fix bug
This commit is contained in:
parent
07632f410f
commit
6f87b9f938
@ -88,6 +88,8 @@ EventManager.CUSTOM_EVENT = {
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BATTLE_REVIVE_FAILED = "BATTLE_REVIVE_FAILED",
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BATTLE_DOUBLE_REWARD = "BATTLE_DOUBLE_REWARD",
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REFRESH_MAIN_CITY_BOTTOM = "REFRESH_MAIN_CITY_BOTTOM",
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CROSS_DAY = "CROSS_DAY",-- 跨天
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}
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@ -46,6 +46,8 @@ local LOCAL_DATA_KEY = {
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FOURTEEN_DAY_TODAY_EXCHANGE = "FOURTEEN_DAY_TODAY_EXCHANGE",
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ACT_BOSS_RUSH_EXCHANGE = "ACT_BOSS_RUSH_EXCHANGE",
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ACT_PVP_SHOW_HELP = "ACT_PVP_SHOW_HELP",
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FUNC_OPEN = "FUNC_OPEN",
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FUNC_OPEN_POP = "FUNC_OPEN_POP",
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}
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LocalData.KEYS = LOCAL_DATA_KEY
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@ -521,4 +523,22 @@ function LocalData:setTutorialSkip(value)
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self:setInt(LOCAL_DATA_KEY.TRUTORIAL_SKIP_FLAG, value)
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end
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function LocalData:getFuncOpenPopSkip()
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return self:getInt(self:getRoleKey(LOCAL_DATA_KEY.FUNC_OPEN_POP), 0)
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end
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function LocalData:setFuncOpenPopSkip(value)
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self:setInt(self:getRoleKey(LOCAL_DATA_KEY.FUNC_OPEN_POP), value)
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end
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function LocalData:getFuncOpenShowList()
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local jsonStr = self:getString(self:getRoleKey(LOCAL_DATA_KEY.FUNC_OPEN), "{}")
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return json.decode(jsonStr)
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end
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function LocalData:setFuncOpenShowList(list)
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local jsonStr = json.encode(list)
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self:setString(self:getRoleKey(LOCAL_DATA_KEY.FUNC_OPEN), jsonStr)
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end
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return LocalData
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@ -152,7 +152,7 @@ function ChapterManager:endFightFinish(result)
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-- DataManager.ShopData:markPopUpGiftForActChapterStore(maxChapter)
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ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_PASS_CHAPTER)
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-- 章节通关 检查是否要弹出功能解锁界面
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DataManager.PlayerData:checkIfCanShowModuleUnlock(maxChapter)
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-- DataManager.PlayerData:checkIfCanShowModuleUnlock(maxChapter)
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-- 评价弹窗
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-- self:tryShowEvaluationPopup(maxChapter)
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end
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@ -33,32 +33,34 @@ function MaincityManager:firstEnterMainCity()
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SDKManager:doUncompletePay()
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end
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function MaincityManager:changeMainCityLeftSideBarOpenOrClose()
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local mainUI = UIManager:getUIByIndex(UIManager.UI_PATH.MAINCITY_UI)
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if not mainUI then
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return nil
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--@region 功能开启
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function MaincityManager:getFuncOpenShowList()
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if EDITOR_MODE then
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if LocalData:getFuncOpenPopSkip() > 0 then
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return nil
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end
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end
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self.isLeftSideBarClose = not self.isLeftSideBarClose
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mainUI:refreshLeftBtns()
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end
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function MaincityManager:getIsMainCityLeftSideBarClose()
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return self.isLeftSideBarClose
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end
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function MaincityManager:changeMainCityRightSideBarOpenOrClose()
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local mainUI = UIManager:getUIByIndex(UIManager.UI_PATH.MAINCITY_UI)
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if not mainUI then
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return nil
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local showList = {}
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for moduleKey, info in pairs(ConfigManager:getConfig("func_open")) do
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if ModuleManager:showPop(moduleKey) and not LocalData:getFuncOpenShowList()[moduleKey] then
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if ModuleManager:getIsOpen(moduleKey, true) then
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table.insert(showList, moduleKey)
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elseif moduleKey == ModuleManager.MODULE_KEY.EQUIP_SKIN and DataManager.WeaponData:isOpen() then
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table.insert(showList, moduleKey)
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elseif moduleKey == ModuleManager.MODULE_KEY.SKIN and DataManager.SkinData:isOpen() then
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table.insert(showList, moduleKey)
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end
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end
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end
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self.isRightSideBarClose = not self.isRightSideBarClose
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mainUI:refreshRightBtns()
