体力恢复
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@ -119,7 +119,9 @@ BIReport.ITEM_GET_TYPE = {
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UPGRADE_HERO = "UpgradeHero",
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CHAPTER_FIGHT_START = "ChapterFightStart",
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CHAPTER_FIGHT_END = "ChapterFightEnd",
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CHAPTER_BOX = "ChapterBox"
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CHAPTER_BOX = "ChapterBox",
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CROSS_DAY = "CrossDay",
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RECOVERY_TIME = "RecoveryTime",
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}
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BIReport.ADS_CLICK_TYPE = {
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@ -180,13 +180,16 @@ local buff = {
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["buff_type"]=8,
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["icon"]="stun",
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["fx_continued"]={
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4001
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13
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}
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},
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[34]={
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["name"]="shield",
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["buff_type"]=2,
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["icon"]="shield"
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["icon"]="shield",
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["fx_continued"]={
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11
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}
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},
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[35]={
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["name"]="atkp_add",
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@ -197,7 +200,7 @@ local buff = {
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["buff_type"]=1,
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["icon"]="normal_attack_dec",
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["fx_continued"]={
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4001
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12
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}
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},
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[37]={
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@ -239,7 +242,10 @@ local buff = {
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[34]={
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["name"]="shield_rebound_200",
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["buff_type"]=2,
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["icon"]="shield"
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["icon"]="shield",
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["fx_continued"]={
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11
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}
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}
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}
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local keys = {
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@ -3,6 +3,7 @@ local chapter = {
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["next_chapter"]=2,
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["icon"]="chapter_1",
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["scene"]="bg_1",
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["block_icon"]="battle_hinder_1",
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["board"]={
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1
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},
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@ -77,6 +78,7 @@ local chapter = {
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["next_chapter"]=3,
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["icon"]="chapter_2",
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["scene"]="bg_2",
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["block_icon"]="battle_hinder_1",
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["board"]={
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2,
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3
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@ -178,6 +180,7 @@ local chapter = {
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["next_chapter"]=4,
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["icon"]="chapter_3",
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["scene"]="bg_3",
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["block_icon"]="battle_hinder_1",
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["board"]={
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4,
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5,
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@ -274,6 +277,7 @@ local chapter = {
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["next_chapter"]=5,
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["icon"]="chapter_4",
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["scene"]="bg_4",
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["block_icon"]="battle_hinder_1",
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["board"]={
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7,
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8,
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@ -403,6 +407,7 @@ local chapter = {
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["next_chapter"]=6,
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["icon"]="chapter_5",
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["scene"]="bg_5",
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["block_icon"]="battle_hinder_1",
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["board"]={
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11,
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12,
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@ -532,6 +537,7 @@ local chapter = {
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["next_chapter"]=7,
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["icon"]="chapter_6",
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["scene"]="bg_5",
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["block_icon"]="battle_hinder_1",
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["board"]={
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15,
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16,
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@ -661,6 +667,7 @@ local chapter = {
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["next_chapter"]=8,
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["icon"]="chapter_7",
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["scene"]="bg_6",
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["block_icon"]="battle_hinder_1",
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["board"]={
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19,
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20,
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@ -790,6 +797,7 @@ local chapter = {
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["next_chapter"]=9,
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["icon"]="chapter_8",
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["scene"]="bg_6",
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["block_icon"]="battle_hinder_1",
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["board"]={
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23,
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24,
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@ -927,6 +935,7 @@ local chapter = {
