bug修复
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@ -409,6 +409,9 @@ function BattleTeam:doBuffWork()
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target = buffEffect.target
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end
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BattleBuffHandle.doBuffWork(target, buffEffect)
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if not self.buffList[i] then -- dot伤害致死后,buff已经全部移除
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break
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end
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if buffEffect.round <= 0 then
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self:updateBuffState(buffEffect.buff, -1)
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table.remove(self.buffList, i)
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