fix bug
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8263a37038
commit
71bb3ff422
@ -3269,9 +3269,6 @@ function BattleBaseController:adRevive(revive)
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self:onBattleEnd(not revive)
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else
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self.atkTeam:revive()
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-- local unitEntity = self.defTeam:getMainUnit().unitEntity
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-- self:refreshBossSkill(unitEntity)
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-- self:enterNextTeamAction()
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self:enterRoundEnd()
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end
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end
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@ -63,6 +63,7 @@ function BattleBoardTouchHelper:onLinkStart(entity, posId, isVirtual)
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self.battleData:insertGridSequence(posId, self.battleController:snapshotBoard(), isVirtual)
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local skillEntity = self.battleController:getSkillEntityBySkillId(entity:getSkillId())
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local maskElementType = entity:getElementType(skillEntity, true)
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self.battleController.currLinkElementType = maskElementType
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self.battleUI:showBoardMask(maskElementType, skillEntity and entity:getPosId())
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self.battleController:findSkillInfluenceGrids()
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self.battleController:onLinkChange()
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@ -118,18 +119,19 @@ function BattleBoardTouchHelper:onLinkEnter(entity, posId, isVirtual)
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local lastElementType = lastEntity:getElementType(lastSkillEntity, true)
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local hadSkillId, skillPosId = self.battleData:getSequenceHadSkill()
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-- 已经有技能
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if skillEntity and hadSkillId then
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return
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end
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if not elementType or not lastElementType then
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if not elementType or not self.battleController.currLinkElementType then
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else
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if lastElementType ~= elementType then
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if self.battleController.currLinkElementType ~= elementType then
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return
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end
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end
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local maskElementType = elementType or lastElementType
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local maskElementType = elementType or self.battleController.currLinkElementType
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if not skillPosId then
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if skillId then
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skillPosId = posId
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@ -145,12 +147,15 @@ function BattleBoardTouchHelper:onLinkEnter(entity, posId, isVirtual)
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skillPosId = posId
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end
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local newElementType = elementType or lastElementType
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local newElementType = elementType or self.battleController.currLinkElementType
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if newElementType then
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entity:setElementType(newElementType)
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lastEntity:setElementType(newElementType)
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end
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self.battleUI:showBoardMask(maskElementType, skillPosId)
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if not self.battleController.currLinkElementType then
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self.battleController.currLinkElementType = newElementType
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end
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entity:addLinkSkillCount()
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@ -244,10 +249,27 @@ function BattleBoardTouchHelper:clearSequenceByPosId(posId)
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end
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local gridEntity = self.battleData:getGridEntity(posId)
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local skillEntity = self.battleController:getSkillEntityBySkillId(gridEntity:getSkillId())
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local maskElementType = gridEntity:getElementType(skillEntity, true)
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-- local maskElementType = gridEntity:getElementType(skillEntity, true)
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-- 计算当前颜色
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local sequence = self.battleData:getGridSequence()
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local currElementType
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if #sequence > 1 then
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for i = #sequence - 1, 1, -1 do
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local entityTmp = self.battleData:getGridEntity(sequence[i].posId)
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local skillId = entityTmp:getSkillId()
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if not skillId then
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local maskElementType = entityTmp:getElementType(nil, true)
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if maskElementType then
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currElementType = maskElementType
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break
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end
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end
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end
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end
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local _, skillPosId = self.battleData:getSequenceHadSkill()
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self.battleUI:showBoardMask(maskElementType, skillPosId)
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self.battleController.currLinkElementType = currElementType
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self.battleUI:showBoardMask(self.battleController.currLinkElementType, skillPosId)
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self.battleController:findSkillInfluenceGrids()
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self.battleController:onLinkChange()
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