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["next_chapter"]=10,
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["icon"]="chapter_9",
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["scene"]="bg_7",
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["block_icon"]="battle_hinder_1",
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["board"]={
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27,
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28,
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@ -1063,6 +1072,7 @@ local chapter = {
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["before_chapter"]=9,
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["icon"]="chapter_10",
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["scene"]="bg_7",
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["block_icon"]="battle_hinder_1",
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["board"]={
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31,
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32,
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@ -26,9 +26,12 @@ local const = {
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},
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["shield_rebound_value"]={
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["value"]=200
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},
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["crit_dmg"]={
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["value"]=1500
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}
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}
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local config = {
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data=const,count=7
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data=const,count=8
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}
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return config
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@ -39,6 +39,21 @@ local fx = {
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["res"]="sfx_common_hit_zi_b02",
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["bind"]="root"
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},
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[11]={
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["res"]="sfx_common_dun_b01",
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["loop"]=1,
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["bind"]="root"
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},
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[12]={
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["res"]="sfx_common_ice_b01",
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["loop"]=1,
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["bind"]="root"
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},
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[13]={
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["res"]="sfx_common_xy_b01",
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["loop"]=1,
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["bind"]="root"
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},
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[100000]={
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["res"]="sfx_m10001_b01",
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["bind"]="root"
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@ -413,6 +428,6 @@ local fx = {
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}
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}
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local config = {
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data=fx,count=103
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data=fx,count=106
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}
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return config
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@ -42,6 +42,16 @@ local LocalizationGlobalConst =
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BATTLE_DESC_8 = "BATTLE_DESC_8",
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MAIN_BTN_2 = "MAIN_BTN_2",
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MAIN_DESC_1 = "MAIN_DESC_1",
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TIME_STR_DHM = "TIME_STR_DHM",
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TIME_STR_M = "TIME_STR_M",
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TIME_STR_MS = "TIME_STR_MS",
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TIME_STR_S = "TIME_STR_S",
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TIME_STR_DH = "TIME_STR_DH",
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TIME_STR_HMS = "TIME_STR_HMS",
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TIME_STR_HM = "TIME_STR_HM",
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TIME_STR_D = "TIME_STR_D",
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TIME_MS = "TIME_MS",
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TIME_HMS = "TIME_HMS",
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}
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return LocalizationGlobalConst
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@ -13,7 +13,7 @@ local monster_chapter = {
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},
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[201]={
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["monster_base"]=10004,
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["hp"]=4000000,
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["hp"]=5000000,
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["atk"]=200000,
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["atk_times"]=2,
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["hurt_skill"]={
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@ -25,7 +25,7 @@ local monster_chapter = {
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},
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[301]={
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["monster_base"]=10002,
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["hp"]=9500000,
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["hp"]=12000000,
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["atk"]=200000,
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["atk_times"]=2,
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["hurt_skill"]={
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@ -37,7 +37,7 @@ local monster_chapter = {
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},
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[401]={
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["monster_base"]=10006,
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["hp"]=6000000,
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["hp"]=13000000,
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["atk"]=200000,
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["atk_times"]=2,
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["hurt_skill"]={
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@ -50,7 +50,7 @@ local monster_chapter = {
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[501]={
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["monster_base"]=20004,
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["is_boss"]=2,
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["hp"]=14000000,
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["hp"]=18000000,
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["atk"]=250000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -101,7 +101,7 @@ local monster_chapter = {
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},
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[901]={
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["monster_base"]=10001,
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["hp"]=10000000,
