广告
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@ -233,6 +233,7 @@ BIReport.ADS_CLICK_TYPE = {
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BATTLE_SKILL_DEITY = "BattleSkillDeity",
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BATTLE_DOUBLE_BOX = "BattleDoubleBox",
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BATTLE_REVIVE = "BattleRevive",
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BATTLE_RESULT_DOUBLE = "BattleResultDouble",
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AD_ENERGY = "AdEnergy",
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TASK_DAILY_REFRESH = "TaskDailyRefresh",
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TASK_DAILY_TASK = "TaskDailyTask",
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@ -86,6 +86,7 @@ EventManager.CUSTOM_EVENT = {
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CHANGE_ACTIVITY_PAGE = "CHANGE_ACTIVITY_PAGE",
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BATTLE_REVIVE = "BATTLE_REVIVE",
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BATTLE_REVIVE_FAILED = "BATTLE_REVIVE_FAILED",
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BATTLE_DOUBLE_REWARD = "BATTLE_DOUBLE_REWARD",
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CROSS_DAY = "CROSS_DAY",-- 跨天
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@ -919,7 +919,7 @@ local localization_global =
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["ADS_DESC_5"] = "额外2级齿轮",
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["ADS_DESC_6"] = "是否观看广告,获得额外2级齿轮",
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["ADS_DESC_7"] = "时光回溯",
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["ADS_DESC_9"] = "可回到本波开始前并获得{0}水晶",
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["ADS_DESC_9"] = "战斗失败,是否复活?",
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["ADS_DESC_10"] = "放弃复活",
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["ADS_DESC_11"] = "刷新齿轮",
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["ADS_DESC_12"] = "是否观看广告,免费刷新齿轮?",
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@ -96,8 +96,8 @@ function BattleManager:showBoxOpenUI(rewards, callback)
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UIManager:showUI("app/ui/battle/battle_box_open_ui", {rewards = rewards, callback = callback})
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end
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function BattleManager:showBattleReviveUI(callback)
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UIManager:showUI("app/ui/battle/battle_revive_ui", {callback = callback})
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function BattleManager:showBattleReviveUI(battleType, callback)
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UIManager:showUI("app/ui/battle/battle_revive_ui", {battleType = battleType, callback = callback})
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end
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function BattleManager:reqSkillRefresh(isAll, deitySkillIdx, isDoubleBox)
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@ -154,9 +154,6 @@ function BattleManager:rspChapterDoubleReward(result)
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if result.err_code ~= GConst.ERROR_STR.SUCCESS then
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return
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end
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if result.rewards then
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GFunc.showRewardBox(result.rewards)
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end
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.BATTLE_DOUBLE_REWARD)
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end
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@ -111,6 +111,18 @@ function BattleBaseController:refreshWave()
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self.battleUI:refreshWave(self:getWaveIndex())
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end
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function BattleBaseController:canRevive()
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return false
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end
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function BattleBaseController:hadAdDeityCount()
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return false
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end
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function BattleBaseController:canGetDoubleRewards()
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return false
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end
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-- 战斗结束
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function BattleBaseController:controllBattleEnd()
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end
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@ -2479,9 +2491,10 @@ function BattleBaseController:getRandomSkillList(getCount, isGodSkill, excludeMa
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local result = table.shuffle(self.randomSkillList)
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if isGodSkill then
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local count = self.battleData:getAdDeityCount()
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local cfgCount = GFunc.getConstIntValue("ads_deity_get_limit")
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if cfgCount > count then
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-- local count = self.battleData:getAdDeityCount()
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-- local cfgCount = GFunc.getConstIntValue("ads_deity_get_limit")
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-- if cfgCount > count then
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if self:hadAdDeityCount() then
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local randomSkillNewSkillPool = {}
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local randomSkillSkillWeight = {}
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for skillId, info in pairs(cfg) do
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@ -3264,11 +3277,14 @@ function BattleBaseController:adRevive(revive)
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end
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function BattleBaseController:checkRevive()
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if not self:canRevive() then
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return false
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end
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if self.battleData:getIsRevive() then
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return false
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end
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self.battleData:setIsRevive(true)
