Merge branch 'master' into dev_20230809

# Conflicts:
#	lua/app/userdata/hero/hero_entity.lua
This commit is contained in:
xiekaidong 2023-07-31 16:25:06 +08:00
commit 80be66cc4b
10 changed files with 62 additions and 20 deletions

View File

@ -619,6 +619,7 @@ local tutorial = {
["next_id"]=80010,
["type"]=2,
["target_name"]="main_ui(Clone)/bottom_node/bottom_btn_cell_2",
["func_id"]="dungeon_weapon_open",
["arrow_direction"]=2,
["arrow_offset"]={
0,
@ -639,6 +640,7 @@ local tutorial = {
["delay"]=0.5,
["type"]=2,
["target_name"]="main_ui(Clone)/sub_ui_node/hero_ui/formation/hero_3",
["func_id"]="dungeon_weapon_open",
["arrow_direction"]=2,
["arrow_offset"]={
0,
@ -650,6 +652,7 @@ local tutorial = {
["next_id"]=80030,
["type"]=2,
["target_name"]="hero_detail_ui(Clone)/common/btns/btn_weapon",
["func_id"]="dungeon_weapon_open",
["arrow_direction"]=1,
["arrow_offset"]={
0,
@ -663,7 +666,8 @@ local tutorial = {
["txt_offset"]={
0,
200
}
},
["func_id"]="dungeon_weapon_open"
},
[80040]={
["next_id"]=80050,
@ -674,6 +678,7 @@ local tutorial = {
200
},
["target_name"]="hero_detail_ui(Clone)/common/btn_close",
["func_id"]="dungeon_weapon_open",
["arrow_direction"]=1,
["arrow_offset"]={
0,
@ -684,6 +689,7 @@ local tutorial = {
["next_id"]=80060,
["type"]=2,
["target_name"]="main_ui(Clone)/bottom_node/bottom_btn_cell_1",
["func_id"]="dungeon_weapon_open",
["arrow_direction"]=1,
["arrow_offset"]={
0,
@ -703,6 +709,7 @@ local tutorial = {
["next_id"]=80070,
["type"]=2,
["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/right/dungeon",
["func_id"]="dungeon_weapon_open",
["arrow_direction"]=1,
["arrow_offset"]={
0,
@ -717,7 +724,8 @@ local tutorial = {
},
[80070]={
["type"]=2,
["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/dungeon_comp/scrollrect/viewport/content/scroll_cell_2/btn_start",
["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/dungeon_comp/scrollrect/viewport/content/dungeon_weapon_open/btn_start",
["func_id"]="dungeon_weapon_open",
["arrow_direction"]=2,
["arrow_offset"]={
0,
@ -728,6 +736,7 @@ local tutorial = {
["next_id"]=90010,
["type"]=2,
["target_name"]="main_ui(Clone)/bottom_node/bottom_btn_cell_2",
["func_id"]="dungeon_armor_open",
["arrow_direction"]=2,
["arrow_offset"]={
0,
@ -748,6 +757,7 @@ local tutorial = {
["delay"]=0.5,
["type"]=2,
["target_name"]="main_ui(Clone)/sub_ui_node/hero_ui/formation/hero_3",
["func_id"]="dungeon_armor_open",
["arrow_direction"]=2,
["arrow_offset"]={
0,
@ -759,6 +769,7 @@ local tutorial = {
["next_id"]=90030,
["type"]=2,
["target_name"]="hero_detail_ui(Clone)/common/btns/btn_armor",
["func_id"]="dungeon_armor_open",
["arrow_direction"]=1,
["arrow_offset"]={
0,
@ -772,7 +783,8 @@ local tutorial = {
["txt_offset"]={
0,
200
}
},
["func_id"]="dungeon_armor_open"
},
[90040]={
["next_id"]=90050,
@ -783,6 +795,7 @@ local tutorial = {
200
},
["target_name"]="hero_detail_ui(Clone)/common/btn_close",
["func_id"]="dungeon_armor_open",
["arrow_direction"]=1,
["arrow_offset"]={
0,
@ -793,6 +806,7 @@ local tutorial = {
["next_id"]=90060,
["type"]=2,
["target_name"]="main_ui(Clone)/bottom_node/bottom_btn_cell_1",
["func_id"]="dungeon_armor_open",
["arrow_direction"]=1,
["arrow_offset"]={
0,
@ -812,6 +826,7 @@ local tutorial = {
["next_id"]=90070,
["type"]=2,
["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/right/dungeon",
["func_id"]="dungeon_armor_open",
["arrow_direction"]=1,
["arrow_offset"]={
0,
@ -827,7 +842,8 @@ local tutorial = {
[90070]={
["next_id"]=90080,
["type"]=2,
["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/dungeon_comp/scrollrect/viewport/content/scroll_cell_3/btn_start",
["target_name"]="main_ui(Clone)/sub_ui_node/main_comp/dungeon_comp/scrollrect/viewport/content/dungeon_armor_open/btn_start",
["func_id"]="dungeon_armor_open",
["arrow_direction"]=2,
["arrow_offset"]={
0,
@ -837,6 +853,7 @@ local tutorial = {
[90080]={
["type"]=2,
["target_name"]="dungeon_armor_main_ui(Clone)/scrollrect/viewport/content/scroll_cell_1/touch_node",
["func_id"]="dungeon_armor_open",
["arrow_direction"]=4,
["arrow_offset"]={
20,

