This commit is contained in:
xiekaidong 2023-05-04 17:32:56 +08:00
commit 71eaaecb56
5 changed files with 8 additions and 162 deletions

View File

@ -659,6 +659,7 @@ function BIReport:postGemGet(num, getType, itemId)
type = getType,
coin_num = num,
coin_type = BIReport.COIN_TYPE[itemId],
coin_all = DataManager.BagData.ItemData:getItemNumById(itemId),
}
self:report(EVENT_NAME_COIN_GET, args)
end

View File

@ -2,12 +2,4 @@ local VersionCompatible = {}
local CLIENT_VERSION = CS.BF.BFMain.CLIENT_VERSION or 0
function VersionCompatible:canUpdateMailVersion()
return CLIENT_VERSION > 1
end
function VersionCompatible:supportDataEncryptVersion()
return CLIENT_VERSION > 1
end
return VersionCompatible

View File

@ -351,10 +351,10 @@ function First:requestAddress(callback, times, totalTimes)
platform = "iOS"
end
loginCenterUrl = loginCenterUrl .. "?platform=" .. CS.System.Uri.EscapeDataString(platform)
-- lua这边直接构建好参数
for k, v in pairs(args) do
loginCenterUrl = loginCenterUrl .. "&" .. k .. "=" .. CS.System.Uri.EscapeDataString(v)
end
-- 最后增加一个随机参数规避网络缓存的问题,保证每次都是新的请求
local guid = CS.BF.BFMain.Instance.SDKMgr.BFLoginSDKMgr:GetNewPlayerGuid()
loginCenterUrl = loginCenterUrl .. "&random=" .. CS.System.Uri.EscapeDataString(guid)
CS.BF.BFMain.Instance.SDKMgr.BFLoginSDKMgr:GetWithURL(loginCenterUrl, function (req, rsp)

View File

@ -399,71 +399,6 @@ if NOT_PUBLISH then
Logger.printTable(map)
end
end
-- if Input.GetKeyDown(KeyCode.P) then
-- ModuleManager.ChapterManager:showBattleFailUI(nil, true)
-- end
-- if Input.GetKeyDown(KeyCode.G) then
-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.DUNGEON_GOLD, {id = 1, level = 1}, function()
-- UIManager:closeAllUI()
-- ModuleManager.MaincityManager:showMainCityUI()
-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.STAGE)
-- end)
-- end
-- if Input.GetKeyDown(KeyCode.H) then
-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.DUNGEON_GEM, {id = 2, level = 1}, function()
-- UIManager:closeAllUI()
-- ModuleManager.MaincityManager:showMainCityUI()
-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.STAGE)
-- end)
-- end
-- if Input.GetKeyDown(KeyCode.J) then
-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.DUNGEON_MITHRIL, {id = 3, level = 1}, function()
-- UIManager:closeAllUI()
-- ModuleManager.MaincityManager:showMainCityUI()
-- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.STAGE)
-- end)
-- end
-- if Input.GetKeyDown(KeyCode.K) then
-- -- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.DUNGEON_ARENA, {id = 4, level = 23}, function()
-- -- UIManager:closeAllUI()
-- -- ModuleManager.MaincityManager:showMainCityUI()
-- -- ModuleManager.BattleManager:playBattle(ModuleManager.BattleManager.BATTLE_TYPE.STAGE)
-- -- end)
-- local resultParams = {
-- level = 24,
-- score = 600000,
-- lastRank = 1,
-- newRank = 2,
-- rewards = {
-- [1] = {
-- type = 2,
-- equip = {
-- level = 0,
-- id = 10201,
-- count = 1
-- }
-- },
-- }
-- }
-- ModuleManager.ArenaManager:showBattleResultUI(resultParams)
-- end
-- if Input.GetKeyDown(KeyCode.K) then
-- DataManager.ArenaData:refreshSelectLegacy()
-- ModuleManager.ArenaManager:showBattleSelectLegacyUI()
-- end
-- if EDITOR_MODE then
-- if Input.GetKeyDown(KeyCode.N) and Input.GetKey(KeyCode.RightControl) then
-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.TRAIN_PASS_UP, {toId = 50}) -- 表现事件
-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.CHANGE_MAIN_CITY_PAGE, {page = 0})
-- end
-- if Input.GetKeyDown(KeyCode.M) and Input.GetKey(KeyCode.RightControl) then
-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.TRAIN_REBORN) -- 表现事件
-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.CHANGE_MAIN_CITY_PAGE, {page = 0})
-- end
-- end
end
Game._releaseOnApplicationFocus = Game.onApplicationFocus

