Merge branch 'dev' of http://git.juzugame.com/b6-client/b6-lua into dev
This commit is contained in:
commit
7aee1712ac
@ -30,19 +30,19 @@ local SUPPORT_LANGUAGE_LIST = {
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GConst.LANGUAGE.ENGLISH,
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GConst.LANGUAGE.ENGLISH,
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GConst.LANGUAGE.CHINESE,
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GConst.LANGUAGE.CHINESE,
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GConst.LANGUAGE.CHINESE_TC,
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GConst.LANGUAGE.CHINESE_TC,
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-- -- GConst.LANGUAGE.RUSSIAN, -- 俄罗斯
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-- GConst.LANGUAGE.RUSSIAN, -- 俄罗斯
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-- -- GConst.LANGUAGE.THAILAND, -- 泰国
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-- GConst.LANGUAGE.THAILAND, -- 泰国
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-- GConst.LANGUAGE.INDONESIA, -- 印度尼西亚
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-- GConst.LANGUAGE.INDONESIA, -- 印度尼西亚
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-- GConst.LANGUAGE.VIETNAMESE, -- 越南
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-- GConst.LANGUAGE.VIETNAMESE, -- 越南
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-- GConst.LANGUAGE.FRENCH, -- 法语
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-- GConst.LANGUAGE.FRENCH, -- 法语
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-- -- GConst.LANGUAGE.ITALIAN, -- 意大利
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-- GConst.LANGUAGE.ITALIAN, -- 意大利
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-- GConst.LANGUAGE.GERMAN, -- 德国
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-- GConst.LANGUAGE.GERMAN, -- 德国
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-- -- GConst.LANGUAGE.SPANISH, -- 西班牙
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-- GConst.LANGUAGE.SPANISH, -- 西班牙
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-- GConst.LANGUAGE.PORTUGUESE, -- 葡萄牙
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-- GConst.LANGUAGE.PORTUGUESE, -- 葡萄牙
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-- -- GConst.LANGUAGE.TURKISH, -- 土耳其
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-- GConst.LANGUAGE.TURKISH, -- 土耳其
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-- -- GConst.LANGUAGE.MALAYSIA, -- 马来西亚
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-- GConst.LANGUAGE.MALAYSIA, -- 马来西亚
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-- GConst.LANGUAGE.JAPANESE, -- 日本
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GConst.LANGUAGE.JAPANESE, -- 日本
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-- GConst.LANGUAGE.KOREAN, -- 韩国
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GConst.LANGUAGE.KOREAN, -- 韩国
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}
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}
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local SUPPORT_SERVER_LANGUAGE = {
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local SUPPORT_SERVER_LANGUAGE = {
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@ -101,7 +101,6 @@ local LANGUAGE_NOMARL_SPRITE = {
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[GConst.LANGUAGE.ENGLISH] = "setting_language_en1",
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[GConst.LANGUAGE.ENGLISH] = "setting_language_en1",
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[GConst.LANGUAGE.CHINESE] = "setting_language_cn1",
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[GConst.LANGUAGE.CHINESE] = "setting_language_cn1",
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[GConst.LANGUAGE.CHINESE_TC] = "setting_language_tw1",
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[GConst.LANGUAGE.CHINESE_TC] = "setting_language_tw1",
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[GConst.LANGUAGE.FRENCH] = "setting_language_fr1",
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[GConst.LANGUAGE.FRENCH] = "setting_language_fr1",
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[GConst.LANGUAGE.ITALIAN] = "setting_language_it1",
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[GConst.LANGUAGE.ITALIAN] = "setting_language_it1",
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[GConst.LANGUAGE.GERMAN] = "setting_language_de1",
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[GConst.LANGUAGE.GERMAN] = "setting_language_de1",
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@ -119,7 +118,6 @@ local LANGUAGE_HIGHLIGHT_SPRITE = {
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[GConst.LANGUAGE.ENGLISH] = "setting_language_en2",
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[GConst.LANGUAGE.ENGLISH] = "setting_language_en2",
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[GConst.LANGUAGE.CHINESE] = "setting_language_cn2",
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[GConst.LANGUAGE.CHINESE] = "setting_language_cn2",
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[GConst.LANGUAGE.CHINESE_TC] = "setting_language_tw2",
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[GConst.LANGUAGE.CHINESE_TC] = "setting_language_tw2",
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[GConst.LANGUAGE.FRENCH] = "setting_language_fr2",
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[GConst.LANGUAGE.FRENCH] = "setting_language_fr2",
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[GConst.LANGUAGE.ITALIAN] = "setting_language_it2",
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[GConst.LANGUAGE.ITALIAN] = "setting_language_it2",
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[GConst.LANGUAGE.GERMAN] = "setting_language_de2",
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[GConst.LANGUAGE.GERMAN] = "setting_language_de2",
