fix bug
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ba655fa257
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@ -29,20 +29,27 @@ function TalentInfoUI:onLoadRootComplete()
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end)
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self.leftArrowBtn:addClickListener(function()
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self.id = self.id - 1
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self.idx = self.idx - 1
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self:onRefresh()
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end)
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self.rightArrowBtn:addClickListener(function()
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self.id = self.id + 1
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self.idx = self.idx + 1
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self:onRefresh()
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end)
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self.list = DataManager.TalentData:getActiveList()
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for i, cfg in ipairs(self.list) do
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if cfg.id == self.id then
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self.idx = i
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break
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end
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end
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end
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function TalentInfoUI:onRefresh()
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self.list = DataManager.TalentData:getCfgList()
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self.talentCell:refresh(self.id, self.list[self.id])
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self.leftArrowBtn:setActive(self.id > 1)
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self.rightArrowBtn:setActive(self.id < #self.list)
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self.id = self.list[self.idx].id
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self.talentCell:refresh(self.id, self.list[self.idx])
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self.leftArrowBtn:setActive(self.idx > 1 and #self.list ~= 1)
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self.rightArrowBtn:setActive(self.idx < #self.list and #self.list ~= 1)
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local attr, num = DataManager.TalentData:getAttrById(self.id)
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local str = I18N:getText("talent", self.id, "desc")
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if attr and #attr > 0 then
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@ -28,6 +28,19 @@ function TalentData:getCfgList()
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return TalentCfg
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end
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function TalentData:getActiveList()
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local list = {}
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for id = 1, #TalentCfg do
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local cfg = TalentCfg[id]
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cfg.id = id
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local lv = self:getLevels(id)
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if lv and lv > 0 then
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table.insert(list, cfg)
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end
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end
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return list
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end
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function TalentData:getPlayerExpCfgList(stage)
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if stage then
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return PlayerExpCfg[stage]
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