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ModuleManager.BattleManager:showBattleReviveUI(function(revive)
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ModuleManager.BattleManager:showBattleReviveUI(self.battleType, function(revive)
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self:adRevive(revive)
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end)
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return true
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@ -3,6 +3,20 @@ local BattleController = require "app/module/battle/controller/battle_controller
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local BattleControllerDailyChallenge = class("BattleControllerDailyChallenge", BattleController)
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local BattleBuffEntity = require "app/userdata/battle/skill/battle_buff_entity"
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function BattleControllerDailyChallenge:canRevive()
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return true
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end
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function BattleControllerDailyChallenge:hadAdDeityCount()
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local count = self.battleData:getAdDeityCount()
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local cfgCount = GFunc.getConstIntValue("daily_challenge_ads_deity_get_limit")
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return cfgCount > count
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end
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function BattleControllerDailyChallenge:canGetDoubleRewards()
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return DataManager.DailyChallengeData:canAdDouble()
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end
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function BattleControllerDailyChallenge:getBoardConfig()
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return ConfigManager:getConfig("chapter_board_daily_challenge")
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end
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@ -1,6 +1,20 @@
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local BattleController = require "app/module/battle/controller/battle_controller"
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local BattleControllerStage = class("BattleControllerStage", BattleController)
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function BattleControllerStage:canRevive()
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return true
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end
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function BattleControllerStage:hadAdDeityCount()
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local count = self.battleData:getAdDeityCount()
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local cfgCount = GFunc.getConstIntValue("ads_deity_get_limit")
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return cfgCount > count
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end
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function BattleControllerStage:canGetDoubleRewards()
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return DataManager.ChapterData:canAdDouble()
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end
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function BattleControllerStage:getBoardConfig()
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return ConfigManager:getConfig("chapter_board")
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end
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@ -46,6 +46,7 @@ function BattleResultUI:ctor(params)
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GFunc.mergeRewards2(self.rewards, newRewards)
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self.rewards = newRewards
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end
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self.isDouble = false
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end
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function BattleResultUI:onClose()
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@ -121,6 +122,24 @@ function BattleResultUI:onLoadRootComplete()
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self.arenaBoxBtnGet = uiMap["battle_result_ui.arena_box_node.btn_get"]
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self.arenaBoxTxGet = uiMap["battle_result_ui.arena_box_node.btn_get.tx_get"]
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self.doubleNode = uiMap["battle_result_ui.double_node"]
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self.doubleOkBtn = uiMap["battle_result_ui.double_node.ok_btn"]
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self.doubleOkBtnTx = uiMap["battle_result_ui.double_node.ok_btn.tx"]
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self.doubleBtn = uiMap["battle_result_ui.double_node.double_btn"]
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self.doubleBtnAdImg = uiMap["battle_result_ui.double_node.double_btn.ad_img"]
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self.doubleBtnTx = uiMap["battle_result_ui.double_node.double_btn.tx"]
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self.doubleBtnLimitTx = uiMap["battle_result_ui.double_node.double_btn.limit_tx"]
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self.doubleOkBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.BTN_TEXT_OK))
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self.doubleBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.ADS_DESC_14))
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self.doubleOkBtn:addClickListener(function()
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self:onClickMask()
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end)
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self.doubleBtn:addClickListener(function()
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SDKManager:showFullScreenAds(BIReport.ADS_CLICK_TYPE.BATTLE_RESULT_DOUBLE, function()
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self:onGetDouble()
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end)
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end)
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self.victoryMask:addClickListener(function()
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self:onClickMask()
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end)
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@ -135,6 +154,9 @@ function BattleResultUI:onLoadRootComplete()
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self:refreshRewards()
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self:refreshArenaBoxNode()
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.BATTLE_DOUBLE_REWARD, function()
