符文副本复活处理
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@ -153,6 +153,16 @@ function BattleControllerDungeonRune:enterRoundBegin()
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if self.canRebirthTimes > 0 and not self.isBossChapter then
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ModuleManager.DungeonRuneManager:showRebirthUI(function()
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self.canRebirthTimes = self.canRebirthTimes - 1
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local mainUnit = self.atkTeam:getMainUnit()
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mainUnit:rebirth()
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local hp = mainUnit.unitEntity:getMaxHp() * 5000 // GConst.BattleConst.DEFAULT_FACTOR -- 回血50%
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local x = mainUnit:takeDamageOrCure(mainUnit, hp, GConst.BattleConst.EFFECT_TYPE.HEAL, 0, BattleConst.SPECIAL_DAMAGE_OR_CURE_TYPE.AD_REBIRTH)
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local hpPercent = mainUnit.unitEntity:getHpPercent()
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self:refreshHp(mainUnit:getSide(), mainUnit.unitEntity:getHp(), hpPercent)
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self.atkTeam:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, mainUnit, hpPercent)
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mainUnit:changeState(UNIT_STATE.IDLE)
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mainUnit:initPosition()
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self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount + self.addRoundCount
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self.dungeonRuneMaxRoundCount = self.dungeonRuneMaxRoundCount + self.addRoundCount
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self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount - 1
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@ -345,10 +355,16 @@ function BattleControllerDungeonRune:tryShowRebirth(callback)
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local hpPercent = mainUnit.unitEntity:getHpPercent()
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self:refreshHp(mainUnit:getSide(), mainUnit.unitEntity:getHp(), hpPercent)
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self.atkTeam:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, mainUnit, hpPercent)
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mainUnit:changeState(UNIT_STATE.IDLE)
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mainUnit:initPosition()
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self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount + self.addRoundCount
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self.dungeonRuneMaxRoundCount = self.dungeonRuneMaxRoundCount + self.addRoundCount
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self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount - 1
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if self.battleUI then
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local desc = self.dungeonRuneRemainRoundCount + 1
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self.battleUI:refreshWave(desc, GConst.ATLAS_PATH.COMMON, "common_dec_15")
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end
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if callback then
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callback()
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end
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