bug修复
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@ -1995,6 +1995,7 @@ function BattleBaseController:lockElement(lcokElementType, isUnlock)
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end
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if isUnlock then
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self.battleData:cacheLockElement(lcokElementType, nil)
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for elementType, list in pairs(self.lockElementMap) do
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self.battleData:cacheLockElement(elementType, nil)
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for _, posId in ipairs(list) do
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