体力
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@ -117,7 +117,8 @@ BIReport.RUNE_OPT_TYPE = {
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BIReport.ITEM_GET_TYPE = {
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BIReport.ITEM_GET_TYPE = {
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NEW_PLAYER_INITIAL = "NewPlayerInitial", -- 新玩家创号自带
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NEW_PLAYER_INITIAL = "NewPlayerInitial", -- 新玩家创号自带
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UPGRADE_HERO = "UpgradeHero",
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UPGRADE_HERO = "UpgradeHero",
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FIGHT_END = "FightEnd",
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CHAPTER_FIGHT_START = "ChapterFightStart",
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CHAPTER_FIGHT_END = "ChapterFightEnd",
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CHAPTER_BOX = "ChapterBox"
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CHAPTER_BOX = "ChapterBox"
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}
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}
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@ -544,6 +544,11 @@ function GFunc.getConstValue(key)
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return ConstCfg[key] and ConstCfg[key].value or 0
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return ConstCfg[key] and ConstCfg[key].value or 0
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end
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end
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function GFunc.getConstReward(key)
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local ConstCfg = ConfigManager:getConfig("const")
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return ConstCfg[key] and ConstCfg[key].reward
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end
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function GFunc.getTargetAnchoredPosition(targetGo, parent)
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function GFunc.getTargetAnchoredPosition(targetGo, parent)
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local rectTransform = targetGo:getComponent(GConst.TYPEOF_UNITY_CLASS.RECTTRANSFORM)
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local rectTransform = targetGo:getComponent(GConst.TYPEOF_UNITY_CLASS.RECTTRANSFORM)
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local rect = rectTransform.rect
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local rect = rectTransform.rect
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@ -24,8 +24,26 @@ function ChapterManager:startFight()
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_8))
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_8))
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return
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return
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end
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end
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---- 通信
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local cost = DataManager.ChapterData:getFightCost()
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ModuleManager.BattleManager:playBattle(GConst.BattleConst.BATTLE_TYPE.STAGE)
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local vitCostNum = 0
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if cost then
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vitCostNum = GFunc.getRewardNum(cost)
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end
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if vitCostNum > DataManager.BagData.ItemData:getVit() then
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GFunc.showItemNotEnough(GConst.ItemConst.ITEM_ID_VIT)
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return
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end
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local parmas = {
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id = DataManager.ChapterData:getChapterId()
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}
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ServerDataManager:dataOperate(GConst.ServerDataConst.DATA_OP_BEHAVIOR.START_FIGHT, parmas, function(result)
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if result.status == 0 then
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if result.cost then
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GFunc.addCosts(result.cost, BIReport.ITEM_GET_TYPE.CHAPTER_FIGHT_START)
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end
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ModuleManager.BattleManager:playBattle(GConst.BattleConst.BATTLE_TYPE.STAGE)
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end
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end)
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end
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end
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function ChapterManager:endFight(id, combatReport)
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function ChapterManager:endFight(id, combatReport)
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@ -53,7 +71,7 @@ function ChapterManager:endFight(id, combatReport)
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if combatReport.victory and DataManager.ChapterData:getChapterId() == DataManager.ChapterData:getMaxChapterId() + 1 then
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if combatReport.victory and DataManager.ChapterData:getChapterId() == DataManager.ChapterData:getMaxChapterId() + 1 then
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DataManager.ChapterData:goNextChapter()
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DataManager.ChapterData:goNextChapter()
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end
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end
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GFunc.addRewards(result.rewards, BIReport.ITEM_GET_TYPE.FIGHT_END)
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GFunc.addRewards(result.rewards, BIReport.ITEM_GET_TYPE.CHAPTER_FIGHT_END)
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local newRewards = {}
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local newRewards = {}
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if result.rewards then
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if result.rewards then
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GFunc.mergeRewards2(result.rewards, newRewards)
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GFunc.mergeRewards2(result.rewards, newRewards)
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@ -121,7 +121,7 @@ end
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function ServerItemData:resetVitRecoverTime()
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function ServerItemData:resetVitRecoverTime()
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local maxCount = self:getMaxVit()
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local maxCount = self:getMaxVit()
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local ServerGameData = require "app/server/data/server_game_data"
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local ServerGameData = require "app/server/server_game_data"
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local currentCount = ServerGameData.PlayerData:getVit()
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local currentCount = ServerGameData.PlayerData:getVit()
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if currentCount >= maxCount then -- 已经达到上限
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if currentCount >= maxCount then -- 已经达到上限
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return
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return
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@ -131,7 +131,7 @@ function ServerItemData:resetVitRecoverTime()
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if currentCount >= maxCount then -- 已经达到上限
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if currentCount >= maxCount then -- 已经达到上限
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return
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return
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end
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end
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for i,v in ipairs(self.recoveries) do
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for i,v in ipairs(self.data.recoveries) do
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if v.cfg_id == GConst.ItemConst.ITEM_ID_VIT then
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if v.cfg_id == GConst.ItemConst.ITEM_ID_VIT then
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self.data.recoveries[i].ts = Time:getServerTime()
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self.data.recoveries[i].ts = Time:getServerTime()
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end
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end
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@ -31,6 +31,32 @@ function ServerChapterManager:openBox(params, callback)
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end
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end
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end
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end
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function ServerChapterManager:startFight(params, callback)
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local result = {
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status = 1
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}
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local cost = GFunc.getConstReward("chapter_cost")
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if cost == nil then