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self:onReviveDouble()
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end)
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end
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function BattleResultUI:onClickMask()
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@ -153,6 +175,7 @@ function BattleResultUI:onRefresh()
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self:refreshRewards()
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self:refreshArenaNode()
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self:refreshArenaBoxNode()
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self:refreshDoubleNode()
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end
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function BattleResultUI:refreshVictoryNode()
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@ -357,6 +380,9 @@ function BattleResultUI:refreshRewards()
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end
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cell:showRightUpIcon(index <= self.mysteryBoxIdx, GConst.ATLAS_PATH.COMMON, "common_chest_1")
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cell:showFirstPass(index <= self.firstPassIdx)
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if self.isDouble then
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cell:setNumTx(self.rewards[index].num * 2)
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end
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end)
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if self:hasArenaBoxNode() then
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self.rewardScrollRect:setSizeDeltaY(SCROLL_LINE_HEIGHT)
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@ -444,4 +470,45 @@ function BattleResultUI:showRewardAppearAnim(idx, cell)
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return animRewardAppear
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end
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--@region 双倍奖励
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function BattleResultUI:refreshDoubleNode()
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if self.battleType ~= GConst.BattleConst.BATTLE_TYPE.STAGE and self.battleType ~= GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE then
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self.doubleNode:setActive(false)
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return
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end
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if self.battleType == GConst.BattleConst.BATTLE_TYPE.STAGE then
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if not DataManager.ChapterData:canAdDouble() then
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self.doubleNode:setActive(false)
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else
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self.doubleNode:setActive(true)
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GFunc.setAdsSprite(self.doubleBtnAdImg)
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self.doubleBtnLimitTx:setText(DataManager.ChapterData:getReDoubleCount() .. "/" .. GFunc.getConstIntValue("ads_double_rewards_limit"))
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self.doubleOkBtn:setAnchoredPositionX(125)
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self.doubleBtn:setActive(true)
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end
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end
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if self.battleType == GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE then
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if not DataManager.DailyChallengeData:canAdDouble() then
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self.doubleNode:setActive(false)
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else
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self.doubleNode:setActive(true)
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GFunc.setAdsSprite(self.doubleBtnAdImg)
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self.doubleBtnLimitTx:setText(DataManager.DailyChallengeData:getReDoubleCount() .. "/" .. GFunc.getConstIntValue("daily_challenge_ads_double_rewards_limit"))
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self.doubleOkBtn:setAnchoredPositionX(125)
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self.doubleBtn:setActive(true)
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end
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end
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end
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function BattleResultUI:onGetDouble()
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ModuleManager.BattleManager:reqChapterDoubleReward()
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end
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function BattleResultUI:onReviveDouble()
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self.isDouble = true
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self:refreshRewards()
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self.doubleOkBtn:setAnchoredPositionX(0)
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self.doubleBtn:setActive(false)
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end
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--@endregion
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return BattleResultUI
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@ -7,6 +7,7 @@ end
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function BattleReviveUI:ctor(params)
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params = params or {}
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self.callback = params.callback
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self.battleType = params.battleType
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end
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function BattleReviveUI:getPrefabPath()
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@ -29,12 +30,19 @@ function BattleReviveUI:_display()
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self.adBtn = uiMap["battle_revive_ui.bg.ad_btn"]
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self.adIcon = uiMap["battle_revive_ui.bg.ad_btn.icon"]
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self.adTx = uiMap["battle_revive_ui.bg.ad_btn.tx"]
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self.adLimitTx = uiMap["battle_revive_ui.limit_tx"]
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self.cancelBtn = uiMap["battle_revive_ui.bg.cancel_btn"]
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self.cancelTx = uiMap["battle_revive_ui.bg.cancel_btn.tx"]