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["hp"]=12000000,
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["atk"]=280000,
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["atk_times"]=2,
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["hurt_skill"]={
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@ -114,7 +114,7 @@ local monster_chapter = {
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[1001]={
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["monster_base"]=20004,
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["is_boss"]=1,
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["hp"]=16000000,
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["hp"]=20000000,
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["atk"]=340000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -129,8 +129,8 @@ local monster_chapter = {
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},
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[1101]={
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["monster_base"]=10002,
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["hp"]=12000000,
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["atk"]=290000,
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["hp"]=15000000,
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["atk"]=300000,
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["atk_times"]=2,
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["hurt_skill"]={
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10001,
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@ -141,8 +141,8 @@ local monster_chapter = {
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},
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[1201]={
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["monster_base"]=10010,
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["hp"]=15000000,
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["atk"]=300000,
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["hp"]=17000000,
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["atk"]=310000,
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["atk_times"]=2,
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["hurt_skill"]={
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10007,
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@ -153,8 +153,8 @@ local monster_chapter = {
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},
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[1301]={
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["monster_base"]=10008,
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["hp"]=17000000,
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["atk"]=310000,
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["hp"]=20000000,
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["atk"]=320000,
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["atk_times"]=2,
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["hurt_skill"]={
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10018,
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@ -165,8 +165,8 @@ local monster_chapter = {
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},
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[1401]={
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["monster_base"]=10004,
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["hp"]=19000000,
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["atk"]=320000,
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["hp"]=22000000,
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["atk"]=330000,
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["atk_times"]=2,
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["hurt_skill"]={
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10001,
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@ -178,8 +178,8 @@ local monster_chapter = {
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[1501]={
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["monster_base"]=20012,
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["is_boss"]=2,
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["hp"]=32000000,
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["atk"]=350000,
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["hp"]=36000000,
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["atk"]=380000,
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["atk_times"]=3,
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["hurt_skill"]={
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10079,
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@ -193,7 +193,7 @@ local monster_chapter = {
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},
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[1601]={
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["monster_base"]=10009,
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["hp"]=4000000,
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["hp"]=6000000,
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["atk"]=250000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -205,7 +205,7 @@ local monster_chapter = {
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},
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[1701]={
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["monster_base"]=10007,
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["hp"]=6000000,
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["hp"]=8000000,
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["atk"]=250000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -217,7 +217,7 @@ local monster_chapter = {
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},
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[1801]={
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["monster_base"]=10008,
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["hp"]=8000000,
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["hp"]=11000000,
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["atk"]=250000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -229,7 +229,7 @@ local monster_chapter = {
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},
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[1901]={
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["monster_base"]=10010,
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["hp"]=10000000,
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["hp"]=14000000,
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["atk"]=280000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -269,7 +269,7 @@ local monster_chapter = {
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},
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[2201]={
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["monster_base"]=10010,
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["hp"]=17000000,
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["hp"]=18000000,
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["atk"]=310000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -281,7 +281,7 @@ local monster_chapter = {
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},
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[2301]={
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["monster_base"]=10007,
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["hp"]=19000000,
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["hp"]=20000000,
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["atk"]=320000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -293,8 +293,8 @@ local monster_chapter = {
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},
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[2401]={
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["monster_base"]=10011,
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["hp"]=21000000,
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["atk"]=330000,
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["hp"]=22000000,
