最大波次
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@ -284,7 +284,7 @@ function BattleController:enterAtkStepOver()
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local defTeam = self.battleData:getDefTeam()
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local defTeam = self.battleData:getDefTeam()
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if not defTeam or defTeam:getIsDead() then -- 怪物死了, 直接进入刷新逻辑
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if not defTeam or defTeam:getIsDead() then -- 怪物死了, 直接进入刷新逻辑
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if self.waveIndex >= self.maxWaveIndex() then
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if self.waveIndex >= self.maxWaveIndex then
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self:enterRoundEnd()
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self:enterRoundEnd()
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else
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else
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self:enterRefreshBoard()
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self:enterRefreshBoard()
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@ -319,7 +319,7 @@ function BattleController:enterDefStepOver()
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local defTeam = self.battleData:getDefTeam()
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local defTeam = self.battleData:getDefTeam()
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if not defTeam or defTeam:getIsDead() then -- 怪物死了, 直接进入刷新逻辑
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if not defTeam or defTeam:getIsDead() then -- 怪物死了, 直接进入刷新逻辑
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if self.waveIndex >= self.maxWaveIndex() then
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if self.waveIndex >= self.maxWaveIndex then
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self:enterRoundEnd()
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self:enterRoundEnd()
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else
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else
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self:enterRefreshBoard()
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self:enterRefreshBoard()
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