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return showList
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end
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function MaincityManager:getIsMainCityRightSideBarClose()
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return self.isRightSideBarClose
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function MaincityManager:markFuncOpen(key)
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local list = LocalData:getFuncOpenShowList()
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list[key] = true
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LocalData:setFuncOpenShowList(list)
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end
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-- 获取主界面各个模块的入口坐标
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@ -85,31 +87,7 @@ function MaincityManager:getModuleEntrancePos(moduleKey)
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return mainUI:getSideBarActIconPos(moduleKey)
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end
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end
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-- 模块在侧边栏,-1:左,0:不在侧边栏,1:右
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function MaincityManager:getModuleInSideBarWhere(moduleKey)
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local mainUI = UIManager:getUIByIndex(UIManager.UI_PATH.MAINCITY_UI)
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if not mainUI then
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return nil
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end
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if mainUI:isInSideBarLeft(moduleKey) then
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return -1
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elseif mainUI:isInSideBarRight(moduleKey) then
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return 1
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else
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return 0
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end
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end
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function MaincityManager:isActivSideBarModule(moduleKey)
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local mainUI = UIManager:getUIByIndex(UIManager.UI_PATH.MAINCITY_UI)
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if not mainUI then
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return nil
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end
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return mainUI:isActivSideBarModule(moduleKey)
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end
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--@endregion
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--@region 战斗力
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function MaincityManager:checkShowPowerUI()
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@ -33,10 +33,12 @@ function TaskCell:refresh(id, period)
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if DataManager.ActSevenDayData:canClaimTask(id) then
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uiMap["task_cell.bg.red_point"]:setVisible(true)
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self.rewardCell:showFrameAnimation()
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self.rewardCell:addClickListener(function()
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self:onClick(id, period)
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end)
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else
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self.rewardCell:hideFrameAnimation()
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uiMap["task_cell.bg.red_point"]:setVisible(false)
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end
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end
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@ -44,7 +44,7 @@ function TaskComp:refresh(parentUI, day, period)
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end)
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else
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self.rewardCells[id]:hideFrameAnimation()
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-- self.rewardCells[id]:setClickShowTips()
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self.rewardCells[id]:removeClickListener()
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end
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end
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@ -28,6 +28,9 @@ function GMToolUI:onRefresh()
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local skipTutorialTx = self.uiMap["gm_tool_ui.skip_tutoria.text"]
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local skipTutorialBtn = self.uiMap["gm_tool_ui.skip_tutoria"]
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local skipTutorialCheck = self.uiMap["gm_tool_ui.skip_tutoria.check"]
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local skipPopTx = self.uiMap["gm_tool_ui.skip_pop.text"]
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local skipPopBtn = self.uiMap["gm_tool_ui.skip_pop"]
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local skipPopCheck = self.uiMap["gm_tool_ui.skip_pop.check"]
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self.uiMap['gm_tool_ui.close_btn']:addClickListener(function() self:closeUI() end)
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self.scrollRect = scrollView:getLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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@ -46,6 +49,7 @@ function GMToolUI:onRefresh()
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titleTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT).text = "GM面板"
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okBtnText:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT).text = "确定"
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skipTutorialTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT).text = "跳过引导"
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skipPopTx:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT).text = "跳过功能开启"
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okBtn:addClickListener(function()
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local gmCommand = self.inputField:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_INPUT_FIELD).text
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@ -90,6 +94,16 @@ function GMToolUI:onRefresh()
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end
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skipTutorialCheck:setActive(LocalData:getTutorialSkip() > 0)
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end)
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skipPopCheck:setVisible(LocalData:getTutorialSkip() > 0)
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skipPopBtn:addClickListener(function()