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["atk"]=340000,
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["atk_times"]=3,
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["hurt_skill"]={
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10010,
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@ -306,8 +306,8 @@ local monster_chapter = {
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[2501]={
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["monster_base"]=20010,
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["is_boss"]=1,
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["hp"]=36000000,
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["atk"]=380000,
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["hp"]=39000000,
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["atk"]=390000,
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["atk_times"]=4,
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["hurt_skill"]={
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10069,
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@ -324,8 +324,8 @@ local monster_chapter = {
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},
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[2601]={
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["monster_base"]=10010,
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["hp"]=21000000,
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["atk"]=340000,
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["hp"]=23000000,
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["atk"]=350000,
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["atk_times"]=3,
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["hurt_skill"]={
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10007,
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@ -336,8 +336,8 @@ local monster_chapter = {
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},
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[2701]={
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["monster_base"]=10009,
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["hp"]=23000000,
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["atk"]=350000,
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["hp"]=25000000,
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["atk"]=360000,
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["atk_times"]=3,
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["hurt_skill"]={
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10018,
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@ -348,8 +348,8 @@ local monster_chapter = {
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},
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[2801]={
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["monster_base"]=10011,
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["hp"]=26000000,
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["atk"]=360000,
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["hp"]=28000000,
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["atk"]=370000,
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["atk_times"]=3,
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["hurt_skill"]={
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10010,
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@ -360,8 +360,8 @@ local monster_chapter = {
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},
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[2901]={
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["monster_base"]=10003,
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["hp"]=29000000,
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["atk"]=370000,
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["hp"]=31000000,
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["atk"]=380000,
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["atk_times"]=3,
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["hurt_skill"]={
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10001,
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@ -373,8 +373,8 @@ local monster_chapter = {
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[3001]={
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["monster_base"]=20011,
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["is_boss"]=2,
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["hp"]=45000000,
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["atk"]=430000,
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["hp"]=48000000,
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["atk"]=450000,
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["atk_times"]=4,
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["hurt_skill"]={
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10074,
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@ -426,7 +426,7 @@ local monster_chapter = {
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},
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[3401]={
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["monster_base"]=10005,
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["hp"]=13000000,
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["hp"]=15000000,
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["atk"]=310000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -439,7 +439,7 @@ local monster_chapter = {
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[3501]={
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["monster_base"]=20009,
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["is_boss"]=1,
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["hp"]=21000000,
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["hp"]=23000000,
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["atk"]=370000,
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["atk_times"]=4,
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["hurt_skill"]={
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@ -457,7 +457,7 @@ local monster_chapter = {
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},
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[3601]={
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["monster_base"]=10005,
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["hp"]=13000000,
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["hp"]=15000000,
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["atk"]=310000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -469,7 +469,7 @@ local monster_chapter = {
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},
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[3701]={
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["monster_base"]=10012,
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["hp"]=14000000,
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["hp"]=17000000,
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["atk"]=330000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -480,7 +480,7 @@ local monster_chapter = {
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},
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[3801]={
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["monster_base"]=10006,
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["hp"]=16000000,
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["hp"]=20000000,
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["atk"]=330000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -492,7 +492,7 @@ local monster_chapter = {
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},
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[3901]={
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["monster_base"]=10016,
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["hp"]=17000000,
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["hp"]=22000000,
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["atk"]=350000,
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["atk_times"]=3,