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if callback then
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callback(result)
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end
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return
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end
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local vitCostNum = GFunc.getRewardNum(cost)
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local ServerGameData = ServerDataManager:getServerGameData()
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if vitCostNum > ServerGameData.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_VIT) then
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if callback then
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callback(result)
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end
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return
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end
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result.cost = ServerGameData:addCosts({cost})
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result.status = 0
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if callback then
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callback(result)
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end
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end
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function ServerChapterManager:endFight(params, callback)
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function ServerChapterManager:endFight(params, callback)
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local result = {
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local result = {
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status = 1
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status = 1
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@ -10,6 +10,7 @@ ServerDataConst.DATA_OP_BEHAVIOR = {
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CROSS_DAY = "CROSS_DAY",
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CROSS_DAY = "CROSS_DAY",
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UPDATE_FORMATION = "UPDATE_FORMATION",
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UPDATE_FORMATION = "UPDATE_FORMATION",
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UPGRADE_HERO = "UPGRADE_HERO",
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UPGRADE_HERO = "UPGRADE_HERO",
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START_FIGHT = "START_FIGHT",
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END_FIGHT = "END_FIGHT",
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END_FIGHT = "END_FIGHT",
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OPEN_CHAPTER_BOX = "OPEN_CHAPTER_BOX",
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OPEN_CHAPTER_BOX = "OPEN_CHAPTER_BOX",
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MARK_GUIDE = "MARK_GUIDE",
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MARK_GUIDE = "MARK_GUIDE",
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@ -66,6 +66,7 @@ ServerDataManager.OP_FUNC = {
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.SYNC_DATA] = function (...) ServerDataManager:onSyncData(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.SYNC_DATA] = function (...) ServerDataManager:onSyncData(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.UPDATE_FORMATION] = function (...) ServerDataManager.ServerFormationManager:updateFormation(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.UPDATE_FORMATION] = function (...) ServerDataManager.ServerFormationManager:updateFormation(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.UPGRADE_HERO] = function (...) ServerDataManager.ServerHeroManager:onUpgradeHero(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.UPGRADE_HERO] = function (...) ServerDataManager.ServerHeroManager:onUpgradeHero(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.START_FIGHT] = function(...) ServerDataManager.ServerChapterManager:startFight(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.END_FIGHT] = function(...) ServerDataManager.ServerChapterManager:endFight(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.END_FIGHT] = function(...) ServerDataManager.ServerChapterManager:endFight(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.OPEN_CHAPTER_BOX] = function(...) ServerDataManager.ServerChapterManager:openBox(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.OPEN_CHAPTER_BOX] = function(...) ServerDataManager.ServerChapterManager:openBox(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.MARK_GUIDE] = function(...) ServerDataManager.ServerTutorialManager:markGuide(...) end,
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[GConst.ServerDataConst.DATA_OP_BEHAVIOR.MARK_GUIDE] = function(...) ServerDataManager.ServerTutorialManager:markGuide(...) end,
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@ -149,7 +149,12 @@ function MainComp:refreshChapter(force)
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end
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end
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self.uiMap["main_comp.fight_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
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self.uiMap["main_comp.fight_btn.desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
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self.uiMap["main_comp.fight_btn.desc_2"]:setText(DataManager.ChapterData:getFightCost())
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local cost = DataManager.ChapterData:getFightCost()
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if cost then
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self.uiMap["main_comp.fight_btn.desc_2"]:setText(GFunc.getRewardNum(cost))
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else
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self.uiMap["main_comp.fight_btn.desc_2"]:setText("0")
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end
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end
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end
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end
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end
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@ -74,6 +74,10 @@ function ItemData:getItemNumById(id)
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return num
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return num
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end
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end
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function ItemData:getVit()
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return self:getItemNumById(GConst.ItemConst.ITEM_ID_VIT)
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end
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function ItemData:addItemReward(item, itemGetType)
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function ItemData:addItemReward(item, itemGetType)
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CACHE_ITEM.cfg_id = GFunc.getRewardId(item)
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CACHE_ITEM.cfg_id = GFunc.getRewardId(item)
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CACHE_ITEM.count = GFunc.getRewardNum(item)
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CACHE_ITEM.count = GFunc.getRewardNum(item)
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@ -170,14 +170,8 @@ function ChapterData:getChapterMaxWave(chapterId)
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return 0
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return 0
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end
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end
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function ChapterData:getFightCost(chapterId)
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function ChapterData:getFightCost()
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chapterId = chapterId or self:getChapterId()
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return GFunc.getConstReward("chapter_cost")
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local cfg = self:getChapterCfg()[chapterId]
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if cfg and cfg.cost then
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return cfg.cost.num
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end
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return 0
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end
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end
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function ChapterData:getMaxChapterId()
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function ChapterData:getMaxChapterId()
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@ -3,6 +3,13 @@ local PlayerData = class("PlayerData", BaseData)
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function PlayerData:init(data)
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function PlayerData:init(data)
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end
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end
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function PlayerData:setVit(vit)
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self.vit = vit
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end
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function PlayerData:getVit()
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return self.vit or 0
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end
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function PlayerData:getMaxVit()
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function PlayerData:getMaxVit()
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if self.maxVit == nil then
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if self.maxVit == nil then
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