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self.title1Tx:setText(I18N:getGlobalText(I18N.GlobalConst.ADS_DESC_7))
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self.descTx:setText(I18N:getGlobalText(I18N.GlobalConst.ADS_DESC_9))
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-- self.title2Tx:setText(I18N:getGlobalText(I18N.GlobalConst.ADS_DESC_8))
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self.descTx:setText(I18N:getGlobalText(I18N.GlobalConst.ADS_DESC_9, GFunc.getConstIntValue("ads_revive_limit")))
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if self.battleType == GConst.BattleConst.BATTLE_TYPE.STAGE then
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self.adLimitTx:setText(DataManager.ChapterData:getReReviveCount() .. "/" .. GFunc.getConstIntValue("ads_revive_limit"))
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elseif self.battleType == GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE then
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self.adLimitTx:setText(DataManager.DailyChallengeData:getReReviveCount() .. "/" .. GFunc.getConstIntValue("daily_challenge_ads_revive_limit"))
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end
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self.adTx:setText(I18N:getGlobalText(I18N.GlobalConst.FREE_DESC))
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self.cancelTx:setText(I18N:getGlobalText(I18N.GlobalConst.ADS_DESC_10))
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@ -53,14 +61,21 @@ function BattleReviveUI:_display()
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-- self.fx:setActive(false)
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-- 根据复活次数更新按钮位置
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local canAdRevive = DataManager.ChapterData:canAdRevive()
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local canAdRevive = false
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if self.battleType == GConst.BattleConst.BATTLE_TYPE.STAGE then
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canAdRevive = DataManager.ChapterData:canAdRevive()
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elseif self.battleType == GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE then
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canAdRevive = DataManager.DailyChallengeData:canAdRevive()
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end
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if not canAdRevive then
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self.costBtn:setActive(true)
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self.adBtn:setActive(false)
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self.adLimitTx:setActive(false)
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self.costBtn:setAnchoredPositionX(0)
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else
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self.costBtn:setActive(true)
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self.adBtn:setActive(true)
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self.adLimitTx:setActive(true)
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self.costBtn:setAnchoredPositionX(-144)
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end
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@ -86,7 +101,15 @@ end
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function BattleReviveUI:_addListeners()
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self.costBtn:addClickListener(function()
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local cost = GFunc.getConstReward("cost_revive")
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local cost
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if self.battleType == GConst.BattleConst.BATTLE_TYPE.STAGE then
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cost = GFunc.getConstReward("cost_revive")
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elseif self.battleType == GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE then
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cost = GFunc.getConstReward("daily_challenge_cost_revive")
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end
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if not cost then
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return
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end
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if GFunc.checkCost(GConst.ItemConst.ITEM_ID_GEM, cost.num, true) then
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self:doRevive(false)
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end
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@ -92,7 +92,12 @@ function BattleSkillSelectComp:refreshBtns()
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end
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local battleController = ModuleManager.BattleManager.battleController
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local getAllAdCount = GFunc.getConstIntValue("ads_getall_rogue_limit")
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local getAllAdCount = 0
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if ModuleManager.BattleManager.battleController.battleType == GConst.BattleConst.BATTLE_TYPE.STAGE then
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getAllAdCount = GFunc.getConstIntValue("ads_getall_rogue_limit")
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elseif ModuleManager.BattleManager.battleController.battleType == GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE then
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getAllAdCount = GFunc.getConstIntValue("daily_challenge_ads_getall_rogue_limit")
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end
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local allCount = battleController.battleData:getAllSkillCount()
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if getAllAdCount > allCount then
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allBtn:setActive(true)
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@ -100,7 +105,12 @@ function BattleSkillSelectComp:refreshBtns()
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allBtn:setActive(false)
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end
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local cfgAdCount = GFunc.getConstIntValue("ad_refresh_skill")
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local cfgAdCount = 0
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if ModuleManager.BattleManager.battleController.battleType == GConst.BattleConst.BATTLE_TYPE.STAGE then
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cfgAdCount = GFunc.getConstIntValue("ads_refresh_rogue_limit")
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elseif ModuleManager.BattleManager.battleController.battleType == GConst.BattleConst.BATTLE_TYPE.DAILY_CHALLENGE then