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["hurt_skill"]={
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@ -505,7 +505,7 @@ local monster_chapter = {
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[4001]={
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["monster_base"]=20002,
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["is_boss"]=1,
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["hp"]=28000000,
|
||||
["hp"]=42000000,
|
||||
["atk"]=400000,
|
||||
["atk_times"]=4,
|
||||
["hurt_skill"]={
|
||||
@ -522,7 +522,7 @@ local monster_chapter = {
|
||||
},
|
||||
[4101]={
|
||||
["monster_base"]=10005,
|
||||
["hp"]=21000000,
|
||||
["hp"]=23000000,
|
||||
["atk"]=350000,
|
||||
["atk_times"]=3,
|
||||
["hurt_skill"]={
|
||||
@ -534,7 +534,7 @@ local monster_chapter = {
|
||||
},
|
||||
[4201]={
|
||||
["monster_base"]=10012,
|
||||
["hp"]=24000000,
|
||||
["hp"]=27000000,
|
||||
["atk"]=370000,
|
||||
["atk_times"]=3,
|
||||
["hurt_skill"]={
|
||||
@ -545,7 +545,7 @@ local monster_chapter = {
|
||||
},
|
||||
[4301]={
|
||||
["monster_base"]=10016,
|
||||
["hp"]=27000000,
|
||||
["hp"]=30000000,
|
||||
["atk"]=390000,
|
||||
["atk_times"]=3,
|
||||
["hurt_skill"]={
|
||||
@ -557,7 +557,7 @@ local monster_chapter = {
|
||||
},
|
||||
[4401]={
|
||||
["monster_base"]=10006,
|
||||
["hp"]=29000000,
|
||||
["hp"]=34000000,
|
||||
["atk"]=410000,
|
||||
["atk_times"]=3,
|
||||
["hurt_skill"]={
|
||||
@ -570,7 +570,7 @@ local monster_chapter = {
|
||||
[4501]={
|
||||
["monster_base"]=20002,
|
||||
["is_boss"]=1,
|
||||
["hp"]=43000000,
|
||||
["hp"]=52000000,
|
||||
["atk"]=640000,
|
||||
["atk_times"]=4,
|
||||
["hurt_skill"]={
|
||||
@ -587,7 +587,7 @@ local monster_chapter = {
|
||||
},
|
||||
[4601]={
|
||||
["monster_base"]=10012,
|
||||
["hp"]=36000000,
|
||||
["hp"]=40000000,
|
||||
["atk"]=430000,
|
||||
["atk_times"]=3,
|
||||
["hurt_skill"]={
|
||||
@ -598,7 +598,7 @@ local monster_chapter = {
|
||||
},
|
||||
[4701]={
|
||||
["monster_base"]=10006,
|
||||
["hp"]=39000000,
|
||||
["hp"]=43000000,
|
||||
["atk"]=450000,
|
||||
["atk_times"]=3,
|
||||
["hurt_skill"]={
|
||||
@ -610,7 +610,7 @@ local monster_chapter = {
|
||||
},
|
||||
[4801]={
|
||||
["monster_base"]=10016,
|
||||
["hp"]=43000000,
|
||||
["hp"]=48000000,
|
||||
["atk"]=470000,
|
||||
["atk_times"]=3,
|
||||
["hurt_skill"]={
|
||||
@ -622,7 +622,7 @@ local monster_chapter = {
|
||||
},
|
||||
[4901]={
|
||||
["monster_base"]=10005,
|
||||
["hp"]=47000000,
|
||||
["hp"]=53000000,
|
||||
["atk"]=490000,
|
||||
["atk_times"]=3,
|
||||
["hurt_skill"]={
|
||||
@ -635,7 +635,7 @@ local monster_chapter = {
|
||||
[5001]={
|
||||
["monster_base"]=20009,
|
||||
["is_boss"]=2,
|
||||
["hp"]=73000000,
|
||||
["hp"]=89000000,
|
||||
["atk"]=550000,
|
||||
["atk_times"]=4,
|
||||
["hurt_skill"]={
|
||||
|
||||
@ -345,6 +345,7 @@ local skill = {
|
||||
["sound_hit"]=2200120,
|
||||
["name_act"]="skill01",
|
||||
["fx_self"]=300008,
|
||||
["fx_self_delay"]=700,
|
||||
["fx_target"]=4,
|
||||
["fx_target_delay"]=1100
|
||||
},
|
||||
@ -391,7 +392,9 @@ local skill = {
|
||||
["sound_hit"]=2200120,
|
||||
["name_act"]="skill01",
|
||||
["fx_self"]=300008,
|
||||
["fx_target"]=4
|
||||
["fx_self_delay"]=700,
|
||||
["fx_target"]=4,
|
||||
["fx_target_delay"]=1100
|
||||
},
|
||||
[2300110]={
|
||||
["position"]=2,
|
||||
@ -1103,7 +1106,10 @@ local skill = {
|
||||
["shake_type"]=3,
|
||||
["sound_hit"]=4300120,
|
||||
["name_act"]="skill01",
|
||||
["fx_self"]=300031
|
||||
["fx_self"]=300031,
|
||||
["fx_self_delay"]=100,
|
||||
["fx_target"]=300032,
|
||||
["fx_target_delay"]=300
|
||||
},
|
||||
[4300121]={
|
||||
["energy"]=10,
|
||||
@ -1152,7 +1158,10 @@ local skill = {
|
||||
["shake_type"]=3,
|
||||
["sound_hit"]=4300120,
|
||||
["name_act"]="skill01",
|
||||
["fx_self"]=300031
|
||||
["fx_self"]=300031,
|
||||
["fx_self_delay"]=100,
|
||||
["fx_target"]=300032,
|
||||
["fx_target_delay"]=300
|
||||
},
|
||||
[5200110]={
|
||||
["position"]=5,
|
||||
@ -1907,7 +1916,7 @@ local skill = {
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]=1,
|
||||
["cd"]=3,
|
||||
["cd"]=2,
|
||||
["cd_start"]=1
|
||||
},
|
||||
[10033]={
|
||||
@ -2018,7 +2027,7 @@ local skill = {
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]=1,
|
||||
["skill_position"]=2,
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=1,
|
||||
["sound_hit"]=10029,
|
||||
@ -2037,7 +2046,7 @@ local skill = {
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]=1,
|
||||
["skill_position"]=2,
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=1,
|
||||
["sound_hit"]=10030,
|
||||
@ -2056,7 +2065,7 @@ local skill = {
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]=1,
|
||||
["skill_position"]=2,
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=1,
|
||||
["sound_hit"]=10031,
|
||||
@ -2075,8 +2084,8 @@ local skill = {
|
||||
}
|
||||
},
|
||||
["obj"]=1,
|
||||
["skill_position"]=1,
|
||||
["cd"]=3,
|
||||
["skill_position"]=2,
|
||||
["cd"]=2,
|
||||
["cd_start"]=1
|
||||
},
|
||||
[10042]={
|
||||
@ -2089,7 +2098,7 @@ local skill = {
|
||||
["trigger"]=1,
|
||||
["obj"]=2,
|
||||
["skill_position"]=2,
|
||||
["cd"]=3,
|
||||
["cd"]=2,
|
||||
["cd_start"]=1,
|
||||
["sound_hit"]=10042,
|
||||
["name_act"]="skill01",
|
||||
@ -2105,7 +2114,7 @@ local skill = {
|
||||
["trigger"]=1,
|
||||
["obj"]=2,
|
||||
["skill_position"]=2,
|
||||
["cd"]=3,
|
||||
["cd"]=2,
|
||||
["cd_start"]=1,
|
||||
["sound_hit"]=10042,
|
||||
["name_act"]="skill01",
|
||||
@ -2190,12 +2199,12 @@ local skill = {
|
||||
["type"]="shield",
|
||||
["num"]=1000,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
["round"]=2
|
||||
}
|
||||
},
|
||||
["obj"]=1,
|
||||
["skill_position"]=2,
|
||||
["cd"]=3,
|
||||
["cd"]=2,
|
||||
["cd_start"]=1,
|
||||
["sound_hit"]=10048,
|
||||
["name_act"]="skill01",
|
||||
@ -2388,7 +2397,7 @@ local skill = {
|
||||
},
|
||||
["obj"]=1,
|
||||
["skill_position"]=2,
|
||||
["cd"]=3,
|
||||
["cd"]=2,
|
||||
["cd_start"]=1
|
||||
},
|
||||
[10060]={
|
||||
@ -2399,16 +2408,16 @@ local skill = {
|
||||
["type"]="shield",
|
||||
["num"]=1000,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
["round"]=2
|
||||
}
|
||||
},
|
||||
["obj"]=1,
|
||||
["skill_position"]=2,
|
||||
["cd"]=3,
|
||||
["cd"]=2,
|
||||
["cd_start"]=1,
|
||||
["sound_hit"]=10048,
|
||||
["name_act"]="skill01",
|
||||
["fx_self"]=200027
|
||||
["fx_self"]=200019
|
||||
},
|
||||
[10061]={
|
||||
["effect_type"]=2,
|
||||
@ -2435,7 +2444,8 @@ local skill = {
|
||||
["obj"]=2,
|
||||
["skill_position"]=2,
|
||||
["cd"]=2,
|
||||
["cd_start"]=1
|
||||
["cd_start"]=1,
|
||||
["name_act"]="skill01"
|
||||
},
|
||||
[10063]={
|
||||
["effect_type"]=1,
|
||||
@ -2515,7 +2525,7 @@ local skill = {
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="weakness_purple_add",
|
||||
["num"]=10000,
|
||||
["num"]=5000,
|
||||
["ratio"]=10000,
|
||||
["round"]=999
|
||||
},
|
||||
@ -2708,7 +2718,7 @@ local skill = {
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]=1,
|
||||
["cd"]=3,
|
||||
["cd"]=2,
|
||||
["cd_start"]=1,
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=4,
|
||||
@ -2799,7 +2809,7 @@ local skill = {
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]=1,
|
||||
["cd"]=3,
|
||||
["cd"]=2,
|
||||
["cd_start"]=2,
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=4,
|
||||
|
||||
@ -390,7 +390,7 @@ local skill_rogue = {
|
||||
["qlt"]=3,
|
||||
["type"]=5,
|
||||
["attr"]={
|
||||
["type"]="weakness_all_add",
|
||||
["type"]="dec_dmg_all_add",
|
||||
["minnum"]=500,
|
||||
["maxnum"]=500
|
||||
},
|
||||
|
||||
@ -42,6 +42,16 @@ local localization_global =
|
||||
["BATTLE_DESC_8"] = "还有可上阵英雄",
|
||||
["MAIN_BTN_2"] = "英雄",
|
||||
["MAIN_DESC_1"] = "第{0}章",
|
||||
["TIME_STR_DHM"] = "{0}天{1}时{2}分",
|
||||
["TIME_STR_M"] = "{0}分",
|
||||
["TIME_STR_MS"] = "{0}分{1}秒",
|
||||
["TIME_STR_S"] = "{0}秒",
|
||||
["TIME_STR_DH"] = "{0}天{1}时",
|
||||
["TIME_STR_HMS"] = "{0}时{1}分{2}秒",
|
||||
["TIME_STR_HM"] = "{0}时{1}分",
|
||||
["TIME_STR_D"] = "{0}天",
|
||||
["TIME_MS"] = "{0}:{1}",
