This commit is contained in:
xiekaidong 2023-05-29 17:54:04 +08:00
commit 7b858220aa
29 changed files with 216 additions and 102 deletions

View File

@ -27,6 +27,7 @@ EventManager.CUSTOM_EVENT = {
BOSS_ENTER_ANI_OVER = "BOSS_ENTER_ANI_OVER", BOSS_ENTER_ANI_OVER = "BOSS_ENTER_ANI_OVER",
TIME_TRIGGERED_NEW_EMAIL = "TIME_TRIGGERED_NEW_EMAIL", -- 邮件到时间请求是否有新邮件 TIME_TRIGGERED_NEW_EMAIL = "TIME_TRIGGERED_NEW_EMAIL", -- 邮件到时间请求是否有新邮件
SKILL_REFRESH_SUCC = "SKILL_REFRESH_SUCC", SKILL_REFRESH_SUCC = "SKILL_REFRESH_SUCC",
GO_SHOP = "GO_SHOP", -- 跳转商店
-- BORAD_TOUCH_BEGIN = "BORAD_TOUCH_BEGIN", -- BORAD_TOUCH_BEGIN = "BORAD_TOUCH_BEGIN",
-- BORAD_TOUCH_OVER = "BORAD_TOUCH_OVER" -- BORAD_TOUCH_OVER = "BORAD_TOUCH_OVER"
} }

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@ -25,6 +25,7 @@ MainCityConst.LEFT_SIDE_BARS = {
MainCityConst.RIGHT_SIDE_BARS = { MainCityConst.RIGHT_SIDE_BARS = {
"app/ui/main_city/cell/side_bar_gold_pig_cell", "app/ui/main_city/cell/side_bar_gold_pig_cell",
"app/ui/main_city/cell/side_bar_growth_fund_cell", "app/ui/main_city/cell/side_bar_growth_fund_cell",
"app/ui/main_city/cell/side_bar_first_recharge_cell",
"app/ui/main_city/cell/side_bar_beginner_gift_cell", "app/ui/main_city/cell/side_bar_beginner_gift_cell",
"app/ui/main_city/cell/side_bar_grow_up_gift_1_cell", "app/ui/main_city/cell/side_bar_grow_up_gift_1_cell",
"app/ui/main_city/cell/side_bar_grow_up_gift_2_cell", "app/ui/main_city/cell/side_bar_grow_up_gift_2_cell",

View File

@ -1,5 +1,6 @@
local ShopConst = {} local ShopConst = {}
ShopConst.FIRST_RECHARGE_ID = 10102 -- 首充礼包ID
ShopConst.BEGINNER_GIFT_ID = 40102 -- 新手礼包ID ShopConst.BEGINNER_GIFT_ID = 40102 -- 新手礼包ID
ShopConst.MAIN_UI_POP_TYPE = { -- 当触发弹窗时,相关联的类型礼包也要触发 ShopConst.MAIN_UI_POP_TYPE = { -- 当触发弹窗时,相关联的类型礼包也要触发
[PayManager.PURCHARSE_TYPE.ACT_GIFT] = { [PayManager.PURCHARSE_TYPE.ACT_GIFT] = {

View File

@ -6,7 +6,7 @@ function SideBarBeginnerGiftCell:getIsOpen()
end end
function SideBarBeginnerGiftCell:getIconRes() function SideBarBeginnerGiftCell:getIconRes()
return "main_btn_gift_1" -- TODOJ return "main_btn_gift_1"
end end
function SideBarBeginnerGiftCell:onClick() function SideBarBeginnerGiftCell:onClick()

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@ -0,0 +1,20 @@
local SideBarBaseCellComp = require "app/ui/main_city/cell/side_bar_base_cell"
local SideBarFirstRechargeCell = class("SideBarFirstRechargeCell", SideBarBaseCellComp)
function SideBarFirstRechargeCell:getIsOpen()
return DataManager.ShopData:getShowFirstRechargeSideBar()
end
function SideBarFirstRechargeCell:getIconRes()
return "main_btn_gift_3"
end
function SideBarFirstRechargeCell:onClick()
ModuleManager.ShopManager:showGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID)
end
function SideBarFirstRechargeCell:getIsShowRedPoint()
return false
end
return SideBarFirstRechargeCell

View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: 19280ea11e6e84d4a8e2c067c3127203
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}

View File

@ -6,7 +6,7 @@ function SideBarGrowUpGift1Cell:getIsOpen()
end end
function SideBarGrowUpGift1Cell:getIconRes() function SideBarGrowUpGift1Cell:getIconRes()
return "main_btn_gift_2" -- TODOJ return "main_btn_gift_2"
end end
function SideBarGrowUpGift1Cell:onClick() function SideBarGrowUpGift1Cell:onClick()

View File

@ -6,7 +6,7 @@ function SideBarGrowUpGift2Cell:getIsOpen()
end end
function SideBarGrowUpGift2Cell:getIconRes() function SideBarGrowUpGift2Cell:getIconRes()
return "main_btn_gift_2" -- TODOJ return "main_btn_gift_2"
end end
function SideBarGrowUpGift2Cell:onClick() function SideBarGrowUpGift2Cell:onClick()