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if LocalData:getFuncOpenPopSkip() == 0 then
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LocalData:setFuncOpenPopSkip(1)
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else
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LocalData:setFuncOpenPopSkip(0)
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end
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skipPopCheck:setActive(LocalData:getFuncOpenPopSkip() > 0)
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end)
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end
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function GMToolUI:initScrollRectCell(index, cell)
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@ -2,11 +2,11 @@ local SideBarComp = class("SideBarComp", LuaComponent)
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local UIPrefabObject = require "app/bf/unity/uiprefab_object"
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-- 侧边栏整体边距
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local SIDE_BAR_NODE_INTERVAL_X = 10
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local SIDE_BAR_NODE_INTERVAL_X = 0
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-- 侧边栏每项间距
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local SIDE_BAR_INTERVAL_X = 30
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local SIDE_BAR_INTERVAL_Y = 45
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local SIDE_BAR_INTERVAL_Y = 50
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function SideBarComp:onReshow()
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self:checkSideBarOpenStatus()
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@ -151,7 +151,7 @@ function SideBarComp:refreshLeftSideBars()
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local initY = self.sideBarHeight/2
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local addY = SIDE_BAR_INTERVAL_Y + self.sideBarHeight
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local x = 100
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local x = 110
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for index, cell in ipairs(self.leftBarList) do
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if self.showLeftSideBar or index <= GConst.MainCityConst.SIDE_BAR_MIN_COUNT then
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local addMulX = math.floor((index - 1) / self.sideBarMaxCount)
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@ -171,7 +171,7 @@ function SideBarComp:refreshLeftSideBars()
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end
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end
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local y = 110
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local y = 120
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if listCount > GConst.MainCityConst.SIDE_BAR_MIN_COUNT then
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self.leftArrow:setActive(true)
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self.leftArrowRp:setVisible(false)
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@ -243,7 +243,7 @@ function SideBarComp:refreshRightSideBars()
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local addX = SIDE_BAR_INTERVAL_X + self.sideBarWidth
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local initY = self.sideBarHeight/2
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local addY = SIDE_BAR_INTERVAL_Y + self.sideBarHeight
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local x = 100
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local x = 110
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for index, cell in ipairs(self.rightBarList) do
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if self.showRightSideBar or index <= GConst.MainCityConst.SIDE_BAR_MIN_COUNT then
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local addMulX = math.floor((index - 1) / self.sideBarMaxCount)
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@ -263,7 +263,7 @@ function SideBarComp:refreshRightSideBars()
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end
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end
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local y = 110
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local y = 120
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if listCount > GConst.MainCityConst.SIDE_BAR_MIN_COUNT then
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self.rightArrow:setActive(true)
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self.rightArrowRp:setVisible(false)
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@ -46,8 +46,9 @@ function MainCityUI:getCurrencyParams()
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self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_GEM
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self.currencyParams.itemIds[3] = GConst.ItemConst.ITEM_ID_VIT
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elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.HERO then
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self.currencyParams.itemIds[1] = GConst.ItemConst.ITEM_ID_GOLD
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self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_VIT
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elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.COMPANY then
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-- self.currencyParams.itemIds[1] = GConst.ItemConst.ITEM_ID_GOLD
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-- self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_VIT
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elseif self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.SHOP then
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self.currencyParams.itemIds[1] = GConst.ItemConst.ITEM_ID_GOLD
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self.currencyParams.itemIds[2] = GConst.ItemConst.ITEM_ID_GEM
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@ -132,7 +133,6 @@ end
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function MainCityUI:_display()
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self:initBottomUI()
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self:initComp()
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self:initLeftRightBtns()
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self:initTopNode()
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self:refreshBottom()
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end
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@ -179,6 +179,9 @@ function MainCityUI:_addListeners()
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self:addEventListener(EventManager.CUSTOM_EVENT.MAIN_UI_CHECK_POP, function()
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self:checkMainPop()
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.REFRESH_MAIN_CITY_BOTTOM, function(params)
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self:refreshBottomCell()