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cfgAdCount = GFunc.getConstIntValue("daily_challenge_ads_refresh_rogue_limit")
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end
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local talentCount = DataManager.TalentData:getSkillRefreshCount()
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local adCount = battleController.battleData:getADRefreshSkillCount() + talentCount
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if cfgAdCount > adCount then
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@ -45,6 +45,7 @@ function ChapterData:init(data, notChangeChapterId)
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end
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self.revive = data.revive or 0
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self.todayRevive = data.today_revive or 0
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self.todayDouble = data.today_double_mystery or 0
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if not notChangeChapterId then
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self.data.chapterId = data.max_chapter_id
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@ -53,6 +54,11 @@ function ChapterData:init(data, notChangeChapterId)
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self.data.chapterInfo = data.chapter_info or {}
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self.boxCanGetState = nil
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self.canGetBoxInfo = {}
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DataManager:registerCrossDayFunc("ChapterData", function()
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self.todayRevive = 0
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self.todayDouble = 0
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end)
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end
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function ChapterData:getIsFirstChapter(chapterId)
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@ -587,9 +593,7 @@ function ChapterData:showRedPoint(chapterId)
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end
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--@endregion
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--@region 复活
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-- self.revive = data.revive or 0
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-- self.todayRevive = data.today_revive or 0
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--@region 复活 双倍
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function ChapterData:addReviveCount()
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self.revive = self.revive + 1
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self.todayRevive = self.todayRevive + 1
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@ -599,10 +603,33 @@ function ChapterData:getReviveCount()
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return self.todayRevive
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end
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function ChapterData:getReReviveCount()
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local cfgAdCount = GFunc.getConstIntValue("ads_revive_limit")
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return cfgAdCount - self.todayRevive
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end
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function ChapterData:canAdRevive()
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local cfgAdCount = GFunc.getConstIntValue("ads_revive_limit")
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return self.todayRevive < cfgAdCount
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end
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function ChapterData:addDoubleCount()
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self.todayDouble = self.todayDouble + 1
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end
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function ChapterData:getDoubleCount()
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return self.todayDouble
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end
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function ChapterData:getReDoubleCount()
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local cfgAdCount = GFunc.getConstIntValue("ads_double_rewards_limit")
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return cfgAdCount - self.todayDouble
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end
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function ChapterData:canAdDouble()
|
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local cfgAdCount = GFunc.getConstIntValue("ads_double_rewards_limit")
|
||||
return self.todayDouble < cfgAdCount
|
||||
end
|
||||
--@endregion
|
||||
|
||||
return ChapterData
|
||||
@ -27,6 +27,14 @@ function DailyChallengeData:init(data)
|
||||
self.initDay = Time:getBeginningOfServerToday()
|
||||
self.popTaskTime = LocalData:getChallengeTaskPopTime()
|
||||
self.diffLv = data.level or 1
|
||||
self.revive = data.revive or 0
|
||||
self.todayRevive = data.today_revive or 0
|
||||
self.double = data.double or 0
|
||||
self.todayDouble = data.today_double or 0
|
||||
DataManager:registerCrossDayFunc("DailyChallengeData", function()
|
||||
self.todayRevive = 0
|
||||
self.todayDouble = 0
|
||||
end)
|
||||
self:setDirty()
|
||||
end
|
||||
|
||||
@ -336,4 +344,40 @@ function DailyChallengeData:getDifficultyCfg(id)
|
||||
return DAILY_CHALLENGE_LEVEL[id]
|
||||
end
|
||||
--@endregion
|
||||
|
||||
--@region 复活 双倍
|
||||
function DailyChallengeData:addReviveCount()
|
||||
self.revive = self.revive + 1
|
||||
self.todayRevive = self.todayRevive + 1
|
||||
end
|
||||
|
||||
function DailyChallengeData:getReviveCount()
|
||||
return self.todayRevive
|
||||
end
|
||||
|
||||
function DailyChallengeData:canAdRevive()
|
||||
local cfgAdCount = GFunc.getConstIntValue("daily_challenge_ads_revive_limit")
|
||||
return self.todayRevive < cfgAdCount
|
||||
end
|
||||
|
||||
function DailyChallengeData:addDoubleCount()
|
||||
self.double = self.double + 1
|
||||
self.todayDouble = self.todayDouble + 1
|
||||
end
|
||||
|
||||
function DailyChallengeData:getDoubleCount()
|
||||
return self.todayDouble
|
||||
end
|
||||
|
||||
function DailyChallengeData:getReDoubleCount()
|
||||
local cfgAdCount = GFunc.getConstIntValue("daily_challenge_ads_double_rewards_limit")
|
||||
return cfgAdCount - self.todayDouble
|
||||
end
|
||||
|
||||
function DailyChallengeData:canAdDouble()
|
||||
local cfgAdCount = GFunc.getConstIntValue("daily_challenge_ads_double_rewards_limit")
|
||||
return self.todayDouble < cfgAdCount
|
||||
end
|
||||
--@endregion
|
||||
|
||||
return DailyChallengeData
|
||||
Loading…
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Reference in New Issue
Block a user