View File

@ -380,28 +380,6 @@ function GFunc.getPerByW3(ratio)
return ratio*0.0001
end
-- function GFunc.getRoundingNumByW(num)
-- if num <= 0 then
-- return 0
-- end
-- if num < 10000 then
-- return GFunc.getRoundingNumByW(num*100) // 100
-- end
-- local remainder = num%10000
-- if remainder < 5000 then
-- return num - remainder
-- elseif remainder > 5000 then
-- return num - remainder + 10000
-- else
-- local integer = (num - remainder)*0.0001
-- if integer%2 == 0 then
-- return num - remainder
-- else
-- return num - remainder + 10000
-- end
-- end
-- end
function GFunc.getPerStr(key, str)
if key == GConst.BattleConst.BUFF_NAME.ATKP_ADD or
key == GConst.BattleConst.BUFF_NAME.ATKP_COLOR_ADD or
@ -600,17 +578,9 @@ function GFunc.showItemNotEnough(itemId)
end
end
function GFunc.showJewelryNotEnough(itemId)
local gemTextInfo = I18N:getConfig("jewelry")[itemId]
if gemTextInfo then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ITEM_NOT_ENOUGH, gemTextInfo.name))
end
end
function GFunc.checkCost(id, num, showToast, giftType)
if num <= 0 then
-- BIReport:postDataException(id, num, giftType)
-- return false
return true
end
local count = DataManager.BagData.ItemData:getItemNumById(id)
if count < num then
@ -623,14 +593,6 @@ function GFunc.checkCost(id, num, showToast, giftType)
end
end
function GFunc.checkCostNum(id, num, giftType)
if num <= 0 then
-- BIReport:postDataException(id, num, giftType)
return false
end
return true
end
---- 获得奖励的统一接口
function GFunc.addRewards(rewards, itemGetType)
if rewards == nil then
@ -959,39 +921,27 @@ function GFunc.miningTipsMovePosY(obj, delay,callBack)
end
function GFunc.dataEncrypt(data)
if not VersionCompatible:supportDataEncryptVersion() then
return data
end
local numStr = CS.Security.XXTEA.Encrypt(tostring(data), GConst.SECRET_KEY)
return numStr
end
function GFunc.dataDecrypt(data)
if not VersionCompatible:supportDataEncryptVersion() then
return data
end
local numStr = CS.Security.XXTEA.Decrypt(data, GConst.SECRET_KEY)
return tonumber(numStr)
end
function GFunc.getTickCount()
if not VersionCompatible:supportDataEncryptVersion() then
return 0
end
return math.floor(UnityTime.realtimeSinceStartup)
end
function GFunc.IsGotServerTime()
if not VersionCompatible:supportDataEncryptVersion() then
return true
end
if not CS.BF.BFMain.IsGotServerTime then
return false
end
return true
end
---得到展示奖励的图集名称图片资源id
---得到展示奖励的图集名称,图片资源id
function GFunc.getFrameRes(type, id)
if type == GConst.REWARD_TYPE.REWARD_NONE then
return
@ -1034,7 +984,7 @@ function GFunc.getFrameRes(type, id)
return atlasPath, GConst.HERO_FRAME[ GConst.QUALITY[qlt] ] or "frame_1", qlt
end
---得到展示奖励的图集名称图片资源id
---得到展示奖励的图集名称,图片资源id
function GFunc.getQuality(type, id)
if type == GConst.REWARD_TYPE.REWARD_NONE then
return
@ -1084,7 +1034,7 @@ function GFunc.getQuality(type, id)
return qlt
end
---得到展示奖励的图集名称图片资源id
---得到展示奖励的图集名称,图片资源id
function GFunc.getRewardIconRes(type, id)
if type == GConst.REWARD_TYPE.REWARD_NONE then
return
@ -1143,7 +1093,7 @@ function GFunc.getLegacyIconRes(legacyId)
return GConst.ATLAS_PATH.ICON_LEGACY, tostring(config.icon)
end
---得到展示奖励的图集名称图片资源id
---得到展示奖励的图集名称,图片资源id
function GFunc.getRewardName(type, id)
if type == GConst.REWARD_TYPE.REWARD_NONE then
return
@ -1162,23 +1112,6 @@ function GFunc.getRewardName(type, id)
end
end
function GFunc.performDurationDelay(obj, delay, callback)
if obj.sequence then
obj.sequence:Kill()
obj.sequence = nil
end
local sequence = obj:createBindTweenSequence()
delay = delay or 0
delay = math.max(0, delay)
obj.sequence = sequence
sequence:AppendInterval(delay or 0)
sequence:OnComplete(callback)
return sequence
end
function GFunc.compareVersionThan(version1, version2, include)
if not version1 or not version2 then
return false
@ -1266,14 +1199,6 @@ function GFunc.getArray()
return array
end
function GFunc.showProbability()
local language = I18N:getCurLanguage()
if language == "ko" or language == "ja" then
return true
end
return false
end
function GFunc.getTable(struct)
local t = {}
if struct then
@ -1503,6 +1428,7 @@ function GFunc.getCalcMinVal(arr)
end
return min
end
---计算最大值
function GFunc.getCalcMaxVal(arr)
local max = arr[1] or 0
@ -1588,14 +1514,6 @@ function GFunc.checkTableValueSame(standardTable, compareTable, debug)
return true
end
-- 获取挖矿研究得到的属性加成
function GFunc.getMainHeroAttributeVal(key)
local mainEntity = DataManager.HeroData:getMainHeroEntity()
local allAttr = mainEntity:getAllAttr()
local result = allAttr[key]
return result
end
function GFunc.showCurrencyFlyAction(rewards, pos)
local flyPos = {}
if not pos then