View File

@ -130,6 +130,18 @@ function MainCityUI:_addListeners()
-- 引导完成时 检测主界面的弹窗是否要触发 -- 引导完成时 检测主界面的弹窗是否要触发
self:checkGift() self:checkGift()
end) end)
self:addEventListener(EventManager.CUSTOM_EVENT.GO_SHOP, function(params)
if ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL, false) then
if self.selectedIndex == MainCityUI.CLICK_BTN_TYPE[3] then
return
end
BIReport:postHomeBtnCilck(BIReport.CLICK_BTN_TYPE[MainCityUI.CLICK_BTN_TYPE[3]])
self.bottomBtnSpines[3]:playAnimComplete("born", false, false, function()
self.bottomBtnSpines[3]:playAnim("idle", false, false)
end)
self:refreshBottom(3, true)
end
end)
DataManager.MailData:checkNewMail() DataManager.MailData:checkNewMail()
end end
@ -206,6 +218,11 @@ function MainCityUI:initBottomUI()
for i = 1, 3 do for i = 1, 3 do
local cellCom = CellManager:addCellComp(uiMap["main_ui.bottom_node.bottom_btn_cell_" .. i], BOTTOM_BTN_CELL) local cellCom = CellManager:addCellComp(uiMap["main_ui.bottom_node.bottom_btn_cell_" .. i], BOTTOM_BTN_CELL)
cellCom:addClickListener(function() cellCom:addClickListener(function()
if i == 3 then -- 商城有开启条件
if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.MALL, false) then
return
end
end
if self.selectedIndex == i then if self.selectedIndex == i then
return return
end end
@ -833,6 +850,7 @@ function MainCityUI:checkGift()
-- 先遍历找出符合弹出的类型 -- 先遍历找出符合弹出的类型
local beginnerGiftIds = {} local beginnerGiftIds = {}
local levelUpGiftIds = {} local levelUpGiftIds = {}
local firstRechargeIds = {}
for _, actId in ipairs(popUpGift) do for _, actId in ipairs(popUpGift) do
local cfgInfo = DataManager.ShopData:getActGiftConfig()[actId] local cfgInfo = DataManager.ShopData:getActGiftConfig()[actId]
if cfgInfo then if cfgInfo then
@ -844,8 +862,17 @@ function MainCityUI:checkGift()
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT then if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT then
table.insert(levelUpGiftIds, actId) table.insert(levelUpGiftIds, actId)
end end
-- 首充礼包
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE then
table.insert(firstRechargeIds, actId)
end end
end end
end
-- 首充礼包
if #firstRechargeIds then
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, firstRechargeIds[1])
return true
end
-- 新手礼包 -- 新手礼包
if #beginnerGiftIds > 0 then if #beginnerGiftIds > 0 then
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, beginnerGiftIds[1]) ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, beginnerGiftIds[1])
@ -856,8 +883,6 @@ function MainCityUI:checkGift()
ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, levelUpGiftIds[1]) ModuleManager.ShopManager:triggerGiftPopUI(PayManager.PURCHARSE_TYPE.ACT_GIFT, levelUpGiftIds[1])
return true return true
end end
return true
end end
-- 特殊的 成长礼包 -- 特殊的 成长礼包
local popUpGift = DataManager.ShopData:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT) local popUpGift = DataManager.ShopData:getPopUpGiftByType(PayManager.PURCHARSE_TYPE.GROW_UP_GIFT)

View File

@ -1,12 +1,12 @@
local BoxHeroUI = class("BoxHeroUI", BaseUI) local BoxHeroUI = class("BoxHeroUI", BaseUI)
local TITLE_TEXT = { local TITLE_TEXT = {
[GConst.SummonConst.SUMMON_TYPE.LV_1] = "普通宝箱TD", -- TODOJ [GConst.SummonConst.SUMMON_TYPE.LV_1] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_1), -- 普通宝箱
[GConst.SummonConst.SUMMON_TYPE.LV_2] = "精致宝箱TD", [GConst.SummonConst.SUMMON_TYPE.LV_2] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_2), -- 精致宝箱
[GConst.SummonConst.SUMMON_TYPE.LV_3] = "珍贵宝箱TD" [GConst.SummonConst.SUMMON_TYPE.LV_3] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_3), -- 珍贵宝箱
} }
local ICON_NAME = { local ICON_NAME = {
[GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1", -- TODOJ [GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1",
[GConst.SummonConst.SUMMON_TYPE.LV_2] = "shop_chest_2", [GConst.SummonConst.SUMMON_TYPE.LV_2] = "shop_chest_2",
[GConst.SummonConst.SUMMON_TYPE.LV_3] = "shop_chest_3" [GConst.SummonConst.SUMMON_TYPE.LV_3] = "shop_chest_3"
} }

View File

@ -36,7 +36,7 @@ function BoxLevelUI:onLoadRootComplete()
self.box1Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_1.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL) self.box1Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_1.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box1Add2Text = self.uiMap["box_level_ui.bg.box_1.add_node_2.text"] self.box1Add2Text = self.uiMap["box_level_ui.bg.box_1.add_node_2.text"]
self.box1Desc = self.uiMap["box_level_ui.bg.box_1.none_text"] self.box1Desc = self.uiMap["box_level_ui.bg.box_1.none_text"]
self.box1Desc:setText("无额外奖励加成TD") -- TODOJ self.box1Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.box2Node = self.uiMap["box_level_ui.bg.box_2"] self.box2Node = self.uiMap["box_level_ui.bg.box_2"]
self.box2Add1Node = self.uiMap["box_level_ui.bg.box_2.add_node_1"] self.box2Add1Node = self.uiMap["box_level_ui.bg.box_2.add_node_1"]
@ -46,7 +46,7 @@ function BoxLevelUI:onLoadRootComplete()
self.box2Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_2.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL) self.box2Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_2.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box2Add2Text = self.uiMap["box_level_ui.bg.box_2.add_node_2.text"] self.box2Add2Text = self.uiMap["box_level_ui.bg.box_2.add_node_2.text"]
self.box2Desc = self.uiMap["box_level_ui.bg.box_2.none_text"] self.box2Desc = self.uiMap["box_level_ui.bg.box_2.none_text"]
self.box2Desc:setText("无额外奖励加成TD") -- TODOJ self.box2Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.box3Node = self.uiMap["box_level_ui.bg.box_3"] self.box3Node = self.uiMap["box_level_ui.bg.box_3"]
self.box3Add1Node = self.uiMap["box_level_ui.bg.box_3.add_node_1"] self.box3Add1Node = self.uiMap["box_level_ui.bg.box_3.add_node_1"]
@ -56,10 +56,10 @@ function BoxLevelUI:onLoadRootComplete()
self.box3Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_3.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL) self.box3Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_ui.bg.box_3.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box3Add2Text = self.uiMap["box_level_ui.bg.box_3.add_node_2.text"] self.box3Add2Text = self.uiMap["box_level_ui.bg.box_3.add_node_2.text"]
self.box3Desc = self.uiMap["box_level_ui.bg.box_3.none_text"] self.box3Desc = self.uiMap["box_level_ui.bg.box_3.none_text"]
self.box3Desc:setText("无额外奖励加成TD") -- TODOJ self.box3Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.bottomDesc = self.uiMap["box_level_ui.bg.title"] self.bottomDesc = self.uiMap["box_level_ui.bg.title"]
self.bottomDesc:setText("开宝箱提升等级增加宝箱奖励TD") -- TODOJ self.bottomDesc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_5)) -- 开宝箱提升等级,增加宝箱奖励
self.leftArrow:addClickListener(function() self.leftArrow:addClickListener(function()
self.level = self.level - 1 self.level = self.level - 1