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end)
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self:addEventListener(EventManager.CUSTOM_EVENT.CHANGE_MAIN_CITY_PAGE, function(params)
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params = params or {}
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local page = params.page or self.selectedIndex
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@ -398,12 +401,6 @@ function MainCityUI:refreshBottom(selectedIndex, playAnim)
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self:refreshSideBarComp()
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end
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function MainCityUI:refreshBottomBtns()
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for page, cell in pairs(self.bottomCells) do
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cell:refresh(page, self.selectedIndex)
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end
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end
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function MainCityUI:refreshSideBarComp()
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if self.sideBarComp == nil then
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local uiMap = self.root:genAllChildren()
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@ -427,42 +424,11 @@ function MainCityUI:getIsInMainPage()
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return self.selectedIndex == MAIN_COMP_INEDX
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end
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function MainCityUI:initLeftRightBtns()
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self.leftNode = self.uiMap["main_ui.left_node"]
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self.leftSideBar = self.uiMap["main_ui.left_node.side_bar"]
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self.leftSideBar:setAnchorMin(0, 1)
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self.leftSideBar:setAnchorMax(0, 1)
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self.leftSideBar:getTransform().pivot = BF.Vector2(0, 1)
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local addY = SafeAreaManager:getNotchScreenHeight()
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self.leftSideBar:setAnchoredPosition(17, -280 - addY)
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self.leftArrowBtn = self.uiMap["main_ui.left_node.arrow_node"]
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self.leftArrowBtn:setAnchorMin(0, 1)
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self.leftArrowBtn:setAnchorMax(0, 1)
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self.leftArrowBtn:addClickListener(function()
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self:openOrCloseLeftSideBar()
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end)
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self.leftArrowImg = self.uiMap["main_ui.left_node.arrow_node.arrow"]
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self.rightNode = self.uiMap["main_ui.right_node"]
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self.rightSideBar = self.uiMap["main_ui.right_node.side_bar"]
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self.rightSideBar:setAnchorMin(1, 1)
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self.rightSideBar:setAnchorMax(1, 1)
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self.rightSideBar:getTransform().pivot = BF.Vector2(1, 1)
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self.rightSideBar:setAnchoredPosition(-17, -280 - addY)
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self.rightArrowBtn = self.uiMap["main_ui.right_node.arrow_node"]
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self.rightArrowBtn:setAnchorMin(1, 1)
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self.rightArrowBtn:setAnchorMax(1, 1)
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self.rightArrowBtn:addClickListener(function()
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self:openOrCloseRightSideBar()
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end)
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self.rightArrowImg = self.uiMap["main_ui.right_node.arrow_node.arrow"]
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end
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function MainCityUI:refreshPlayerInfo()
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if not self.playerInfoCell then
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self.playerInfoCell = CellManager:addCellComp(self.uiMap["main_ui.player_info_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_INFO_CELL)
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self.playerInfoCell = CellManager:addCellComp(self.uiMap["main_ui.player_info_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_INFO_CELL)
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end
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if self.selectedIndex == GConst.MainCityConst.BOTTOM_PAGE.COMPANY then
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if self.selectedIndex ~= GConst.MainCityConst.BOTTOM_PAGE.MAIN then
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self.playerInfoCell:setActive(false)
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return
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end
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@ -594,6 +560,7 @@ function MainCityUI:switchComp(index)
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else
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self:setTopNodeVisible(false)
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end
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self:refreshPlayerInfo()
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end
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-- 切换主界面活动模块
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@ -605,7 +572,6 @@ function MainCityUI:switchMainCompModule(moduleKey)
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self:checkMainPop()
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self:setTopNodeVisible(true)
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self:refreshBounty()
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self:refreshPlayerInfo()
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UIManager:updateBarsState(self)
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end
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@ -688,6 +654,13 @@ function MainCityUI:checkMainPop()
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ModuleManager.MaincityManager:showModuleUnlockUI()
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return
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end
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-- 功能解锁
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local showFuncList = ModuleManager.MaincityManager:getFuncOpenShowList()
