层级调整
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@ -157,6 +157,7 @@ GConst.TYPEOF_UNITY_CLASS = {
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BF_UNITY_SLIDER = typeof(CS.BF.BFUnitySlider),
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BF_UNITY_SLIDER = typeof(CS.BF.BFUnitySlider),
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BF_ELIMINATION_TOUCH_EVENT = typeof(CS.BF.EliminationTouchEvent),
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BF_ELIMINATION_TOUCH_EVENT = typeof(CS.BF.EliminationTouchEvent),
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BF_UI_SPINE_HELPER = typeof(CS.BF.UISpineHelper),
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BF_UI_SPINE_HELPER = typeof(CS.BF.UISpineHelper),
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BF_CANVAS_SORTING_ORDER_HELPER = typeof(CS.BF.CanvasSortingOrderHelper),
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}
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}
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-- lua 组件
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-- lua 组件
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@ -29,6 +29,21 @@ function BattleUI:initBaseInfo()
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self.aniNode = uiMap["battle_ui.bg_2.ani_node"]
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self.aniNode = uiMap["battle_ui.bg_2.ani_node"]
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self.gridEdgeNode = uiMap["battle_ui.bg_2.board_node.board_center_node.grid_edge_node"]
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self.gridEdgeNode = uiMap["battle_ui.bg_2.board_node.board_center_node.grid_edge_node"]
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self.gridEdgeCacheCell = uiMap["battle_ui.cache_node.grid_edge_cell"]
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self.gridEdgeCacheCell = uiMap["battle_ui.cache_node.grid_edge_cell"]
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self.topNode = uiMap["battle_ui.top_node"]
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if self.topNode then
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local comp = self.topNode:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_CANVAS_SORTING_ORDER_HELPER)
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if not comp then
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comp = self.topNode:addComponent(GConst.TYPEOF_UNITY_CLASS.BF_CANVAS_SORTING_ORDER_HELPER)
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end
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local gr = self.topNode:getComponent(GConst.TYPEOF_UNITY_CLASS.GRAPHIC_RAYCASTER)
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if not gr then
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self.topNode:addComponent(GConst.TYPEOF_UNITY_CLASS.GRAPHIC_RAYCASTER)
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end
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if comp then
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comp:SetSortingOrder(self:getUIOrder(), 12)
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end
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end
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end
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end
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function BattleUI:initBg()
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function BattleUI:initBg()
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