View File

@ -30,7 +30,7 @@ function BoxLevelUpUI:onLoadRootComplete()
self.box1Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_1.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL) self.box1Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_1.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box1Add2Text = self.uiMap["box_level_up_ui.box_1.add_node_2.text"] self.box1Add2Text = self.uiMap["box_level_up_ui.box_1.add_node_2.text"]
self.box1Desc = self.uiMap["box_level_up_ui.box_1.none_text"] self.box1Desc = self.uiMap["box_level_up_ui.box_1.none_text"]
self.box1Desc:setText("无额外奖励加成TD") -- TODOJ self.box1Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.box2Node = self.uiMap["box_level_up_ui.box_2"] self.box2Node = self.uiMap["box_level_up_ui.box_2"]
self.box2Add1Node = self.uiMap["box_level_up_ui.box_2.add_node_1"] self.box2Add1Node = self.uiMap["box_level_up_ui.box_2.add_node_1"]
@ -40,7 +40,7 @@ function BoxLevelUpUI:onLoadRootComplete()
self.box2Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_2.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL) self.box2Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_2.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box2Add2Text = self.uiMap["box_level_up_ui.box_2.add_node_2.text"] self.box2Add2Text = self.uiMap["box_level_up_ui.box_2.add_node_2.text"]
self.box2Desc = self.uiMap["box_level_up_ui.box_2.none_text"] self.box2Desc = self.uiMap["box_level_up_ui.box_2.none_text"]
self.box2Desc:setText("无额外奖励加成TD") -- TODOJ self.box2Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.box3Node = self.uiMap["box_level_up_ui.box_3"] self.box3Node = self.uiMap["box_level_up_ui.box_3"]
self.box3Add1Node = self.uiMap["box_level_up_ui.box_3.add_node_1"] self.box3Add1Node = self.uiMap["box_level_up_ui.box_3.add_node_1"]
@ -50,7 +50,7 @@ function BoxLevelUpUI:onLoadRootComplete()
self.box3Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_3.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL) self.box3Add2ItemCell = CellManager:addCellComp(self.uiMap["box_level_up_ui.box_3.add_node_2.item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL)
self.box3Add2Text = self.uiMap["box_level_up_ui.box_3.add_node_2.text"] self.box3Add2Text = self.uiMap["box_level_up_ui.box_3.add_node_2.text"]
self.box3Desc = self.uiMap["box_level_up_ui.box_3.none_text"] self.box3Desc = self.uiMap["box_level_up_ui.box_3.none_text"]
self.box3Desc:setText("无额外奖励加成TD") -- TODOJ self.box3Desc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_4)) -- 无额外奖励加成
self.closeTx = self.uiMap["box_level_up_ui.close_tx"] self.closeTx = self.uiMap["box_level_up_ui.close_tx"]
@ -58,9 +58,9 @@ function BoxLevelUpUI:onLoadRootComplete()
end end
function BoxLevelUpUI:refresh() function BoxLevelUpUI:refresh()
self.titleTx:setText("宝箱等级提升!TD") -- TODOJ self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_6)) -- 宝箱等级提升!
self.lvTx:setText("Lv." .. tostring(self.level)) self.lvTx:setText("Lv." .. tostring(self.level))
self.closeTx:setText("点击继续TD") -- TODOJ self.closeTx:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_TO_CONTINUE)) -- 点击继续
self.box1Add1Node:setVisible(false) self.box1Add1Node:setVisible(false)
self.box1Add2Node:setVisible(false) self.box1Add2Node:setVisible(false)

View File

@ -1,7 +1,7 @@
local BoxOpenUI = class("BoxOpenUI", BaseUI) local BoxOpenUI = class("BoxOpenUI", BaseUI)
local ICON_NAME = { local ICON_NAME = {
[GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1", -- TODOJ [GConst.SummonConst.SUMMON_TYPE.LV_1] = "shop_chest_1",
[GConst.SummonConst.SUMMON_TYPE.LV_2] = "shop_chest_2", [GConst.SummonConst.SUMMON_TYPE.LV_2] = "shop_chest_2",
[GConst.SummonConst.SUMMON_TYPE.LV_3] = "shop_chest_3" [GConst.SummonConst.SUMMON_TYPE.LV_3] = "shop_chest_3"
} }
@ -28,7 +28,7 @@ function BoxOpenUI:onLoadRootComplete()
self.btnText = self.uiMap["box_open_ui.open_btn.text"] self.btnText = self.uiMap["box_open_ui.open_btn.text"]
self.boxImg:setSprite(GConst.ATLAS_PATH.SHOP, ICON_NAME[self.summonType]) self.boxImg:setSprite(GConst.ATLAS_PATH.SHOP, ICON_NAME[self.summonType])
self.btnText:setText("立即打开") -- TODOJ self.btnText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_7)) -- 立即打开
self.openBtn:addClickListener(function() self.openBtn:addClickListener(function()
ModuleManager.ShopManager:showBoxRewardUI(self.params) ModuleManager.ShopManager:showBoxRewardUI(self.params)

View File

@ -35,7 +35,7 @@ function BoxRewardUI:onLoadRootComplete()
self.uiMap = self.root:genAllChildren() self.uiMap = self.root:genAllChildren()
self.titleTx = self.uiMap["box_reward_ui.title.text"] self.titleTx = self.uiMap["box_reward_ui.title.text"]
self.titleTx:setText("恭喜获得TD") -- TODOJ self.titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_8)) -- 恭喜获得
self.scrollRectObj = self.uiMap["box_reward_ui.scroll_rect"] self.scrollRectObj = self.uiMap["box_reward_ui.scroll_rect"]
self.scrollRect = self.scrollRectObj:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE) self.scrollRect = self.scrollRectObj:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
@ -60,7 +60,7 @@ function BoxRewardUI:onLoadRootComplete()
end end
self.closeTx = self.uiMap["box_reward_ui.close_tx"] self.closeTx = self.uiMap["box_reward_ui.close_tx"]
self.closeTx:setText("点击关闭TD") -- TODOJ self.closeTx:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_CLOSE_DESC))
self.mask = self.uiMap["box_reward_ui.mask"] self.mask = self.uiMap["box_reward_ui.mask"]
self.mask:addClickListener(function() self.mask:addClickListener(function()

View File

@ -51,9 +51,9 @@ function BeginnerSellCell:refresh()
self.offImg:setVisible(false) self.offImg:setVisible(false)
end end
-- 限购 -- 限购
self.limitText:setText("限购1次TD") -- 章节礼包默认限购1次 TODOJ self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, 1)) -- 限购1次
-- 标题 -- 标题
self.titleText:setText("新手礼包TD") -- TODOJ self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_11)) -- 新手礼包
-- 奖励 -- 奖励
local rewardList = cfgInfo.reward local rewardList = cfgInfo.reward
local count = rewardList and #rewardList or 0 local count = rewardList and #rewardList or 0