View File

@ -30,6 +30,7 @@ end
function DungeonBoardCell:refresh(moduleKey)
self.moduleKey = moduleKey
self:getGameObject().name = self.moduleKey
self:refreshInfo()
self:refreshRewards()
end

View File

@ -76,7 +76,7 @@ end
function ArmorFundUI:refreshBuy()
local gift = DataManager.ShopData:getActGiftConfig()[self.curGiftId]
self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_ARMOR_DESC_16) .. " <size=46>" .. gift.value .. "%</size>")
self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_ARMOR_DESC_16) .. " <size=40>" .. gift.value .. "%</size>")
if not self.armorEntity:isBoughtFundStage(self.curStage) then
-- 可购买
self.txBuy:setText(GFunc.getFormatPrice(gift.recharge_id))

View File

@ -62,7 +62,11 @@ function ArmorFundRewardCell:refresh(id)
if not self.armorEntity:isMeetFundReward(self.rewardId) or self.armorEntity:isGotFundReward(self.rewardId) then
-- 不满足条件 or 已领取
self.txBtn:setActive(true)
self.txBtn:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM))
if self.armorEntity:isGotFundReward(self.rewardId) then
self.txBtn:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_DONE))
else
self.txBtn:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM))
end
self.btnGet:setTouchEnable(false)
self.btnGet:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_2")
self.baseObject:setSprite(GConst.ATLAS_PATH.UI_DUGEON_ARMOR, "dungeon_armor_bg_1")

View File

@ -31,13 +31,22 @@ function DungeonComp:init()
self:refreshShow()
end
function DungeonComp:refreshShow()
function DungeonComp:refreshShow(targetMuduleKey)
if EDITOR_MODE then
Logger.logHighlight("更新副本显示."..tostring(Time:getTodaySurplusTime()))
end
self.openDungeons = DataManager.DungeonData:getOpenDungeons()
local targetIndex
if targetMuduleKey then
for index, dungeon in ipairs(self.openDungeons) do
if dungeon.module == targetMuduleKey then
targetIndex = index
break
end
end
end
self.scrollRectComp:clearCells()
self.scrollRectComp:refillCells(#self.openDungeons)
self.scrollRectComp:refillCells(#self.openDungeons, nil, targetIndex)
-- 跨天定时器
if self.countdownSid then

View File

@ -87,6 +87,14 @@ function MainComp:refreshModule(selectModule)
if DataManager.ArenaData:needShowPopGift() and DataManager.ArenaData:getGiftId() then
ModuleManager.ArenaManager:showGiftPopUI()
end
elseif self.curModuleType == GConst.MainCityConst.MAIN_MODULE.DUNGEON then
if DataManager.TutorialData:getIsInTutorial() then
local moduleKey = DataManager.TutorialData:getTargetFuncId()
if moduleKey then
local dungeonComp = self.moduleMap[self.curModuleType]
dungeonComp:refreshShow(moduleKey)
end
end
end
for idx, cell in pairs(self.moduleMap) do

View File

@ -410,25 +410,23 @@ end
-- 基金阶段是否已购买
function DungeonArmorEntity:isBoughtFundStage(stage)
local bought = DataManager.ShopData:getActGiftMapByType(PayManager.PURCHARSE_TYPE.ACT_GIFT)
if not stage then
return false
end
if not self:getFundStageGiftId(stage) then
return
local giftId = self:getFundStageGiftId(stage)
if not giftId then
return false
end
local count = DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, giftId)
if EDITOR_MODE then
Logger.logHighlight("支线基金购买状态/"..self:getFundStageGiftId(stage))
Logger.printTable(bought)
end
if bought then
return bought[self:getFundStageGiftId(stage)]
Logger.logHighlight("支线基金购买状态:"..giftId.."/"..count)
end
return false
return count > 0
end
-- 获取基金阶段标题

View File

@ -168,9 +168,10 @@ function HeroEntity:addTotalAttrValue(name, add)
end
function HeroEntity:getTotalAttrValue(name)
if #table.keys(self.allAttr) == 0 then
if table.nums(self.allAttr) <= 0 then
self:initAttr()
end
if not self.allAttr[name] then
return 0
end

View File

@ -251,7 +251,7 @@ end
-- 获取玩家昵称
function PlayerData:getNickname()
if self.data.playInfo.nickName == nil or #self.data.playInfo.nickName == 0 then
self.data.playInfo.nickName = I18N:getGlobalText(I18N.GlobalConst.NEW_PLAYER)
return I18N:getGlobalText(I18N.GlobalConst.NEW_PLAYER)
end
return self.data.playInfo.nickName
end

View File

@ -191,6 +191,10 @@ function TutorialData:getTargetName()
return self.tutorialInfo.target_name
end
function TutorialData:getTargetFuncId()
return self.tutorialInfo.func_id
end
function TutorialData:getTargetHeroId()
return self.tutorialInfo.heroid
end