|
||||
["TIME_HMS"] = "{0}:{1}:{2}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -25,35 +25,35 @@ local item = {
|
||||
},
|
||||
[12001]={
|
||||
["name"]="洛克西英雄碎片",
|
||||
["desc"]="凑齐可解锁或升级。"
|
||||
["desc"]="洛克西英雄碎片,凑齐可解锁或升级。"
|
||||
},
|
||||
[22001]={
|
||||
["name"]="卡拉英雄碎片",
|
||||
["desc"]="凑齐可解锁或升级。"
|
||||
["desc"]="卡拉英雄碎片,凑齐可解锁或升级。"
|
||||
},
|
||||
[23001]={
|
||||
["name"]="巨剑罗伯特英雄碎片",
|
||||
["desc"]="凑齐可解锁或升级。"
|
||||
["desc"]="巨剑罗伯特英雄碎片,凑齐可解锁或升级。"
|
||||
},
|
||||
[32001]={
|
||||
["name"]="阿斯克英雄碎片",
|
||||
["desc"]="凑齐可解锁或升级。"
|
||||
["desc"]="阿斯克英雄碎片,凑齐可解锁或升级。"
|
||||
},
|
||||
[33001]={
|
||||
["name"]="艾芙琳英雄碎片",
|
||||
["desc"]="凑齐可解锁或升级。"
|
||||
["desc"]="艾芙琳英雄碎片,凑齐可解锁或升级。"
|
||||
},
|
||||
[42001]={
|
||||
["name"]="莉莉丝英雄碎片",
|
||||
["desc"]="凑齐可解锁或升级。"
|
||||
["desc"]="莉莉丝英雄碎片,凑齐可解锁或升级。"
|
||||
},
|
||||
[43001]={
|
||||
["name"]="白发凯瑟琳英雄碎片",
|
||||
["desc"]="凑齐可解锁或升级。"
|
||||
["desc"]="白发凯瑟琳英雄碎片,凑齐可解锁或升级。"
|
||||
},
|
||||
[52001]={
|
||||
["name"]="艾伦英雄碎片",
|
||||
["desc"]="凑齐可解锁或升级。"
|
||||
["desc"]="艾伦英雄碎片,凑齐可解锁或升级。"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
|
||||
@ -7,6 +7,16 @@ local localization_global =
|
||||
["QLT_DESC_4"] = "Episch",
|
||||
["QLT_DESC_5"] = "Legendär",
|
||||
["QLT_DESC_6"] = "Mythologisch",
|
||||
["TIME_STR_DHM"] = "{0} Tag(e) {1} Stunde(n) {2} Minute(n)",
|
||||
["TIME_STR_M"] = "{0} Minute(n)",
|
||||
["TIME_STR_MS"] = "{0} Minute(n) {1} Sekunde(n)",
|
||||
["TIME_STR_S"] = "{0} Sekunde(n)",
|
||||
["TIME_STR_DH"] = "{0} Tag(e) {1} Stunde(n)",
|
||||
["TIME_STR_HMS"] = "{0} Stunde(n) {1} Minute(n) {2} Sekunde(n)",
|
||||
["TIME_STR_HM"] = "{0} Stunde(n) {1} Minute(n)",
|
||||
["TIME_STR_D"] = "{0} Tag(e)",
|
||||
["TIME_MS"] = "{0}:{1}",
|
||||
["TIME_HMS"] = "{0}:{1}:{2}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -7,6 +7,16 @@ local localization_global =
|
||||
["QLT_DESC_4"] = "Epic",
|
||||
["QLT_DESC_5"] = "Legendary",
|
||||
["QLT_DESC_6"] = "Mythic",
|
||||
["TIME_STR_DHM"] = "{0} d {1} h {2} min",
|
||||
["TIME_STR_M"] = "{0} min",
|
||||
["TIME_STR_MS"] = "{0} min {1} sec",
|
||||
["TIME_STR_S"] = "{0} sec",
|
||||
["TIME_STR_DH"] = "{0} d {1} h",
|
||||
["TIME_STR_HMS"] = "{0} h {1} min {2} sec",
|
||||
["TIME_STR_HM"] = "{0} h {1} min",
|
||||
["TIME_STR_D"] = "{0} d",
|
||||
["TIME_MS"] = "{0}:{1}",
|
||||
["TIME_HMS"] = "{0}:{1}:{2}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -7,6 +7,16 @@ local localization_global =
|
||||
["QLT_DESC_4"] = "SR",
|
||||
["QLT_DESC_5"] = "SSR",
|
||||
["QLT_DESC_6"] = "UR",
|
||||
["TIME_STR_DHM"] = "{0} jour(s) {1} h {2} sec",
|
||||
["TIME_STR_M"] = "{0} min",
|
||||
["TIME_STR_MS"] = "{0} min {1}sec",
|
||||
["TIME_STR_S"] = "{0} sec",
|
||||
["TIME_STR_DH"] = "{0} jour(s) {1} h",
|
||||
["TIME_STR_HMS"] = "{0} h {1} min {2}sec",
|
||||
["TIME_STR_HM"] = "{0} h {1} sec",
|
||||
["TIME_STR_D"] = "{0} jour(s)",
|
||||
["TIME_MS"] = "{0}:{1}",
|
||||
["TIME_HMS"] = "{0}:{1}:{2}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -7,6 +7,16 @@ local localization_global =
|
||||
["QLT_DESC_4"] = "Epic",
|
||||
["QLT_DESC_5"] = "Legendary",
|
||||
["QLT_DESC_6"] = "Myth",
|
||||
["TIME_STR_DHM"] = "{0} Hari {1} Jam {2} Menit",
|
||||
["TIME_STR_M"] = "{0} Menit",
|
||||
["TIME_STR_MS"] = "{0} Menit {1} Detik",
|
||||
["TIME_STR_S"] = "{0} Detik",
|
||||
["TIME_STR_DH"] = "{0} Hari {1} Jam",
|
||||
["TIME_STR_HMS"] = "{0} Jam {1} Menit {2} Detik",
|
||||
["TIME_STR_HM"] = "{0} Jam {1} Menit",
|
||||
["TIME_STR_D"] = "{0} Hari",
|
||||
["TIME_MS"] = "{0}:{1}",
|
||||
["TIME_HMS"] = "{0}:{1}:{2}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -7,6 +7,16 @@ local localization_global =
|
||||
["QLT_DESC_4"] = "エピック",
|
||||
["QLT_DESC_5"] = "レジェンド",
|
||||
["QLT_DESC_6"] = "ミシック",
|
||||
["TIME_STR_DHM"] = "{0}日{1}時{2}分",
|
||||
["TIME_STR_M"] = "{0}分",
|
||||
["TIME_STR_MS"] = "{0}分{1}秒",
|
||||
["TIME_STR_S"] = "{0}秒",
|
||||
["TIME_STR_DH"] = "{0}日{1}時",
|
||||
["TIME_STR_HMS"] = "{0}時{1}分{2}秒",
|
||||
["TIME_STR_HM"] = "{0}時{1}分",
|
||||
["TIME_STR_D"] = "{0}日",
|
||||
["TIME_MS"] = "{0}:{1}",
|
||||
["TIME_HMS"] = "{0}:{1}:{2}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -7,6 +7,16 @@ local localization_global =
|
||||
["QLT_DESC_4"] = "에픽",
|
||||
["QLT_DESC_5"] = "전설",
|
||||
["QLT_DESC_6"] = "신화",
|
||||
["TIME_STR_DHM"] = "{0}일 {1}시 {2}분",
|
||||
["TIME_STR_M"] = "{0}분",
|
||||
["TIME_STR_MS"] = "{0}분 {1}초",
|
||||
["TIME_STR_S"] = "{0}초",
|
||||
["TIME_STR_DH"] = "{0}일 {1}시",
|
||||
["TIME_STR_HMS"] = "{0}시 {1}분 {2}초",
|
||||
["TIME_STR_HM"] = "{0}시 {1}분",
|
||||
["TIME_STR_D"] = "{0}일",
|
||||
["TIME_MS"] = "{0}:{1}",
|
||||
["TIME_HMS"] = "{0}:{1}:{2}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -7,6 +7,16 @@ local localization_global =
|
||||
["QLT_DESC_4"] = "Épico",
|
||||
["QLT_DESC_5"] = "Lendário",
|
||||
["QLT_DESC_6"] = "Místico",
|
||||
["TIME_STR_DHM"] = "{0} Dia(s) {1} Hora(s) {2} Minuto(s)",
|
||||
["TIME_STR_M"] = "{0} Minuto(s)",
|
||||
["TIME_STR_MS"] = "{0} Minuto(s) {1} Segundo(s)",
|
||||
["TIME_STR_S"] = "{0} Segundo(s)",
|
||||
["TIME_STR_DH"] = "{0} Dia(s) {1} Hora(s)",
|
||||
["TIME_STR_HMS"] = "{0} Hora(s) {1} Minuto(s) {2} Segundo(s)",
|
||||
["TIME_STR_HM"] = "{0} Hora(s) {1} Minuto(s)",
|
||||
["TIME_STR_D"] = "{0} Dia(s)",
|
||||
["TIME_MS"] = "{0}:{1}",
|
||||
["TIME_HMS"] = "{0}:{1}:{2}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -7,6 +7,16 @@ local localization_global =
|
||||
["QLT_DESC_4"] = "บทกวีเล่าเรื่อง",
|
||||
["QLT_DESC_5"] = "มีชื่อเสียงมาก",
|
||||
["QLT_DESC_6"] = "ตำนาน",
|
||||
["TIME_STR_DHM"] = "{0}วัน{1}ชั่วโมง{2}นาที",
|
||||
["TIME_STR_M"] = "{0} คะแนน",
|
||||
["TIME_STR_MS"] = "{0} นาที {1} วินาที",
|
||||
["TIME_STR_S"] = "{0} วินาที",
|
||||
["TIME_STR_DH"] = "{0} วัน {1} ชั่วโมง",
|
||||
["TIME_STR_HMS"] = "{0}ชั่วโมง{1}นาที{2}วินาที",
|
||||
["TIME_STR_HM"] = "{0} ชั่วโมง {1} นาที",
|
||||
["TIME_STR_D"] = "{0} วัน",
|
||||
["TIME_MS"] = "{0}:{1}",
|
||||
["TIME_HMS"] = "{0}:{1}:{2}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -7,6 +7,16 @@ local localization_global =
|
||||
["QLT_DESC_4"] = "Sử Thi",
|
||||
["QLT_DESC_5"] = "Truyền Thuyết",
|
||||
["QLT_DESC_6"] = "Thần Thoại",
|
||||
["TIME_STR_DHM"] = "{0}ngày{1}giờ{2}phút",
|
||||
["TIME_STR_M"] = "{0}phút",
|
||||
["TIME_STR_MS"] = "{0}phút{1}giây",
|
||||
["TIME_STR_S"] = "{0}giây",
|
||||
["TIME_STR_DH"] = "{0}ngày{1}giờ",
|
||||
["TIME_STR_HMS"] = "{0}giờ{1}phút{2}giây",
|
||||
["TIME_STR_HM"] = "{0}giờ{1}phút",
|
||||
["TIME_STR_D"] = "{0}ngày",
|
||||
["TIME_MS"] = "{0}:{1}",
|
||||
["TIME_HMS"] = "{0}:{1}:{2}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -7,6 +7,16 @@ local localization_global =
|
||||
["QLT_DESC_4"] = "史詩",
|
||||
["QLT_DESC_5"] = "傳説",
|
||||
["QLT_DESC_6"] = "神話",
|
||||
["TIME_STR_DHM"] = "{0}天{1}時{2}分",
|
||||
["TIME_STR_M"] = "{0}分",
|
||||
["TIME_STR_MS"] = "{0}分{1}秒",
|
||||
["TIME_STR_S"] = "{0}秒",
|
||||
["TIME_STR_DH"] = "{0}天{1}時",
|
||||
["TIME_STR_HMS"] = "{0}時{1}分{2}秒",
|
||||
["TIME_STR_HM"] = "{0}時{1}分",
|
||||
["TIME_STR_D"] = "{0}天",
|
||||
["TIME_MS"] = "{0}:{1}",
|
||||
["TIME_HMS"] = "{0}:{1}:{2}",
|
||||
}
|
||||
|
||||
return localization_global
|
||||
@ -1030,10 +1030,16 @@ end
|
||||
|
||||
function BattleUnitComp:onSkillTakeEffect(skill)
|
||||
skill:endUse()
|
||||
if skill:getIsEliminateType() then
|
||||
self.battleController:generateGridType(skill:getEliminateSkillParameter())
|
||||
end
|
||||
local effectList = skill:getEffectList()
|
||||
if effectList == nil then
|
||||
return
|
||||
end
|
||||
if #effectList == 0 then
|
||||
return
|
||||
end
|
||||
local targetType = skill:getTargetType()
|
||||
local target
|
||||
if targetType == 1 then -- 自己
|
||||
|
||||
@ -11,7 +11,7 @@ function ServerItemData:init(data)
|
||||
end
|
||||
self.data.items[idStr] = {cfg_id = id, count = item.count}
|
||||
end
|
||||
self.data.recoveries = data.recoveries
|
||||
self.data.recoveries = data.recoveries or {}
|
||||
else
|
||||
self.data.recoveries = {}
|
||||
end
|
||||
|
||||
@ -32,20 +32,18 @@ function ResourceCell:show(itemId, hideAddImg)