View File

@ -8,24 +8,24 @@ function BoxSellCell:init()
local uiMap = self.baseObject:genAllChildren() local uiMap = self.baseObject:genAllChildren()
self.bg = uiMap["box_sell_cell.bg"] self.bg = uiMap["box_sell_cell.bg"]
local boxNameTx1 = uiMap["box_sell_cell.bg.box_1.name_tx"] local boxNameTx1 = uiMap["box_sell_cell.bg.box_1.name_tx"]
boxNameTx1:setText("临时文本:普通宝箱") boxNameTx1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_1)) -- 普通宝箱
local boxDescTx1 = uiMap["box_sell_cell.bg.box_1.desc_tx"] local boxDescTx1 = uiMap["box_sell_cell.bg.box_1.desc_tx"]
boxDescTx1:setText("临时文本:必出<color=#5fff57>普通</color>英雄") boxDescTx1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_24)) -- 必出<color=#5fff57>普通</color>英雄
self.boxBuyBtn1 = uiMap["box_sell_cell.bg.box_1.buy_btn"] self.boxBuyBtn1 = uiMap["box_sell_cell.bg.box_1.buy_btn"]
self.boxBuyBtnCoin1 = uiMap["box_sell_cell.bg.box_1.buy_btn.coin"] self.boxBuyBtnCoin1 = uiMap["box_sell_cell.bg.box_1.buy_btn.coin"]
self.boxBuyBtnTx1 = uiMap["box_sell_cell.bg.box_1.buy_btn.buy_tx"] self.boxBuyBtnTx1 = uiMap["box_sell_cell.bg.box_1.buy_btn.buy_tx"]
local boxNameTx2 = uiMap["box_sell_cell.bg.box_2.name_tx"] local boxNameTx2 = uiMap["box_sell_cell.bg.box_2.name_tx"]
boxNameTx2:setText("临时文本:精致宝箱") boxNameTx2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_2)) -- 精致宝箱
local boxDescTx2 = uiMap["box_sell_cell.bg.box_2.desc_tx"] local boxDescTx2 = uiMap["box_sell_cell.bg.box_2.desc_tx"]
boxDescTx2:setText("临时文本:必出<color=#8aedff>稀有</color>英雄") boxDescTx2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_25)) -- 必出<color=#8aedff>稀有</color>英雄
self.boxBuyBtn2 = uiMap["box_sell_cell.bg.box_2.buy_btn"] self.boxBuyBtn2 = uiMap["box_sell_cell.bg.box_2.buy_btn"]
self.boxBuyBtnCoin2 = uiMap["box_sell_cell.bg.box_2.buy_btn.coin"] self.boxBuyBtnCoin2 = uiMap["box_sell_cell.bg.box_2.buy_btn.coin"]
self.boxBuyBtnTx2 = uiMap["box_sell_cell.bg.box_2.buy_btn.buy_tx"] self.boxBuyBtnTx2 = uiMap["box_sell_cell.bg.box_2.buy_btn.buy_tx"]
self.box3 = uiMap["box_sell_cell.bg.box_3"] self.box3 = uiMap["box_sell_cell.bg.box_3"]
local boxNameTx3 = uiMap["box_sell_cell.bg.box_3.name_tx"] local boxNameTx3 = uiMap["box_sell_cell.bg.box_3.name_tx"]
boxNameTx3:setText("临时文本:珍贵") boxNameTx3:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_3)) -- 珍贵宝箱
local boxDescTx3 = uiMap["box_sell_cell.bg.box_3.desc_tx"] local boxDescTx3 = uiMap["box_sell_cell.bg.box_3.desc_tx"]
boxDescTx3:setText("临时文本:必出<color=#ff8af0>史诗</color>英雄") boxDescTx3:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_26)) -- 必出<color=#ff8af0>史诗</color>英雄
self.boxBuyBtn3 = uiMap["box_sell_cell.bg.box_3.buy_btn"] self.boxBuyBtn3 = uiMap["box_sell_cell.bg.box_3.buy_btn"]
self.boxBuyBtnCoin3 = uiMap["box_sell_cell.bg.box_3.buy_btn.coin"] self.boxBuyBtnCoin3 = uiMap["box_sell_cell.bg.box_3.buy_btn.coin"]
self.boxBuyBtnTx3 = uiMap["box_sell_cell.bg.box_3.buy_btn.buy_tx"] self.boxBuyBtnTx3 = uiMap["box_sell_cell.bg.box_3.buy_btn.buy_tx"]
@ -34,7 +34,7 @@ function BoxSellCell:init()
self.progressTx = uiMap["box_sell_cell.bg.progress_tx"] self.progressTx = uiMap["box_sell_cell.bg.progress_tx"]
self.helpBtn = uiMap["box_sell_cell.bg.help_btn"] self.helpBtn = uiMap["box_sell_cell.bg.help_btn"]
local titleTx = uiMap["box_sell_cell.title_bg.text"] local titleTx = uiMap["box_sell_cell.title_bg.text"]
titleTx:setText("临时文本:宝箱") titleTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_27)) -- 宝箱
self.boxBuyBtn1:addClickListener(function() self.boxBuyBtn1:addClickListener(function()
self:onClickBox(GConst.SummonConst.SUMMON_TYPE.LV_1) self:onClickBox(GConst.SummonConst.SUMMON_TYPE.LV_1)
@ -72,12 +72,12 @@ function BoxSellCell:refreshLv()
local lv = DataManager.SummonData:getSummonLevel() local lv = DataManager.SummonData:getSummonLevel()
local exp = DataManager.SummonData:getSummonExp() local exp = DataManager.SummonData:getSummonExp()
local maxExp = DataManager.SummonData:getSummonMaxExp() local maxExp = DataManager.SummonData:getSummonMaxExp()
self.progressLv:setText("Lv." .. tostring(lv)) -- TODOJ self.progressLv:setText("Lv." .. tostring(lv))
if maxExp and maxExp > 0 then if maxExp and maxExp > 0 then
self.progressTx:setText(tostring(exp) .. "/" .. tostring(maxExp)) -- TODOJ self.progressTx:setText(tostring(exp) .. "/" .. tostring(maxExp))
self.progressSlider.value = exp / maxExp self.progressSlider.value = exp / maxExp
else else
self.progressTx:setText("MAX") -- TODOJ self.progressTx:setText(I18N:getGlobalText(I18N.GlobalConst.STR_MAX))
self.progressSlider.value = 1 self.progressSlider.value = 1
end end
end end

