count = DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, giftId)
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if EDITOR_MODE then
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Logger.logHighlight("支线基金购买状态/"..self:getFundStageGiftId(stage))
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Logger.printTable(bought)
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end
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if bought then
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return bought[self:getFundStageGiftId(stage)]
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Logger.logHighlight("支线基金购买状态:"..giftId.."/"..count)
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end
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return false
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return count > 0
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end
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-- 获取基金阶段标题
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@ -168,9 +168,10 @@ function HeroEntity:addTotalAttrValue(name, add)
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end
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function HeroEntity:getTotalAttrValue(name)
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if #table.keys(self.allAttr) == 0 then
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if table.nums(self.allAttr) <= 0 then
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self:initAttr()
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end
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if not self.allAttr[name] then
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return 0
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end
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@ -251,7 +251,7 @@ end
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-- 获取玩家昵称
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function PlayerData:getNickname()
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if self.data.playInfo.nickName == nil or #self.data.playInfo.nickName == 0 then
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self.data.playInfo.nickName = I18N:getGlobalText(I18N.GlobalConst.NEW_PLAYER)
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return I18N:getGlobalText(I18N.GlobalConst.NEW_PLAYER)
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end
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return self.data.playInfo.nickName
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end
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@ -191,6 +191,10 @@ function TutorialData:getTargetName()
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return self.tutorialInfo.target_name
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end
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function TutorialData:getTargetFuncId()
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return self.tutorialInfo.func_id
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end
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function TutorialData:getTargetHeroId()
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return self.tutorialInfo.heroid
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end
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