|
||||
end)
|
||||
|
||||
self.baseObject:removeClickListener()
|
||||
|
||||
self.timeTx:setVisible(false)
|
||||
if itemId == GConst.ItemConst.ITEM_ID_VIT then
|
||||
self.timeTx:setVisible(true)
|
||||
else
|
||||
self.timeTx:setVisible(false)
|
||||
end
|
||||
self.itemId = itemId
|
||||
-- if itemId == GConst.ItemConst.ITEM_ID_GOLD then
|
||||
-- self.addImg:setVisible(not hideAddImg)
|
||||
-- else
|
||||
-- self.addImg:setVisible(not hideAddImg)
|
||||
-- end
|
||||
self.addImg:setVisible(false) -- 没有来源,直接隐藏
|
||||
end
|
||||
|
||||
function ResourceCell:updateTime()
|
||||
if self.itemId then
|
||||
local curTime = DataManager.BagData:getTimelyItemRecoveryTime(self.itemId)
|
||||
local curTime = DataManager.BagData.ItemData:getTimelyItemRecoveryTime(self.itemId)
|
||||
if curTime <= 0 then
|
||||
self.timeTx:setText(GConst.EMPTY_STRING)
|
||||
else
|
||||
|
||||
@ -2,8 +2,6 @@ local BagData = class("BagData", BaseData)
|
||||
|
||||
local ItemConst = require "app/module/item/item_const"
|
||||
|
||||
local SECONDS_PRE_DAY = 86400
|
||||
|
||||
BagData.RECOVERY_TYPE = {
|
||||
TIMELY = 1,
|
||||
DAILY = 2,
|
||||
@ -15,181 +13,14 @@ end
|
||||
|
||||
function BagData:init(data)
|
||||
if data then
|
||||
self.ItemData:init(data.ItemData.items)
|
||||
self.ItemData:init(data.ItemData)
|
||||
else
|
||||
self.ItemData:init()
|
||||
end
|
||||
|
||||
self.recoveries = data.recoveries or {}
|
||||
-- ts在此处做转换:对每日回复来说,ts指下次回复时间;对时间回复来说,ts仍指上次回复时间
|
||||
for i,v in pairs(self.recoveries) do
|
||||
self.recoveries[i].ts = self.recoveries[i].ts // 1000
|
||||
-- local cfg = RecoveryCfg[v.id]
|
||||
-- if cfg.type == self.RECOVERY_TYPE.DAILY then
|
||||
-- self.recoveries[i].ts = self.recoveries[i].ts + SECONDS_PRE_DAY
|
||||
-- end
|
||||
end
|
||||
DataManager:registerDataCd("BagData")
|
||||
end
|
||||
|
||||
function BagData:clear()
|
||||
self.ItemData:clear()
|
||||
self.recoveries = {}
|
||||
DataManager:unregisterDataCd("BagData")
|
||||
end
|
||||
|
||||
-- 重置为上次回复的时间
|
||||
function BagData:resetItemRecoveryTime(itemId)
|
||||
for i,v in pairs(self.recoveries) do
|
||||
if v.id == itemId and self.recoveries[i] then
|
||||
self.recoveries[i].ts = Time:getServerTime()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BagData:getTimelyItemRecoveryTime(itemId)
|
||||
local data = self.recoveries[itemId]
|
||||
if not data then
|
||||
return -1
|
||||
end
|
||||
-- 计算当前值和最大值
|
||||
-- local cfg = RecoveryCfg[itemId]
|
||||
-- local curBigNum = self.ItemData:getItemBigNumById(itemId)
|
||||
-- local maxBigNum = BigNumOpt.getEmptyBigNum()
|
||||
-- if itemId == ItemConst.ITEM_ID_MINING_PICK then
|
||||
-- maxBigNum = DataManager.MiningData:getItemMineLimitNum()
|
||||
-- else
|
||||
-- maxBigNum = cfg.limit
|
||||
-- end
|
||||
-- -- 如果是最大,则重置上一次时间为当前时间
|
||||
-- if BigNumOpt.bigNumCompare(curBigNum, BigNumOpt.num2BigNum(maxBigNum)) == 0 then
|
||||
-- data.ts = Time:getServerTime()
|
||||
-- return 1000 -- 需要持续重置,保持时间更新
|
||||
-- end
|
||||
-- -- 计算时间
|
||||
-- local intervalTime = cfg.time
|
||||
-- if itemId == GConst.ItemConst.ITEM_ID_MINING_PICK then
|
||||
-- intervalTime = DataManager.MiningData:getRecoverIntervalTime()
|
||||
-- end
|
||||
-- local remainTime = data.ts + intervalTime - Time:getServerTime()
|
||||
-- return remainTime
|
||||
end
|
||||
|
||||
function BagData:getDailyItemRecoveryMaxTime(itemId)
|
||||
-- if itemId == ItemConst.ITEM_ID_PVP_KEY then
|
||||
-- if self.ItemData:isPvPKeyMax() then
|
||||
-- return -1
|
||||
-- end
|
||||
-- elseif itemId == ItemConst.ITEM_ID_MOPPING_UP then
|
||||
-- if self.ItemData:isMoppingUpMax() then
|
||||
-- return -1
|
||||
-- end
|
||||
-- end
|
||||
|
||||
local data = self.recoveries[itemId]
|
||||
if data then
|
||||
return data.ts - Time:getServerTime()
|
||||
end
|
||||
return -1
|
||||
end
|
||||
|
||||
function BagData:getTimelyItemRecoveryMaxTime(itemId)
|
||||
local maxVit = 0
|
||||
local vit = 0
|
||||
-- if itemId == ItemConst.ITEM_ID_VIT then
|
||||
-- if self.ItemData:isVitMax() then
|
||||
-- return -1
|
||||
-- end
|
||||
-- vit = self.ItemData:getVit()
|
||||
-- maxVit = DataManager.PlayerData:getMaxVit()
|
||||
-- elseif itemId == ItemConst.ITEM_ID_GUILD_KEY then
|
||||
-- if self.ItemData:isGuildBossKeyMax() then
|
||||
-- return -1
|
||||
-- end
|
||||
-- vit = self.ItemData:getGuildBossKey()
|
||||
-- maxVit = self.ItemData:getMaxGuildBossKey()
|
||||
-- end
|
||||
local curTime = self:getTimelyItemRecoveryTime(itemId)
|
||||
if curTime < 0 then
|
||||
return -1
|
||||
end
|
||||
|
||||
-- local cfg = RecoveryCfg[itemId]
|
||||
-- if not cfg then
|
||||
-- return -1
|
||||
-- end
|
||||
-- curTime = curTime + (maxVit - vit - 1)*cfg.time
|
||||
-- return curTime
|
||||
end
|
||||
-- 按时间回复的在此回复
|
||||
function BagData:recoveryItem(data, maxNum)
|
||||
-- 计算已经达到上限
|
||||
local curBigNum = self.ItemData:getItemNumById(data.id)
|
||||
if curBigNum >= maxNum then
|
||||
return
|
||||
end
|
||||
-- 计算恢复间隔
|
||||
-- local cfg = RecoveryCfg[data.id]
|
||||
-- local nowTime = Time:getServerTime()
|
||||
-- local diffTime = nowTime - data.ts -- 上次回复时间,此处计算离线总共回复多少个
|
||||
-- if diffTime <= 0 then
|
||||
-- return
|
||||
-- end
|
||||
-- -- 计算增加数量
|
||||
-- local recoverTime = cfg.time
|
||||
-- if data.id == GConst.ItemConst.ITEM_ID_MINING_PICK then -- 挖矿特殊处理,受研究属性影响
|
||||
-- recoverTime = DataManager.MiningData:getRecoverIntervalTime()
|
||||
-- end
|
||||
-- local addCount = math.floor(diffTime / recoverTime)
|
||||
-- if addCount <= 0 then
|
||||
-- return
|
||||
-- end
|
||||
-- local addBigNum = BigNumOpt.num2BigNum(addCount)
|
||||
-- -- 计算此次实际增加数量
|
||||
-- local addAfterNum = BigNumOpt.bigNumAdd(curBigNum, addBigNum)
|
||||
-- if BigNumOpt.bigNumCompare(addAfterNum, maxBigNum) > 0 then
|
||||
-- addBigNum = BigNumOpt.bigNumSub(maxBigNum, curBigNum)
|
||||
-- end
|
||||
-- Logger.logHighlight("实际恢复数量:".. BigNumOpt.bigNum2Num(addBigNum) )
|
||||
-- -- 根据实际增加的数量,计算恢复时间
|
||||
-- data.ts = data.ts + recoverTime * BigNumOpt.bigNum2Num(addBigNum)
|
||||
-- self.ItemData:addItemNumById(data.id, addBigNum, BIReport.ITEM_GET_TYPE.UPDATE_TIME)
|
||||
end
|
||||
-- 每日回复的在此回复
|
||||
function BagData:recoveryDailyItem(key, data)
|
||||
-- local nowTime = Time:getServerTime()
|
||||
-- if nowTime < self.recoveries[key].ts then
|
||||
-- return
|
||||
-- end
|
||||
-- local itemId = data.id
|
||||
-- local cfg = RecoveryCfg[data.id]
|
||||
-- local curBigNum = self.ItemData:getItemBigNumById(itemId)
|
||||
-- local maxBigNum = cfg.limit
|
||||
|
||||
-- if BigNumOpt.bigNumCompare(curBigNum, maxBigNum) < 0 then
|
||||
-- self.ItemData:addItemNumById(itemId, BigNumOpt.bigNumSub(maxBigNum, curBigNum), BIReport.ITEM_GET_TYPE.CROSS_DAY)
|
||||
-- end
|
||||
-- -- 计算下次回复的时间
|
||||
-- self.recoveries[key].ts = self.recoveries[key].ts + SECONDS_PRE_DAY
|
||||
end
|
||||
|
||||
function BagData:updateCd()
|
||||
if not self.recoveries then
|
||||
return
|
||||
end
|
||||
for i,v in pairs(self.recoveries) do
|
||||
-- local cfg = RecoveryCfg[v.id]
|
||||
-- if cfg.type == self.RECOVERY_TYPE.DAILY then
|
||||
-- self:recoveryDailyItem(i, v) -- 每日的直接加满
|
||||
-- else
|
||||
-- local limit = cfg.limit
|
||||
-- if v.id == GConst.ItemConst.ITEM_ID_MINING_PICK then -- 挖矿的上限特殊处理,受属性影响
|
||||
-- limit = DataManager.MiningData:getItemMineLimitNum()
|
||||
-- limit = BigNumOpt.num2BigNum(limit)
|
||||
-- end
|
||||
-- self:recoveryItem(v, limit) -- 根据间隔时间增加
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
||||
return BagData
|
||||
@ -1,8 +1,14 @@
|
||||
local ItemEntity = require "app/userdata/bag/item_entity"
|
||||
local ServerGameData = require "app/server/server_game_data"
|
||||
|
||||
local ItemConst = require "app/module/item/item_const"
|
||||
local ItemData = class("ItemData", BaseData)
|
||||
|
||||
local RecoveryCfg = ConfigManager:getConfig("recovery")
|
||||
|
||||
local RECOVERY_TYPE_DAILY = 2
|
||||
local SECONDS_PRE_DAY = 86400
|
||||
|
||||
local CACHE_ITEM = {
|
||||
cfg_id = 0,
|
||||
count = 0
|
||||
@ -15,20 +21,38 @@ end
|
||||
function ItemData:init(data)
|
||||
self.items = {}
|
||||
data = data or {}