View File

@ -67,9 +67,9 @@ function ChapterCell:refresh(idx, cfgInfo, totalCount, arrowCallback)
-- 超值 -- 超值
self.offText:setText(tostring(cfgInfo.value * 100) .. "%") self.offText:setText(tostring(cfgInfo.value * 100) .. "%")
-- 限购 -- 限购
self.limitText:setText("限购1次TD") -- 章节礼包默认限购1次 TODOJ self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, 1)) -- 限购1次
-- 标题 -- 标题
self.titleText:setText("" .. tostring(cfgInfo.chapter) .. "章礼包TD") -- TODOJ self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_19, tostring(cfgInfo.chapter))) -- 第{0}章礼包
-- 奖励 -- 奖励
local rewardList = cfgInfo.reward local rewardList = cfgInfo.reward
local count = rewardList and #rewardList or 0 local count = rewardList and #rewardList or 0

View File

@ -47,9 +47,9 @@ function CoinSellCell:refresh()
-- 超值 -- 超值
self.offText:setText(tostring(cfgInfo.value) .. "%") self.offText:setText(tostring(cfgInfo.value) .. "%")
-- 限购 -- 限购
self.limitText:setText("限购" .. tostring(cfgInfo.limit) .. "次TD") -- TODOJ self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, tostring(cfgInfo.limit))) -- 限购{0}次
-- 标题 -- 标题
self.titleText:setText("金币礼包TD") -- TODOJ self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_14))
-- 奖励 -- 奖励
local rewardList = cfgInfo.reward local rewardList = cfgInfo.reward
local count = rewardList and #rewardList or 0 local count = rewardList and #rewardList or 0

View File

@ -17,7 +17,7 @@ function GemCell:init()
self.adText = uiMap["gem_cell.ad.desc"] self.adText = uiMap["gem_cell.ad.desc"]
self.sellOutText = uiMap["gem_cell.sell_out"] self.sellOutText = uiMap["gem_cell.sell_out"]
self.sellOutText:setText("已购买TD") -- TODOJ self.sellOutText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20))
end end
function GemCell:refresh(id, cfgInfo) function GemCell:refresh(id, cfgInfo)
@ -39,7 +39,7 @@ function GemCell:refresh(id, cfgInfo)
GFunc.setAdsSprite(self.adImg) GFunc.setAdsSprite(self.adImg)
local adLeftCount = adMaxTimes - bought local adLeftCount = adMaxTimes - bought
if adLeftCount > 0 then if adLeftCount > 0 then
self.adText:setText("免费(" .. tostring(adLeftCount) .. ")TD") -- TODOJ self.adText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE) .. "(" .. tostring(adLeftCount) .. ")") -- 免费(x)
GFunc.centerImgAndTx(self.adImg, self.adText, 5) GFunc.centerImgAndTx(self.adImg, self.adText, 5)
self.sellOutText:setVisible(false) self.sellOutText:setVisible(false)
@ -56,7 +56,7 @@ function GemCell:refresh(id, cfgInfo)
if hasDoubleTimes then -- 有双倍效果 if hasDoubleTimes then -- 有双倍效果
self.doubleNode:setVisible(true) self.doubleNode:setVisible(true)
self.doubleDesc:setText("剩余次数:" .. tostring(leftDoubleTimes) .. "TD") -- TODOJ self.doubleDesc:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_21, tostring(leftDoubleTimes))) -- 剩余次数:{0}
self.doubleText:setText("+" .. tostring(reward.num * 2)) self.doubleText:setText("+" .. tostring(reward.num * 2))
GFunc.centerImgAndTx(self.doubleImg, self.doubleText, 5) GFunc.centerImgAndTx(self.doubleImg, self.doubleText, 5)
self.doubleOriginText:setText(reward.num) self.doubleOriginText:setText(reward.num)

View File

@ -3,13 +3,13 @@ local GemSellCell = class("GemSellCell", BaseCell)
function GemSellCell:init() function GemSellCell:init()
local uiMap = self.baseObject:genAllChildren() local uiMap = self.baseObject:genAllChildren()
local titleTx = uiMap["gem_sell_cell.title_bg.text"] local titleTx = uiMap["gem_sell_cell.title_bg.text"]
titleTx:setText("临时文本:钻石") titleTx:setText(ModuleManager.ItemManager:getItemName(GConst.ItemConst.ITEM_ID_GEM))
self.cells = {} self.cells = {}
self.cellHeight = 0 self.cellHeight = 0
local cellHeight = nil local cellHeight = nil
local cfg = ConfigManager:getConfig("mall_treasure") local cfg = DataManager.ShopData:getMallTreasureConfig() -- 审核模式读取另一张表
for i = 1, 19 do -- 正常9个 提审19个 暂未处理提审模式 -- TODOJ for i = 1, 19 do -- 正常9个 提审19个
local cell = uiMap["gem_sell_cell.cell_" .. i] local cell = uiMap["gem_sell_cell.cell_" .. i]
if cellHeight == nil then if cellHeight == nil then
local w, h = cell:fastGetSizeDelta() local w, h = cell:fastGetSizeDelta()
@ -30,7 +30,7 @@ function GemSellCell:init()
end end
function GemSellCell:refresh() function GemSellCell:refresh()
local cfg = ConfigManager:getConfig("mall_treasure") local cfg = DataManager.ShopData:getMallTreasureConfig()
for k, v in ipairs(self.cells) do for k, v in ipairs(self.cells) do
local id = k -- 目前配置表结构如此 local id = k -- 目前配置表结构如此
v:refresh(id, cfg[id]) v:refresh(id, cfg[id])
@ -49,8 +49,4 @@ function GemSellCell:setVisible(visible)
self.baseObject:setVisible(visible) self.baseObject:setVisible(visible)
end end
function GemSellCell:onClickGift(id)
Logger.logHighlight("Click id:%s", id) -- TODOJ
end
return GemSellCell return GemSellCell