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@ -37,8 +37,8 @@ local LANGUAGES = {
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-- ["th"] = "th_TH",
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-- ["th"] = "th_TH",
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-- ["id"] = "in_ID",
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-- ["id"] = "in_ID",
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-- ["vi"] = "vi_VN",
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-- ["vi"] = "vi_VN",
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-- ["ja"] = "ja_JP",
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["ja"] = "ja_JP",
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-- ["ko"] = "ko_KR",
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["ko"] = "ko_KR",
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}
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}
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function First:init()
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function First:init()
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@ -258,18 +258,38 @@ function First:loadFirstUI()
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local logoEn = self.firstUI.transform:Find("logo_en")
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local logoEn = self.firstUI.transform:Find("logo_en")
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local logoZH = self.firstUI.transform:Find("logo_zh")
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local logoZH = self.firstUI.transform:Find("logo_zh")
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local logoCn = self.firstUI.transform:Find("logo_cn")
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local logoCn = self.firstUI.transform:Find("logo_cn")
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local logoKO = self.firstUI.transform:Find("logo_ko")
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local logoJA = self.firstUI.transform:Find("logo_ja")
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if self.language == "zh" then
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if self.language == "zh" then
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logoZH.localScale = VISIBLE_SCALE
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logoZH.localScale = VISIBLE_SCALE
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logoEn.localScale = NOT_VISIBLE_SCALE
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logoEn.localScale = NOT_VISIBLE_SCALE
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logoCn.localScale = NOT_VISIBLE_SCALE
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logoCn.localScale = NOT_VISIBLE_SCALE
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logoKO.localScale = NOT_VISIBLE_SCALE
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logoJA.localScale = NOT_VISIBLE_SCALE
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elseif self.language == "cn" then
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elseif self.language == "cn" then
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logoCn.localScale = VISIBLE_SCALE
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logoCn.localScale = VISIBLE_SCALE
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logoEn.localScale = NOT_VISIBLE_SCALE
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logoEn.localScale = NOT_VISIBLE_SCALE
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logoZH.localScale = NOT_VISIBLE_SCALE
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logoZH.localScale = NOT_VISIBLE_SCALE
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logoKO.localScale = NOT_VISIBLE_SCALE
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logoJA.localScale = NOT_VISIBLE_SCALE
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elseif self.language == "ko" then
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logoKO.localScale = VISIBLE_SCALE
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logoEn.localScale = NOT_VISIBLE_SCALE
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logoCn.localScale = NOT_VISIBLE_SCALE
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logoZH.localScale = NOT_VISIBLE_SCALE
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logoJA.localScale = NOT_VISIBLE_SCALE
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elseif self.language == "ja" then
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logoJA.localScale = VISIBLE_SCALE
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logoEn.localScale = NOT_VISIBLE_SCALE
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logoCn.localScale = NOT_VISIBLE_SCALE
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logoZH.localScale = NOT_VISIBLE_SCALE
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logoKO.localScale = NOT_VISIBLE_SCALE
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else
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else
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logoEn.localScale = VISIBLE_SCALE
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logoEn.localScale = VISIBLE_SCALE
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logoZH.localScale = NOT_VISIBLE_SCALE
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logoZH.localScale = NOT_VISIBLE_SCALE
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logoCn.localScale = NOT_VISIBLE_SCALE
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logoCn.localScale = NOT_VISIBLE_SCALE
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logoKO.localScale = NOT_VISIBLE_SCALE
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logoJA.localScale = NOT_VISIBLE_SCALE
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end
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end
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self.dialogTrans = self.firstUI.transform:Find("message_box")