|
||||
for _, info in pairs(data) do
|
||||
-- if info.id == GConst.ItemConst.ITEM_ID_GEM then
|
||||
-- local parmas = {}
|
||||
-- parmas.gem = BigNumOpt.bigNum2Num(info.count)
|
||||
-- CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(parmas)
|
||||
-- elseif info.id == GConst.ItemConst.ITEM_ID_GOLD then
|
||||
-- local parmas = {}
|
||||
-- parmas.gold_value = info.count
|
||||
-- parmas.gold_unit = info.count
|
||||
-- CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(parmas)
|
||||
-- end
|
||||
self:_add(info.cfg_id, info.count)
|
||||
if data.items then
|
||||
for _, info in pairs(data.items) do
|
||||
-- if info.id == GConst.ItemConst.ITEM_ID_GEM then
|
||||
-- local parmas = {}
|
||||
-- parmas.gem = BigNumOpt.bigNum2Num(info.count)
|
||||
-- CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(parmas)
|
||||
-- elseif info.id == GConst.ItemConst.ITEM_ID_GOLD then
|
||||
-- local parmas = {}
|
||||
-- parmas.gold_value = info.count
|
||||
-- parmas.gold_unit = info.count
|
||||
-- CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(parmas)
|
||||
-- end
|
||||
if info.cfg_id == GConst.ItemConst.ITEM_ID_VIT then
|
||||
DataManager.PlayerData:setVit(info.count)
|
||||
end
|
||||
self:_add(info.cfg_id, info.count)
|
||||
end
|
||||
end
|
||||
self.recoveryList = {}
|
||||
self.recoveryMap = {}
|
||||
if data.recoveries then
|
||||
for k, v in ipairs(data.recoveries) do
|
||||
local obj = {
|
||||
cfg_id = v.cfg_id,
|
||||
ts = v.ts
|
||||
}
|
||||
self.recoveryMap[v.cfg_id] = obj
|
||||
table.insert(self.recoveryList, obj)
|
||||
end
|
||||
end
|
||||
self.data.dirty = false
|
||||
DataManager:registerDataCd("ItemData")
|
||||
end
|
||||
|
||||
function ItemData:_add(id, num)
|
||||
@ -37,6 +61,7 @@ end
|
||||
|
||||
function ItemData:clear()
|
||||
self.items = {}
|
||||
DataManager:unregisterDataCd("ItemData")
|
||||
end
|
||||
|
||||
-- 根据id获取道具
|
||||
@ -161,40 +186,32 @@ function ItemData:addItemNumById(id, num, itemGetType)
|
||||
self:addItem(CACHE_ITEM, itemGetType)
|
||||
end
|
||||
|
||||
function ItemData:_addItemNumById(id, bigNum)
|
||||
if bigNum == nil then
|
||||
function ItemData:_addItemNumById(id, num)
|
||||
if num == nil then
|
||||
return
|
||||
end
|
||||
-- local isFull = false
|
||||
-- if id == ItemConst.ITEM_ID_VIT then
|
||||
-- -- isFull = DataManager.BagData.ItemData:isVitMax()
|
||||
-- local maxVit = DataManager.PlayerData:getMaxVit()
|
||||
-- isFull = currentCount >= maxVit
|
||||
-- end
|
||||
if self.items[id] then
|
||||
self.items[id]:addNum(bigNum)
|
||||
else
|
||||
self:_add(id, bigNum)
|
||||
end
|
||||
-- if id == ItemConst.ITEM_ID_VIT and isFull and not DataManager.BagData.ItemData:isVitMax() then
|
||||
-- if id == ItemConst.ITEM_ID_VIT and isFull then
|
||||
-- local maxVit = DataManager.PlayerData:getMaxVit()
|
||||
-- local isNewFull = currentCount >= maxVit
|
||||
-- if not isNewFull then
|
||||
-- DataManager.BagData:resetItemRecoveryTime(ItemConst.ITEM_ID_VIT)
|
||||
-- end
|
||||
-- end
|
||||
self:setDirty()
|
||||
end
|
||||
|
||||
function ItemData:setItemNumById(id, bigNum)
|
||||
if bigNum == nil then
|
||||
return
|
||||
local isFull = false
|
||||
if id == ItemConst.ITEM_ID_VIT then
|
||||
-- isFull = DataManager.BagData.ItemData:isVitMax()
|
||||
local maxVit = DataManager.PlayerData:getMaxVit()
|
||||
local currentCount = DataManager.PlayerData:getVit()
|
||||
isFull = currentCount >= maxVit
|
||||
end
|
||||
if self.items[id] then
|
||||
self.items[id]:setNum(bigNum)
|
||||
self.items[id]:addNum(num)
|
||||
else
|
||||
self:_add(id, bigNum)
|
||||
if id == GConst.ItemConst.ITEM_ID_VIT then
|
||||
DataManager.PlayerData:setVit(num)
|
||||
end
|
||||
self:_add(id, num)
|
||||
end
|
||||
if id == ItemConst.ITEM_ID_VIT and isFull then
|
||||
local maxVit = DataManager.PlayerData:getMaxVit()
|
||||
local currentCount = DataManager.PlayerData:getVit()
|
||||
local isNewFull = currentCount >= maxVit
|
||||
if not isNewFull then
|
||||
self:resetItemRecoveryTime(ItemConst.ITEM_ID_VIT)
|
||||
end
|
||||
end
|
||||
self:setDirty()
|
||||
end
|
||||
@ -203,4 +220,90 @@ function ItemData:setDirty()
|
||||
self.data.dirty = not self.data.dirty
|
||||
end
|
||||
|
||||
function ItemData:getTimelyItemRecoveryTime(itemId)
|
||||
local data = self.recoveryMap[itemId]
|
||||
if not data then
|
||||
return -1
|
||||
end
|
||||
-- 计算当前值和最大值
|
||||
local cfg = RecoveryCfg[itemId]
|
||||
local currNum = self:getItemNumById(itemId)
|
||||
-- 如果是最大,则重置上一次时间为当前时间
|
||||
if currNum >= cfg.limit then
|
||||
return -1
|
||||
end
|
||||
-- 计算时间
|
||||
local remainTime = data.ts + cfg.time - Time:getServerTime()
|
||||
return remainTime
|
||||
end
|
||||
|
||||
-- 按时间回复的在此回复
|
||||
function ItemData:recoveryItem(data, maxNum)
|
||||
-- 计算已经达到上限
|
||||
local itemId = data.cfg_id
|
||||
local currNum = self.ItemData:getItemById(itemId)
|
||||
if currNum >= maxNum then
|
||||
return
|
||||
end
|
||||
-- 计算恢复间隔
|
||||
local cfg = RecoveryCfg[itemId]
|
||||
local nowTime = Time:getServerTime()
|
||||
local diffTime = nowTime - data.ts -- 上次回复时间,此处计算离线总共回复多少个
|
||||
if diffTime <= 0 then
|
||||
return
|
||||
end
|
||||
-- 计算增加数量
|
||||
local recoverTime = cfg.time
|
||||
local addCount = math.floor(diffTime / recoverTime)
|
||||
if addCount <= 0 then
|
||||
return
|
||||
end
|
||||
-- 计算此次实际增加数量
|
||||
local addAfterNum = currNum + addCount
|
||||
if addAfterNum > maxNum then
|
||||
addCount = maxNum - currNum
|
||||
end
|
||||
-- 根据实际增加的数量,计算恢复时间
|
||||
data.ts = data.ts + recoverTime * addCount
|
||||
self:addItemNumById(itemId, addCount, BIReport.ITEM_GET_TYPE.RECOVERY_TIME)
|
||||
end
|
||||
|
||||
-- 每日回复的在此回复
|
||||
function ItemData:recoveryDailyItem(key, data)
|
||||
local nowTime = Time:getServerTime()
|
||||
if nowTime < self.recoveryMap[key].ts then
|
||||
return
|
||||
end
|
||||
local itemId = data.cfg_id
|
||||
local cfg = RecoveryCfg[itemId]
|
||||
local currNum = self:getItemNumById(itemId)
|
||||
if currNum < cfg.limit then
|
||||
self:addItemNumById(itemId, cfg.limit - currNum, BIReport.ITEM_GET_TYPE.CROSS_DAY)
|
||||
end
|
||||
-- 计算下次回复的时间
|
||||
self.recoveryMap[key].ts = self.recoveryMap[key].ts + SECONDS_PRE_DAY
|
||||
end
|
||||
|
||||
function ItemData:resetItemRecoveryTime(itemId)
|
||||
local obj = self.recoveryMap[itemId]
|
||||
if obj then
|
||||
obj.ts = Time:getServerTime()
|
||||
end
|
||||
end
|
||||
|
||||
function ItemData:updateCd()
|
||||
if not self.recoveryList then
|
||||
return
|
||||
end
|
||||
for i, v in ipairs(self.recoveryList) do
|
||||
local cfg = RecoveryCfg[v.id]
|
||||
if cfg.type == RECOVERY_TYPE_DAILY then
|
||||
self:recoveryDailyItem(i, v) -- 每日的直接加满
|
||||
else
|
||||
self:recoveryItem(v, cfg.limit) -- 根据间隔时间增加
|
||||
end
|
||||
end
|
||||
ServerGameData.BagData.ItemData:recoveryItems()
|
||||
end
|
||||
|
||||
return ItemData
|
||||
@ -37,6 +37,9 @@ end
|
||||
-- 加减道具数量
|
||||
function ItemEntity:addNum(num)
|
||||
self.data.num = self.data.num + num
|
||||
if self.data.id == GConst.ItemConst.ITEM_ID_VIT then
|
||||
DataManager.PlayerData:setVit(self.data.num)
|
||||
end
|
||||
self:setDirty()
|
||||
end
|
||||
|
||||
|
||||
@ -23,7 +23,11 @@ function BattleSkillEntity:init()
|
||||
self.cd = 0
|
||||
end
|
||||
self:initSkillEffect()
|
||||
self.available = self.skillInfo.effect ~= nil
|
||||
if self.skillInfo.effect or self.skillInfo.name_act then
|
||||
self.available = true
|
||||
else
|
||||
self.available = false
|
||||
end
|
||||
self:clearRecordData()
|
||||
end
|
||||
|
||||
@ -121,6 +125,16 @@ function BattleSkillEntity:getIsActiveType()
|
||||
return self.skillType == BattleConst.SKILL_TYPE_ACTIVE
|
||||
end
|
||||
|
||||
-- 消除类技能
|
||||
function BattleSkillEntity:getIsEliminateType()
|
||||
return self.skillInfo.skill_type == 3
|
||||
end
|
||||
|
||||
-- 消除类技能参数
|
||||
function BattleSkillEntity:getEliminateSkillParameter()
|
||||
return self.skillInfo.skill_type_parameter
|
||||
end
|
||||
|
||||
function BattleSkillEntity:changeSkillId(skillId)
|
||||
self.skillId = skillId
|
||||
self:init()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user