View File

@ -14,7 +14,7 @@ function GoldCell:init()
self.descText = uiMap["gold_cell.desc"] self.descText = uiMap["gold_cell.desc"]
self.sellOutText = uiMap["gold_cell.sell_out"] self.sellOutText = uiMap["gold_cell.sell_out"]
self.sellOutText:setText("已购买TD") -- TODOJ self.sellOutText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20)) -- 已购买
end end
function GoldCell:refresh(id, cfgInfo) function GoldCell:refresh(id, cfgInfo)
@ -33,7 +33,7 @@ function GoldCell:refresh(id, cfgInfo)
local bought = DataManager.ShopData:getCommonDailyCoinAdBuyCount() -- 金币礼包购买次数 local bought = DataManager.ShopData:getCommonDailyCoinAdBuyCount() -- 金币礼包购买次数
local adLeftCount = adMaxTimes - bought local adLeftCount = adMaxTimes - bought
if adLeftCount > 0 then if adLeftCount > 0 then
self.adText:setText("免费(" .. tostring(adLeftCount) .. ")TD") -- TODOJ self.adText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE) .. "(" .. tostring(adLeftCount) .. ")") -- 免费(x)
GFunc.centerImgAndTx(self.adImg, self.adText, 5) GFunc.centerImgAndTx(self.adImg, self.adText, 5)
self.sellOutText:setVisible(false) self.sellOutText:setVisible(false)
@ -54,7 +54,7 @@ function GoldCell:refresh(id, cfgInfo)
end end
self.nameText:setText(GFunc.num2Str(goldNum)) self.nameText:setText(GFunc.num2Str(goldNum))
self.descText:setText("金币礼包:" .. tostring(id) .. "TD") -- TODOJ self.descText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_14)) -- 金币礼包
self:addClickListener(function() self:addClickListener(function()
self:onClickGift(id, isFree) self:onClickGift(id, isFree)

View File

@ -3,7 +3,7 @@ local GoldSellCell = class("GoldSellCell", BaseCell)
function GoldSellCell:init() function GoldSellCell:init()
local uiMap = self.baseObject:genAllChildren() local uiMap = self.baseObject:genAllChildren()
local titleTx = uiMap["gold_sell_cell.title_bg.text"] local titleTx = uiMap["gold_sell_cell.title_bg.text"]
titleTx:setText("临时文本:金币") titleTx:setText(ModuleManager.ItemManager:getItemName(GConst.ItemConst.ITEM_ID_GOLD))
self.cells = {} self.cells = {}
self.cellHeight = 0 self.cellHeight = 0

View File

@ -46,9 +46,9 @@ function GrowCell:refresh(idx, gift)
-- 超值 -- 超值
self.offText:setText(tostring(cfgInfo.value) .. "%") self.offText:setText(tostring(cfgInfo.value) .. "%")
-- 限购 -- 限购
self.limitText:setText("限购" .. tostring(cfgInfo.limit) .. "次TD") -- TODOJ self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, tostring(cfgInfo.limit))) -- 限购{0}次
-- 标题 -- 标题
self.titleText:setText("成长礼包TD") -- TODOJ self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_13)) -- 成长礼包
-- 奖励 -- 奖励
local rewardList = cfgInfo.reward local rewardList = cfgInfo.reward
local count = rewardList and #rewardList or 0 local count = rewardList and #rewardList or 0

View File

@ -21,7 +21,7 @@ function HotCell:init()
self.heroNumText = uiMap["hot_cell.hero.num_tx"] self.heroNumText = uiMap["hot_cell.hero.num_tx"]
self.sellOutText = uiMap["hot_cell.sell_out"] self.sellOutText = uiMap["hot_cell.sell_out"]
self.sellOutText:setText("已购买TD") -- TODOJ self.sellOutText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_20)) -- 已购买
end end
function HotCell:refresh(data) function HotCell:refresh(data)
@ -57,7 +57,7 @@ function HotCell:refresh(data)
GFunc.setAdsSprite(self.adImg) GFunc.setAdsSprite(self.adImg)
local adLeftCount = DataManager.ShopData:getMallDailyFirstItemAdMaxCount() - bought local adLeftCount = DataManager.ShopData:getMallDailyFirstItemAdMaxCount() - bought
if adLeftCount > 0 then if adLeftCount > 0 then
self.adText:setText("免费(" .. tostring(adLeftCount) .. ")TD") -- TODOJ self.adText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_FREE) .. "(" .. tostring(adLeftCount) .. ")") -- 免费(x)
GFunc.centerImgAndTx(self.adImg, self.adText, 5) GFunc.centerImgAndTx(self.adImg, self.adText, 5)
self.sellOutText:setVisible(false) self.sellOutText:setVisible(false)

View File

@ -6,9 +6,9 @@ function HotSellCell:init()
local uiMap = self.baseObject:genAllChildren() local uiMap = self.baseObject:genAllChildren()
self.cellHeight = self.baseObject:fastGetSizeDeltaY() + 20 self.cellHeight = self.baseObject:fastGetSizeDeltaY() + 20
uiMap["hot_sell_cell.title_bg.text"]:setText("临时文本:每日特惠") uiMap["hot_sell_cell.title_bg.text"]:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_28)) -- 每日特惠
uiMap["hot_sell_cell.help_btn"]:addClickListener(function() uiMap["hot_sell_cell.help_btn"]:addClickListener(function()
ModuleManager.TipsManager:showDescTips(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_29), uiMap["hot_sell_cell.help_btn"]:getBaseObject())
end) end)
self.timeTx = uiMap["hot_sell_cell.time_tx"] self.timeTx = uiMap["hot_sell_cell.time_tx"]
self.cells = {} self.cells = {}
@ -30,25 +30,24 @@ end
function HotSellCell:refresh() function HotSellCell:refresh()
local goods = DataManager.ShopData:getMallDailyGoods() local goods = DataManager.ShopData:getMallDailyGoods()
local freeRefreshCount = DataManager.ShopData:getMallDailyAdLeftCount() -- 免费刷新次数 local freeRefreshCount = DataManager.ShopData:getMallDailyAdLeftCount() -- 剩余免费刷新次数
local gemRefreshCount = DataManager.ShopData:getMallDailyDiamondLeftCount() -- 钻石刷新次数 local gemRefreshCount = DataManager.ShopData:getMallDailyDiamondLeftCount() -- 剩余钻石刷新次数
local gemRefreshCost = DataManager.ShopData:getMallDailyDiamondResetCost() -- 钻石刷新消耗 local gemRefreshCost = DataManager.ShopData:getMallDailyDiamondResetCost() -- 钻石刷新消耗
if freeRefreshCount > 0 then if freeRefreshCount > 0 then
self.refreshBtn:setVisible(true) self.refreshBtn:setActive(true)
self.refreshAdImg:setVisible(true) self.refreshAdImg:setVisible(true)
GFunc.setAdsSprite(self.refreshAdImg) GFunc.setAdsSprite(self.refreshAdImg)
self.refreshGemImg:setVisible(false) self.refreshGemImg:setVisible(false)
self.refreshText:setText("刷新TD") -- TODOJ self.refreshText:setText(I18N:getGlobalText(I18N.GlobalConst.STR_REFRESH))
self.refreshBtn:addRedPoint(70, 30, 0.6) self.refreshBtn:addRedPoint(80, 30, 0.6)
elseif gemRefreshCount > 0 then elseif gemRefreshCount > 0 then
self.refreshBtn:setVisible(true) self.refreshBtn:setActive(true)
self.refreshAdImg:setVisible(false) self.refreshAdImg:setVisible(false)
self.refreshGemImg:setVisible(true) self.refreshGemImg:setVisible(true)
self.refreshText:setText(gemRefreshCost) self.refreshText:setText(gemRefreshCost)
self.refreshBtn:removeRedPoint() self.refreshBtn:removeRedPoint()
else else
self.refreshBtn:setVisible(false) self.refreshBtn:setActive(false)
self.refreshBtn:removeRedPoint() self.refreshBtn:removeRedPoint()
end end
@ -68,7 +67,7 @@ function HotSellCell:refreshTime()
if remainTime < 0 then if remainTime < 0 then
remainTime = 0 remainTime = 0
end end
self.timeTx:setText("刷新时间TD:" .. GFunc.getTimeStrWithHMS(remainTime)) -- TODOJ self.timeTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_22, GFunc.getTimeStrWithHMS(remainTime)))-- 刷新时间:{0}
end end
function HotSellCell:getCellHeight() function HotSellCell:getCellHeight()