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if showFuncList and #showFuncList > 0 and not GFunc.isShenhe() then
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ModuleManager.MaincityManager:showModuleUnlockUI()
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.REFRESH_MAIN_CITY_BOTTOM)
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return
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end
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-- 引导
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if self:checkTutorial() then
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@ -913,38 +886,6 @@ function MainCityUI:getSideBarActIconPos(moduleKey)
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end
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end
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function MainCityUI:isInSideBarLeft(moduleKey)
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for name, cell in pairs(self.leftBarList) do
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if moduleKey == cell:getModuleKey() then
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return true
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end
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end
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return false
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end
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function MainCityUI:isInSideBarRight(moduleKey)
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for name, cell in pairs(self.rightBarList) do
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if moduleKey == cell:getModuleKey() then
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return true
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end
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end
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return false
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end
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function MainCityUI:isActivSideBarModule(moduleKey)
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for name, cell in pairs(self.leftBarList) do
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if moduleKey == cell:getModuleKey() then
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return cell:getIsActive() and cell:getIsVisible()
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end
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end
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for name, cell in pairs(self.rightBarList) do
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if moduleKey == cell:getModuleKey() then
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return cell:getIsActive() and cell:getIsVisible()
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end
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end
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return nil
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end
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function MainCityUI:getHeroComp()
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return self.subComps[GConst.MainCityConst.BOTTOM_PAGE.HERO]
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end
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@ -65,6 +65,8 @@ function ModuleUnlockUI:checkShowNext()
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return
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end
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self.moduleKey = table.remove(self.unlockList, 1)
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ModuleManager.MaincityManager:markFuncOpen(self.moduleType)
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local info = ConfigManager:getConfig("func_open")[self.moduleKey]
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local i18nInfo = I18N:getConfig("func_open")[self.moduleKey]
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if info == nil or i18nInfo == nil then
|
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@ -76,14 +78,6 @@ function ModuleUnlockUI:checkShowNext()
|
||||
self.moduleIcon:setSprite(GConst.ATLAS_PATH.MODULE, info.icon)
|
||||
end
|
||||
|
||||
-- 侧边栏功能,检查处理侧边栏打开
|
||||
if not ModuleManager.MaincityManager:isActivSideBarModule(self.moduleKey) then
|
||||
if ModuleManager.MaincityManager:getModuleInSideBarWhere(self.moduleKey) == -1 then
|
||||
ModuleManager.MaincityManager:changeMainCityLeftSideBarOpenOrClose()
|
||||
elseif ModuleManager.MaincityManager:getModuleInSideBarWhere(self.moduleKey) == 1 then
|
||||
ModuleManager.MaincityManager:changeMainCityRightSideBarOpenOrClose()
|
||||
end
|
||||
end
|
||||
self:showModuleUnlockAppearAnim()
|
||||
AudioManager:playEffect(AudioManager.EFFECT_ID.FUNC_OPEN)
|
||||
end
|
||||
|
||||
@ -72,7 +72,7 @@ function SummonShopCell:refreshItem()
|
||||
self.heroBg:setActive(false)
|
||||
local itemInfo = ConfigManager:getConfig("item")[self.id]
|
||||
self.itemBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.FRAME_QLT[itemInfo.qlt])
|
||||
self.icon:setSprite(GConst.ATLAS_PATH.ICON_ITEM, tostring(itemInfo.icon))
|
||||
self.itemIcon:setSprite(GConst.ATLAS_PATH.ICON_ITEM, tostring(itemInfo.icon))
|
||||
self.nameTx:setText(ModuleManager.ItemManager:getItemName(self.id))
|
||||
self.itemNumTx:setText(self.cfg.hero.num)
|
||||
self.maskImg:setActive(false)
|
||||
|
||||
@ -60,12 +60,13 @@ function TalentInfoUI:onRefresh()
|
||||
local str = I18N:getText("talent", self.id, "desc")
|
||||
if attr and #attr > 0 then
|
||||
str = str .. GFunc.getFinalAttrValue(attr[1].type, attr[1].num)
|
||||
elseif self.id == DataManager.TalentData.SKILL_REFESH_ID or self.id == DataManager.TalentData.SELECT_SKILL_ID then
|
||||
elseif self.id == DataManager.TalentData.SELECT_SKILL_ID then
|
||||
elseif self.id == DataManager.TalentData.SKILL_REFESH_ID then
|
||||
str = str .. (num or 0)
|
||||
elseif self.id == DataManager.TalentData.HP_RESTORE_ID then
|
||||
str = str .. (num or 0) // GConst.DEFAULT_FACTOR
|
||||
else
|
||||
str = str .. (num or 0) / GConst.DEFAULT_FACTOR .. "%"
|
||||
str = str .. (num or 0) // 100 .. "%"
|
||||
end
|
||||
self.descTx:setText(str)
|
||||
end
|
||||
|
||||
@ -112,9 +112,14 @@ function TalentMainUI:onUpgrade()
|
||||
local attr, num = DataManager.TalentData:getAttrById(upData.id)
|
||||
local str = I18N:getText("talent", upData.id, "desc")
|
||||
if attr and #attr > 0 then
|
||||
str = str .. GFunc.getFinalAttrValue(attr[1].type, attr[1].num, 2)
|
||||
-- else
|
||||
-- str = str .. (num or 0)
|
||||
str = str .. GFunc.getFinalAttrValue(attr[1].type, attr[1].num)
|
||||
elseif self.id == DataManager.TalentData.SELECT_SKILL_ID then
|
||||
elseif self.id == DataManager.TalentData.SKILL_REFESH_ID then
|
||||
str = str .. (num or 0)
|
||||
elseif self.id == DataManager.TalentData.HP_RESTORE_ID then
|
||||
str = str .. (num or 0) // GConst.DEFAULT_FACTOR
|
||||
else
|
||||
str = str .. (num or 0) // 100 .. "%"
|
||||
end
|
||||
self.upDescTx:setText(str)
|
||||
self.upDescTx:setActive(false)
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user