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self.dialogTrans = self.firstUI.transform:Find("message_box")
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@ -90,7 +90,6 @@ function BattleResultUI:refreshFixedInfo()
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local desc3 = uiMap["battle_result_ui.unit_node.desc_3"]
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local desc3 = uiMap["battle_result_ui.unit_node.desc_3"]
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local rewardTitle = uiMap["battle_result_ui.reward_node.reward_title"]
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local rewardTitle = uiMap["battle_result_ui.reward_node.reward_title"]
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local continue = uiMap["battle_result_ui.continue"]
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local continue = uiMap["battle_result_ui.continue"]
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desc1:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_4))
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desc2:setText(self.combatReport.wave)
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desc2:setText(self.combatReport.wave)
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desc3:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_7, GFunc.num2Str(self.totalDmg)))
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desc3:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_7, GFunc.num2Str(self.totalDmg)))
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rewardTitle:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
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rewardTitle:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
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@ -102,6 +101,8 @@ function BattleResultUI:refreshFixedInfo()
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local round = self.combatReport.remainRound or 0
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local round = self.combatReport.remainRound or 0
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desc2:setText(round)
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desc2:setText(round)
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desc1:setText(I18N:getGlobalText(I18N.GlobalConst.ROUND_LEFT))
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desc1:setText(I18N:getGlobalText(I18N.GlobalConst.ROUND_LEFT))
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else
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desc1:setText(GConst.EMPTY_STRING)
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end
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end
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icon:setSprite(GConst.ATLAS_PATH.COMMON, iconName)
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icon:setSprite(GConst.ATLAS_PATH.COMMON, iconName)
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@ -36,7 +36,17 @@ function HeroDetailUI:_display(lvChange)
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local uiMap = self.root:genAllChildren()
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local uiMap = self.root:genAllChildren()
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uiMap["hero_detail_ui.bg.title_desc"]:setText(self.heroEntity:getName())
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uiMap["hero_detail_ui.bg.title_desc"]:setText(self.heroEntity:getName())
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uiMap["hero_detail_ui.bg.lv_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, self.heroEntity:getLv()))
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uiMap["hero_detail_ui.bg.lv_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, self.heroEntity:getLv()))
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uiMap["hero_detail_ui.bg.element_desc"]:setText(ModuleManager.HeroManager:getMatchTypeName(self.heroEntity:getMatchType()))
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local elementBg = uiMap["hero_detail_ui.bg.element_bg"]
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local elementTx = uiMap["hero_detail_ui.bg.element_desc"]
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local elementTxRectWidth = elementTx:getRectWidth()
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elementTx:setText(ModuleManager.HeroManager:getMatchTypeName(self.heroEntity:getMatchType()))
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local elementTxWidth = elementTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth
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if elementTxWidth > elementTxRectWidth then
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elementBg:setSizeDeltaX(52 + elementTxWidth)
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else
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elementBg:setSizeDeltaX(52 + elementTxRectWidth)
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end
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uiMap["hero_detail_ui.bg.skill_desc"]:setText(ModuleManager.HeroManager:getSkillDesc(self.heroEntity:getBaseSkill()))
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uiMap["hero_detail_ui.bg.skill_desc"]:setText(ModuleManager.HeroManager:getSkillDesc(self.heroEntity:getBaseSkill()))
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uiMap["hero_detail_ui.bg.hp_name"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_2))
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uiMap["hero_detail_ui.bg.hp_name"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_2))
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uiMap["hero_detail_ui.bg.atk_name"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_3))
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uiMap["hero_detail_ui.bg.atk_name"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_3))
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