View File

@ -43,9 +43,9 @@ function LevelCell:refresh(idx, cfgInfo, clickCallback)
-- 超值 -- 超值
self.offText:setText(tostring(cfgInfo.value) .. "%") self.offText:setText(tostring(cfgInfo.value) .. "%")
-- 限购 -- 限购
self.limitText:setText("限购1次TD") -- 默认限购1次 TODOJ self.limitText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_18, 1)) -- 限购1次
-- 标题 -- 标题
self.titleText:setText(tostring(cfgInfo.parameter) .. "级助力礼包TD") -- TODOJ self.titleText:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_23, tostring(cfgInfo.parameter))) -- {0}级助力礼包
-- 奖励 -- 奖励
local rewardList = cfgInfo.reward local rewardList = cfgInfo.reward
local count = rewardList and #rewardList or 0 local count = rewardList and #rewardList or 0

View File

@ -2,21 +2,23 @@ local GiftPopUI = class("GiftPopUI", BaseUI)
local GIFT_BG_NAME = { local GIFT_BG_NAME = {
[PayManager.PURCHARSE_TYPE.ACT_GIFT] = { [PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_2_1.png", -- TODOJ [PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = "assets/arts/textures/background/shop/shop_gift_banner_1_1.png",
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_5_1.png", -- TODOJ [PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_3_1.png",
[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_3_1.png", -- TODOJ [PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_4_1.png",
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_6_1.png",
}, },
[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_1_1.png", -- TODOJ [PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_2_1.png",
[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_4_1.png", -- TODOJ [PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_5_1.png",
} }
local GIFT_TITLE_TEXT = { local GIFT_TITLE_TEXT = {
[PayManager.PURCHARSE_TYPE.ACT_GIFT] = { [PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "新手礼包TD", -- TODOJ [PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_9),
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = "金币礼包TD", -- TODOJ [PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_11),
[PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = "助力礼包TD", -- TODOJ [PayManager.PURCHARSE_ACT_TYPE.LEVEL_UP_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_12),
[PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_14),
}, },
[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "章节礼包TD", -- TODOJ [PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_10),
[PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = "成长礼包TD", -- TODOJ [PayManager.PURCHARSE_TYPE.GROW_UP_GIFT] = I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_13),
} }
local MAX_ITEM_NUM = 4 local MAX_ITEM_NUM = 4
@ -148,6 +150,21 @@ function GiftPopUI:refresh(needCheck)
self.buyBtnTx:setText(GFunc.getFormatPrice(rechargeId)) self.buyBtnTx:setText(GFunc.getFormatPrice(rechargeId))
end end
-- 对于首充礼包,有跳转商店和领取2个分支
if self.actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and self.actId == GConst.ShopConst.FIRST_RECHARGE_ID then
local canGet = DataManager.ShopData:getHasFirstRechargeReward()
if canGet then
self.buyBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_CLAIM))
else
local hasGet = DataManager.ShopData:getHasGotFirstRechargeReward()
if hasGet then
self:closeUI()
else
self.buyBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_15)) -- 前往商店
end
end
end
self:updateTime() self:updateTime()
end end
@ -157,10 +174,7 @@ function GiftPopUI:updateTime()
if self.actType == PayManager.PURCHARSE_TYPE.ACT_GIFT then if self.actType == PayManager.PURCHARSE_TYPE.ACT_GIFT then
local cfgInfo = DataManager.ShopData:getActGiftConfig()[self.actId] local cfgInfo = DataManager.ShopData:getActGiftConfig()[self.actId]
if cfgInfo then if cfgInfo then
if cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE then -- 首充礼包 if cfgInfo and cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT then -- 金币礼包
hasTime = true
self.timeText:setText("TODOJ") -- TODOJ
elseif cfgInfo and cfgInfo.type == PayManager.PURCHARSE_ACT_TYPE.COIN_GIFT then -- 金币礼包
hasTime = true hasTime = true
local remainTime = 0 local remainTime = 0
local triggerTime = DataManager.ShopData:getCoinGiftTriggerTime() local triggerTime = DataManager.ShopData:getCoinGiftTriggerTime()
@ -187,7 +201,18 @@ function GiftPopUI:updateTime()
end end
function GiftPopUI:onClickGift() function GiftPopUI:onClickGift()
-- 对于首充礼包,有跳转商店和领取2个分支
if self.actType == PayManager.PURCHARSE_TYPE.ACT_GIFT and self.actId == GConst.ShopConst.FIRST_RECHARGE_ID then
local canGet = DataManager.ShopData:getHasFirstRechargeReward()
if canGet then
PayManager:purchasePackage(self.actId, self.actType) PayManager:purchasePackage(self.actId, self.actType)
else
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.GO_SHOP)
self:closeUI()
end
else
PayManager:purchasePackage(self.actId, self.actType)
end
end end
-- 如果还有需要显示的 则直接刷新而不是关闭本界面 -- 如果还有需要显示的 则直接刷新而不是关闭本界面

View File

@ -38,10 +38,10 @@ function ShopComp:initTitlePage()
self.subTitleIcon2 = self.uiMap["shop_comp.title_node.btn_cell_2.icon"] self.subTitleIcon2 = self.uiMap["shop_comp.title_node.btn_cell_2.icon"]
self.subTitleBtn2 = self.uiMap["shop_comp.title_node.btn_cell_2"] self.subTitleBtn2 = self.uiMap["shop_comp.title_node.btn_cell_2"]
self.subTitleText1:setText("特惠商品TD") -- TODOJ 特惠商品 self.subTitleText1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_16)) -- 特惠商品
self.subTitleSelectText1:setText("特惠商品TD") -- TODOJ 特惠商品 self.subTitleSelectText1:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_16)) -- 特惠商品
self.subTitleText2:setText("主要商品TD") -- TODOJ 主要商品 self.subTitleText2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_17)) -- 主要商品
self.subTitleSelectText2:setText("主要商品TD") -- TODOJ 主要商品 self.subTitleSelectText2:setText(I18N:getGlobalText(I18N.GlobalConst.SHOP_DESC_17)) -- 主要商品
self.subTitleBtn1:addClickListener(function() self.subTitleBtn1:addClickListener(function()
self:switchPage(PAGE_DISCOUNT) self:switchPage(PAGE_DISCOUNT)

View File

@ -6,6 +6,7 @@ end
function ShopData:initBase() function ShopData:initBase()
self:initActChapterStoreData() self:initActChapterStoreData()
self:initFirstRecharge()
self:initCrossDay() self:initCrossDay()
end end
@ -117,9 +118,6 @@ function ShopData:markPopUpGift(actType, actId)
if not self.needPopUpGift[actType] then if not self.needPopUpGift[actType] then
self.needPopUpGift[actType] = {} self.needPopUpGift[actType] = {}
end end
Logger.logHighlight("markPopUpGift -- actType:%s actId:%s",actType, actId)
table.insert(self.needPopUpGift[actType], actId) table.insert(self.needPopUpGift[actType], actId)
end end
@ -128,9 +126,6 @@ function ShopData:removePopUpGift(actType, actId)
if self.needPopUpGift[actType] then if self.needPopUpGift[actType] then
for index, id in ipairs(self.needPopUpGift[actType]) do for index, id in ipairs(self.needPopUpGift[actType]) do
if id == actId then if id == actId then
Logger.logHighlight("removePopUpGift -- actType:%s actId:%s",actType, actId)
table.remove(self.needPopUpGift[actType], index) table.remove(self.needPopUpGift[actType], index)
break break
end end
@ -262,7 +257,7 @@ function ShopData:addMallDailyAdResetCount()
end end
function ShopData:getMallDailyAdLeftCount() function ShopData:getMallDailyAdLeftCount()
return 1 - self.mallDailyAdResetCount -- TODOJ 目前无配置表 return 1 - self.mallDailyAdResetCount -- 目前无配置表
end end
function ShopData:getMallDailyDiamondResetCount() function ShopData:getMallDailyDiamondResetCount()
@ -274,7 +269,7 @@ function ShopData:addMallDailyDiamondResetCount()
end end
function ShopData:getMallDailyDiamondLeftCount() function ShopData:getMallDailyDiamondLeftCount()
return 1 - self.mallDailyDiamondResetCount -- TODOJ 目前无配置表 return 1 - self.mallDailyDiamondResetCount -- 目前无配置表
end end
function ShopData:getMallDailyGoods() function ShopData:getMallDailyGoods()
@ -282,17 +277,17 @@ function ShopData:getMallDailyGoods()
end end
function ShopData:getMallDailyDiamondResetCost() function ShopData:getMallDailyDiamondResetCost()
return 30 -- TODOJ 目前无配置表 return 30 -- 目前无配置表
end end
-- 每日特惠 广告商品最大购买次数 -- 每日特惠 广告商品最大购买次数
function ShopData:getMallDailyFirstItemAdMaxCount() function ShopData:getMallDailyFirstItemAdMaxCount()
return 1 -- TODOJ 目前无配置表 return 1 -- 目前无配置表
end end
-- 每日特惠 常规商品最大购买次数 -- 每日特惠 常规商品最大购买次数
function ShopData:getMallDailyGoodsLimitCount() function ShopData:getMallDailyGoodsLimitCount()
return 1 -- TODOJ 目前无配置表 return 1 -- 目前无配置表
end end
-- 每日特惠 是否开启 -- 每日特惠 是否开启
@ -356,7 +351,7 @@ end
-- 常驻钻石礼包 ********************************************************************************************** -- 常驻钻石礼包 **********************************************************************************************
function ShopData:getMallTreasureConfig() function ShopData:getMallTreasureConfig()
return ConfigManager:getConfig("mall_treasure") return ConfigManager:getConfig("mall_treasure") -- 审核模式会去读另一张表 TODOJ
end end
-- 常驻钻石礼包结束 ---------------------------------------------------------------------------------------------- -- 常驻钻石礼包结束 ----------------------------------------------------------------------------------------------
@ -421,8 +416,9 @@ function ShopData:getBeginnerGiftHasBuy()
end end
end end
-- 新手礼包侧边栏展示时间
function ShopData:getBeginnerGiftSideBarDurationTime() function ShopData:getBeginnerGiftSideBarDurationTime()
return 3 * 24 * 3600 -- 暂无配置表 TODOJ return 3 * 24 * 3600 -- 目前无配置表
end end
-- 未购买且在开服的3天内 -- 未购买且在开服的3天内
@ -717,4 +713,44 @@ end
-- 成长礼包结束 ---------------------------------------------------------------------------------------------- -- 成长礼包结束 ----------------------------------------------------------------------------------------------
-- 首充 **********************************************************************************************
-- 用于标记是否弹窗 要求等级不低于2 未领取该奖励
function ShopData:initFirstRecharge()
local lv = DataManager.PlayerData:getLv()
if lv > 1 and not self:getHasGotFirstRechargeReward() then
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID)
end
end
-- 是否有首充奖励 有支付且未领取
function ShopData:getHasFirstRechargeReward()
local pay = DataManager.PlayerData:getTotalPayAmount()
if pay > 0 and not self:getHasGotFirstRechargeReward() then
return true
else
return false
end
end
-- 是否已领取首充奖励
function ShopData:getHasGotFirstRechargeReward()
-- 通用act礼包中是否有已购
local boughtNum = self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.FIRST_RECHARGE_ID)
return boughtNum > 0
end
-- 侧边栏是否展示 要求等级不低于2 未领取该奖励
function ShopData:getShowFirstRechargeSideBar()
local lv = DataManager.PlayerData:getLv()
if lv > 1 and not self:getHasGotFirstRechargeReward() then
return true
else
return false
end
end
-- 首充结束 ----------------------------------------------------------------------------------------------
return ShopData return ShopData